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9 yrs ago
Current Sorry for my lack of posts lately. I've just... been struggling to get the energy to write something up. I'm trying some new meds through so hopefully that will change soon.
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@mattmanganon

I admit, there is another idea I've considered that I -might- run with instead. I'll wait until we start the game proper and I can work on a character sheet before I put it down in stone through.
I am completely on board with joining this. Either as a rewrite of the Heresy with custom legions or secession.

I have to admit that after reading some of the alternative heresy that have been done in the past, I did come up with an interesting idea for a chapter somewhat inspired by one of the primarchs of the Hektor Heresy and the cannon lore of Warhammer 40k.

I won't go into details here but the basic idea is for the Primarch in question to land on a world like Ibsen which has a human and Eldar population that actually gets along pretty well. Likely Exodite Eldar. The end result being a Primarch who is sympathtic to xeno's races and believes that rather then wiping out all Xenos completely, those who are willing or have proven to be able to co-exist with humans in a relationship that isn't master/slave should be given the option to not only exist, but be allowed to become apart of the Imperium.
Yeah, I'll be in this again.
The Mustaqilun Tribe [Turn 3]


"W-We should go back, tell the boss that Gorkun is-"

"Oh shut the hell up you cowardly grot!" was the answer that cut off the smaller, somewhat skittish looking scout, coupled with a meaty smack as he was roughly smacked over the back of the head hard enough to actually knock him face first into the ground by Shugath, one of the larger of the magic-belchers, but far from the eldest one there. "The idiot can't have gone far, there isn't any magic in the air and there's no sign of a struggle so if you're that worried about him, put those bleeding tracking skills you all boost so much about to some zogging use and figure out where he's gone!"



For what had to be the first time in his life, Rukdug regretted his decision to send the magic-blechers to make themselves useful to the scouting party near those ruins. Granted, he wasn't quite sure they would have known what the deal with the stag skulked creature in front of him or the sickly looking wolves at its side... but this seemed like the exact kind of unknown problem where throwing the magical buggers at it seemed like the right solution.

Whatever it was, its presence went a long way towards answering his questions about why there were no other settlements here... or at least offered a reasonable theory. It wasn't hostile... at least, not yet. It wasn't here to scout or spy because it had clearly exposed itself; It wasn't exactly trying to be subtle or cunning. So it was either here to talk... or it had come to attack but the speed of reinforcements arriving had caught it off guard so it was trying to stall for more of its wolf 'pets' to come.

Showing fear wasn't an option. He was the Warchief damn it and he would not undermine himself by bulking in the face of this unknown freak of nature.

Rukdug stepped forward before calling out "This ends in one of three ways. The first is that you say that you've come here to say. The second is that you turn around, take your pets with you and never return. The last... don't want to spoil the story, but the ending is me pissing on the ashes of the corpses of both yourself and your 'pets'. The choice is yours!"


Sorry for the delay in my response... I hadn't been well the last few days. I'm going to be putting a... pause?... to this RP for the time being, simply because I need to sort out a few things and play catch up.

Hmm... A good suggestion. I will work on it.
Augaz is accepted. @Zeroth Feel free to stick him in the Character tab.
It's fine either way honestly. You make valid points and maybe I'm just a bit to naive about the idea that an orc could be more then just a tool of destruction to be used and thrown away.
@Zeroth

Honestly, so did I. I did it because I wanted to create captains worth the title and all that... I feel like actual sane Talion might not do that sort of thing through...

As for the Uruk's themselves and your statement on them... I do know what you mean and the points you made, but one does have to ask if why the Uruk's are the way they are is because of how they were created... or because of the environment they live in. Orcish society was... well, more or less engineered by Sauron so that his slave army would be purging itself of weakness while encouraging the strong, brutal and cunning to thrive. They also can't leave or go anywhere else because all the 'good' factions in Middle Earth have a kill on sight deal with all orcish kind.

Under such circumstances, what are they meant to do?
@Zeroth

Good questions all. I'll make a list as I answer them just to keep track and make sure I cover them all.

1: Does this take place during the same time as the games, or during any of the movies?

Truth be told I wasn't completely sure when to set the game in the timeline... but my thought process was a bit before the start of Shadow of Mordor kicks off. The black gate is still in the hands of the Gondorian Rangers and occasionally a task force of rangers and solders might get sent into Mordor proper to deal threats they've detected (Ie, an orcish warchief is getting a bit to big and powerful and they want to deal with it sooner rather then later) to add another danger players have to be aware of in an already dangerous land.

2: Will the players be expected to fight Talion himself or some other prominent characters?

The answer here is... maybe. Some characters like Hirgon of the outcasts and Lithariel of the Tribesmen of Nurn are present in Mordor already and are doing their own things, leading their own factions and actively trying to hinder the schemes and plans of the orcs (and Sauron as well to a lesser extent). Mordor is a big place so unless you're actively looking for them, they're actively looking for you or one of you is just plain and simply unlucky you're not likely just to run into them. That said, it can happen... and if players dedicate themselves to trying to deal with either of these factions, they'll logically try to deal with you in return to rid themselves of a thorn in their side.

As for Talion... from the start of the game he's just a mortal ranger captain. He might be apart of a Gondorian task force heading into Mordor to deal with a threat to the Black Gate, but they're kind of short staffed so that will only happen if they seriously have to. Depending on how the game goes, I -might- kick off the fall of the Black Gate, removing the risk of ranger task forces at the cost of a threat that is in many ways much, much worse. Granted Talion is more of a threat to captains and higher as the Gravewalker since they're the ones he is actually after instead of the rank and file solders, but if you're both moving around Mordor the wrong place at the wrong time can happen... you can even try your hand at actively hunting him down for the glory, but that path to power and prestige comes with its own risks and trials.

3: Is extensive knowledge of these characters, Tolkien lore, or the specific games required, since LotR related stuff tends to lean so heavily on that?

Not really. You're playing as Uruks. Sure they're not stupid by any means (well... most of them) but the very nature of orcish society does mean that your average uruk doesn't really have an in depth knowledge of history. They are taught from a very young age that elves are sneaky, back stabbing pricks who want you all dead, humans are generally untrustworthy because they hate orcish kind but the ones to the west cannot be reasoned with at all and must die... Dwarves are generally an enemy as well, but hatred for them is more a personal matter while hating the elves is almost genetic.

Sauron is the Dark Lord and while he is a complete and utter monstrous asshole who doesn't give the slightest shit about uruks or anyone under his command, he is still ridiculously powerful, has spies and agents everywhere alongside fanatics who worship him as a god and despite his detain for uruk kind he is one of the few leaders in Middle Earth who doesn't want to just purge all Uruks for the principle of the thing. You don't have to like him, but the only real alternative that uruk's know of to being under Sauron's rule is to strike out on your own... and if you do that you need to have a decently sized group of orcs ready to follow you out of Mordor to make a proper warband because everyone outside of Mordor wants you dead and staying in Mordor after going awol is a hazardous state of being.

4: Is there an end-goal for the RP, a particular plot thread (such as a quest for Sauron) that would solidify the RP as an "evil campaign," or is it just a "see how long you last" kind of thing?

It's more of a see how long you last kind of deal... but depending on how things go we might develop an end goal. We'll see.

5: And are the characters limited in their strengths, weaknesses, other qualities, etc to the corresponding abilities and descriptions from the games? For instance, does a strength have to be something like "Fast Runner" or "Immune to Ranged," or is it more free form? Basically, are players picking from the game's wiki for their skills and development, or can we create freely with more customization?

No. You can freely customize abilities and developments, but keep in mind that I will impose weaknesses that make sense when the situation arises. For example if you get mauled by a Caragor and survive, depending on how some dice roll behind the scenes your Uruk might develop a phobia for the things. As for strengths... When a strength is earned, I'll have a brief chat with the player in question so that what they develop is related to the situation and makes sense for the circumstances. Slaying half a dozen caragors by yourself isn't going to make you arrow proof after all.
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