Avatar of Dervish
  • Last Seen: 1 yr ago
  • Old Guild Username: Dervish
  • Joined: 12 yrs ago
  • Posts: 5991 (1.32 / day)
  • VMs: 8
  • Username history
    1. Dervish 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

5 yrs ago
Current Remember, nobody actually enjoys roleplaying if there isn't at least five shameful fetishes uncovered by the 2nd page.
5 likes
7 yrs ago
Somebody stole my mood ring. I don't know how to feel about it.
14 likes
7 yrs ago
Let's be honest, it's far more satisfying and challenging to actually imagine what a character looks like than paste a hundred gifs of a celebrity and call it good.
4 likes
7 yrs ago
So, a team of players who are good at playing as a team in a team-based game are individually bad players. Seems kind of silly when you put it like that, no?
8 likes
7 yrs ago
My goal these days is to have an RP that can actually finish, or the very least, last a few years. I see way too many die on page one to take chances
4 likes

Bio



Lowering the site's value since January 2012.


Most Recent Posts

Urge to shitpost... rising...
I know Hank will say this when he gets on, but he's going to pick characters based on quality rather than a first come, first serve basis.
Fallen, you da real MVP.
Also, holy poop. We almost got through a posting rotation in 24 hours for everyone lol.
@Fallenreaper I happily will add that to the formatting stuff I want to get done in the first post when I get home, it's just a super pain doing that stuff with my laptop now. It likes to lag every few seconds, skip over text, and the cursor sometimes sticks.
Is there any chance I could modify my last post in regards to the mission? I didn't realize we'd be gunning for the money first then the grocery list.


Le go forth and edit. Everything was a terrible mix up across the board, so worry not.
Ahoy hoy!
Well, let's do it the democratic way. What posting rate do you guys want to see? We'll hit the happy medium if we can.
I think OOC plotting is the order of the day, because it doesn't draw the IC out unnecessarily and gives people a lot more leeway to ballpark ideas. If it wasn't suggested already, I would have gotten up on it.

For the time being, we'll keep everyone on the same mission and see how it goes with the numbers of characters. There is a second Omega mission on deck that's optional, but for now, a short and straightforward operation should be a good litmus test to find out what works and what doesn't. Honestly, we're running twice the number of players I usually take in a game so this is more experimental for me than a stereotypical college experience. If everything goes smooth, great! If not, we'll try doing two separate missions in the same location/ a greatly expanded scope moving forward.

In regards to posting rates, I think 2-4 days is a fair length of time to wait, although we can be flexible. If someone says they're working on a post, let's give them a chance to get it out, although in that case having a time frame by that player would be appreciated.

That said, Hellis and I are going to try and keep missions varied enough that we can split up, and the posting rates will be dictated by individual groups, so don't worry about characters that yours isn't involved with as much as those you're with.

Going onto mission discussion, Tanya's going to want to be in the middle of everything because her tech skills are a lot more useful on site than just holding down a checkpoint. Tonka, being a marksman and scout, is best off keeping a watch on complex from the outside and keeping the team informed if anything pops up when they slip inside the buildings. When the outer compound's secure and if they decide to go check out the mine, he'll want to take point since he's very experienced in that sort of environment.
It's like the game is starting to develop sapience without my guiding hand. :'D

Yes, please chill a bit on the posting pace, because as I and some of the others have pointed out, there's quite a few people who are getting buried under a mountain of IC posts scary fast, which was part of my fear of having such a big honking game. Enthusiasm is awesome, but always remember quality > quantity. Take a bit of extra time to work in your posts, there's no rush to get your stuff out the door. If you're doing conversations, set up collabs, like Hank suggested. If you have loyalty missions planned, flesh them out and work on the plot, or try your hand at Shadow Broker posts.

Like I said, love the enthusiasm, and you guys are great, just remember that not everyone has the free time others have and I really think it's important they don't feel like they're being left behind. Mucho gracias, merci, danke, tanks.
© 2007-2026
BBCode Cheatsheet