Avatar of Dervish
  • Last Seen: 1 yr ago
  • Old Guild Username: Dervish
  • Joined: 12 yrs ago
  • Posts: 5991 (1.32 / day)
  • VMs: 8
  • Username history
    1. Dervish 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

I be on the board!
The Landcruiser emerged on the horizon like a hulking and unwieldy steel whale, hovering gracefully across the badlands as it made its final approach to the Antaria Flats military base. The six new transfers stood in a loose gaggle rather than a formation and waited for their new assignment to quite literally come to them. Each soldier was an elite GEAR pilot, handpicked from one unit or another, and while each of them couldn’t be more different from the next, the past few weeks had all but ironed out operational wrinkles. Even if there were personal differences from one person to the next, they were professionals, through and through, and they shared an ironclad bond; all had survived and graduated from special operations training school.

Despite the brutal difficulty and participating in exercises and training that went beyond anything Corporal Ross Nordegg thought he or his equipment was capable of, pushing man and machine past their limits and somehow thriving. Once the badger had acclimatized to the brutal training regimen, he equated it to more or less the same shit he’d been doing before, just far more sophisticated and it played to his individualism. Unlike other units, being spec ops gave one a certain amount of autonomy, where each soldier was to be self-sufficient and a leader in their own right, not just a member of the rank and file. It went beyond just following orders; the spec ops troops needed to be able to do things on their own under their own initiative.

It was daunting, but also liberating. Ross decided he liked amounting to more than being another number in the rank and file. He had something to prove, and he could do it under his own merits, not following orders to such tedious meticulousness that it became stifling. He had no problem following orders, and he certainly didn’t consider himself insubordinate, but there were times where the official orders were ill-advised or ineffective and he simply completed the objective in a more efficient manner. Unfortunately, the brass didn’t see eye to eye with him whenever he deviated from the usual protocol and it ultimately kept the prospect of promotion off of his radar, which ironically would have meant him calling the shots and getting away with his more… creative solutions.

He watched the Landcruiser come into port, towering over the platform and Ross couldn’t help but admire the size and complexity of the machine; hell, the power and propulsion systems that provided the beast with lift must have been immense and complicated, possibly involving something like quantum mechanics. And so, he watched as the moorings came down and Parvan’s Claw opened up, giving the new transfers a glimpse at their new crew.

It gave Ross a reason to think about what he must have looked like. Combat vest over a tunic with the arms cut off, brown cowboy hat over a bandana, neck-length ponytail and a machine gun over his right shoulder while pouches containing ammunition drums and a spare barrel hung off of his rucksack. The the CO, one Colonel Blade, would be given his first impression soon enough. Either it was going to be a productive relationship, or more of the same as the last CO he had who was all too eager to see Ross out of his regiment. The badger considered that he spent somewhere in the neighbourhood of 500 credits on replacement tunics and the fact a lot of his physical fitness was maintained by discovery of his abuse of the “if it fits under your head dress, you can keep it” policy in regards to hair. Skirting policy and stubbornness aside, Ross decided for this first meeting, he’d show the Colonel point blank exactly what he was all about. No sense in keeping surprises hiding under a pretense of suspense and an elaborate game of pushing buttons.

As the man of the hour descended to the replacements and greet him, a man with no small amount of scarring and cybernetic enhancements, Ross stood anchored in place, waiting for the dust to clear before he introduced himself. The man looked tired, that was for damn sure.

<Snipped quote by Dervish>

Already mentioned that to Echo, who's been a bit busy for most the week so keep your fingers crossed he can. Though I know something that might help some...

We could talk about Star Wars, which I learned a family friend and my Uncle was starting to edge into heavy fans. They only seen the movies but now has gotten curious as to edge deeper into the world which got me curious, what is everyone's favorite aspect of Star wars?


Oh man, that's a tough one! I love the music immensely and usually the tone of the movies is really spot on with a lot of variety in locations and characters. My biggest draw is probably the big battles because they're so iconic, especially Hoth and the Death Star trench run. I also really enjoyed the battle droids wrecking the gungans, whixh I would have preferred if they never stopped. I really like whem the battle droids are played straight and not goofy comic relief.
Imma still here! Just still buried in moving/ new job business, plus I'm kind of in a corner in this game where I need to do something with Nyiss and Nazca.
Can we riot anyways? I feel like throwing old TVs through windows.
YAaaay! I pulled off an all-nighter. I have work in less than 12 hours. *Sob*


Don't feel too bad, I work in an hour and then have to drive home 3 hours away afterwards before heading back for a ten day stretch on Tuesday. :D
Yay! My inbox will be fed!

I missed this series.
Hooray! Now to squeeze Ardan into a scene that he was never in to begin with.

Maybe he was in the crapper or something when shit went down.

Huehuehue.
Character Name: Ross Nordegg

Age: 26

Species: American Badger

Appearance:

Art by xaotl on DeviantArt http://xaotl.deviantart.com/art/Pendryg-as-Badger-4633379

Standing at 167 centimeters and weighing 69 kilograms, Bradley is a small, stocky and strong looking individual, conditioned from an upbringing on a ranch and working in the mines. He has mischievous brown eyes, dark hair pulled back into a decidedly non-regulation ponytail, and he has several scars over his body, each with its own story of how it got there.

On duty, he wears the standard LDF uniform, although during war times, he has been known to tear the sleeves off of his tunics and simply suck up the replacement costs for fresh tunics after campaigns. He wears his favorite green bandana while piloting his gear, keeping his hair out of his way and keeping comfortable during operations that typical military covers don’t provide. Off duty, he tends to gravitate towards rustic garb, including jeans, cowboy boots and hats, duster coats, and whatever shirt he fancies at the time.

Personality:

Somewhat abrasive and blunt, Ross is known to speak his mind and he carries an impressive sarcasm streak with him wherever he goes. Somewhat disdainful of “citiots”, his decidedly non-endearing term for urbanites, Ross loves all things country – except for the music. A fan of fishing, hunting, irresponsibly large and powerful vehicles, all manner of guns and explosives, drinking and a quiet life on the ranch, Ross is a colourful individual with an endless supply of stories and what he considers a pretty well-worn in life.

As a soldier, he is surprisingly on board with working with a team and once people get by his often brash mannerisms off duty, they find a surprisingly loyal and unexpectedly sympathetic individual who cares about doing his job right and proving his worth. He is dependable, tough, and more than willing to show the rookies how a real GEAR pilot gets the job done.

Personal History:
The middle child in a ranching family, Ross grew up working the field, raising cattle and game, and tending to the grub colonies that were largely his family’s primary food source. It was hard work, but rewarding, and from a young age Ross had developed a solid work-ethic of working hard during the day and developing the easygoing rural lifestyle of the region. Where some boys grew up with toys and colouring books, Ross grew up driving tractors, shooting pests, and using the ranch’s GEAR for the heavy duty lifting.

Protective of his older sister Lucy and his younger brother Kyle, Ross was one to get into several fights during his school career that landed him in hot waters with the administration quite often, but his otherwise excellent academic record often stayed their hands short of expulsion. Ross’ father, Calvin, was adamant his children took their education seriously, desiring for them an opportunity to move away from the life on the ranch. While Ross didn’t quite understand what his father was so worried about for most of his childhood, child protective services arriving under police escort one afternoon after returning from school all but turned his life upside down; his parents had been growing and selling illegal drug crops (leaving the children and hired hands to tend to most of the rest of the ranch alone while they tended to it) to at first make some extra income, especially in times of recession or drought, before getting tangled up with debts to the wrong sort of people. Being sentenced to ten years in prison, Ross’ parents were taken away and him and his siblings were sent to live in foster care, where he became disenfranchised with school and upon immediately graduating, went to work in the mines to make his own way.

After four years in the mines, Ross had afforded himself a cheap affordable apartment, a steady income, and numerous new skills as a miner, becoming proficient in blasting and drilling. He was offered a foreman position, but the Landren military had begun to catch his attention, starting with a bar fight with a bunch of off duty soldiers who talked and spent big, eventually accumulating in a fight between some of the locals, to which Ross was impressed by the army’s devotion to one another. The message was clear; wear the uniform, you’ll never face adversity alone. After a few more drinks, Ross went home with one of the local’s girls who had decided her deadbeat boyfriend wasn’t worth sticking around for, and the itch stuck. Military life wasn’t one Ross had considered before, but it would get him out of doors, something resembling respect, and he wanted to amount to something more than being a miner. Three weeks after the bar fight, a smug Ross found himself in the LDF’s local recruitment office, thinking it would be a cakewalk.

After a thoroughly brutal and trying basic training where Ross graduated around the middle of the class, much to his disappointment, Ross set his sights on GEAR training, something he would prove to be adept at, largely thanks to the familiarity of the equipment given the machine he grew up with. Setting a few local base records on the simulator, Ross would become a proficient GEAR pilot with a few combat missions under his belt. Now a corporal and a 3-year veteran of the LDF, Ross has recently requested transfer to the 101st.

Weapons and Equipment:


LDF standard LPMG57 light patrol machine gun. Features 1-3x magnification holo sight, folding bipod, and ammunition counter.

Tactical tomahawk


Captured -TG73 Avalanche 5.87mm pistol. Integrated silencer, reflex sight.

Personal Theme:
[url]youtube.com/watch?v=tbcrsOb9K64[/url] Abney Road - I am Stretched on Your Grave

GEAR Sheet

GEAR Name & Serial Number: “Dust Devil” RXV-417 Light Reconnaissance GEAR, LDF codename "Brigand".
Appearance:

Credit to Dan Shareza http://danshareza.com/2013/06/05/military-mech/

Role: Scouting, flanking, and ambush.

Normal Loadout: 20mm autocannon with shaped charge rounds, designed to penetrate light armour and detonate internally.
6.8mm caseless wrist-mounted point-defense machine-gun
Right shoulder: 16x TOW Missiles
Left Shoulder: 16x TOW Missiles
Back: 65mm satellite-guided mortar system.

Equipment:
-IR, Thermal, and Night Vision capable
-Onboard interactive GPS system that keeps updated locations of identified targets and GEARs and a scrollable map.
-Onboard smoke and chaff dispensers
-Head-mounted sensor suite, including high-resolution cameras.
-Onboard diagnostic and systems managing software.
-3x Ultra-high density battery packs to manage electrical systems
-Full complement Electronic Software Suites.
-Adaptive photosensitive camouflage panels
-Signal jammer, emissions sinks
-Laser Target Designator

Other notes:
A newer design in the LDF arsenal, RXV-417 Light Reconnaissance GEARs are designed as rapid deployment GEARs, often amongst the first into a battlefield to provide early intelligence and rapid assault capabilities to the often still deploying main forces of the LDF. Capable of high speeds and mobility, the RXV series is lightweight and modestly armoured, preferring to stay out of heavy scraps and utilizing the terrain better than larger GEARs can. Heavily armed for a light mech, this GEAR is proficient at ambush tactics and raids where surprise and mobility are essential factors. A well-trained and disciplined squadron of RXV pilots have been known to decimate forces much greater in number in short order, largely thanks to the machine’s modest stealth capabilities and surprising firepower. The RXV also has a largely modular weapon setup, allowing weapon hard points to be swapped out even in the field with minimal technical support, and in extreme situations, allows malfunctioning or spent weapons to be jettisoned with relative ease.
<Snipped quote>

It was some guy - who I will give the benefit of the doubt of being young - who clearly hadn't read the background properly, as his character was 'from a different planet to Landren'. His GEAR also had energy weapons out the ass - which again, doesn't go with the background - and the ones he did have didn't even make sense; 'laser particles' being one of them.
I don't think he (I'm presuming he) was expecting the game to be quite as in-depth as it was, and quietly retreated from sight after I politely pointed out the problems with the sheet.

Once Shadowman has posted, I'll get another IC post up.


I actually remember that golden field nugget of comedy. :D

Also,

Prepare for GEARfall.
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