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Hey, there. Myst here, as you've probably guessed. Can't exactly write in other people's bios, can you? But, you're probably reading this for a reason, so I'll get to it.

I prefer high-Casual and Advanced games, in a medieval, fantasy or sci-fi setting, because that's the sort of nerd I am.

I'm a thinker - I've thought a lot on certain things, and am firm in my beliefs. So you could ask me what I thought about a good few things and I could give a well-reasoned answer. Or a less reasoned answer based on my morals.

TheCharactersOfMyst - This is my storage for past and present characters, and where I might occasionally go for nostalgia and/or recycling a character I've used before.

Most Recent Posts

You're going to have to be a bit more specific on that - but yes no head-honcho prime monsters. For now, make them act like creatures of a living, breathing ecosystem. They can be powerful, but have to have weaknesses that can be exploited fairly easily.


I was talking about humans. That was a little unclear, my bad ^^;


Tyranny Of Dragons – Hoard of the Dragon Queen

(link to the actual game)

The town of Greenrest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever achieving that level of eminence, but her town grew into a thriving community. Its success isn't surprising, since Greenrest is the only town of any size astride the Uldoon Trail, the most direct road between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenrest bring gold to the town's merchants, and Governor Nighthill runs the town at the behest of the inhabitants. This is your destination.

You, the players, have been hired as guards by a brother and sister - Sebastian and Cassandra, who look to be young humans, joined your journey with theirs in Baldur's Gate. One way or another, you have found yourself in their employ. Perhaps Cassandra saw you practising your spellcraft in the streets. Perhaps Sebastian caught you trying to steal from their room. Perhaps they approached you after you alone stood as the victor of a bar fight. How matters little. But who is a question you've yet to find an answer to. And they've promised to pay extra for your silence. After all, thirty gold each is no small sum.

You headed south from Baldur's Gate, headed for Greenrest by way of Candlekeep - which Sebastian visited briefly, though you did not stay for long. Ever since, you have been travelling along the road, with the only threat being merchants and peddlers hoping to sell you something as you crossed paths. Only one more day remains until you reach the town of Greenrest... and a warm meal, a soft bed, and a town to explore.


The Tyranny of Dragons is a published Wizards of the Coast adventure that comes in two parts - Hoard of the Dragon Queen is the first part and is the beginning of your journey. There's actually already a game running here on the guild. The adventure as a whole will take you from 1st level to 15th. I welcome players both old and new, and I'm okay with most any content officially released by WOTC, so if you want to apply, run it by me, first.

I also operate on a strict Game-Info-is-Need-To-Know; the information I have detailing the basis of the game will be mine and mine alone until the story dictates it is yours to know. I will give you, as players, some knowledge regarding the world around you and what will happen in the game, as well as answering any questions about things you've gone through in the past. Backstories and character elements need to be approved by me, and you'll need to provide a copy of a character sheet in the thread or through a Private Message (PDFs, Myth-Weavers, and DiceCloud are all good options). There are story traits that you can take in addition to your character; if you would like to tie your character more closely to the story, and not just be a character that appeared incidentally, let me know.

Rules




Player Application Forms



I've been taking a break from the site, recently (okay, it's been a LONG break, but I'm still in an active RP!), but I'm hoping to try and get back into things. And this story is both similar to one I've been in before, and highly interesting. I just have a couple of questions, if you don't mind?

1. I presume that this is our nitty-gritty-man-vs-god sort of story, where humans are completely and utterly average? No X-Men, no magicians, etcetera? Just thought to check.

2. I know your stance on modern characters like Godzilla and such, but what about creatures from older legends/folklore? Are those out of the picture, too? I'm not sure if I want to play a monster yet, but if I am, got to know where things stand.

3. With this in mind, how 'legendary' can our characters be? Presumably, we don't want them to be like, the head honcho or anything. Again, I'm asking so that I can know what the absolute limit is.
>Aaron watches the prisoners until they leave his sight, and then moves to D24.

>Jamie moves to C3.
@Mae I'm still around, as ever.

>Jamie is frozen, both from the cold and in time because nothing's happening on her mission.

>Aaron takes a tentative step forward, wincing at the heat coming through his boots. He gets to D13 and stops, looking at the cages. "Fear, Lucy... you two know your way around locks, right? I'm not leaving without getting these people out safe, but... the less we get hurt the better.
With permission and collaboration from @Lovejoy

Father Marius Valtari, “Scion of Clan Valtari”
Age: 21



The firstborn son of Halcyon Valtari, and a tribute given to the Red Seminary. The chieftains of Clan Valtari, one of Muraad’s greatest clans, have always been strong in ether, and thus prime candidates for future Inquisitors. It became a tradition for the Firstborn of the chief to be taken to Mangnagrad.

Marius himself is a charismatic, and well-respected individual. He stays true to the Muraadan ways, yet is still faithful to Varya. He cares deeply for all his warsiblings, considering them more family than colleagues, and has shown the logical and persuasive power to get Warband Leviathan to work together when their individual personalities clash - which is why they made him their Warleader. Marius has since taken well to the role, proving a natural leader, and would not stop at anything to keep them all alive.

The Valtari heir is also remarkably skilled in combat, and studied directly under Father Gregoroth in the use of weapons, going through a far harsher regimen than his peers - not that that says much. His ether, too, sets him apart - he has the unique power to turn from man to beast. The thunderous Bear, the swift Wolf, and the cunning Eagle are all under his command.
Oren disrobed in silence, wincing slightly any time he moved a touch too quickly, or a touch too far. Each item he discarded revealed another bruise, a colourful array of brown, purple, pale green and yellow, against a canvas of white. They were across his back, his ribs, his legs - all impacts from the fight that had yet to fade. His entire body ached, but that was no new sensation; it was just like after a good training session. Except for the giants made of ice and the threat of death.

With a whispered cry of both pain and relief, Oren sank down into the hot water. It burned, but he couldn’t care less right now. His eyes half-lidded, he leaned back against the side of the tub. It was… nice, to be in the water. He didn’t know why, but he enjoyed it - it almost felt as though he and his troubles were weightless. Oren could focus solely on his thoughts.

Well, not quite focus. More… reflect. The past few days had brought no end to his questions, and not enough of them had answers. It was more than likely he’d forget all about them, eventually, but there were a few things that lingered. This… Asherahn, for one. Again, Oren reflexively closed his hand. Why did he care? All he had to do was just dismiss the whole business from his mind and it wouldn’t trouble him - but he couldn’t ignore it, either. Conflicting gods, Titans of Ice and Fire, war, hate, destruction, all of it - it was intertwined with his path. Oren was an Inquisitor of the Hungering Lord, a warrior bade to carry out his will. He was never going to escape that - only through death.

And yet… Lady Lyessa lived free. Lady Lyessa al-Nors, High Inquisitor, former member of Warband Ifrit. She had gone her own way, despite her past.

Oren groaned, sinking deeper into the water. No, this wasn’t helping. It wasn’t helping at all.

“Just… retrace your steps, Oren.” he murmured. “Always retrace your steps.”


Three Days Ago



Two acolytes walked past, and Oren ducked his head, holding his breath ever so slightly. There was no general worry - he outranked them, and people were far more likely to believe a fully realised Inquisitor than a fledgling one. Still, when the majority of the Seminary was empty, every pair of eyes meant risk, especially when he might be walking away with stolen items. He tweaked the edge of his hood, but didn’t pull it up - he’d only look suspicious like that.

He passed by the training yard, and stopped momentarily to look at the crowd of youths sparring with each other. All of them had blunt iron weapons of their various preferences - and they pulled no punches, either. The memory of Father Gregoroth was still fresh in their minds, and the pressure was high enough with the void the Inquisitors left behind. Among the acolytes, a tall figure paced - a dark haired Muraadan Inquisitor, his hand on the sword at his side, some slight stubble coming through - unusual for him, but Oren could only assume that the increased workload meant that he’d had less time for personal grooming.
Oren watched for a few moments longer as one of the students was knocked from her feet, winded and bruised. The man swiftly made his way over to her, and bent at the knee so that they were on more equal level, not even taking note that everyone had turned to watch. He said something, and the girl replied, wiping spittle and blood from her chin. After a few moments, he reached out his hand to help her up - and when she took it, swiftly pulled her into an armlock. Oren winced in sympathy for the girl as she grimaced, even though the man’s grip wasn’t too harsh; there were a few more words, and then she pushed herself away. The issue resolved, the Inquisitor began to go back to his routine… and his eyes met Oren’s.

Oren flinched and stepped away from the door - he’d lingered too long. Increasing his pace, he closed his eyes and shook his head. He wasn’t here to watch teenagers attack each other. He was here for Antoni-

Oren walked straight into a solid metal wall, and stumbled, tripping over his own feet, and fell backwards onto the ground. Opening his eyes, he glanced up at the Inquisitor that had so swiftly cut him off. Purple-grey irises bored into amber, and Oren felt the tips of his ears flush pink, his mind racing to find a way out of this situation. But Marius Valtari, warleader of Warband Leviathan, was already holding out his hand.

“Sorry, Oren. You should really look where you’re going, though.” he said.

Breathing heavily, the tips of his ears tinged with pink, Oren looked at the extended arm. Reluctantly, he grasped it. “...I hope you realise that I’m not going to be as easily restrained as your students.”

Marius let out a laugh as he pulled Oren to his feet. “I wouldn’t expect less. You can be as slippery as a fox when you want to be. I’m just glad I caught you - I thought you’d be in Cero by now.”

“I just returned from Iddin-Mar this morning. Mother Ziotea and I have a half-day here until we can leave.” Oren cocked his head. “I see you’ve taken well to your new role, Marius. You seem to be doing as good a job as the Great Bear.”

The taller Inquisitor rubbed the back of his neck. “No, I don’t think so. He hasn’t been gone long, and I haven’t even got half of his experience or skill, and definitely not his strength. And I don’t think Gregoroth would ever run off to speak with a friend.” His mouth twitched. “Could always turn into the bear, though. I wouldn’t be any better a teacher, but it’d probably scare the kids more.”

“You underestimate Father Gregoroth’s influence.”

Marius blinked, before his brow creased slightly. “Is there a reason you’re being so formal with me, Oren?”

The pale inquisitor tensed, fumbling for words, his heart pounding at an alarming rate. “No! I just… it’s…”

Marius’ frown grew, and pulling Oren by the arm - since neither of them had let go - he walked into an empty room and shut the door behind him. Oren expected him to be angry or stern, but when Marius turned to face him, all Oren could see was worry.

“Is it the dreams?” Marius asked in a low voice. “Are you having them again?”

Oren hesitated, then shook his head. “No, Marius, it’s not tha-”

Marius caught Oren by the wrist, and twisted it upward. A small red mark was clearly visible, showing exactly where Oren had put the needle. “Then why are you still taking Gantleaf? You said you’d stop.”

Oren looked down at the ground. “I also said I’d stopped a year ago, and it wasn’t true then, either. I’m fine, Marius.”

Booted feet walked closer, and he was pushed into the wall. A hand fell on his shoulder, and the other was pinning his wrist to the stone.

“Oren, please. You’re going to be gone for months. Don’t make me worry about you for that whole time.”

His heart was pounding, and blood was rushing in his ears. Oren knew his face was reddening with shame and embarrassment, but he still met the taller man’s gaze. And he regretted it instantly. Marius’ eyes were filled with concern - and the love Marius had for all of his warsiblings. It shot through Oren like an arrow, but it hurt so much more. Why? Why did his heart hurt so much?

...Oren knew why. Even though he’d tried to deny it for years. Even though it wasn’t, couldn’t ever be, permitted. He drew a deep breath… in through the nose, and out through the mouth. Then he looked at Marius, golden eyes colder than the ice.

“I’m going to die out there, Marius Valtari. Forget me. It’ll save you a whole lot of trouble.”

The other man’s face turned to shock and hurt, but his grip loosened, allowing Oren to slip out from his grasp and leave.




Oren was, for what must have been the hundredth time in these past few days, looking at his palm. Instead of contemplating the azure circle, however, he was watching blood trickle down his arm. Four crescent-shaped wounds marked where his nails had dug deeply, his entire hand sore from clenching it so tightly. Sighing, he drew on a small amount of ether and healed what he could; leaving just little red marks instead. It was time to bury these feelings deep.

Dipping his arm into the water to wash the blood away, he turned over to grab something between finger and thumb. Holding it up, he turned the indigo-black diamond around, letting it catch the light. To any other, this might have looked like a simple game piece, and well, it was. But to Oren, it was far more significant. After all, Lady Essa’s catalyst was just like it. There was more to this mystery yet.
I should be good, ye! though I might want to change my character... we'll see.
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