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I'll use this to temporarily store my texts before posting them on the RP thread.

Once upon a time, in a not so magical land of Westeros, a terrible winter threatened to engulf the continent and the rest of the Known World. It was then that a group of Heroes discovered an Alicorn, a magical horse with the power over the sun and moon, guarding the six Elements of Harmony. The Heroes each took an element for themselves and their leader rode on top of the Alicorn against the master of the Winter, Night King, and his Steed, the Alicorn Nightmare Moon. Together the Heroes and the Alicorn used the Elements of Harmony to destroy the Night King and banish his Steed to the Moon, where she resides to this day. At the same time the Heroes released the Rainbow of Light, a force of magic gone from the world since the First Age of Heroes, and magic returned full force to the Known World. The Heroes and the Alicorn took their responsibility as the guardians of this new world, and harmony has been maintained in Planetos for generations since.

A nice story, certainly, but sadly the reality is rarely like in the songs. Although it is true that Jon Stark led the first Elements of Harmony and formed the first Bond of Rider and Steed with Celestia, the details surrounding the events weren't as rosy as the stories tell.

After the return of magic, humans have had to share their world with other races both mortal and spirit. Horses and many other animals have become intelligent, magical and quite colorful. Dragons have returned as well, have gained intelligence, and are no longer bound by Valyrian blood, if they don't want to. And others, once thought to be little more than legends have found their homes in the new world. Yet humans, as determined as ever, have adapted to the world and still hold power.

But after hundreds of years, a new kind of being, not mortal in the traditional sense of the word, has appeared. In this new age of magic, the Alchemists' Guild has risen to prominence again, but not thanks to Wildfire. Wisdom Elijah, a young and brilliant alchemist, has created a new kind of life called a homunculus. These artificial humans have become increasingly popular among the rich as long lasting laborers, who don't need to eat or sleep.

Although stories speak of generations of harmony, even in this age there is trouble brewing. Once again, the question over the right to sit on the Iron Throne threatens to pull humans into war. Horses, masters of land and sky, grow evermore resentful towards humans and each other. And homunculi, long mistreated by their owners, start to become aware, like horses and dragons before them, and must find a place for themselves in the Known World.

As for the character sheet, here's a prototype:

Name:
Gender:
Species: ()
Age:
Appearance: (both picture and description are accepted)
Personality:
Background:
Skills:

A little test for the Character sheet(This character may or may not be canon to this RP):
Name: No One (Also known as Arya Stark)
Gender: Female
Species: Hero
Age: 1578
Appearance: No One is a short woman, who typically wears a long gray robe that covers her entire body. Only her face with piercing grey eyes can be seen. Underneath the robe she has a black leather armor.
Personality: Although No One seems demure and emotionless, she has her soft side, when you get to know her. She doesn't believe in following the norms of the society. For her, if the norms don't allow personal freedom, they should be changed.
Background: No One is one of the Oldest Incarnates, along with one of the original Elements of Harmony. As Arya Stark she witnessed the destruction of her family, and their reunion. She went onto many adventures while seeking revenge to those who had destroyed her family, but in the end chose to reunite with her surviving siblings over killing. For this Celestia gave her the Element of Loyalty. After the end of the Long Night and the release of the Rainbow of Light, Arya found herself in front of the Many-Faced God, the Incarnate of Death, and he declared Arya as his successor in this new Era. Accepting her new role, Arya became a Hero, took the Office of Death, along with the Incarnate name No One. As an Incarnate, No One has witnessed the world change many times over, and fought many threats, including several ones during the Year of Chaos.
Skills and Abilities:
As the Incarnate of Death, No one has many powers related to her Office. She can transform herself to look like someone else, travel through walls and similar obstacles, know when a mortal needs her attention, and of course take lives. Many of these powers are tied to her Tools of Office. She also has authority over the Afterlives, though she leaves most of the ruling to the Wardens of these realms. Even as a mortal human No One was a skilled fighter and she has continued honing her skills over the centuries.
Equipment:
Mask - A mask depicting a peacefully sleeping face. No one uses it to change her shape. It is also her symbol.
Key - Allows No One to pass through obstacles and open portals to the Afterlives.
Hourglass - Measures the lifespans of all mortals. Can change shape and size depending on the individual.
Sword - No one uses it to take lives. It is actually a Scythe, but No One prefers its sword form.

Also, I came up with this for the naming of the different Incarnate types.
Human -> Hero
Equine -> Alicorn
Griffonkin (griffons, hippogriffs and the like) -> Simurgh
Bovine (yaks, minotaurs etc.) -> Apis
Homunculus -> ????

Other types may also exist. Dragons and changelings are Spirit Gods, so they don't have an Incarnate equivalent.
Nice. So, shall we still go by the game being about a thousand years after "Canon"?

I mean, some might want to play canon characters.

Of course, them being Incarnates or similar is an option as well.
No need for that. I am back from all the spring hullabaloo that's been keeping me away all this time.
I'm terribly sorry I haven't been able to reply for so long. My schedules in real life have been a nightmare.

But, if you are still up for this game, I'm ready to put up the thread.
Mr Gimmick


High-Octane Terror


"And done" Jake sighed, having finished the modifications for his car, "And now for a little test drive."

The drone noted that S-Punk had left, so the coast was clear. Jake called the drone back and opened the garage door before jumping into the car. The vehicle sped off, while the door closed behind.

Jake took for his direction the Ruststone Highway, a perfect place to test the car. There was some drivers in the highway, but it wasn't too crowded as of yet. The car performed fine, just like Jake had planned.

"Maybe a little more speed..." Jake thought as he prepared to switch the gear, when something whizzed right past him. A motorcycle, no, two of them, driving side by side. They were black and yellow in color, and the drivers had yellox X:es painted on the backs of their motocross gear.

"X-tremes..." Jake sighed in frustration. There were all kinds of weird gangs plaguing Ruststone, and one of the most reckless were the X-tremes. Bored teenagers desperately looking for excitement in life, you could see them doing all kinds of dangerous, and illegal, stunts, whether BASE jumping from a building or parkour through a factory in operation. This time they were apparently street racing in the highway. The regular drivers were trying to get away from the two motorcyclists, and their friends in the... modified Cadillac?

"Oh, come on!" Jake grunted "Valhalla too?"

The old man wearing a greaser outfit driving the Cadillac confirmed Jake's suspicion. Valhalla, an outlaw motorcycle club of old men who had escaped from nursing homes their families had abandoned them in. Not wanting to spend their days waiting for death, the retirees had decided to go out with a bang. In a way, Jake could understand what they were going through. The members of Valhalla were often underestimated, proving themselves from time to time at being strong and fast fighters. Explanations ranged from steroids to cybernetics, but Jake, being an old man himself, knew that elderly could be surprisingly powerful.

Yet here they were, X-tremes and Valhalla, two of the fastest gangs in Ruststone, having a street race in the highway. Jake counted at least a dozen vehicles, cars and bikes, from each gang. In a way it was surreal, this parade of old and new. X-tremes drove modified sports vehicles, sleek, shiny, all painted in black and yellow, While Valhalla had brought choppers and cars from past eras, also modified to be able to compete with their modern counterparts. Two generations of rebels speeding through the fast lanes.

Jake wasn't sure if this was a gang war or a simple combined street race. X-tremes and Valhalla tended to respect each other, mostly for the combined love for danger, but things could escalate. He might also have seen a crowbar or two, though they could have also been for protection against heroes.

But even if they didn't attack each other and merely competed, things could turn dangerous. X-tremes were constantly risking their lives and Valhalla cared little for their own, but the commuters were in real danger. Jake pondered, how to act in this situation.
It's a little weird, actually.

There's a bunch of folks here who know how to DM, but there was no real desicion who would do it, and there aren't so many players that an extra DM would be needed. I simply stepped forward with my campaign, though I was ready to use another one if players wanted, in this case Ghosts of Saltmarsh.

Although, if I'm still the DM, I have to tell ya that I have no idea where you can find Ghosts of Saltmarsh.

I do have some other ready-made campaign books though, like Tyranny of Dragons and Elemental Evil...
<Snipped quote by Chiro>

I suppose that could work, though I would need more information on the powers the Guardian would have, and what kind of offering would be needed.


Let's see...

I'll put what ideas I had regarding the pact, which can be taken or left depending on situation.

Forming a pact: Master of the House (Owner of a building or in this case a high ranking member of an organization) offers the coming guardian a magically weaved piece of clothing (usually a red cap) to wear, which the Guardian accepts. During the forming the duties and offerings are decided.

Ending the pact: The Pact is considered null and void if Household Guardian receives clothing that is specifically given to him (Guardian can use discarded clothes or make them himself)

Offering: A series of demands for which in exchange the Household Guardian works. There's a wide variety of different offerings, but the following two are the most common.
- Guardian will receive special meals. This can for example be the first serving of a dinner in the mess hall
- Guardian can choose a specific place for himself to rest, where he is not to be disturbed

If offerings aren't maintained, the Household Guardian is not required to work. Some Guardians are known to get aggressive if displeased too much.

Possible tasks:
- Cleaning the house
- Mending clothes
- Maintaining the building
- Carrying loads
- Taking care of the animals
- Taking care of the crops
- Protecting the household, whether from intruders, curses or bad luck
- Maintaining discipline

Household Guardians can also protect the lands. There is a known case where a nobleman, who was proud of the fish available in his lake, made a Household Pact with a Kelpie, so that the latter would keep the fish plentiful and get rid off anyone who tried to fish in the lake without nobleman's permission.

Possible powers granted by the Pact:
- Invisibility (to do work unseen and to protect the household)
- Strength (to carry heavy loads), alternatively telekinesis
- Speed (to do tasks quickly)
- Luck Magic (for protection)
- Animal empathy (for livestock care)
- Danger sense (for protection)
- Plant empathy (for plant care)
Good point.

Speaking of which, I did consider some possible limitations for those who might wish to play the "big ones".

Let's say that there are two kinds of "Deities" in this world: Spirit Gods and Incarnates.

Incarnate is a mortal who has ascended, gaining an Office to represent in the world. The Alicorn Princesses are Incarnates. Their powers are stable, and usually related to whatever is their Office is. An Incarnate can lose her Office, and the ascension, or gain additional ones. Incarnates typically manage themselves.

Spirit Gods are beings who are usually rather weak, sometimes less than mortal, but gain strength by causing and/or absorbing their Essence. For example, Discord's Essence is Madness, which is why he causes chaos, while Tirek's Essence is the Self, which he gains by absorbing symbols of identity, such as talents.

Basically, an Incarnate is strong, but must spend their existence taking care of their Office, and can risk losing it if other Incarnates so decide. Meanwhile Spirit Gods are typically rather weak, thus the need to be tactical.

What do you think?
Welcome.

Anyway, what do you think of the premise in its current form? Do you have any wishes regarding who can be played, for example?
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