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5 yrs ago
If you want to play both Fallout 3 and New Vegas, I'd recommend trying out A Tale of Two Wastelands.
3 likes
5 yrs ago
You're a rock star
5 yrs ago
Unless the problem is in the air.
1 like
5 yrs ago
If they at least have the decency to say that they're leaving instead of simply ghosting the RP, that's good enough to me.
7 likes

Bio

I originally got into forum roleplaying on the official Bethesda Game Studios Forums in 2007 or 2008. When the forums were replaced with Bethesda.net, I was one of several close-knit Fallout RPers who came here.

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Here's my character draft for the antagonist side:

Name: Captain Gernot Linhart

Age: 31

Gender: Male

Race: Human (cyborg)

Appearance:


Still working on an unmasked appearance. Preferably something with an impressive mustache.

Personality: Captain Linhart is a patriot, devoted to Tinnec and proud of his service, despite what it has cost him. He is a dutiful soldier, always carrying out his orders to the best of his ability and always expecting nothing less from those under his command. Despite his stern demeanor, he is not incapable of camaraderie, and understands its importance to unit cohesion.

Because of his experience fighting against the forces of Yaln, Gernot despises the fallen empire, having not only been maimed fighting them, but seen many fine soldiers perish in the struggle to end Lord Yeln's tyranny. He believes firmly that the remnants of the empire must be crushed into dust, lest they someday gain another opportunity to cast their dark shadow over the world.

Skills: Captain Linhart is a veteran dragoon officer, experienced in fighting both on foot and on horseback, skilled in the use of both firearms and swords, and educated in battlefield tactics. Following his

Abilities: As a magitech cyborg, Captain Linhart is better, stronger, and faster has above-human endurance and resilience than a normal human. His tireless clockwork heart can withstand stresses far beyond that of his former one, and his augmented spine allows his nervous system to interface directly with his powered armor. Additionally, this interface provides redundancy- his armor's energy stores can power his heart should his own stores become damaged or depleted, and his heart's mana battery can, at great peril to himself, fuel his armor's boiler should things become dire enough to warrant it.

Equipment: Captain Linhart is equipped with a suit of magitek-fueled steam-powered armor, enhancing his strength and providing unparalleled physical protection with the unfortunate side effect of producing considerable smoke when powered up, mandating an air filter in his helmet. He carries two weapons- a break-action shotgun pistol and his old heavy cavalry sword from when he was a Dragoon officer.

Brief History: Like many cavalry officers, Gernot was born to a fairly well-off family, educated in a private boarding school, and attended a military academy, before being commissioned as a Dragoon lieutenant. During the war with Yeln, Gernot fought heroically and was decorated for his bravery more than once, but was badly wounded in a major battle, where his unit took heavy losses. Healers and physicians were able to stabilize him, but his wounds- most damningly a broken spine resulting in partial paralysis and damaged heart that struggled to function- could not be mended, and it appeared that his military career was over. Gernot would not have it, and petitioned his superiors to find a way- any way, no matter the risk, for him to be a soldier again.

To his fortune, the minds of Tinnec found a way- in an experimental procedure, they replaced his injured heart with a clockwork prosthetic, mended and his spine with automaton tech, and installed a rechargable mana battery to power these devices. The procedure was a success- while there initially were a few problems with his new parts that had to be fixed, Gernot ultimately regained full control of his body, and his new heart proved capable of handling anything he could subject it to.

The lieutenant missed the last chapter of the war with Yeln while he was recovering and being tested, but the military was not done with him. Between his deeds and his enhancements, he was deemed a suitable candidate to carry out more special assignments than serving as a Dragoon officer. Once it was determined that the flaws in his prosthetics had been ironed out, Gernot was given a suit of steam-powered armor modified to take advantage of his upgrades, received further training to perform his new role, and was promoted to Captain. Shortly after, Captain Linhart was given his first orders in his new role...
What remaining slots are there?

Edit: And are steampunk elements allowed?
@PaulHaynek
OK. Thanks for the clarification.
@PaulHaynek
Exiled. Or rather, under indefinite orders to stay far away. He'd be a Moon Kingdom cuirassier who was subjected to an artificial incubisation process in hopes of creating stronger, more capable soldiers (and determining or not it'd be worth effectively removing soldiers from the human gene pool). The project ends up shut down, and the cuirassier, not guilty enough to punish but not human enough to stay, is sent far away for the time being. If he kills some Varjans while he's at it, all the better.
@PaulHaynek
Is it possible to play as one?
I've been watching this RP for a while. I've been wondering, what additional information is there on the Moon Kingdom?
Inquisitor Carver- Crater House

"Inquisitor," an Acolyte spoke, interrupting before Abraham could reply to Carver's queries. "We have a visitor, another of Atom's faithful," he continued, gesturing to a figure beside him- a hunched, hooded figure. "He has asked to see our congregation's confessor...as you are the closest thing we have to a Confessor, I thought to bring him to you."

"I apologize, Abraham, but I must handle this matter," Carver spoke, politely ending his previous conversation. He walked up to the hooded figure, unsure of what to make of him. The visitor was clearly altered by Atom's light, possibly ghoulified, but Carver had never seen a ghoul that carried itself like the being that now stood before him. The hunched, bandaged figure leaned upon what appeared to be a massive flail, and carried on his waist many bottles of liquid, glowing with Atom's light. Beneath his hood, his face was covered in bandages, and his eyes glowed not unlike that of the most Glow-imbued ghouls. A most strange fellow, unlike any I have ever seen before. As Inquisitor, it was his duty to scrutinize him, to ensure that this new arrival was not a threat to the word of Atom.

"What is your name, visitor? Where are you come from? And why have you come to this congregation?" Ian asked, stooping down to look the figure in the eyes.
As far as I can tell, the outrage over Wolfenstein II was started when the advertising team used the ad slogans "Make America Nazi Free Again" and "Not My America" on Twitter. Somehow the anti-SJW crowd interpreted it to equating them with Nazis.
On the topic of Wolfenstein II and Far Cry 5, here's my more detailed take on it.

Far Cry 5's reaction seemed to come about as a reaction to the title art, before the details of the game's plot had been unveiled. It was a premature reaction for sure, and naysayers should've waited until learning about the game's actual premise before deciding whether or not they have a problem with it. I personally think the most amusing about this fiasco, however, is when the NeoGAF crowd and their ilk got upset and lost interest in the game upon learning that the antagonists weren't simply white midwestern bible thumpers like everyone had prematurely assumed. I don't know if people continued to ignorantly complain about it after the game's premise was elaborated on, but if they did, that's pretty dumb of them.

Wolfenstein II's marketing was perhaps in both poor taste given the tensions of the recent election and, in my opinion, a poorly conceived attempt to be hip and current, but the anti-SJW crowd shouldn't have reached so far to take offense when none was intended. The media misrepresented the outrage to make it seem like the naysayers were objecting to the killing of Nazis, rather than the perception that they were being wrongfully equated to Nazis, but it doesn't excuse getting upset over what should've been nothing.
Anita Sarkeesian got ripped apart because she didn't play the games she was critiquing. But if these guys think there is some 'left wing video game bias' which you can only kill white villains instead of non white ones, Nazis and not communists, Christians and not other religious groups then they clearly suffer the same problem.

I wouldn't worry too much about it- misinformed right wing moral guardians have been whining about video games since the early days.
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