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Smiles asked if he slept well, commenting on the fact he looked better, and he shrugged idly. Not really, if he could have called his sleep that restful, but he was used to few hours of sleep before, so this was hardly anything new. So, beyond the unpleasant sleeping one could consider him well enough. He put up a brave front regardless, having gotten no response or even acknowledgment from the Cannoness. Great, the usual frigid bitch routine, he really didn't have time for that. But he turned his focus back to Smiles before the brief started and gave her a verbal response, that much was at least necessary. "Terribly, really. But sleep is sleep, I suppose."

Stukov had noticed the wooden boxes that Smiles had with her, but he didn't have time to actually ask about them before the briefing started. While Boss worried about dancing, which Stukov was thankfully unaware of, his mind was on far more practical terms. Guards that detonate with bunker busting levels of ordinance, which would have gotten a groan of irritation or disbelief on another day. Right now though, he was just contemplating on how to put the bastards down without setting them off. Since he was going to blatently ignore that little order if the needs demanded it, and he couldn't help but hate this pompous Cannoness. Sis had at least been attempting to be tolerable, but this one was just acting like she owned everything and everyone. Probably used to it, too, since most cases Sisters of Battle seemed to like and pull rank on things. But he kept his silence for now, since she was covering useful information. Even if the presentation was less than stellar. He had no problem taking orders, hell, that was his life. He had a problem taking orders from people who had no place to be issuing them, let alone in the place of technical and actual superiors. Far as he was aware, Inquisition trumped pretty much any organization when it came to the whole level of authority.

When the Cannoness decided to make a comment on termination, the silence afterwords was disturbed by a snort of amusement from the Armsman as he met her gaze with a dead even stare right back. The hellish burn of hatred in her eyes was met with a frigid glare in return, the disdain and utter contempt for her threat equal in level with her own glare. No, frankly, she would not be 'terminating' anyone. He would no break the gaze off first, but once she continued on he would continue to leave the icy cold glare locked onto right where she had met his own gaze. Any other day, he would have at least tried to be respectful and not be a pain in the ass. But he was sick and tired of how things had gone on this planet already, reinforcing his preference to never set foot planetside when able, without the advent of psyker powers and countless problems with Chaos, and even the Sisterhood itself early on. Now he had this Cannoness strutting around like she was the end all, be all of this operation. This is why he preferred Naval and Guard assets, when doing joint operations. Naval was in house, and Guard was typically far more tolerable and you knew what you were dealing with. Sororitas, the zealots tended to do things that did not make sense from a tactical manner, due to their faith and burn it all mentality. Sure, each individual was different, like Sis for example, but then there were the ones like this Cannoness. She was going to get them all killed, and that look in her eyes was distinctively abnormal for some faithful, pious being.

As she finished, the Armsman stood up without being dismissed or requesting as such, cracking his neck and picking up the Galvanic rifle. He couldn't be sneaking that along, not an oversized rifle meant for cogboys, so that would have to be stored for a mission that wasn't meant for being subtle. But he left the Cannoness with a parting comment, turning as he was really not looking forward to spending any moment longer in her company than he could possibly avoid. If Smiles had something to give him or show him, she would have to either catch him upstairs, or in their transport. "Being subtle is fine and all, but drop the blatant threats, Andromedai. Poor leadership, poor judgement, and unimaginative all rolled up into one depressingly common ball of a 'Leader'. Besides, if memory serves, no one executes agents of the Inquisition without either their consent, or a legitimately damn good reason. Your weapons will probably thaw after we've left." It hadn't been a conscious or even intentional gesture, but the temperature had dropped again when Stukov squared off his retaliatory comments towards the Cannoness, and anyone who knew Stukov for a long period of time would realize that using someone's full name was not a good sign from him. Her weapons motors and actions would be ice blocks, the cold gradually fading as the Armsman walked back upstairs, and while he was not happy with the warp powers manifesting, he couldn't help but approve of how they did.

Knowing he was going to have to leave the Galvanic rifle behind, he locked it away before looking at the clothing laid out for him to wear. Most of it was not terribly comfortable looking, and there was far too many ties. He had no idea how to wear a tie, so he went with the militaristic looking dress uniform, since it didn't seem like he was getting out of having to dress nicely. He chose a coat that would hide his armor and pistol, and would not be asked for at the door, and his knife was hidden in his boot. The one that was not bionic, at any rate. He still questioned how no one would confront him on the crude bionics, since most rich noble types would have equivalent bionics. But the attire was matte black, with no signs of metal or fancy flourishes. It was a very simple attire, but suitable for a formal affair. Very much the attire of a no nonsense veteran, or a bodyguard. Or both. But if Smiles didn't intercept him, he would make his way down to the transport and find his seat, not saying a word as he instead focused on his plans. He had ditched the non lethal ammo, not like his Naval pistol would punch through heavy enough carapace or power armor anyways, and was carrying ammo designed to punch through armor. Sure, wouldn't do much to power armor, but it would make a right mess of most anything else.
Good to see the interest rolling in, sure as sure.
Name: Gregory Church

Race: Human

Age: 44

Appearance: Towering over most other humans, Church is a massive example of the human male. Long years of hard labor has left him in the best physical shape of his life, even if it left something to be desired in personality. Under his crude looking clothing and cloak, is a towering mass that leaves not one bit of fat, being all muscle and scar tissue. Indeed, his most defining feature is the thick crisscross pattern of scars on his back, limbs, and even a long scar from the top of his left cheek, running down to the bottom of his right cheek. And yet, he has a thick, unkempt mass of raven black hair and a constant stubble that, no matter how long or often he shaves, remains no matter what. So he doesn't bother with messing with it, leaving it as is.

Powerset: Telekinetic Marauder (Telekinesis)
Mental Haymaker (Offensive) - Gathers up all his pent up rage and focuses it in a telekinetic blast, the size of a fist, usually aimed at a single enemy's face. Accompanied by a thrown punch, though this is unnecessary. While more powerful then usual attacks from telekinesis fields of skill, it is far more taxing and less elegant. Granted, this also means it takes raw power instead of clever redirection, typically, in duels of telekinesis since the raw, raging blow cares little for games of sport and is fully meant to smash through defenses instead of slipping around them.

Armor of Disdain (Defensive) - Encases himself in a suit of mental, repulsive, energy formed of his disdain for slavers and those that support them rather than resist. The more powerful his emotions towards a given foe, the more potent the defensive field. Likewise, near useless unless he has some level of disdain and hate for an opponent. Typically works well against most forms of attacks, but can only withstand as many blows as the mind can resist, dependent on willpower, although internal damage is suffered should more than a few blows be stopped, varying with strength granted..

GET OVER THERE! (Utility) - A cruder form of moving objects, the power grasps and launches something in the general direction that is desired. Not advisable for fragile or delicate work, but more than useful for launching larger, heavier objects where they are needed. If in an irate, angry state, the power is more useful, fueled by the irritation and rage fueled desire to just get things where they need to be. In theory useful on individuals, but not intended for such.

Personality: Church is a angry, typically unkind man that seems to care for little more than the next time he can drink. At first impressions he is gruff, xenophobic and blunt, lacking any sort of mannerisms or impressions of a gentle or free upbringing. He is distrustful and distant due to this, in his own words, never trusting anyone who makes more than he does. The more well spoken and gentlemanly someone comes across as, the less he likes them or trusts them, since he fully sees this as a matter of being in one of those families that bowed so readily to the alien slavers that held the reins over hundreds of races so readily. About the only time he seems happy is when there is booze, fighting, or some combination of the two. He throws himself at both with wild abandon, fighting with no concern for his own life and drinking like it was the last day of his life. But he is always tight lipped, never sharing his stories or past without a damn good reason. His hard exterior softens in the presence of other former slaves, even more so with others that fought against their captors as actively as he did, and reveals a troubled man indeed.

Skills: High Aptitude in Mechanical and Electrical applications, Ranged Combat, Brawling, Drinking

Crew position: Mechanic/Electrician, Cracker of Skulls (Joyfully self appointed)

Bio: Unlike many apparent fortunates, Church was born into slavery. He barely spent a few weeks a free baby before his family was taken off to the slave ships. His parents were no criminals but had, apparently, angered the wrong people and had the family, baby and all, trundled up the ramp and sent off to some God forsaken mining planet. His parents were dead with in a week, and his care rotated from surviving slave family to slave family, until he was old enough to take care of himself, barely at five years old.

Church was put to work as soon as he was physically able, working as an aid and running supplies all over the volcanic world's mineshafts and quarries, wherever his work group was shipped off to after their prior work was done. He got whipped and beaten often, by both the Vs'Ks'Thi slavers and other humans who were put into supervisory roles due to good behavior and no remorse for his fellow man. His hate for any slavers and their collaboraters only grew over the long years. He would spend over thirty years a slave, but he did learn a few things while he was a slave.

Firstly, between heavy manual labor, Church learned to work machinery and electronics rather impressivly. This was out of necessity, but he refined it in private, as part of his latest scheme to escape the slavery he was trapped in. His longest running ploy was an illegal communicator that sent vital information that would lead to the planet's eventual liberation. Granted, if it wasn't for his technical skills he would have long since been dead. But his masters sufficed with beating him within an inch of dying, and leaving medically inclined slaves to patch him up. Right before his liberation he stole a warden's shotgun, a hateful human man that enjoyed making his slave wards suffer, and would have gotten two facefulls of buckshot if his 35th birthday had not arrived.

On Church's 35th birthday the liberation came, and a massive number of slaves were freed from the mining world. One of the last off was Church, dragging two near dead men under each arm like they were just cargo, not even breaking a sweat from it. Escaping from slavery and tasting freedom for the first time, he volunteered to operate as part of liberation efforts for other humans. He was often times the muscle for operations, acting as mechanic and electrician when under cover, although he was ill suited for being sneaky or subtle when it came to slavers. But he would find himself on board the Washington, under the employ of a Captain Harris, and all he could do was wait for that chance to go crack some more slaver skulls. And their spineless pets that sold their fellow men into bondage for their own cushy lives.

Equipment: Two Handed Pipe Wrench, Sawed Off Over/Under Shotgun, mechanics tool kit, electricians tool kit, crude ballistic armor, thick all weather cloak, goggles and breathing mask
This seems rather interesting, and questions I had were asked already, so I can start drawing up a CS then!


Gonna post tomorrow, maybe.

For Stukov, instead of wearing a suit, I was thinking he'd wear a bodyguard-like outfit, keeping his weapons and stuff.


Agreed, Stukov doesn't do formal wear.
I love how peeps are using the "GalSen abbreviation, that I coined.


LHG is credit to team.
As a general notice to everyone, technology will not keep you safe, hiding behind large amounts of metal and electronics will only make your vulenerable to that less-tech reliant platoons don't have to worry about quite as much. Everything has its pros and cons. Remember, the beasties don't care if you're wearing fancy power or fancy 19th century uniforms, you are still very tasty on the inside :P


Doesn't matter if the tasty treat is in cans or wrappers, eh? Also tweaking the attire of my guys, wont change the verbage, but figured the armored look doesn't fit most of them.




EDIT: And done, decided that the Captain needed some clarification on his armor and the fact that it really isn't that advanced.
And popping on over from the int check.



Sounds like a right helpful bunch, sure as sure.
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