Avatar of ClocktowerEchos
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    1. ClocktowerEchos 9 yrs ago

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2 yrs ago
Current I was gone for a lot longer than I thought >.>"
2 likes
2 yrs ago
Sorry for my absence! A Volunteering position suddenly turned into a Volunteer Leadership position I was not expecting at all so things have been hectic.
4 likes
2 yrs ago
Look at you posers, having to bang dragons or sell your soul for magic when you could just play a lute for some. Anyways, here's Wonderwall. - Bards
2 likes
2 yrs ago
Sometimes we live in a society. Other times, a society lives in us. Occasionally, society.
3 likes
2 yrs ago
I am fucking screaming. Why are there so many fucking MLMs posing as actual marketing/advertising agencies. Just give me an actual fucking job reeeeeeeee
2 likes

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:D

Most Recent Posts

Here is a basic CS skeleton we will be using; posting it here so that anyone who wishes to roll for extra starting additions can do so. Again, a reminder that nobody here is some Warcheif that slew a Great Daemon of Khorne with his bare fists or a Mekboy that looted an Emperor Class titan. Try and remain reasonable/humble if you can.



In addition, I will only be letting 4 Players in this RP, maybe 5 if I'm feeling like it. I will only select people who have voiced their interest physically in this thread. I am still not completely sure how many people I can effectively GM using this style and system. The 3 people who have already voiced their interest (@Antarctic Termite@Lauder@neogreggory) have automatically been given spots unless they wish to not participate and let someone else have their spot.

Full thread will be up either later today or tomorrow after I'm done working.
<Snipped quote by ClocktowerEchos>

I know, but how many d6 form the counter pool? One? Equal to your own pool? Case by case?


Counter pool is the same number of d6s as your normal Pool.
If you have 3d6 in your pool, your counter pool is 3d6; you just have to hope you roll higher.
One of the main things of this system is to allow you to gain a lot of small/low level skills quickly if you want (since the chances of gettin g all 6s is higher at the start) while still providing you a way of balancing out so that you aren't constantly getting levels or instantly passing checks.
Q1: When rolling against ourselves, how do we determine the dice pool we're rolling against?


You use whatever relevant skills you have for it and if you don't have one, then its a base d6. If you are trying to climb a wall and have Climbing 3, then you'd roll d6 for both your roll and the counter roll. If you are trying to eat a squig for the first time and don't have an "Eat Squig" ability, then it would be d6 just like your Do Anything skill. Again, I'd prefer if people try not to stretch what each broad ability can do too much, otherwise it limits the humor of being proficient in really random skills.

Q2: Do we get starting XP?


Nerp :c
You only get XP from failed rolls. You can use it to level up skills but not pass a skill check. To level up a skill, you need at least that level amount of XP. If you are trying to go for Reckless Driving 4, you need at least 4 XP to do so.

Q3: When we level up a skill and take a similar one, say, from 1-Pyromaniac to 2-Molotov cocktail connoisseur, do we keep the original skill or has it been replaced?


You'd keep the original skill but you use the newer one. Basically in the CS it would go like:

  • Pyromaniac 1, Firebomb Fanatic 2, etc
  • Kicking 1, Punting 2, etc
  • etc...
Hmm... On the one hand, Orks. On the other, my information and lack there of regarding rouge traders, my preference for conquest and war, and the act of having to go through everything I write to make sure I spelled it 'right'.

Hmm... I will ponder on the matter, and see what I decide upon.


Your lack of knowledge of Rogue Traders is not and issue in this RP. Most Orks either have no idea or don't care what they are besides "slightly shinier 'umies"
In the grim darkness of the 41st millennium, there is only war. Unless you're an Ork in which case its pretty great.

This RP will use a very, very simple tabletop system known as "Roll for Shoes" and we will be using the site's dice roller for it. Here is a link to an explanation: Clicky. If you're wondering why we're using this its because it a very simple system with not a lot of explaining like DnD or Dark Heresy and because it allows for some stupid shit because of how open ended it is; perfect for an RP about a bunch of orkz. Its also remarkably self sufficient as you can roll against yourself to see if you pass or fail an action if I'm not around to do it.

This will be set up more like a traditional tabletop RP however with GM being mostly separate from the player characters and having a heavy hand. If you're played DnD in real life before, then you know what to expect. I will be setting up encounters and creating stuff along the way for you guys. If you've never actually played DnD irl, then expect some puppetting and more direct interaction than most normal RPs on this site.

As for the plot: a bunch of Orks on a derelict cruiser happen to stumble upon a Rogue Trader vessel that's just jumped out of the Warp and is a little stuck. The Orks being friendly as they are, decide to butcher and presumably eat most of the crew until they get to the Rogue Trader himself (who they mishear as "Roof Trainer") who explains who he is and what kind of job he does for the Imperium. The Orks are strangly enthralled for all of two minutes before they kill the Rogue Trader. However, several of the Orks have gotten it into their heads that they should be Rogue Traders having been amused by the stories of adventure, wealth and fighting (but mostly fighting). Players will start as one of the clans vying for power and the position of "Roof Trainer" aboard their new ship as a sort of tutorial level before they go off and do whatever Roof Trainers do.

In addition, the system will allow for some unique character creation if you so choose. Like the example given in the link, you can roll to see if you're proficient with tools or guns only to find out that no, in fact you're blind but have excellent echolocation and prefer to throw squigs at loud noises in combat. As a general rule of thumb, because this is the Orks, stupid and funny shit will be greatly appreciated but try and be creative; anyone can make an Ork that's big, bad, smells to high hell and can 1v1 an Avatar of Khaine or some shit, but it takes true class to make the aforementioned blind squig-slinger.



Ideally the group will not be too large but in the case it is, I reserve the right to pick and choose who I wish as this stuff does require a bit of trust in everyone else as well as knowing the person won't try and constantly do stuff that would break the game.
Hotel Moscow
Hot damn this RP moves fast.

Or I'm just getting old and can't keep up no more @-@
Heccarim
Husband of Arden @Pupperr and Sorrin @WeepingLiberty


With the limp body of the weaker of the two Gems now in his lap, Heccarim lazily shoved her to his side, nearly squishing one of his dancing imps. A sound of disappointment came out of his mask, as if disapproving how quickly Sorrin had caved to such a simple threat. Regardless, Heccarim knew that he had something that neither Gem could ever bare to take: each other's lives. Classic move to any siblings, friends, lover or what have you to ensure loyalty. If someone wanted to go a step farther, he'd have them fight each other to the death to see who would have the right to continue living unless both of them wanted to die in torture together all while being whispered poison about each other. The usual outcome was the two hating each other and more than willing to go at the other once released.

With Sorrin now cared for, the Warden turned to the other Gem and sighed, "That's one of you dealt with for this last leg. Now, if you'll excuse me."

The Drakkan didn't even finish his sentence before he brutally yanked the chain around Arden, pulling her into his lap like he was fishing and closed his claws around her. She tried to spurn this advance, squirming and writhing, but Heccarim had wrestled Drakkan warriors twice her size before and his arms locked around her. On cue, the two Hoblars jumped up on their master's lap and produced a rag coated in some foul smelling liquid.

"This next part will be much easier if the two of you aren't awake to see it." The carriage filled with mist that carried the words of the Warden while the eyes of the Hoblars glowed with unnatural enthusiasm. The second they found that Arden's mouth had opened with enough, they shoved the rag in and one of them clamped down on her nose. It took a few good seconds for the Gem's movement to slow before she too went limp.

With a now silent ride, Heccarim allowed himself a short respite after sending his Hoblars back out into the open. It had been a long day and the gentle bumps of the road was something that always had a calming effect on the mind of the Warden. Simple pleasures which didn't involve someone being maimed. The two Gems where still either out cold or sound asleep when he awoke, giving Heccarim some time to properly inspect his Brides. With a chilled touch, he wrapped his hands around their bodies in various locations to inspect their physical aspects. There was little lust involved even as he reached and inspect their more personal parts; more of an artist inspect statues than anything. As he had expected, Arden seemed better built to handle the rigors of maternity, even having some traces of muscle and strength. Sorrin on the other hand, Heccarim had seen training dummies and dolls with more fortitude than her. He questioned Sorrin's capabilities and wondered if she would be better off serving as a house pet or living decoration.

By the time that he had concluded his inspection and readjusted their dresses, the carriage had already arrived at his ship. He got out and carried both his Brides out and on to stretchers carried by a gaggle of Hoblars. More gentle with Arden than he was with Sorrin, he boarded the ship along with his unconscious brides as the carriage travelled behind them and was lowered below decks by a crane. From here, they would travel up the River Korhal to a dock in Harand Kor. The floorboards rumbled as the slave drives beat their drums and cracked their whips to force the slaves to row against the current.

Heccarim had the two Gems brought to his quarters in the center room of the ship, laying them flat on the ground before sending for food and drink. Leaning over the two bodies, the Warden produced a censor from his person and stuffed a handful of herbs into it before he lit it with the fire from his lantern. A faint fog danced onto the floor and seeped between the cracks until a window was opened. The herbs were surprisingly fragrant and even Hecarrim was surprised by how pleasant they smelled. Although there isn't much that smelled worse than a decrepit dungeon complex full of rotting bodies and mold. Such a concoction was made from plants bought from Gemenia, gifted to the Warden by a merchant prince of sorts.

Sorrin was the first to wake, having passed out of her own accord instead of being drugged. She look flustered as everything rushed to her brain at once. Several questions poured out of her like a waterfall with Heccarim ignoring most of them as a group of Hoblars struggled to push a cart into the room with meat and plants. The Warden thought about telling them where the meat came from to torment them but ultimately decided against it; he didn't want to have them puking all over his floors, they had just been cleaned.

"Feast." the Warden commanded, "You are aboard a ship headed towards Harand Kor. The only mistake you have made is being weak; if you wish to make it up to me, become stronger and grant me a heir to Harand Kor. Less you wish to become a house pet or a wall ornament."

@Anomaly758 In Character you just sent what appeared to be some type of spacescraft hurdling toward the ship without any warning at a jumpy crew from a universe where not being paranoid as hell has a good chance of getting you killed. I thought it would be too metagamey for them to just know they're repair ships, even more so since they are still kind of blind with a broken scanner array.
Oath of Salvation




The entirety of the bridge crew looked at each other with confusion. USS Creed? Federation of Planets? Star charts were brought up as crewmen argued with each other over where they were exactly. As the Confessor walked in with a censor and a blessed mop, theories were thrown about if they landed in an independent system, one that highly autonomous or someone was using a bullshit name and callsign. Plenty of people did in the void for reasons just like that of the half-true Vox message the ship had sent out. However, most didn't claim to be form some independent federation of planets; only absolute fools would use something beyond being part of some local battlegroup, comfortable in the knowledge that most ships wouldn't bother looking them up too closely.

After a fierce debate, the Captain decided that they might as well accept the offer of help from the Creed or whatever it was called. Some of the crew wondered if it was somehow related to that legendary Cadian general. With the Astropath still out of it (both in terms of conscious and mental stability), they send a return message to the Creed:

+++VOX MESSAGE+++
+++OATH OF SALVATION+++

CAPTAIN FRYE, WE HAVE EXPERIENCED SEVERE DAMAGE TO OUR WARP ENGINES AND MAIN THRUSTERS.
DAEMONIC PRESENCE AND THE TAINT OF CHAOS HAS ALSO BEEN REPORTED ABOARD OUR VESSEL, PLEASE ADVISE.
PLEASE FORWARD THE VOX CODES OF YOUR TECH-PRIESTS AND MEDICADE TRANSPORTS
THE EMPEROR PROTECTS.
By the time the message was sent, things where already looking slightly better on the ship. The corrupted machine spirits had mostly been purged or pacified by the priests and enginseers. Any hostile servitors where being hunted down as they attempted to build various small shrines to Chaos by armsmen. The Augur Array was now somewhat functional thanks to the sacrifices of a few brave servo-skulls who repeatedly bashed their boney bits into the antennas until they came online and others did the more delicate work.

The presence of several ships suddenly flickered on to radar on and off. Calling over a nearby techpriest, Talvyrne told the metal man to do whatever arcane techno-magic he needed (which appeared to be chanting in binary while attempting to drown the console in holy oil) as the Captain went off to bark at Xantol the Uncowardly Cowpoking Raider on the diplomatic effects of trying to ram someone else's ship. The fact that Master Gunner Krag wanted to "bash da boogaz widph da bigga gunz" wasn't helping.

Talyvnre had gotten to the chapter on "Blunt Force Belligerence vs Blunt Honesty" when the augurs picked up something approaching the ship. It was quickly ruled out not to be some sort of man escort and appeared to come from a different direction than the USS Creed. In and instant Talvyrne barked something at the Ogryn and a massive fist slammed on a button on the control pannel. After it was established that button caused the tech priest attending to the Captain's podium to errupt into flames after sparks caught on his robes, a second button was pressed which activated the point defense turrets

The Oath of Salvation soon turned its best broadside towards the oncoming targets. When the thing suddenly split off what appeared to be fighters, that was when the ship open fired. The void lit up with point defense turrets and lasers in an attempt to prevent the fighters from reaching them. Armsmen where scrambled and everyone prepared for boarding or a full on engagement as the PT did their work. Xantol the Ever-Wise theorized that it was some kind of Daemonic forces that had joined forces with Orks to attack them; Daemorks as he called them before the Confessor hit him over the head with his purification censor on his way out, much to the applause of everyone else in the room.
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