Avatar of Crimson Paladin

Status

Recent Statuses

3 yrs ago
If you want to play both Fallout 3 and New Vegas, I'd recommend trying out A Tale of Two Wastelands.
3 likes
3 yrs ago
You're a rock star
3 yrs ago
Unless the problem is in the air.
1 like
3 yrs ago
If they at least have the decency to say that they're leaving instead of simply ghosting the RP, that's good enough to me.
7 likes

Bio

I originally got into forum roleplaying on the official Bethesda Game Studios Forums in 2007 or 2008. When the forums were replaced with Bethesda.net, I was one of several close-knit Fallout RPers who came here.

Most Recent Posts

Fleuri Jodeau


As the enemy came into view, Fleuri could see that, bless Reon, the city's walls had managed to keep the orcs and trolls at bay. It was a relief that they were not too late, but they had no time to lose- the walls would give sooner or later, and the knights had a narrow window of opportunity where they had the element of surprise, an advantage that they surely could not afford to waste.

At first glance, the enemy forces were considerably more numerous than the knights, but were more poorly equipped and in all likelihood, much more poorly coordinated. If the knights were able to get the jump on the orcs, they'd be hard-pressed to promptly react, and if the knights could identify and kill the raiding band's leader, the enemy would break and scatter. The trolls would be another story, as they would likely be too stupid to retreat, and they'd definitely make trouble once the orcs could bring them to bear, which made it all the more important to break the orcs as swiftly as possible.

Heeding the Captain's orders to charge and Klaus' request to cover her, Fleuri kicked his horse into a gallop and lowered his lance. His greatsword would be of little use on horseback, so he had opted to take a lance, a weapon which he had plenty of experience using mounted. Following behind Klaus in a wedge formation, he struck several orcs as they cut into the enemy's loose formation. His lance had yet to break, and with any luck they'd be able to do further damage before the momentum of their charge was used up.
Fleuri Jodeau


Why would they come so close the the capital, so close to us, Fleuri pondered as he strapped on his armor and weapons. I don't like this. But so long as Brennan is in danger, we must act. Fleuri was no strategist, but he knew when something seemed out of the ordinary. Why would greed-driven raiders travel so far from their homes to pillage? Why would they risk so much? Perhaps, he wondered, he was simply over-thinking this, and overestimating the intelligence and planning of orcs. Still, it never hurt to expect the unexpected, especially when things were already out of the ordinary.

After he finished gearing up, Fleuri headed to the gate, ready to move out. This battle would be a bit different than what he was used to. The trolls, in particular, would be unlike anything he had fought. Massive, durable, and monstrously strong. At least they'll be easy to hit, he thought. Still, it would be wise to not attempt to duel one- such beasts would be best handled by multiple knights.

He remembered Tyaethe's words about making attacks compliment one another. Perhaps this would be a good time to speak to Klaus on this. We might make a good team if we learned to synergize our attacks, and the prospect of fighting trolls make for excellent incentive.
Inquisitor Carver- Crater House

The Inquisitor wasn't sure of what to make of this. This seemingly wretched mutant was steeped in Atom's light, His power emanating from the being's frail-looking body. Carver knew of ghouls that possessed this degree of Atom's power, but they were pitiable wretches, imperfect vessels whose minds had been burned out, unable to withstand becoming conduits of His light. But this Zheik was different- while his physical form had clearly suffered from becoming imbued with Atom's glow, his words were those of an enlightened mind. He didn't just understand Atom, he channeled it.

"Come with me, Zheik, we need to speak in private," he beckoned the mutant. He did not wish to speak further of his investigation where the flock could overhear, and did not wish to alarm or worry them with what Zheik was saying. The Inquisitor led the two of them away from the crater house to the west, until they came to the shore.

"It should be safe to talk here," he said. "I am afraid you have come here during a trying time- I believe this congregation may have been led astray. There have been rumors circulating of unprovoked attacks perpetuated by Atom's faithful in this corner of the wasteland. I only recently arrived and have had little time to gather information as to how serious the situation is and how widespread this erroneous doctrine is. Aside from Brother Abraham, I do not yet know whom among this flock I can trust."

"As you are not part of this congregation, and none of the troubling rumors spoke of anyone as peculiar as yourself. I can speak to you plainly. Whatever threats we face, we must first scour the inward vessel of corruption. I need your help to lead the congregation back onto the true path of Atom. And I need someone whom I can trust to have my back when I investigate the truth of this matter."


I'm interested, too.
Alright, here's my character's revised sheet.

Here's my character draft for the antagonist side:

Name: Captain Gernot Linhart

Age: 31

Gender: Male

Race: Human (cyborg)

Appearance:


Still working on an unmasked appearance. Preferably something with an impressive mustache.

Personality: Captain Linhart is a patriot, devoted to Tinnec and proud of his service, despite what it has cost him. He is a dutiful soldier, always carrying out his orders to the best of his ability and always expecting nothing less from those under his command. Despite his stern demeanor, he is not incapable of camaraderie, and understands its importance to unit cohesion.

Because of his experience fighting against the forces of Yaln, Gernot despises the fallen empire, having not only been maimed fighting them, but seen many fine soldiers perish in the struggle to end Lord Yeln's tyranny. He believes firmly that the remnants of the empire must be crushed into dust, lest they someday gain another opportunity to cast their dark shadow over the world.

Skills: Captain Linhart is a veteran dragoon officer, experienced in fighting both on foot and on horseback, skilled in the use of both firearms and swords, and educated in battlefield tactics. Following his

Abilities: As a magitech cyborg, Captain Linhart is better, stronger, and faster has above-human endurance and resilience than a normal human. His tireless clockwork heart can withstand stresses far beyond that of his former one, and his augmented spine allows his nervous system to interface directly with his powered armor. Additionally, this interface provides redundancy- his armor's energy stores can power his heart should his own stores become damaged or depleted, and his heart's mana battery can, at great peril to himself, fuel his armor's boiler should things become dire enough to warrant it.

Equipment: Captain Linhart is equipped with a suit of magitek-fueled steam-powered armor, enhancing his strength and providing unparalleled physical protection with the unfortunate side effect of producing considerable smoke when powered up, mandating an air filter in his helmet. He carries two weapons- a break-action shotgun pistol and his old heavy cavalry sword from when he was a Dragoon officer.

Brief History: Like many cavalry officers, Gernot was born to a fairly well-off family, educated in a private boarding school, and attended a military academy, before being commissioned as a Dragoon lieutenant. During the war with Yeln, Gernot fought heroically and was decorated for his bravery more than once, but was badly wounded in a major battle, where his unit took heavy losses. Healers and physicians were able to stabilize him, but his wounds- most damningly a broken spine resulting in partial paralysis and damaged heart that struggled to function- could not be mended, and it appeared that his military career was over. Gernot would not have it, and petitioned his superiors to find a way- any way, no matter the risk, for him to be a soldier again.

To his fortune, the minds of Tinnec found a way- in an experimental procedure, they replaced his injured heart with a clockwork prosthetic, mended and his spine with automaton tech, and installed a rechargable mana battery to power these devices. The procedure was a success- while there initially were a few problems with his new parts that had to be fixed, Gernot ultimately regained full control of his body, and his new heart proved capable of handling anything he could subject it to.

The lieutenant missed the last chapter of the war with Yeln while he was recovering and being tested, but the military was not done with him. Between his deeds and his enhancements, he was deemed a suitable candidate to carry out more special assignments than serving as a Dragoon officer. Once it was determined that the flaws in his prosthetics had been ironed out, Gernot was given a suit of steam-powered armor modified to take advantage of his upgrades, received further training to perform his new role, and was promoted to Captain. Shortly after, Captain Linhart was given his first orders in his new role...
What remaining slots are there?

Edit: And are steampunk elements allowed?
@PaulHaynek
OK. Thanks for the clarification.
@PaulHaynek
Exiled. Or rather, under indefinite orders to stay far away. He'd be a Moon Kingdom cuirassier who was subjected to an artificial incubisation process in hopes of creating stronger, more capable soldiers (and determining or not it'd be worth effectively removing soldiers from the human gene pool). The project ends up shut down, and the cuirassier, not guilty enough to punish but not human enough to stay, is sent far away for the time being. If he kills some Varjans while he's at it, all the better.
© 2007-2024
BBCode Cheatsheet