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Atreides would have had an harsh, unpleasant line ready for the boy that insisted on following them if Crimson hadn't gotten his attention. The noise had him drawing his blade in time to see the bear roaring out of the woods after them. Worst, or best part, was it had a Legend Relic in its eye socket. Bad news, though, was it appeared undead to a degree, and was massive. That made it unlikely to go down easy, and a huge target. Partially good, partially bad then. "Crimson, keep its attention. Hey, kiddie, try not to be a burden." Flourishing the blade, he gestured with his offhand in a sharp, downwards direction and, with a muttered phrase, brought down a bolt of thunder onto the Bear. It was a basic spell, but it was highly effective for its basic cost and training. Stepping back to let the other two work, he knelt over his sword, tracing a series of runes over the blade while muttering loud enough to be heard. "Educ flamma purgatio, ut labore et mercator decumbentem defricabitur mors ab hoc saeculo." The sword exploded into searing flames, and Atreides rose, making a beeline towards the bear with the full intent of burning the thing to ashes now, conjuring a fireball in his off hand, intending to intimidate as much as destroy the damned bear and claim that eyesocket jewel of its. Money was calling, after all.
As various people showed up, Atreides slowly dropped his spell arm to his side, shifting his hands to his pockets vice his sword for now. It would be a matter of a second or two difference to draw his blade back out into a combat ready position. He kept a spell in mind for defensive purposes, just in case, but primarily let his partner do the talking, as she had done so already. Someone seemed to recognize both of them rather than just Crimson, which was odd considering he stuck to the shadows and generally was not one to stand out by choice. Of course, before he had much chance to get in a response in edgewise to any of them, Crimson had already started dragging him off, which he grumbled about under his breath. Of course, the one lad seemed hellbent on following them, going on about some hyper lethal plant of one sort or another, and snorted, reacting to the man with his own comment. "And your so full of shit your eyes are brown. Unless whatever your babbling on about is a recent addition, last time I passed through Rivenwood, worse natural cause of death you could find here was a whore that's been around the block too many times. Now scurry along kid, before some wart plant jumps up to bite you in the ass." Was it friendly? Hell no, but it wasn't intended to be friendly. He wasn't looking to be paid for friendly, and with Crimson dragging him along, he was not very pleased with the situation now that he was being hurried along at something other than his own pace.
Height: 6'4" Weight: 211lbs Hair Color: Dull Brown Eye Color: Left Eye: Green Right Eye: Hidden beneath Eyepatch, assumed missing Name: Alexander Atreides Age: 37 Personality: Taskmage Atreides might be described as sarcastic, disrespectful to anyone who attempts to assert superiority over him, bitter and jaded to the world as a whole. They would not be wrong, but they would not know the whole picture of the Taskmage either. Wandering the lands of the Imperium, doing work for whomever needed his services hardens a man to the suffering and pain the world has. The first to reply to an insult or taunt with a sardonic and often times venomous reply, one would be surprised to note that when the Taskmage takes someone under his protection and tutelage, nothing short of complete obliteration stays his hand when it comes to bettering said person. Such unshakeable loyalty made him a popular hired hand, since once he took the money, he didn't betray his employer until the job, as listed per contract, was complete and someone paid him more to form a new contract. So despite his sardonic comments, his often times unlikeable statements and displeasing aura he seems to have, Atreides is not one to abandon the few that earn his loyalty rather then buy it, regardless the cost to himself. Weapons: +Luna (Detailed in main image): A blade forged with equal parts magic and forge work, this weapon is his primary means of fighting in hand to hand, and his only means of armed combat outside his magic. Due to its unique forging process, it acts as a natural focus and can channel both his ritual magics and actual combat spells when in a bind. +Khopesh Blade: An enigma of a weapon, Atreides refuses to explain the weapon or why he carries it when it serves no purpose that Luna, his main sword, could not possibly do better. It is completely immune to any spells he has ever attempted to cast on it, some far more powerful effect deflecting any overriding enchantments from his rituals, but it never seems to leave his person. Even when lost, its back in his pack within a few hours when no one is looking. Abilities (Magic): Taskmage: Rather then specialize in any one specific arcane art, Taskmages are expected to be able to act as the jack of all trades, when referenced against the arcane practitioners of the realm. This comes as a twin edged blade, some seeing an advantage, others, a grave disadvantage. Taskmages will rarely best enemy wizards in the field the hostile mage has dedicated him or herself to, however, Taskmages can command a far greater, and wider, variety of spells without any more training than most normal mages, and generally have a knack for quickly copying spells for their own use, albeit taking time to bring them up to a well trained enough level to be dangerous. Generally, only one to three spells from any one school of magic might be known at any one time, although legends of the predecessors to modern Taskmages make stories of men and women capable of utilizing advanced magic from many different schools, after many years of application and training. Current Schools Utilized: Electromancy, Geomancy, Pyromancy Ritualistic Magic: As many times as a Taskmage might be hired to join a Mercenary band to provide a versatile hidden weapon, they are as often hired to prepare and enact various rituals that more dedicated archmages are too busy, or ask too high a price, to do. Protective wards, weapon enchanting, tracking spells, Ritual Magic is generally not seen as a in combat viability for the most part, instead used to prepare for combat before hand, runes and phrases prepared to trigger the effects stored by the rituals. Usually, even with prior preparation, a lengthy phrase must be recited to trigger a rituals effect. Current Known Rituals: Weapon Empowerment: (Atreides can currently only activate these on his own specially prepared blade) +Ignis (Engulfs the Weapon in flames, Atreides most preferred and his go to enchantment) +Umbra (Cloaks the weapon in shadow, creating an afterimage which reduces enemies ability to defend against following attacks) +Sol (Encases the weapon in holy Light, highly effective against unholy and daemonic beings. Can also act as an impromptu torch) Raise Barrier: Arcane (Made of pure energy, vice terraforming or utilizing surrounding natural elements) Track Object: Living (Supplied with a piece of the target's body, such as hair or fingers, he can glean a general direction in which the target fled. The fresher the sample, the more effective and accurate the tracking is. Only works on targets alive at the time of casting.) Other: Taskmage Atreides appears to be blind in his right eye, even without the eyepatch covering it, and refuses to discuss the circumstances leading to this happening to anyone besides one specific person.
I was kinda leaning towards a mix between Dresden files illusions and the illusion branch in elder score if that makes any sense.
I, however, am familiar with Dresden File styled magic, illusions included, and as long as you don't get godmod happy (Mainly my concern is with phantasms, not the holograms) with it, I personally see no problems with it. And I'm not sure if you tried to put Elder Scrolls and had a typo or not, since I don't recognize Elder Score, but I dont see a problem with mixing some elder scrolls and dresden files magic styles. @TheWindel: In essence, to provide an explanation, I shall quote the wiki to make things simple (For Dresden Files Magic) "Holomancy is an area of magic that deals with illusions... ...There are two ways ot create illusions: Create the image in someone else's head—a phantasm. This is close to breaking the Laws of Magic. Create an actual visible object or creature—a hologram. Harder to produce and takes an enormous amount of energy..."
Jerod Jerod had heard, and seen, the horse and armor wearing rider long before said rider, Marius, had stated anything as he reached speaking distance, a warhorse and armored man made a far different sound then the horses of burden and the sound of carts moving across a bumpy road. Drinking didn't harm his skills nearly as much as other folk, he could boast a natural tolerance above most folks, it came with the territory of, stereotypes aside, utilizing taverns and their generally crossroad esq nature to be able to track and find information. But that was neither here nor there, the man had asked and questioned his motives for hanging off the back of the cart, and an easy smirk found its way on Jerod's face. "Ach, g' mornin' t' ye too, 'orseman. Ain' no foreign influence 'ere, jus' keepin' an eye out 'round us. Ye cannae' trust t'em damned Feroxians 'arther t'en ye can throw em, savvy? An' t'ere th' closest problem ah can see 'aving reason to come at us." Jerod's smirk faded at the reminder of their destination and whom they would be entering discussions with, and spoke quieter, and in a far more serious tone to Marius, since that man would have better luck talking to the lad himself in an advisory role, no doubt. "Th' Feroxians method o' leadershi' is ass backwards, an' a' political a' it is strength o' arms. I 'oping th' lad Champion 'imself knows wha' 'e's gettin' us into 'ere. It migh' serve ye well t' check on th' lad, see tha' 'e knows wha' he's dealin' with 'ere. I ca' explain some if 'e wants, but ye migh' be able t' talk to 'im sooner, being on an 'orse and such, aye?" The last bit got a chuckle out of Jerod, and he resumed his scanning of their surroundings, determined to not put anymore thoughts on Ragna Ferox, or those damned Feroxian politics, until he absolutely had to.
Co-GM here, checking in. Feel free to ask either myself or Windel any questions you might have, we'll answer it to the best of our abilities.
Jerod Jerod hadn't remembered rightly leaving the mess hall, passing out, and stumbling into a pseudo conscious state long enough to fall into a caravan cart and pass out again. He groaned, feeling a hard lump beneath where he was sleeping. Sitting up, and hearing several joints pop, he glanced back to see a full bottle of some booze he had kept from the barracks mess hall. Well, wasn't that just perfect? Stashing the bottle in his bag, he groaned and stood up, or tried to before coming to his sense fully. Not the best place to do that, a rocking, moving cart. It had been quite a few hours, judging from the brightest light coming from the available paths for the light to travel in the cart. Promptly ignoring his previous thought, he opened the back of the cart fully and stood up out the back, hanging on and taking in his surroundings. An impromptu sentry duty, as it were, noting the small bridge and following pass would make a good ambush, if he were a smart bandit. Well, smart enough to be stupid enough to attack this convoy, at any rate. Beyond that, unless someone got his attention, he was silent, hanging off the back and looking around, his gut telling him violence was about to occur, and there wouldn't be much waiting until it happened.
I posted!
Name: Alexander Atreides Age: 322 Gender: Male Race: Bionically Enhanced Human Height: 5' 11" Weight: 177lbs Appearance: Equipment: Nemesis Daemon Blade: The Daemon bound within the weapon grants the name it carries, known to mortals as Nemesis, and doubles as a cruel parody of the weapons wielded by the Grey Knights. While its origins are lost, as to when and where it was forged and bound (And Nemesis itself does not impart such knowledge), it is clearly an old weapon, older than its current wielder, and an archaeic design. It is a daemon weapon, however, and is bound to the soul of it wielder, channeling the wielders malice and hate into each blow, the more felt for an enemy, the more powerful beyond a daemon weapons normal force each swing shall carry. Corrupted Bolt Pistol: Overexposure to the warp has left this bolt pistol, originally a Guard pattern issued to officers, tainted and corrupt. Each round is coated in empryean flames, causing each round to have the unnecessary effect of causing flames and stubborn fires in addition to each bolt round detonating upon impact. Bound Carapace Armor: Enscrolled with sigils of Chaos Undivided, one would think the aid of the Dark Gods aids this armor, and its wearer, in doing superhuman tasks. They would be mostly wrong, while some blessings have been bestowed upon the armor, it is a forging crafted by the finest Warsmiths one could find, capable of matching Astartes Power Armor blow for blow, while remaining in the appearance of humble carapace. Custom Breaching Charges: Take several dozen krak grenades, meltas bombs, and other, far tamer methods of demolition, and fuse them into one insane, volitile combination of explosives stuffed into one bag. This combination are called CBC's, or Custom Breaching Charges, by the siegemaster and those he leads. Powers: Corrupted Bionics: Iron within, Iron Without! Having undergone over 300 years of warfare, Atreides has been wounded and nearly slain countless times, only to be rebuilt stronger, more powerful, more durable than the last. Being tainted by the warp, the augmatics and flesh have no bounderies between one another, metal fusing with flesh, healing like flesh, but not breaking like weak flesh. Tainted Auspex: Imbedded into his head, and sacrificing an eye, Atreides can swap into many visual modes, from tracking weapons fire and rangefinding, to various spectrums of vision invisible to the unaided eye. Rank Among Chaos: Siegemaster Bio: Men and women captured by the Iron Warriors suffer one of two fates. Slave soldiers, or just slaves. Alexander Atreides does not remember what Imperial holding he was born on, if any, but all he does remember is his induction into the slave soldiers of an Iron Warrior Grand Company. The traitor marines barely noticed the mortal warriors used as cannon fodder and suicide missions, and that was how it always was. But, one raid on a fortified keep changed that. The planet burned, its name lost to the annals of history, and one last bastion of Imperial Might remained. Gathering the remaining slave soldiers, all veterans or blessed by the Dark Gods to survive, they were issued their last task of the invasion. Open the gates, and let the Iron Warriors claim their prize. Atreides had authority over the others, naturally taking over leadership of such scattered men and women, and led them on their invasion. No gods whispered dark promises of power or success to these slaves, nothing was offered to them as Alexander Atreides stormed the keep's grandest hold, while the other slaves died opening the gates to the city. And if only the slave soldier had known his own father was the man leading the defense, and was the man Atreides slew with his own bare hands. Fate had conspired to allow this man to see the dawn of another day, and for good reason. Even with the gates swung open, the small detachment of the Grand Company that sent them were nearly wiped out by the defenders, and it was childs play to bring them low. Atreides was free, reporting back to the Grand Company, alone but successful. He began to make a name for himself, leading countless sieges and raids, each engagement earning another scar, another bionic replacement, another deed done in the dark gods names. But he had little desire to utilize slaves and mercenaries, he had his eyes on far more useful forces, as few Iron Warriors would willingly swear themselves to a former slave soldier. The fall of the 122nd Astrais Legion was a simple, but devious one. Atreides posed as a newly commissioned officer, arriving and quickly filtering out the commissars through 'Unfortunate Enemy Actions'. Instructing the now unpoliced regiment, it was easy to spirit the best of them away for his own personal use, and from those select few found worthy, would aid the Siegemaster in laying claim to both the title, and many victories for the Dark Gods. Aligned: Undivided Retinue: 50 Renegade Grenadiers, 15 Renegade Engineers, 15 Renegade Special Weapon Experts
While I'm sure the Inquisition wouldn't approve of this deviation, I will certainly be joining in.
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