I'm an Interdiscplinary BA, searching for a job in the current market, and this site has been my introduction to role-play. I prefer medieval and/or sci-fi roleplays and am a fan of Star Trek, Star Wars, RWBY, Fire Emblem Awakening, Superheroes, and Fairy Tail.
Class/Job: Warrior (Upgrade to Paladin later if possible through Eludin's instruction)/ Lumber Mill Worker and Part-Time Hunter
Description: a tall, slender girl with muscled shoulders, waist-length golden hair, and dark brown eyes
Biography: Alice's whole life has been in and around Reisui. Her father was a guardsman who married one of the village women and the two were content to live there for many years with many children and great-grandchildren. Yet for some reason, Alice was their first and only after ten years of marriage. They were glad to have had Alice for six years, but were disappointed to not have given her any siblings. They were about to consult the wizard after the father got back from investigating a bandit report. But the men returned with the father's gear and reported how Alice's father was killed in an ambush, saving every other man and defeating that bandit gang for good.
The two were in shock for a while after, though Alice came to rally herself up enough to take care of things around the house while her mother just stayed in her daze. She came to recover some when Alice was eight though has never fully recovered. It came to Alice's shoulders then to provide a living for the two, working at the lumber mill, where she developed her strength. When food was running scarce, she made a longbow and arrows out of some of the wood scraps and branches from the lumber yard. It took her a couple of times, but she became quite proficient with the bow and was able to hunt enough food for herself and her mother and sell some of it to the Bloodmoon sisters for their inn (though she suspects they might just buy it to be charitable).
But Alice hated it that her mom was still so withdrawn. But she found a solution at last, and then with a heavy heart, helped an old boyfriend of her mom who still loved her win her back. They were married this last year, and though the sight hurts her, Alice is glad that her mother is happy again. She has kept working at the lumber mill and hunting though to support her family and to save some money of her own. Now that her mother is taken care of, Alice is starting to wish for a change of scenery, an adventure. She's tried to at least get adventure and revenge multiple times by trying to join townsmen groups going out to hunt bandits. But she's always refused since she's young and is only self-taught with her sword and shield. But she keeps trying anyway and even thinks of following the next group sent after bandits with or without an invitation.
Possessions: Weapons- A steel longsword, a kite shield, used by her late father, and a longbow she carved herself from wood in the lumberyard
(except for a real belt around her waist for her quiver and sheath) with this cape over it and brown leather boots
Armour- A leather breastplate she acquired for hunting expeditions Other- A small silver necklace that belonged to her mother with a oak-like tree on the pendent
Demeanor: Tough as nails yet not cynical, Alice has learned to survive with her grief while still holding on to the principles her parents taught her. Yet a spark in her wants revenge against the bandits who killed her father and another wants to go on an adventure away from this small town, see the world and do something to truly make him proud. Also, she has a fascination with the outside world and with weapons.
The biting cold nipped under her cloak as Alastrina made her to the inn. It was her lunch break, she had a few coin, the inn's stew was delicious, she could always ask one of the sisters if they wanted anymore meat after the mill closed in the evening and of what type, and her mom was expecting a new little one so it would be better if she gave the new couple some space to savor the news. The golden-haired girl smiled ruefully at the thought, "Why did it take another man, a new family, to finally make Mom happy?" She thought to herself. "It was tough for both of us after Dad died, but couldn't she at least be happy that I was still around?" Then she slowly breathed in and out, "Calm down girl. Take it easy. Mom was never meant to not be a wife and mother, she has always loved the idea of children running around and a husband to encourage, worry about, tease, and love. She would never been happy again if she hadn't moved on and been given another chance at that dream. You did the right thing by getting them together, but they need to be able to have their family now. Hmm, maybe I should try bounty-hunting like Feiia does. You're not that well trained.
At that point, she passed by Veoznaz's store, and heard the delivery man tell the man about a bandit attack. A smile crossed her lips as she continued on, "A bandit attack? Sweet, another volunteer opportunity coming up then and this time I'll be among them, whether officially or unofficially." Then Alice arrived at the tavern, opened the door, and was astonished by all the people inside. Vivian, Cassandra, Bernard, and Feiia were all there, but the rest were strangers and interesting ones at that. There was a sheep centaur knitting its own wool into sweaters with a squirrel-like thing on her horns, a male drow elf that she barely saw with the corner of her eye that was obviously yet non-obviously trying to be unnoticed, an elf warrior maiden that resembled Arielle, with the same red hair and similar figure though with real wings while Arielle's were fake, perhaps they were related. Then lastly there was the elf maiden's companion, also an elf but with Alice's shade of golden hair, he was a warrior through and through and his elvish carved weapons were extremely beautiful, not that she would ever trade her father's sword for any other kind though she might trade her bow.
Then the young girl noticed that she had been awkwardly standing by the door while she had looked around. Feeling embarrassed, she went to the bar and sat down close to the two new elf companions' position, but away from where the drow elf male sat , he seemed to want to be left alone for the most part. While there, she waited for Cassandra to be free or Bernard to come for her order, wondering if she should leave since it was getting to be a full house today.
Name: Tierra Blerta ( Tierra = Spanish for Earth, Blerta = Albanian Derivative for Green) Team/occupation: Team CLRT Species: Faunus (Cheetah) Age: 17 Sex: Female Handedness: Right Aura/Effects: Forest Green Symbol: A Cheetah Paw with two hook swords crossed over it Physical traits: Hands have extendable claws Misc traits: Runs swiftly as well as other Faunus traits 2) Appearance: Height: 5 ft. Weight: 97 lbs Eyes: Golden-Green Skin: Light Brown Face: Round Hair: Shoulder-Length and Black Physique: Skinny and Lean, Runner's build Combat Outfit: A tawny-colored vest over a black shirt with black pants, white belt, and black boots Casual Outfit: Same as above 3) Characteristics:
Tierra's beginnings were usual for those of most Faunus 'round her age, the poorer Faunus quarters of Vale, the capital city of Vale. Like the rest of the Faunus children, she had to deal with being looked down upon by the human adults and human children daily, had to face the possibility of no food being upon the table that day or the next, had to be by herself from an early age when Mom and Dad's work conincided and there was no money for childcare or babysitters. If it wasn't for Mom, Dad, the other Faunus kids, and the few kindly humans, Tierra wasn't sure what she would be doing now. One of those few humans had been a black-haired man with white skin and green eyes wearing a black buisness suit. Being only six at the time, she showed him the way home when he offered to escort her there in safety since it was starting to get dark. When she got there, her father came out to ask her where she had been when he saw the man she was with and froze. The man gave a friendly hello and explained how come he was with Tierra. Tierra then was very surprised when her father insisted the man leave now, surprised until the man brought the gun out and whistled for his men to come out. He then grinned wolfishly and ordered her father to come with them, pointing the gun at Tierra. Her father then slowly advanced into the men's waiting hands with Tierra asking what was going on. After her father was secured, the man talked of revenge and the gun cocked in his hand. But before the shot was fired, she felt herself pushed aside into the wall of a nearby building and fell unconscious as the shot rang. When she awoke, the man was gone with his men and her dad, the house was burning, and something was laying sprawled where Tierra had stood before. Crawling over to it, she found it to be her mother, who wasn't breathing and was surrounded by a pool of red. But Tierra kept shaking her, getting more and more hysterical, desperately hoping that she would wake up and explain what had happened, when was Dad getting back. But her mother was already in the sleep of death. She was finally found by the neighbors and sent to the orphanage. For the longest time, she was just numb to the world except when a human came into the room, then she would immediately go and start trying to claw. It wasn't until someone had the bright idea of doing a forest excursion (with the help of volunteer Hunter trainees) that a thaw finally occurred. She had never been to one before so to her, it was a magical place with a wondrous freshness and stillness to the air, a calmness that encouraged her to forget what happened for a moment and see the marvels of nature. The more she went, the more she thawed, and finally she no longer attacked every human within eyesight though she still didn't trust them and she was able to catch up in her studies. But the memory itself was still there as a recurring nightmare as well as the questions of what was Dad and that man's past together, what was that man doing now, was Dad still alive. She pondered these as she went on with her life, wanting answers but not sure how to get them or where. Then on her twelfth birthday, one the sponsors visited and gave his usual offer (which few took up on) to help fund her or anyone else interested in getting a specialized education. He then described all options and as he went over Hunter education, she realized this was the answer. If anyone could find the answers she sought, it would be a Hunter, so she might as well be that Hunter. She took the offer and was enrolled at a lesser-known in town Academy, but she excelled and ended up receiving a scholarship for Beacon. Now she is on her way there, a mystery to solve, hope for a brighter tomorrow, and dread of a mysterious man and the worse-case scenario.
Personality: Quiet and somber, Tierra prefers to learn about about people through observation rather than questions. She slowly warms up to people, but once she does she is fiercely loyal. She hates being in crowds and will often escape them and find a quiet spot to practice if there's no reason for her to be in them. Her real love is the forest, and its unique sense of tranquility always soothes her when she gets the most anxious. Especially after the nightmare pops up again. It doesn't happen as much anymore, but she still has it regularly. She attempts to hide the fear she feels under study, practice, and a cold personality, but anyone who knows her long will see the signs and know the reason, as well as seeing her trembling slightly whenever she's in the presence of a human stranger and when having to walk in the city Likes: Woods, The Sensation of Flying, Running, Agility, Her Claws, Luna and Sola (her weapons) Dislikes: Discrimination, Crowds, Caves, the City, Humans (more has a general distrust of than a real hatred), Her nightmare man (also fears) 4) Combat info: Position/Class: Monk/ Frontline Landing strategy: If trees nearby, she will use Sola and Luna's hooks to hook onto a tree branch then climb down from there. If not, she'll point their pommels down then slow her descent using the air in the dust release mechanism
Name: Sola and Luna Type: TDHS, Twin Dust Hook Swords Weapon Derivation: Hook swords Form 1: Twin hook swords, dust mechanism located in the pommels (bottom of pommels open to release dust) Holstered/Sheathed Appearance: They have weak magnets that let them combine into one sword, which Tierra than places in a special sheath hanging from her belt Features/Capabilities: Standard Hook Sword capabilities + ability to release dust Usage: (THS themselves) Used like a regular double-edge sword but also as a short-range grappling hook, to pull things towards the user, to push things away, to gouge an enemy, to use the pommel as a knife, to use the hand guard as sharp brass knuckles, (DRM) Used to propel herself forward/ slow herself down using air dust, could also use other dust types but she uses the air dust only for its ability to push her faster or slow her down, she's not proficient in how to use the others without causing major, unwanted damage Possible Upgrades : Add some-sort of mid-range to long-range mode for when she can't reach enemies attacking her, (more of a learn new technique) Figure out effective ways to use the other types of dust Notes: Hook swords are known as "Heaven and Earth, Sun and Moon": Tierra is Earth, Sola is Sun, Luna is Moon, and, since Heaven is usually seen as in the sky, Air Dust is Heaven
Name: Fleetness Type: Physical Purpose: Offensive Short description: Enhances her leg muscles for a limited amount of time Visual effect: Superhuman running and jumping, Her aura glows while semblance is active General limitations: Only works on her, Tires her faster, Can be applied for 30 sec to 1 min. (might be able to extend the time as she learns more) but the longer she applies it for, the more aura it takes and the more tired she feels afterwards Passive ability: She's a natural runner and jumper Active ability 1: Increases her running speed Active ability 2: Increases her jumping range/height
Fighting style: Hits and dodges, using the DRM mechanism and her semblance congruently to add to her agility; Falls back on her claws if there's not enough time to get Sola and Luna ready or if she doesn't have them with her for one reason or another 5) Trivia: Relationships: Mother: Still misses her and wonders if she's happy where she is now; Father: Misses him and wonders if he possibly still be alive The Dark-Haired Man: Loathes and fears him, he haunts her worst nightmares
Name: Jo-Anne (Jo-Ann is a fabric shop; Yarne would want to continue the -ne tradition and Nah would want her child to have a normal name)
Race: Taguel/Manakete/Human
Gender: Female
Looks like Panne (pictured below), but taller and her two braids are mint green, tail sticks out of hole in dress(described in armor)
Nation: Ylisse
Class: Taguel
Character Level: 2 (45/200)
Class Level: 2 (40/200)
HP: 30
STR: 14 (Excel) (Weapon: +5)
MAG: 4 (Lack)
SKL: 14 (Excel) (Armor: +5)
SPD: 12 (Excel)
LCK: 10
DEF: 11 (Lack)
RES: 11 (Lack)
Armor: None, just wears a medium length dark blue dress with light brown designs( Yarne's color scheme)and a tail hole, and a red cape (+5 SKL)
Weapon: Beaststone (+5 STR)(48 uses left)
Other: Dragonstone(she can wield it but it's more of "the manakete twins"' thing, 49 uses left), Vulenary(x2)
Skills: Job Traits= Even Rhythm, Beastbane; Special Traits= Romantic: Bonds more easily with single males, Sneak: Can sneak past units without being detected but only works in Taguel and human form, dragon is just too big
Quirks: Extremely curious, Naive, Angered by her father's over protectionism, Eager to prove herself to Yarne by being a Shepherd, Loves the wilderness, Desires to marry and actively seeks for a good potential husband
Bonds: Arrus:Level D, Gabranth:Level D ,Erion:Level D, Robert: No Level
Name - Alastrina Rogers (nickname: Alice) Alias - Cyrania de Bergerac Age - 17 Appearance -
Except with a musketeer hat with the white plume
Physical: Tall, lithe Caucasian body with wavy, shoulder length, dirty blonde hair and gray/blue eyes in an oval face
Social Class - Low
Powers - Light Manipulation: Can use light to make illusions, force fields, and turn invisible; Mental Powers (Light Manipulation being more of a specific avenue of her Mental Powers): Can sense people's locations, has telekinesis, teleportation, and is resistant to mental attacks and take-overs
Weaknesses - Excessively Loyal: She tends to throw herself in harm's way or offer herself up in the place of others for people she cares for and/or considers under her protection; Limited Energy: If she burns through her energy reserve, she then takes energy from primary functions of her body which can cause her to pass out and/or die. Energy can be regained from food, drink, sleep, or light; Frail Body: Her body easily wounds and can't stand up to much punishment.
Personality - Stern and unwavering when something needs to be done, yet is warm and caring when someone she cares for gets hurt. She's loyal to people but loyal to her morals more and always seeks to do what's right. Causes her to act impulsively though she tries to fight it so she can at least analyze the situation first before she barges in. Also shows a bit of a playful side when things have calmed down for a bit and if it could be used to unbalance enemies.
Motivation - She wants there to be a reason she came to exist, a purpose that helps the world. Also, looks up to Captain America of the Heroic Age and wants to be like him.
BRIEF Bio - Even before Spiderman came to be, Alchemax sought to produce superheroes to protect its own interests. So, they hired the famous geneticist Arnim Zola to see how feasible a completely test-tube hero would be. Zola relished in the challenge and immediately sent his henchmen to gather Captain America and Invisible Woman up. Then he collected the two's genes, set them into stasis for future use, and was about to just splice those genes right there and then when he heard reports that Loki had come to Earth. Thinking of what a wonderful opportunity this presented, Zola invited him over to suggest a proposition and would show him Cap and Invisible Girl as his credentials. Loki was intrigued and confident he could handle anything a mere mortal could dish out, so he accepted the invitation. The God of Mischief really didn't expect the robotic grabbing arms as he came in or the knock-out serum Zola had been able to devise injected right afterwards.
When he came to, Loki found himself being awakened from a stasis tube and having a DNA sample taken. In those brief seconds before he was put back in, he leapt out while leaving a illusion in his place. After the man left, Loki left the room in the guise of one of Zola's underlings, seeking a way out, a reason for what happened, and revenge against the doctor. First of course, he gathered his weapons. Then he finally traced Zola's signal and was shocked by what he saw after he invisibly snuck into the doctor's office. A young six year old girl was crying and saying that robots were one thing, killing people for training purposes was another, she couldn't do it. Arnim yelled that it showed weakness in her that couldn't exist if she was going to actually be of use. Then Dr. Zola sent her back to her training room for a test to decide her fate. Then the heads of Alchemax hologrammed to finally see the results of the project, Zola then let them see the live footage of the now underway test of her against an all-human army. He talked about how this first experiment was a failure, the mixing of Cap, Sue, and Loki had produced a highly talented psychic, but was comparable to a normal man in terms of strength and endurance and to her detriment was very strong-willed, something very undesirable for their purposes. Therefore, this final test was designed to be her end unless she killed, and from there be more malleable to follow future orders.
Loki wasn't sure what it was; some good still remaining in him, the biological connection between him and her, or just the opportunity to foil Arnim's plans; but Zola's message made him snap. The adopted odinson actually found himself teleporting straight into battle and knocking the girl down from an upcoming attack. She then put up a forcefield to protect against the next attack and Loki then transported both of them into the hallway. From there, they ducked and ran through the halls, dodging guns and seeking the way out. When they got out, they kept going until they came to the heart of what is now known as the Badlands. After that, Loki realized that there would be three groups hunting him as well as her one and there was no way this girl could survive alone in the wild. Besides, this girl had his skills and would be an interesting apprentice. So in case she knew anything about the past, he introduced himself as "Merlin" and said that he had discovered her through stories of a mortal that had powers such as him.
His caution was unnecessary right then though. Through her rapid growth from conception to four years of age then her two years afterwards, she had only learned speaking and fighting, only knowing herself as Experiment Alpha who would be given a true name if she proved herself worthy to Arnim and Alchemax. Merlin was surprised at that and offered to teach her what she had been missing out on as well as some more techniques if she wanted. The girl was eager to learn from her rescuer and was thrilled when he then gave her a name, Cyrania de Bergerac, a name he considered fine for a mortal sorceress. The resulting years were heavenly for Cyrania and made Loki grow fond of this offspring of his, though her Captain America tendencies would vex him. She would often get her energy to dangerously low levels when helping some passerby fend off the wildlife and the increasing numbers of Hulk-like creatures, causing Merlin to have to go in and rescue her. From one of those passerby, she first heard about the Heroic Age and begged Merlin to tell her about it. So he told tales of the Avengers, the Fantastic Four, the only exceptions were any tales relating to Loki. Cyrania was suspicious of the gaps, but Loki prefered the suspicions to potentially losing her love and trust. She looked up to those superheroes, Cap especially, and wanted to be like one of them. What would she think if her mentor and biological father was a supervillain? And as he saw his daughter seek to emulate her other biological father, he was jealous that she would take so much after him, yet proud of the woman she was becoming and realized that he didn't want her to follow his path. He realized this more and more as he started to enjoy helping her help others and was proud and saddened by her wanting to go into Nueva York and stop Alchemax from doing anymore of the evil she kept hearing about from desperate travelers who ran into the Badlands to escape.
But Cyrania wasn't ready yet the first dozen times she tried to go, so Merlin stopped her then. But he knew she would be soon, and he at least wanted her to have some sort of physical weapon to have as a fallback. And there was one place he knew of that contained real quality weapons. So on her 17th birthday (date: the day she was rescued, age: the years after their escape plus her bodies six previous years), Merlin told Cyrania about a "deserted Asgardian armoury" where they were going to get her a weapon (a lie he hoped to keep secret since his target was a part of the armoury people rarely went, he could probably disguise the presence of people without her realizing it, and he could teleport directly to where the most powerful Asgardian-made weapons were). Cyr was eager for a real weapon, having been trained by Merlin in various weapon types using illusion weapons, but wondered how an abandoned armoury could still have weapons in it. That question then seemed to have been answered when they arrived and were met with a security alert and a welcoming committee of Asgardian automatons. Merlin held them off while she went to wisely choose a weapon, Cry hoping she didn't choose too late. She felt drawn to one lonely corner where a sword was set in an old leather sheath. Merlin was starting to get swamped, so she ran and grabbed the sheath and sword. Then she strapped the sheath to her side, drew out the sword, and teleported herself back to the battle. Cry found as she slashed and dodged that the sword felt like an extension of herself, it amplified her abilities and gave her a solid attack in her mostly defensive arsenal. It just felt so natural to her that she almost didn't notice when the last automaton was defeated and was whisked away by Merlin before the cavalry arrived. After the jump back to the Badlands, Loki took a good look at his daughter's choice and recognized the blade. It was Laevateinn, an ancient sword made for a sorcerer's use that all had assumed Loki would wield since Thor had Mjolnir. The sword though had to same caveat as the hammer, only one who was worthy could wield it, and the sword had never considered Loki worthy. Now she was wielding it as if it had been with her for her entire life, then when Cyr asked about the sword, Merlin, to help her not become proud or doubtful, told her the sword's name, that is was a vibranium-like material, and that it could only be wielded by a random few and she was one of them. Cyr then asked if she was ready and Merlin said yes. She at first thought he would go in with her, but Merlin said that she should start in there and search for the new heroes of this age so they could band together against the evil. He would go for any of the old heroes who were still alive and come back to her. He advised though that Cyr choose a cover name that would work for day-to-day living in the city, so Cyr choose Alastrina Rogers, Alice for short. Then after a heartbreaking farewell, the two went their separate ways, Cyrania into the city join the new Avengers against Alchemax, Loki into a quiet spot where he could plan what he was going to do next.
Notes - Sorry that the Bio's so long, just wanted to make sure to answer the questions without too many plot holes. The inclusion of Laevateinn comes from some comics having Loki wielding it. Loki can still revert to a bad guy if the GM wants, though I'm one of those who like the idea of a good Loki.
Name - Steven Buchanan Alias - Bucky Age - 15
these clothes
on this body plus the mask for when he's a superhero
Social Class - Lower (given money by Karen)
Powers - Original Captain America's Super Soldier Serum derived powers + Physical Asgardian/Frost Giant Enhancements, Skilled Martial Artist
Weaknesses - Weak Mind: Susceptible to Mind Control and Mental Suggestion; Insecurity: Compounds his Weak Mind, he's unsure of who he is because of where he came from and what he did in the past; Heat: The Frost Giant part of him makes him extra sensitive to heat
Personality - Quiet and withdrawn, Bucky tends to brood on the past and have a serious, melonchaly outlook to life. He feels unsure of himself and worries about having his head played with. Around friends, he might warm up a bit and especailly warms up around Karen. Though through his crush on her, he can also get shy and nervous.
Motivation - He wants to rescue Karen, 19 year old middle class girl with technopathy that gives her access to money in ATM's and his first crush.
BRIEF Bio - Zola's second experiment, he was disappointed not to achieve both mental and physical powers again. But Steve actually followed orders and had no mental resistance to break through, making him altogether satisfactory. He passed his test with flying colors at age six and was given the name Winter Soldier as well as more in-depth training. But, the boy became scared of what he was becoming, how he was getting more and more numb to people needlessly dying. He took the chance to escape when he was transported into the city for his programming at the age of 13. He would have fallen into bad company if it hadn't been for Karen. She spotted the young boy as he ran through the streets, so she invited him in and learned his story. She then used her technopathy to hire someone to make an identity for him as Steven Buchanan and to arrange him a place to live. And she continued to look out for him and introduced him to some of her other friends, where he was first given the nickname of Bucky. Now that Karen has been kidnapped, Steve is willing to do anything in his power to save her.
Notes - It's just, I did have a second sample collected to allow Loki's escape, so Zola has those and any clones he made of those samples to work with still. Besides, it forms a nice dichotomy, Cyraina got the mental powers of Loki and Sue and the mental dominance of Steve without any physical inheritance while Bucky got the physical powers of Steve and Loki with none of the mental ability and weak mental resistance. Feel free to have Omega as a Alchemax super villain we face later, the one with both mental and physical powers while having weak mental resistance (you could even make them Alchemax's Captain America if you wanted, she would have had really accelerated growth to respond to Spider-man, just a thought.)[Possible idea from KL of him taking on the alias of Nomad in future and taking up the new Cap's shield after her defeat.]
Class/Job: Warrior (Upgrade to Paladin later if possible through Eludin's instruction)/ Lumber Mill Worker and Part-Time Hunter
Description: a tall, slender girl with muscled shoulders, waist-length golden hair, and dark brown eyes
Biography: Alice's whole life has been in and around Reisui. Her father was a guardsman who married one of the village women and the two were content to live there for many years with many children and great-grandchildren. Yet for some reason, Alice was their first and only after ten years of marriage. They were glad to have had Alice for six years, but were disappointed to not have given her any siblings. They were about to consult the wizard after the father got back from investigating a bandit report. But the men returned with the father's gear and reported how Alice's father was killed in an ambush, saving every other man and defeating that bandit gang for good.
The two were in shock for a while after, though Alice came to rally herself up enough to take care of things around the house while her mother just stayed in her daze. She came to recover some when Alice was eight though has never fully recovered. It came to Alice's shoulders then to provide a living for the two, working at the lumber mill, where she developed her strength. When food was running scarce, she made a longbow and arrows out of some of the wood scraps and branches from the lumber yard. It took her a couple of times, but she became quite proficient with the bow and was able to hunt enough food for herself and her mother and sell some of it to the Bloodmoon sisters for their inn (though she suspects they might just buy it to be charitable).
But Alice hated it that her mom was still so withdrawn. But she found a solution at last, and then with a heavy heart, helped an old boyfriend of her mom who still loved her win her back. They were married this last year, and though the sight hurts her, Alice is glad that her mother is happy again. She has kept working at the lumber mill and hunting though to support her family and to save some money of her own. Now that her mother is taken care of, Alice is starting to wish for a change of scenery, an adventure. She's tried to at least get adventure and revenge multiple times by trying to join townsmen groups going out to hunt bandits. But she's always refused since she's young and is only self-taught with her sword and shield. But she keeps trying anyway and even thinks of following the next group sent after bandits with or without an invitation.
Possessions: Weapons- A steel longsword, a kite shield, used by her late father, and a longbow she carved herself from wood in the lumberyard
(except for a real belt around her waist for her quiver and sheath) with this cape over it and brown leather boots
Armour- A leather breastplate she acquired for hunting expeditions Other- A small silver necklace that belonged to her mother with a oak-like tree on the pendent
Demeanor: Tough as nails yet not cynical, Alice has learned to survive with her grief while still holding on to the principles her parents taught her. Yet a spark in her wants revenge against the bandits who killed her father and another wants to go on an adventure away from this small town, see the world and do something to truly make him proud. Also, she has a fascination with the outside world and with weapons.
Hi.
I'm an Interdiscplinary BA, searching for a job in the current market, and this site has been my introduction to role-play. I prefer medieval and/or sci-fi roleplays and am a fan of Star Trek, Star Wars, RWBY, Fire Emblem Awakening, Superheroes, and Fairy Tail.
<div style="white-space:pre-wrap;">Hi. <br><br>I'm an Interdiscplinary BA, searching for a job in the current market, and this site has been my introduction to role-play. I prefer medieval and/or sci-fi roleplays and am a fan of Star Trek, Star Wars, RWBY, Fire Emblem Awakening, Superheroes, and Fairy Tail.</div>