Avatar of ClocktowerEchos

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2 yrs ago
Current I do not "brainrot". I brainferment so my brain will become even smoother and even more potent than before in its smoothness.
2 likes
2 yrs ago
I live. I die. I live again!
1 like
4 yrs ago
I was gone for a lot longer than I thought >.>"
2 likes
4 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
4 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes

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Most Recent Posts

@ClocktowerEchosIT'S LELOUCH LEDOUCHE OHGOD


After some mucking about, here's my guy; someone who has taken RPing as a character a bit too seriously.


Ya reaaaallllyyy sure about that?


I only dislike two things in this world - spiders and children. Assuming you don't have 8 legs and you're above the height of 3 foot, you're A-OK in my eyes!


*looks at self*

Welp. Shit, damn genetics >.>

Seriously though might take back my somewhat dramatic departure message since watching Doctor Strange has given me some new ideas. Although this is still all going hella fast for me yo.

So, in closing, I have more Toradora gifs that are a lot soppier and I will use them if you don't stay! The choice is yours! I got a lotta gifs tho...


*kinda wants to see them...*
<Snipped quote by ClocktowerEchos>

I am a very forgiving woman, so, if you're just worried about me, don't sweat it. You don't have to leave for my sake. The discussion got a bit heated and I apologize as well, because I feel I have driven it a bit too far.

But again, you don't have to leave because of me.


No its because I feel like I have made a fair few people in this RP dislike me or otherwise think of me in more of a negative light now in addition to me just feeling guilty, penitence if you would. All transgressions are to be punished and I do not believe myself to be above my own thinking.
I completely admit that I am not exactly a stellar model of civility and do tend heatedly show my opinion if not a bit too blatantly. That said, I do not try to make myself superior not did I meant any personal attacks on anyone at least consciously.

I will be dropping out of this RP as I do not think that my behavior is very becoming. Apologizes all, good luck and good RPing.
I would add to this debate that the reason why current non-permanent death systems are in place simply are too avoid players leaving their games for another.

Simply put players do not have this option when they cannot log out.

Perhaps here one simply becomes paralyzed upon death, staring out their own blank empty eye until they are raised from the dead.

Imagine spending weeks in that state waiting for someone to come help you because your entire party was wiped out. One could go ma waiting for another group to save yours.


That is a possibly better idea but it would only work if you're stupid enough to go some where yourself or fail to have someone in the back act as an anchor/runner. Even then, death would have a far more impactful result as with this idea there's always a chance that your "dead" friend can be back. And yeah there's arguments of whats worse yadayadayada but I doubt most people could properly RP that sort of insanity as you're frozen in place.

@Gowi@ClocktowerEchos

Like I said. Not that I have even a remote chance of success since apparently my opinion is objectively worse.

I just know what I would do in a permadeath universe. First, cower somewhere, then learn crafting and thidly never go out alone out of fear of being murdered by a giggling teenager who thinks killing is fun and then lock my door at night at all times.


Its safe to assume that cities would have safe zones. Plus, how the hell are you supposed to get food or money to get food? You're just going to starve in your own little closet, too paranoid to actually try and do anything. Both LH and SAO have city safe zones so it wouldn't be a stretch the think that this RP would also have some form of it.
I have another idea for "death" that is not actually dying, but might as well be.
When you die, you start all over. Level 1, starter town, starting gear, no money.
The higher you become in the level, the less you want to actually die. That way the huge "half of the players die withing the first week" thing is solved, too xD...

To make that work, we would have to make levelling up a very rewarding process, so that you feel the loss of those rewards even more when you die. And you will die, eventually. We can't all be Kirito :D

Somebody who lost everything they had will also be driven into this despair and the more it is known around the playerbase what a shitty thing it is to start all over, maybe even with some more penalties to slow your initial progress, especially with the huge bulk of players not around the starting area to help you anymore, people will try to avoid dying as best as possible.


That seems like a cop-out. You loose your shit, "oh well, time to get grinding again". Or you just go and ask your buddy to give you a whole lot of stuff and then just go wild on some low level monsters with your higher level buddies so you get the XP. There's absolutely not weight to death in this case beyond "oh just take a day to get back up where you were." I doubt this is going to discourage players doing decisions that could kill them beyond the infinite respawn system with not consequence. Your entire system can be undone and cheesed by people stockpiling lower end gear and going hunting even with a debuff to starting, what reward would there be?

On the contrary, with death being a permeant or actually threatening thing, you really feel the weight of possible death and panic like hell when you're on 1% HP or you're hit with a poison debuff that doesn't go away. However, that would also make leveling up more rewarding since then it is like you are finally just a bit stronger and able to get that much better against the world that wants to kill you.

And if you think loosing shit is going to make players "be driven into this despair", that is really fucking materialistic and also not at all how the human mind works. I am willing to bet on my life that no matter how awesome a sword you loose, the lose of a friend or your own life, knowing you/they can never come back, is always going to be much greater. Unless you're a self centered asshole.
Banned for thinking everyone who goes on RPGuild is a creep like you.
<Snipped quote by Gowi>

I was not talking about RP players here. More about the general playerbase. Cities become wastelands because nobody lives in them anymore and the more players die the harder the "endgame content" becomes, no?


NPCs are a thing you know? We could have them also be lively and as real as the players so they act human.

Also... I have no idea why even somebody would do such a thing as to kill players IRL when they are killed in game. Makes no sense to me. Maybe the standard answer to that question. "Because he is evil". I dunno, I'd find it tricky to find a proper reason, but this is of course a weak argument against this.


I have an idea, two actually:

1) When people die they don't acutally "die" they simply wake up but no one on the inside knows since we've all been told that if we die in game we die irl.
2) We go the Log Horizon/Dark Souls route that means with every death, we begin to loose our mind more, unable to comprehend the fact we're supposed to be death but yet we're alive and slowly realizing that no matter what we do, we're trapped in an eternal cycle.

I hate to spoil childhood dreams, but being trapped in a game is not a good fate, its not paradise, its quite the opposite.

And what do you mean, there can't be any depth without consequences? Of course there can! Even with consequences SAO was as deep as a dried up lake in the desert, whereas Log Horizon had that depth. A meaning.
You'd just have to search the meaning for everybody's existence in the world somewhere else than it just being "a fight for survival", which in itself is pretty shallow, too...


Your comparison of LH vs SAO is flawed since its not the concept of death each series uses, its how the writers portray and actually write them, pretty sure everyone here can say that SAO has abysmal writing.

In other news, this is going really fucking fast for me, like Free-level fast; I hope that it doesn't speed along like this once there's an OOC (15 pages of OOC in 3 days like holy fuck that's insane)
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