I'll make a sheet for an actual character later. I figured I'd get my larger faction and some other background stuff accepted first.
Description: The Levintines are a tribal people who are most notably characterised by their lose relationship with dire wolves. Dire wolves have long served an important role in Levintine society, acting as companions for the Levintines and viewed as servants of the deity Maurarim. For centuries dire wolves have aided the Levintines in war, hunting, and numerous other activities.
Originating in the Rainlands, the Levintines were forced out of their ancestral lands by Salished expansion and Salished desire for dire wolf pelts. This has forced the Levintines to migrate to the west an into a nomadic lifestyle.
Normally a peaceful people, when pushed into combat Levintines make for fierce enemies. As one Salished soldier commented “The Levintines are slow to draw their blades, but once drawn they are like a force of nature.” Most Levintine warriors paint their faces before entering battle, but some of their more dedicated warriors will tattoo their faces to show they are always prepared for battle.
Levintine warriors are typically outfitted with light leather armor and bows or spears as well as their traditional kukris. Occasionally a Levintine warrior may bring a falcata into battle, although the comparative expense of making these blades makes them a relative rarity. The Levintines have been noted as excelling as skirmishers, scouts, light infantry, and even light cavalry on rare occasions (as some of their dire wolves, called vargs, are actually large enough to ride). Perhaps more importantly Levintine warriors have been sought more for their foraging abilities than anything else. Race: Human, fair skinned and commonly brown and fair haired Type: Tribal Faction/Unit: Neutral, but aligned against Salished
A species of wolf native to the Rainlands, dire wolves are highly intelligent, arguably as intelligent as humans in some cases, and notably larger than most other species of wolves. They tend to be half again as large as other species of wolves, although members of the species have been noted as growing to be much larger, in which case they are referred to as vargs.
While native to the Rainlands, the desire for the pelts has caused them to be hunted extensively, severely limiting their numbers. Currently the largest collection of dire wolves in a single location is with the Levintine tribe.
Vargs are, to put it simply, extremely large dire wolves that rival horses in size. They are very rare and all attempts to breed their sizes into the general population of dire wolves has failed, meaning that their appearance is either purely random or created by some kind of divine intervention. Vargs, much like their smaller brothers, are highly intelligent creatures and are worshipped by the Levintine people as servants of the diety Maurarim.
A traditional tool of the Levintine people, kukri are large knives characterised by their forward curving blade.They are especially good for chopping and were originally used widely of cutting wood, building, clearing fields, and killing animals.
A more combat oriented version of the kukri, the Levintine people started producing these forward curving swords when the Salished Empire begin pushing into their traditional lands. These blades are fairly rare now, due to the Levintine tribe’s inability to gather the materials needed to produce many, but the tribe’s greatest warriors are still outfitted with these blades. They often serve both a combat and ceremonial purposes and the blades are noted as being especially beautiful due to the runes and inscriptions etched into their blades.
@Flagg Cool. I'm toying around with the idea of a small tribe that utilizes dire wolves or some other exotic sort of animal. I'll get back to you once I have a more fleshed out idea.
“Fajar” Fajar shuddered as his name was called, falling immediately to his knees.
“Yes my lord?” Fajar said, keeping his gaze fixed to the floor. He always felt chilled to the bone when speaking to his lord, but it was far worse today than normal. He risked glancing up just enough to see his lords armored legs, noticing a second pair nearby. So that was why.
“Are your troops prepared?” Fajar’s lord asked.
“They are my lord. We can march West at first light tomorrow if it is your wish.”
“Our wishes matter little. Don’t they Lord Goscelin?” The guest of Fajar’s lord let out a short laugh.
“You will head out at first light then.” Fajar’s lord, Goscelin, said with a grunt. “You may go.”
“Of course my lord.” Fajar rose to his feet and gave one long bow before turning and leaving. Never before had he been so thankful to receiving orders to march to war.
Once Fajar had left Goscelin turned to his companion and asked “How goes your preparations Llyr?”
“Very well.” Llyr answered. “If matters in Lynnfaire remain as they are… well let’s just say things are settling into place exactly as I want. And if Lynnfaire’s internal troubles ends early… well I’ve a few plans for that too.”
“Just be sure that your games gets the results we desire.” Goscelin said with a bit of venom in his tone.
“They always do.” Llyr calmly responded. After a moment he asked “Where is Ynyr?”
“Last I saw he was charging off to Utrye.”
“By himself? Why?”
“He sensed the shrine of a Fallen One.”
Llyr didn’t respond for a moment. “Well he is ever the valiant one.”
“That he is.” Goscelin agreed.
Farwest Sea
Word of trading ships coming to Osentia from some far Eastern country called Yattunys had spread all the way to Olira in recent days. It was thus that the merchants of the region were filled with hope when sightings of unidentified ships began. These hopes were soon crushed, however, as the types of ships, known as Junks, were not only distinctly different from those of Yattunys but also quite hostile to all the shipping in the region.
Sailors were becoming increasingly afraid of the Junks, which were proving themselves to be pirates time and time again. Worse yet, there was seemingly little local sailors could do about the issue on their own, as each of these ships apparently had a skilled mage as part of the crew. The good news was that should a ship surrender to a Junk without fighting, the crew and ship were left unharmed, although its cargo was stolen. That is if the Junk flew a black flag.
The Red Junks, as they were known due to the red flag they flew, were another matter entirely. They didn’t seem to care about stealing cargo so much as simply sinking ships and killing their crews. Some sailors even claimed that the Red Junks were enslaving the crews of defeating ships, although there was no real evidence to support this.
While the problem of the Junks is thus far small, it has been rapidly becoming a much larger threat. If not handled swiftly, the Junks may prove to be too much of a threat for even the combined might of several countries fleets.
@Commodore@Ekreture@Lone Wanderer Pirates on your coast! Seriously though things will get nasty for you guys super quick. Slight Spoiler: This is a precursor to invasion.