Avatar of Brithwyr
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    1. Brithwyr 10 yrs ago
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Recent Statuses

7 yrs ago
If a horse runs too fast, it bleeds from the lungs
7 yrs ago
Alright. Let's take this from the top.
7 yrs ago
The Nation RP scene is dead right now... When does it pick up!?
7 yrs ago
Don't cut yourself on that edge, Andreyich.
3 likes
7 yrs ago
The shovel may have broke new ground, but it was the hot air balloon that took humanity to new heights
5 likes

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Soitenly!

Juniper Finlay




"Bash, Smash and Crash!"


Name: Juniper Finlay

Title: Pink Pain

Gender: Female

Race: Hooman

Age: 16

Height: 5'1"

Weight: 111 lbs

Appearance: Juniper stands at 5'1 and weighs 111 pounds. Long pink hair and matching eyes, she is pale skinned and gymnastic. She has fairly cute features, which she only boosts with her big smile and excitable nature. On her wrists and ankles there are brands from the shackles she used to wear in her old slave days.

Juniper's clothes consist of thick armour. When she isn't wearing heavy gear, she likes pink. Lots and lots of pink. Pink skirts, pink dresses, pink tops and trousers, pink jackets. It lights her up like a beacon. Just look for a short girl in pink and that's most likely going to be Juniper.


Personality: Juniper is, in the nicest possible way, very excitable. She doesn't walk as much as she does bounce, and even the smallest thing can make her crack a mile long smile. She's cheerful, optimistic and upbeat, always looking on the bright side of life - no mean feat, as anyone can assure you. She adores sweet things, cute things and pink things. It could be a brain-eating demon from hell and she'll find it adorable if it's the right shade of fuschia. It takes a hell of a lot to get Juniper worried about something, and a hell of a lot more to make her melancholy.

Ultimately, she is most at home on the battlefield. Something about having boundless energy and utter jubilation even in the most life threatening of situations. She skips, dances and plays around the foe, regardless of their strength and skill, yet still performs well. She favours the war-pick as her weapon of choice, though she's perfectly happy using any heavy weapon. Tiny little daggers and short swords are beyond her. Despite her bouncy, quirky nature, she has something of a cruel streak and she's not above using violence to achieve her ends. Like anything else, she carries this out with total joy.

When she does get angry, upset or scared, it will be a very melodramatic display, often with enough waterworks to plumb a small African village or literal steam rising from her ears. She is very much a "slow to anger, quick to forgive" type and you can usually avoid her wrath by distracting her with something sweet or shiny. She's very materialistic, not thinking about big questions like what, why and how. She's a bit of a loudmouth and utterly shameless. Her short attention span can prove annoying, and her natural curiosity means she often pushes herself to find out things she isn't meant to know.


Short Bio: Pull up a chair, my friend, this is quite the tale.

Juniper Finlay was the daughter of a slave mother and her master father. As a child, she was sent to work down the mines, seeking out precious metals and gemstones to sell. Even at this young age, even with s harsh profession, Juniper was always going to be an upbeat, cheerful girl. Her arms and legs were branded by the superheated shackles, and she laughed and shrugged it off like it was nothing. She spent nine tenths of her time collared to a rock underground, and all she did was learn to appreciate the sunlight. She spent her work life whistling and singing like a caged canary as well as gathering gems and metals. Being the daughter of her master, her relationship with her dad was very love-hate. Sometimes he would be very tender and caring for his daughter, teaching her things like maths and English and occasionally spending time with her the way a father should, but then setting her near impossible quotas and punishing her harshly if she failed to meet them. She became very learned for a slave, a point of both respect and contention in her camp.

Soon, though, the workers had enough of it. After a brief period of planning, the slaves revolted against the slave drivers, hoping their superior numbers and strength would outweigh their lack of training and equipment. The revolt was... a total; disaster and was crushed with ease. But Juniper, being content where she was, didn't bother revolting. Imagine the surprise of the prison guards when they went into the mines only to see young Juniper working away happily as if her colleagues hadn't just been massacred outside. Her master was touched by her loyalty. If it were any other slave, they would have received some token gift and sent back to work. But this was the master's daughter. Unable to continue to send her to work in these conditions, he accepted her fully as his. She was maybe 11 at this time.

His daughter's chipper attitude and great strength impressed him, and he soon realised that her great strength could be used for better purposes. Rather than send her to work in the fields or mines, he used her as a guard. By the time she was 13, she had took down three revolts not unlike the one she had ignored, the one that put her in her position of power. It wasn't that she particularly enjoyed her position, she just didn't see the problem with what she was doing. She favoured the pickaxe and hammer she had used throughout most of her life, and soon her father was developing a specialised weapon that she could use to greater effect on the field. Of course, slaves aren't the only threats to her dad's business, and she had taken on several Youkai looking for easy kills. Her first Youkai kill may not have been particularly impressive, but it was better than her fellow guards could do.
Realising the potential that his daughter had, Juniper's father had her shipped her off to Akatsuki Academy, hoping he would return to him a seasoned warrior who could lead and train his guards.


Manifestation: Reactive Armour - The more damage Juniper takes, the tougher she becomes. This doesn't make her invincible, but she becomes harder to kill and it takes more to injure her as she takes hits.

Weapons: Her trusty War-Pick, a weapon that looks like someone crossed a hammer with a scythe. One handed. Combines brute force with a specialised sharp point, making it perfect for busting through heavy armour. It is attached by a length of steel rope to the gauntlet she wears, allowing her to throw it and retrieve it at will. The tip can also be infused with FLUX or gunpowder, which allows her to either strike for added effect or blast the weapon out the enemy when it's embedded in them and back to her hand.

Equipment: Metal rope, both for reclaiming the War-Pick and for tying folks up.

Other: Nothing important

Theme: Can't help but be reminded of this
@KoL

OP, you did it again.

Manifestation or Powers?

(I presume Manifestations are like Semblances or Mutations?)
@Spriggs27@TheWindel

Windel knows that Kurenai was gonna be even more direct than that, since I was going to use Ruby for her appearance. The only things that held me back were that I couldn't find a good pic of her battle dress without the Crescent Rose (obviously) and that I like Sekibanki, so that pic I'm using fell straight into my strike zone.

That said, you should know better, since Kurenai was actually made for Genesis, remember? Also, you are forgetting that her back story is ask but a copy of Kenshin's (look the video man!), last, I don't expect pretty much anyone to know that her fighting style was based off of Manji, from Blade of the Immortal.

Do, yes, she's a Ruby Rose expy, I won't deny it, but she goes a bit farther than that.

Lastly, if you find out what her name means in Japanese, you'll notice that it's a bilingual bonus.


"Expy"
"Bilingual bonus"
Was that a TV Tropes reference I see?

I wouldn't say she was a Ruby Rose expy in anything but looks, and even that's debatable, and "speed" which, let's be honest, is a very common special ability. Personality is quite different, weapons are nothing alike and backstory is fairly different too.



Well no. Remember that this is still a spin-off of the Chaser RP. The only thing so far close to RWBY is the idea of the Academy and KoL's character.


Wait, is this one of those "You have to play the first one to get it" kind of RPs? Cause if it is, I'm going to be asking a lot of questions.
@j8cob

Yeah, Torchwick ended being a way better character than Adam. I still believe it was a "Disney Death" and that he's actually alive. And while his "death" was funny and ironic, it kind of loses its charm when you realize they possibly killed off a good character.

Also, woot for no hiders.


Goddamnit...
@KoL

OP, what's a Treasure?
It's in the character sheet, but it's nowhere else in the thread


Hey, hey, hey! I clicked open for like 2 seconds! The second I realised it was RWBY, I bailed! Hide that shit, bro!
<Snipped quote by j8cob>

After catching up, I would "like" this, if I wasn't riding the feels rollercoaster. T.T



When there are so many spoilers, and you haven't watched Season 3 yet because you're waiting for the DVD release...
So, what's the plan?
Party: Faunus
Name: Victor Arouet
Race: Human
Gender: Male
Age: 16
Height: 5'11
Weight: 152 lbs

Appearance:

Biography: The son of a prominent machinist, Victor has been learning how to build and take things apart since before he could talk. By the age of three, he was taking apart and putting pistols back together. By eight, creating his own from scratch. By thirteen, he had worked out how to repair just about any malfunction he was faced with.
But Victor had one problem. His father was a human. His mother was a Faunus. He has a younger sister. You see where this is going. And whilst he showed little to no trace of his Faunus heritage, his sister got the exact opposite. The result is that Victor spent his time dancing between machining and defending his family's honour - often violently. The blade he carries and pistol he uses are both designed and forged by him personally, and have seen more than their fair share of combat.
Victor spent most of his life preparing to take over the machinery business and thus has little in the way of professional training, either in the military or as a Hunter. But what he lacks in training, he makes up for in street sense, underground contacts and practical fighting skills

Weapons: His primary weapon is a custom-made sabre, lightweight but powerful and good for stabbing or slashing.
A secondary, ranged weapon is his pistol, a six-shooter powered by Dust cartridges. This is kept strapped to his chest for quick access.

Semblance: Seismic Sense - He can feel the pulses, vibrations and other movements through the earth. This gives him a rough sense of the area around him, even behind him, without having to look.

Skills:
Machinist
Skilled Sword-fighter
Accurate shot
Ambidextrous
Quick with hands
Excellent hand-eye coordination
*Expression of Interest*
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