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@CallMeChaotix The suit is what I was referring to. Personally I think I prefer Zoom, but that's just me.
Reverse Flash. @CallMeChaotix


Reverse Flash is literally just a recolor, right? I'd say that's pretty derpy.
I'm gonna drop this Titan Pad link here, you're all welcome to use it for live-chatting or collab posting.
Okay so... I can't really decide which Keyblade I like better so... which one would you guys prefer I have Dodger wield:

This One, likely to be named Cold Steel?

Or This One, which I'm leaning toward calling Clockwork Strike (or something with the word Clockwork in it at least)?
Dodger's Character Sheet

Also... worlds...

Trigun
Outlaw Star
One Piece
Rurouni Kenshin

Wolf Among Us

One last note. History is still blank and that's mostly because Kingdoml1 and I are planning to have our characters come from the same world and so far we've only got a rough frame for what it will be (Victorian/Steampunkish world with conflicts between the rich and poor and some other Game of Thrones-esque politics going on among the rich class) but we still haven't worked out the details yet.


Name:
Dorian Loire

Age / Date of Birth:
April 25, 1750 (31)

Gender:
Male

Sexuality:
Heterosexual, although that rarely crosses his mind.

Class:
Mage

Stats:
Strength - 10
Willpower - 16
Dexterity - 14
Speed - 12
Toughness - 10
Luck - 2

Skills:
- Skills are noteworthy abilities, talents, or feats that your character possesses that would significantly affect their ability to adventure. Examples of skills would be: Riding a mount in combat conditions, handling wild animals, extensive diving training, parkour/freerunning skill, weapon proficiency, and so on.
- Keep in mind that some minor or day-to-day skills are not necessary for a skill slot, and can be explained well enough with investment in stats or through your character’s backstory. For example, the ability to run long distances is implicit if you have 16 Toughness, but with a score of 8, explanation through a Skill would be near-necessary!
- If you are ever uncertain about what constitutes as a skill, feel free to ask! I’ll be happy to provide assistance through Discord.
- List 3 or 4 skills that your character starts out with.

Appearance:
- Their physical appearance in terms of things such as build, facial features, muscle mass, skin tone, usual demeanor, et cetera. It’s worth describing their typical attire both in and out of battle and/or adventuring circumstances, as well.
- If you’re in need of inspiration or of what’s appropriate, 18th century fashion will be something to enter into your search engine of choice.

Personality:
Rundown of their typical attitude, worldview, and how they generally react given a standard situation.

Biography:
A description of your character’s background, upcoming, and general history. This should be a few paragraphs in length, generally speaking. If your character has secrets or other hidden facets about them, you should let me know in private conversation so I can make note of and account for them.
I referenced two comics characters in my post. Human Flame (J'onn's first supervillain) and Gypsy (member of Birds of Prey, but early on was a sort of protoge' of J'onn).
Anonymous Investigations

The office of Anonymous Investigations could be found in an apartment building in downtown Central City. It wasn't an actual office at first, John and Dr. Erdel had to do a bit of renovating, and having a stained window with the office's title printed on it installed in the door. The apartment wasn't scrapped completely, however, it still had a small bedroom and kitchen area, as so John could live there and be able to work from home simultaneously. Within the office itself, a desk faced the front door, on it was some paperwork that had yet to be filed away, as well as what was left of John's lunch: outer crusts from slices of day-old pizza and a half-drank can of cola. Nothing gourmet about it, but John's profession sometimes demanded that he live on a budget.

John himself had been on this planet for about a year's time, and in that time he had managed to attract some of the more... stranger clientele. His first few cases were... not even real cases honestly. Missing pets, the occasional cheating spouse, but nothing especially significant. But it all started with a case he did a few months back involving, of all things, a dog who had somehow acquired a metahuman ability. Yes, seriously. The animal's power was to essentially generate amplified shockwaves in its barks. The case itself actually started out as a simple search for what the neighborhood initially assumed was a vandal that was knocking over mailboxes and denting car doors. Despite his own... secrets, John was still surprised when he discovered that the "vandal" was in fact a super-powered dog. John's clients insisted that the animal be put down, but John himself wouldn't allow it, and instead turned the animal over to S.T.A.R. Labs, since they were capturing metahumans anyway.

Ever since that case, John began receiving requests from clients under the impression that he specialized in metahumans and other cases with strange circumstances. These sorts of cases were dangerous, since there was always the risk of these things causing John to become exposed. Then again, the Flash was only one man and, fast as he is, he couldn't be everywhere at once and do everything. Perhaps John was somehow meant to contribute to the metahuman problems, albeit in his own way?

Which brings us to today. John was reading a file he put together about his current case. A bar a few blocks over was burned down in a fire a little over a week ago, naturally The Flash zipped by in time to save the bar's owner and the patrons who were inside when it happened. Police determined that the fire was an accident, but the owner, a young woman named Cynthia Reynolds, came to John and insisted that it was no accident. She claimed to see a figure among the flames, one that seemed to be spreading the flames with their hands. Of course, the police didn't believe her, and she never had a chance to talk to Flash about it. She'd heard about the incident with John and the meta dog and asked him to help. John normally treated cases of this nature with utmost scrutiny, sometimes they were fake after all. But this girl was different. From the moment John first saw her, he sensed something about her, and when a Martian sensed something, it was usually wise to trust those instincts. John accepted the request and promised to find the truth.

"Hmm..." he hummed to himself aloud, "...I don't believe there have been any Metahumans with fire-based powers... at least not yet. Still, something about this doesn't sit right." He'd be lying if John said he wasn't a little afraid. Martians were fairly powerful beings compared to humans... but they could be rendered helpless by fire. If there was a fire-wielding metahuman out there, then taking him on would be more than just dangerous... it could potentially be suicidal.
The Particle Accelrator has been replaced with a portal, making 52 breaches.@Double


Wait, if there's no Particle Accelerator then where are the captured Metahumans being kept?
Quick Notes: Still a work in progress, so obviously things can still be changed.



Basic Info


Character Name: Dodger
Gender: Male
Race: Human

Occupation: "Thief? No no no, that's much too ugly a word. I prefer the term Acquisition Specialist."

Strengths:
-Very quick on his feet, he's called "Dodger" for a reason after all.
-Quick hands and nimble fingers, do the math.
-Has a nose for treasure... and for traps.

Weaknesses:
-Tends to have difficulty trusting others.
-In combat he relies on agility and precision, meaning he can hit fast but not particularly hard.
-Has a habit of fighting dirty, great for survival but that tends to earn the ire of those around him.

General Appearance: 5' 10'', 163 lbs


Talents: Dodger is a skilled pick-pocket and safe cracker, can avoid being seen or heard when needed, and has a rather annoying talent for persuasion.

Inabilities: Apart from the above-mentioned trust issues, while Dodger can talk people into helping him or letting him inside a place... the minute he gets caught he's practically screwed, since talking his way out of trouble proves about a million times more difficult than talking himself into trouble. This, like many of Dodger's "qualities" tends to earn him the ire of his comrades and peers.

Fears: Dodger's greatest fear is, for better or worse, opening up to people. He fears being discovered by people he only ever describes as "old acquaintances", which is really just a nicer way of saying "enemies who want me dead".

General Personality: WIP

History: WIP



Fighting/Training


Abilities/Magic: These will be added as the story progresses.

Notable Items: Keyblade, set of lockpicks, some pouches filled with sand and crushed glass, caltrops, and a small grappling hook.

Notable Powers/Skills: WIP
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