Comment: Odysseus's NP might be able to break through the shielding?
Possibly, although I'm not too sure how he'll handle the mana cost on his own. While it would be ideal to have Alex around, if Beloss doesn't reply or decides for Alex to stay on his ship after all, perhaps another Master could help Odysseus with the supplying of mana?
Just a quick question, by the way, but as someone who isn't as well versed enough in Typemoon's Magecraft system to be a good judge, what would be the proper spell length to reinforce a Servant in order to increase one of its physical parameters, if possible?
I structured my skills that way just to show what he's more specialized in since we're going with the lines of being around "Level 10," just to clarify he isn't the best smither archer alchemist assassin man in the world xD
Appearance: Pharis stands at 5'4, as Bosmeri males are normally short, with a slim, lean frame and an athletic physique. His skin is a dark biege tone, a few scars darting his body from his more vicious hunts. Pharis's long hair is a dark brown color, tied into a tail, and his eyes are a maroon color, sporting a short beard. He has the habit of using dried blood as facepaint, painting four horizontal lines on the sides of his cheek (with two on each side).
Personality: Pharis is a mostly quiet individual who tends to keep to himself at times. This stems from his times living as a hunter, and him now being a fugitive. This doesn't mean he's antisocial, however, and is actually a quite friendly person when approached and conversed with, once suspicions have been calmed down. Pharis has strong ties to Valenwood traditions, being raised in a community that practices the teachings of Y'ffre. As such, Pharis follows the Green Pact, to some respect, swearing not to harm or consume any vegetation or plant life. He doesn't mind if others give him items manufactured from such material so long as it wasn't made from the plant life of the Valenwood. He also doesn't see things such as fungi as "plant-life" and will happily consume or otherwise utilize such materials. As far as cannibalism goes, he only feeds on the remains those who he believes are "worthy foes," only fasting himself before a battle if he knows there will be such opposition he will face. He also practices this because he knows well enough how many others see cannibalism, and won't practice such in front of others... most of the time, at least. While he is a mostly friendly person, Pharis does sport a rather quick temper to certain things. Those who do not respect his pact with Y'ffre or consider his beliefs "barbaric" aggravate him the most. This does not mean he treats all those who believe his beliefs are strange with outright hostility. He only wishes that others treat his beliefs with respect. As a result, Pharis harbors a seething hatred for the Thalmor, who burned down his clanhouse and who believe his people are savages.
Equipment: Pharis sports Leather Armor, crafted by himself, reinforced with bits of bone. The armor is tied together tightly to minimize noise made. Pharis also wears a Black Wolf Hide Cloak, using it both as a means to keep warm and to help him skulk around in the woods, or within the shadows. For weapons, Pharis carries a Laminated Bone Shortbow, a prized possession of his, as well as 25 Bone Arrows, fletched by himself. In case his opponents get too close, or for when he's gathering the meat and skins of his recently hunted quarry, Pharis has a Bone Dagger sheathed in his boot.
Brief History: Pharis was born in Valenwood, and like most Bosmer, was raised in the teachings of Y'ffre. Known as the most talented of the young hunters from his small community, Pharis became a sort of local celebrity. Word of this went to a Thalmor outpost, who believed he would serve the Aldmeri Dominion well if drafted. A Thalmor agent approached Pharis and proposed thet he would serve well in the coming war. Pharis refused politely, saying that he'd prefer to stay and continue providing for his clan. For some reason, the Thalmor agent was angry at his reply, but accepted it regardless. A few days later, on his return from his daily hunt, he found that his clanhouse had been burned down. He was then approached by the Thalmor agent again, this time with an entourage, who told him that he doesn't have a clan to worry about anymore, and as such, there's nothing holding him back from joining the Dominion's standing army. Enraged from this attack, Pharis shot an arrow through the Thalmor's eye, killing him before escaping the Thalmor's grasps. Now, as a fugitive of the Dominion, Pharis seeks a way to get his full vengeance on the Thalmor and eliminate their hold on Valenwood, so he could return to his homeland once more.
And here he is! I plan to raise the quality of writing for his backstory later. For equipment, I only listed clothing and weapons. If you would like me to also add his miscellaneous items such as a pack or a waterskin, then I'll throw that in, as well.
@Balthazar007 I'm planning on making a new character if that is fine with you. The reason being is my friend actually decided to opt out after all, and we had originally planned for our characters to have a certain dynamic. With him not participating, however, I feel like using an alternate character would fair better, if that is alright with you.
Just curious, by the way, but would the skills of trapping be under its own skill, or are we using one of the existing skills, like lockpicking or smithing?
Okay, I've decided. I'm making a Bosmer ranger who adheres to the Green Pact. Deserted because he hates the Thalmor, who see his sort as "savages." He'll be good with the bow and skulking around, and is good at alchemy not involving plant matter (fungi doesn't count because Bosmer are good at finding loopholes in their pact. Hence why some usi foreign wood to craft.). Will be wearing light armor for obvious reasons