Current
I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
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2 yrs ago
I live. I die. I live again!
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4 yrs ago
I was gone for a lot longer than I thought >.>"
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4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
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4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
and i was more concerned about the dragons to be honest. i havent finished writing that out but they will be huge, like 8 inches long from nose to tail and about 3 inches at the shoulder and maybe 5 from ground to nose
The dragons weren't quite as much of an issue since as it stands right now, the other players will be having aircraft of equal size/firepower. I know I'm bringing in some IG flyers and Yen is getting some clone fighters.
That was put in to specifically counter advanced weaponry such as Yen's Jedi and whatever else would tear through my infantry like it was nothing. otherwise it would fall something along the lines of a battle tank, but it has no guns and are not all that huge. 2-3 inches tall as opposed to the average 1 inch.
Ahh, that works. Also, average height is around 2 inches as stated in the OP so you might want to bump it up to like 3-4.
Can I have a reroll on my unique resource, it doesn't make sense my people are good for breeding if they live half lives hahaha.
Are you sure about that?
It doesn't mean that your main body of people are breeders, it means you have breeders around wether they are slaves or some form of higher rank. Besides, its stated that "Half-Lives are always in need of breeding stock." You got pretty lucky on that front.
Half-Lives: Doomed to short lives, Half-Lives are always in need of breeding stock. Almost half don’t make it past youth, and any that do live absolutely no longer than 40. Riddled with obvious tumours and other disfigurements, they could pass for healthy if they covered up but the coughing is always going to give them away.’
2 Cultural Meta-Group
Mercs: Professional killers, these men fight and kill for a living. Feared throughout the wastes, despite their relative peacefulness compared to raiders. They kill when they want to, but only if it benefits their agenda. Well trained and heartless, they fly many flags but are united by common ruthlessness and battlefield skill. Religious extremists, political/philosophical idealogues, or just plain killers for hire.
3 Leadership
Dictatorship: Whether they go by mayor, king, chief, tyrant, boss or any other blandishment of power, these men are the movers and shakers in the wastes. Strong willed and often ruthless, singular individuals often take charge of small groups, as has been the case in every historical era. They may have a close knit inner circle, but they always rule with absolute power when it comes down to it.
4 Cultural Quirks
Xenophobic: Distrustful and always wary of outsiders, the group is often seen as cold or distant by others. Trade is hard, and diplomatic interactions are harder. Other cultural strains often run stronger in insular groups though.
Pyromaniacs: See above, but for fire instead of blood.
5 Distinctive Appearance
War Paint: When they go to battle, these people paint themselves, and maybe even their rides, in a distinctive style.
Punks: Purple mohawks, side cuts, hockey pads, and piercings. These are your stereotypical post apocalyptic raiders. Even if they aren’t actually raiders.
Gas Masks: Never seen without their masks, they might have a single distinctive style or just whatever they find. In either case, it certainly makes for an imposing appearance in most situations. Maybe they only do it for that intimidation factor, maybe it’s because they live in a particularly nasty patch.
6 Unique/Exclusive Resource
Breeders: It’s a grim truth. Humanity is sick, and very few are truly healthy. Those that can insure a stable next generation wield an immense amount of power. Be it men whose seed is exceptionally potent or women whose wombs are perfectly fertile. Depending on how they leverage it, either could become a commodity or royalty.
7 Equipment Quality
Ramshackle: Armor is cobbled together, guns are hand tooled, and houses/clothes are generally not in the best state. Pretty standard for most people, unfortunately.
8 Motor-Pool General Make Up
Armored: Old world military or post apocalyptic designs. Incredibly tough, dependable, and powerful. Not the absolute fastest, but if you need to be secure getting somewhere? There are non-better.
9 Special Vehicle Shit
Spikey: Cars are covered in spikes. Pretty simple really. Good for keeping people off your hood and exploding ordnance before it hits the main body of the car. Actual functional version of the same thing in the appearance section.
Lances: Grenades on sticks. A shockingly effective weapon, and you can mount them conveniently on a lot of different parts of a vehicle without messing with it too much.
10 Flagship Vehicle
War Rig: Huge, heavily armoured, able to carry a ton of cargo, and manned/gunned like a fortress. War Rigs command the roads, and anyone who’s anyone has one. Generally made of a truck or two stapled together, but other bodies are possible. A combine for example.
Couple of firsts in this roll like Pyros and Breeders, honestly reminds me of a bunch of anarchists
@Willy VerebSure but only take a little, enough to get into action with a few others. I don't want to see you just take like half of Yore. Conquering land isn't the name of the game here.