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Now we need someone to be a heart so we can have all the suits, we seem to be a bit over represented by clubs at the moment
@Midnight Howl <3 you're awesome too. I might be a few days getting a post up. I'm a bit busy this weekend and my girlfriend is leaving on Monday so I'm spending the weekend with her
@Midnight Howl I want to keep going. If anything the slower pace gives me the freedom to join other RP's while keeping this one going. I usually can't join too many RP's without getting overwhelmed, so I'm happy to keep this going even if it's slow
Alright, sheet is all done, edited my numbers a bit, Str and Dex are 12 instead of 13, Magic is now 17. Also put in some fate/destinies

Zephyr Hierro



Zephyr Hierro • 6 of Spades • Swordplay


"A true master is an eternal student."
♠ ♠ ♠

17 • Male

Appearance:
Zephyr's most prominent physical feature for most people would be his ears. They're just a bit too pointed for people to not notice them. There's no special story behind them, he's not some mystical race like some joke, genetics just said, "you know what? You're getting pointy ears." Part of the reason Zephyr keeps his hair long enough to cover them is just to reduce the comment he gets about them.

Other than that there isn't much remarkable about how Zephyr looks. He's a bit on the heavy side, but being 6'1" helps hide that fact. He wears a lot of blue, but that's more because he genuinely likes the colour and not just because he's a Spade.

Personality:
If one had to describe Zephyr with a single word, focused would probably be a popular answer. Whether he is focusing on learning a new type of magic, focusing on his swordplay, or just focusing on being with friends. Zephyr lives in the moment and has a one track mind when doing something he deems important.

Zephyr sees life as one big lesson, and whatever he is doing also gives him a chance to learn. He enjoys life and wants to live it to the fullest, and how can you do that if you don't know as much about everything as you can?

Zephyr is generally a happy guy, and not much gets him down. When he does feel down though he drops like a stone. Often isolating himself and focusing solely on reading, trying to learn anything and everything he can. Thinking that if he just learns the right thing he'll be able to fix the awful feeling inside of him. It often takes others forcing themselves on him to get him out of his rut.

Biography:
Zephyr is part of the house of Swordsmanship, one which very often has Spades intermingling with Clubs. Whether the swords are magical or made of steel, members of this house are exemplary at melee weapon combat. Zephyr's parents in particular were in a Deck together during their prime. His mother was surprised a Spade could be so adept with a sword (albeit a magic one) and his father was impressed at her combination of elemental magic in her combat style.

After their time out in the world they decided to settle down together and that's where Zephyr came from. When Zephyr started showing which parent he took after more it was very clearly the magic of his father, even though physically everyone says he looks so much like his mother. Both his parents taught him what they knew, thus giving him his current, almost hybrid, fighting style.

Unfortunately things couldn't stay happy forever. Zephyr's father came down with an illness which could not be cured. His father died when Zephyr was only 11, and that sent him into depression. Zephyr isolated himself and spent all his time reading, barely remembering to eat and unable to accept the death of his father. There had to be some way to see him again, but despite all his efforts, Zephyr found nothing. Eventually his mother got through to him, and after some time he just got used to his dad not being around.


The System

Stats:
Health: 11
Sanity: 10
Willpower: 10
Stamina: 12
Strength: 12
Dexterity: 12
Stealth: 11
Magic: 17
Vigilance: 10
Luck: 0
Loadout:

Attuned Weapon: Zephyr can create a blade out of magic. This uses his Magic stat to attack, can later be enchanted with effects.
Currently uses a Dagger which deals 4 damage and has a 10% chance to cause the oppontent to bleed for 4 damage over 2 rounds
Frostbolt: Deals 8 and slows the enemy
Fire Blast: Deals 4 and burns the enemy for 3 over 3 rounds
Psyshock: Sends a jolt through the targets nervous system, dealing no damage but stunning them for 2 rounds.
Shield: Blocks 5 damage, Sanity, Health, or both

Skills:

Cantrips: 3 times a day, Zephyr can preform a minor magical feat. Such as making a light source or a noise.
Research: Due to his focused nature and propensity to read, when Zephyr is researching a particular topic he can find the information faster than most other people would, and learns more in the process. During the time after his fathers death Zephyr spent much time looking at spells he shouldn't have. He has an extensive knowledge of all kinds of Forbidden Magic
The Effects


Fates & Destinies:
  • Make some friends, he's fallen a bit deep in to his studies
  • Become proficient enough to combine his blade with at least one other spell
  • Join a Deck like his parents before him

Madnesses:

Corruptions:

Area Unlocks:

Gold: 150g
Equipment & Items:


Relations



There we go, @Mae said she would help with specific numbers for the powers, so that will change. Other than that I think I'm good. Unless you think I should put more detail. I just really wanted this done tonight. I should have been in bed an hour ago but I really like this RP. Hope it's all good :)
@Mae Sent you a PM, I've gotta go back to work soon. So if I don't respond that's why. I'll be home in about 4 hours and then I can finally get some real work on this character. Normally I'm pretty shit at bio's and that, but I'm really gonna try hard for this RP :D
I like the idea of my character having a Club mother and Spade father who fought together in a Deck back in the day. So would he have sort of lesser versions of both suits' characteristics or would he lean towards one more heavily? Also we could totally move this to PM if you think it'd be more appropriate @Mae
Fairly certain I'll be joining, just a question. In the opening post (which I loved, don't be sorry it's so long,) it says most will marry within their suit. Are people allowed to marry outside their suit, and what would happen if they did?
I picked the wrong RP to check out before bed, I just read that whole monster of a first post and I'm exhausted X.X I'll check out the rest of this thread tomorrow but I'm liking what I'm seeing. If I'm welcome I think I'd like to join
I'm fine with that development, if you wish to pursue such things @Midnight Howl
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