Avatar of ChronicleMan

Status

Recent Statuses

29 days ago
Current I haven’t roleplayed since almost a year, since I’ve been busy but I’m gonna hopefully get back into it!
8 likes
29 days ago
“I'm Sergeant Major Rick Grimes. You probably think I'm dead.” -Rick Grimes
3 likes
3 mos ago
"i SAW what you did there."-Chuck Greene
3 mos ago
"PC load letter? The fuck does that mean"-Michael Bolton
2 likes
4 mos ago
I now own a musket since that's what the founding fathers intended.
3 likes

Bio

Name:Matt
Gender:Dude
Age:30
Birthday: October 17th 1995
Alias: MP, Chronic,
Occupation:Police officer
What i like: Comedy, Horror, Drama, Sci-fi, Cosplay, Gaming,
What i dislike: 1x1s, Retconning, Pedophiles.


Most Recent Posts

The Black Veil

A Gothic Horror RP set in Post-War Berlin, 1947














Welcome to The Black Veil

Berlin, 1947. The war is over, but the city is far from healed.

The bombs fell, and now the streets are a jagged maze of ruins. Half the city’s gone to shit, shattered beyond recognition. The survivors are walking ghosts, haunted by their pasts, their choices, and the weight of everything they’ve lost. The air smells like ash and regret, and the ruins speak in whispers of things that should have died with the war—but didn’t.

The Allies occupy the city, each power staking their claim—Soviets in the East, Americans, British, and French in the West. But Berlin is more than a battlefield of flags and borders. It’s a city caught between worlds, a city that isn’t sure if it wants to heal or die. The people here aren’t just survivors of the war; they’re survivors of something far darker, something that never left when the bombs stopped falling.

Something ancient stirs beneath the rubble.




The Setting:

Post-war Berlin is a city of broken monuments and haunted souls. Before the war, it was one of Europe’s cultural capitals—a place of art, politics, and intellectual debate. Now it’s a city trying to put itself back together, but it can’t. The ghosts of the past are everywhere. Ruined cathedrals, abandoned theaters, dark alleys that no one dares walk down. Berlin isn’t just physically divided by the occupying powers—it’s divided in every way. The people are fractured, too. Some are rebuilding, some are fleeing, and some are just trying to survive.

The streets are filled with stories: whispers of strange occurrences in the night, of voices that call from the ruins, of something moving beneath the earth. Some say it’s just the scars of war—psychological, haunting memories playing tricks on the mind. Others aren’t so sure.

There’s a sense in the air—a chill, a heaviness. Something isn’t right in Berlin. The city feels like it’s holding its breath, waiting for something to happen. The war may have ended, but something else is just beginning.




The Tone:

This isn’t going to be your typical fast-paced action-packed adventure. No, this is a slow burn—a psychological, atmospheric kind of horror. eerie streets, fog that hides more than just your steps, and long, quiet nights where every creak and groan of the building feels like a threat. The focus here is on mood, character, and mystery.

Expect to be unsettled. Things won’t always make sense. The world is fractured, your character is fractured, and the people around you are… well, who knows what they’re hiding. The supernatural elements are subtle—whispers in the night, shadows that don’t quite match their source. You’re not going to be fighting monsters left and right. The horror in The Black Veil isn’t just about what’s lurking in the dark. it’s about what’s lurking in you. The decisions you make, the things you’ve done, and the memories that keep chasing you down.




What This Isn’t:

A Zombie Apocalypse or Monster-Hunting Story: Sure, there’s something weird in the city, but it’s not about monsters jumping out at you every five minutes. The horror here is slow, creeping, and psychological.

Action Heavy: This isn’t about combat. Sure, there will be tense moments, but it’s more about unraveling the mystery and dealing with the ghosts of the past than fighting for your life.

A History Simulation: While the setting is historical, we won’t be obsessing over every tiny detail. We’re creating a mood, not writing a history paper. The characters and the atmosphere are what matter most.










The Mystery:

At the heart of The Black Veil is something ancient, something forgotten by history, something that has been slumbering under Berlin’s broken streets. It’s not just the scars of war or the shadow of the past—it’s something more. Maybe it’s something buried by the city’s leaders, or something the Allies don’t want anyone to know. Whatever it is, it’s waking up. And it’s dangerous.

It’s tied to the very foundation of Berlin itself—the city’s history, its old secrets, the things people have long tried to bury. What is it? Where did it come from? And, more importantly, what does it want?

The more your characters explore, the deeper they’ll get pulled into the mystery. But be warned—the truth doesn’t come cheap in Berlin. In fact, the price might just be your soul.




Rules:

Slow burn storytelling. No rushing ahead. Let the story unfold.
No god-modding. This is a character-driven RP. Focus on interactions and development, not overpowering abilities.
Respect the atmosphere. Keep the mood grounded in the setting.
Respect others. It’s a collaborative world, and we’re all here to make a great story together.

That sounded cringe.
Bumping.
The Black Veil

a gothic horror RP set in post-war Berlin, 1947





Hey folks, I'm putting out a feeler to see if anyone would be interested in a gothic horror roleplay set in Berlin in the aftermath of World War II — specifically, 1947. The city’s in ruins, split between occupying powers, and weighed down by trauma, guilt, and the kinds of things that thrive in the shadows when everything else falls apart.

The idea here isn’t a fast-paced action story, but something slower, eerie, and atmospheric. Think ruined cathedrals, fog-choked streets, flickering lights, and whispers you’re not sure you really heard. There’s something old moving beneath Berlin — something that didn't die with the war.


“Some things survived the bombings. Some things woke up.”


Tone / Themes:
- Gothic horror with a post-war historical setting
- Slow-burn mystery, unsettling encounters, paranoia
- Grief, loss, trauma — personal and collective
- A bit of occult weirdness, but nothing flashy
- Moral ambiguity and heavy atmosphere

What this isn’t:
- Superpowers or combat-heavy storytelling
- A zombie apocalypse or monster hunt
- A full-on history simulation — I’ll lean into the setting and mood, but we’re not writing term papers here

Writing level:
Casual. A couple solid paragraphs per post would be great. I’m not expecting perfection.

Looking for:
5-9 people who enjoy character driven horror with a lot of mood and mystery. No character sheets yet — just checking who’s interested before I get deeper into world details.

If that sounds like your kind of story, drop a reply,
Happy to answer questions or bounce ideas around.


“Berlin is full of ghosts. Some of them still breathe.”
In The 100 12 mos ago Forum: Casual Roleplay
We still on for this guys?
In The 100 12 mos ago Forum: Casual Roleplay
Sebastian Elias Cole





The pod hit the ground harder than he expected.

It wasn’t like a smooth landing or even something controlled. It felt like crashing into the planet itself—metal grinding, bolts rattling, the whole ship screaming like it was being torn in half. Sebastian held tight to the straps across his chest, eyes shut, jaw clenched. Around him, people were yelling some cursing, others shouting in fear—but all of it passed over him like static.

He didn’t speak. He never did. And there wasn’t anything to say anyway.

Then it was over. The ship shuddered one last time and came to a stop. Smoke filled the cabin. Lights flickered and buzzed above. For a moment, everything was quiet.

Sebastian opened his eyes.

The air inside the pod was heavy, hot. It smelled like sweat, burning plastic, and something sharp he couldn’t place, He unbuckled himself, fingers moving automatically. His hands were steady even if his stomach wasn’t. It wasn’t fear—at least not exactly. It was something tighter. Like the space behind his ribs was bracing for whatever came next.

He stood slowly. His legs felt weird, like gravity was pulling harder than usual. He waited a second, adjusting. Then he moved down the narrow walkway, stepping over loose straps and dropped gear. Someone’s shoe was lying halfway under a bench. No one seemed to care.

The ramp creaked.

It was slow, loud. Rusted hydraulics groaned as the door cracked open and blinding light spilled through the gap. Not artificial light. Real light. Sunlight.

He squinted, bringing a hand up to shield his face.

Wind rushed in next, warm and thick, carrying smells that didn’t exist on the Ark. Dirt. Leaves. Water. Life. It hit him all at once.

He stepped forward.

Outside, the ground was uneven and soft. His boots sank slightly into the soil. For a second he just stood there at the edge of the ramp, breathing in the air like he didn’t trust it. The sky looked too open. The trees too tall. Everything too alive.

He blinked and looked down.

His shadow stretched out in front of him—real, clear, sharp-edged in the afternoon sun. It moved when he moved. It felt strange, like he was suddenly part of something bigger, something permanent.

He took another step. Then another.

His hand dropped to the side of his pack, fingers brushing the canvas, checking the weight like he always did. Inside were the things that mattered: his notebook, some salvaged tools, the scrap of fabric he never talked about. All quiet. All familiar.

He didn’t look back at the pod.

Whatever he’d been up there, it didn’t matter now.

This was Earth.

He was here.

And he didn’t need a voice to survive it.



In The 100 12 mos ago Forum: Casual Roleplay
Okayyy made a faceclaim and outfit.
Welcome back Fish!
© 2007-2026
BBCode Cheatsheet