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@SomeChap

Yea, well, used to be is quite the thing. GeeDubs is hit or miss, at best, and at worst actively makes things more difficult. The PDF have always been the whipping boys of the Imperium, and the Guard seems to be criminally incompetent at times, which is rather depressing. Its good to see a halfway competent PDF force that can hold a defensive position without going batshit insane or just dying in impressive droves. But yea, experience does play into things.

He pretty much hid under a chameleon cloak all the time (Those things are broken, I'm sorry), and pretty much was clever enough to get away with anything in relation to the rest of the squad of SPESS MAHREENS and insane cultists. Being ex guard helped a lot.

And I kind of used my know how of the regiment building system to help cover my bases (Nothing extraordinarily broken or unfair, that isn't any fun), but its a useful set of equipment. Won't save him from Perils, though. And let's not acknowledge the Ultramarines omnibus and its shenanigans of the ULTRAMAHREENS.

EDIT: And I forgot to screencap the rolls. Granted, they mostly sucked, even the reroll didn't help.
@SomeChap

That....would be either terrifying or self destruct before it made it half a dozen paces. And the finer points of the Imperium, making sense? A miracle indeed, thank the Emperor. And I tend to see GeeDub logic as sort of hit or miss. Sometimes it works well, other times, well, better off sticking to the Black Library and their authors approaches to things. Some of them, granted, and biases have to be taken into account. It's sometimes nice to see the PDF as more than heretics running around in lemming garb for once. And I don't mind if the Guard aren't 100% competent, especially if they are just some whiteshield regiment raised up to literally be cannon fodder, kind of makes sense they aren't the best soldiers. But some of it is far too grimderp to take seriously.

Ahh, you know it, then? The chaos SPESS MAHREENS quickly stopped laughing after they saw what it did to whatever unfortunate sodder that got tagged by the rifle and actually made it through any armor. He was also typically the only sane guy of the group, which is rather impressive for a chaos warband, at least that was until he would have jumped tracks to Khorne. I think average life span is until plot demands you're homeworld gets wrecked by the threat of the week. Or you're drafted to go deal with threat of the week. Or you are the threat of the week. Really no winning.

In other news, fleshed out the regiment as well as wrapped up my sanctioned psyker. I do not have high hopes for his odds of survival, but RNGesus be damned, I'm sticking with him.
@SomeChap

Yea, I don't think it was the fact that all orks are latent psykers, or else they all could become weird boyz at random. I might be wrong, Orky lore ain't my strong suit. Always been a fan of the Guard first, and Imperial loyalist in general. That would be my strongest lore recollection, to be honest. So they might be, but it seems a bit odd to me, without going and reverifying all the gory details that our ever so loving overlords at GeeDubs are ever so consistent in. (Cue blatant sarcasm)

I don't think he would be apologizing, considering the guy was using some toxic needle rifle from the Black Crusade core rulebook. Trait set up let him make called shots at no penalty, but it took full round actions to do it properly, and having no compunctions about shooting anything that moved would have been fun. Strange stuff happens period with Chaos, the flavor just changes. And living in the 41st Millenium doesn't aid in the life span, let's be completely honest.
@SomeChap

Oh yea, that whole latent Ork field of psyker energy tends to royally supercharge the wierd boyz, hence them hating being around other orks. Warbosses don't care, and drag em along since they are too useful to leave behind. And if memory serves, it isn't so much that orks are all latent psykers, rather, they generate this low level, ambient energy that fuels the fact that, if enough orks believe in something, it works. Hence, why the red ones indeed go faster, orks believe its true. But we can all agree that the cheating elf bastards don't explode nearly as often as they should.

I had plans, in Black Crusade, to run a Khornate sniper. Clarity of purpose mutation, if RNGesus was kind, would have given him hate: everything and enemy: everything. The idea of the sniper who sits back, watching everyone move forward, would be possessed with the urge to shoot anything that moved pleased me greatly. I steer well clear of anything that praises Slaanesh specifically, nothing good ever comes from them. Or any of the Chaos Gods, really, but steering clear works wonders in life expectancy.

@Moonman

Nice, pretty much blew my psyker's stats out of the water in most categories.
@SomeChap

Hell, any psyker that isn't an Eldar (Ancient cheating space elves that they are), Librarian (They might go traitor, but I've not heard of them exploding overly often), and Chaos Sorcerers (Right proper ones, not the crazy witches and unsanctioned psykers that explode even faster than Sanctioned Psykers do) has this nasty habit of meeting a terrible fate. Blessed with suck, indeed. Ork wierdboyz? Literally will 'eadbang if too much latent build up happens. Already discussed the majority of Imperial psykers, chaos non Sorcerers tend to live short, daemon filled lives, if it wasn't for all the nifty powers, and being born with it, seriously doubt most folks would willingly go into that field.

Khorne is probably the safest of the four, since as long as you're killing for the Blood God, the mutations are relatively tame in comparison to the other three. Tzeentch is literally sorcery, mutation, scheming and all that, so good luck not becoming a mass of mutated flesh. Nurgle, well, we've beaten that horse enough to prevent even the plague from raising it from the dead. Slaanesh is, well, when talking about a god of excess, in all things, that tends to not end very well for any party even remotely involved. And somebody help those poor sods that still try to pull the whole Malice/Malik thing of chaos turned on chaos. Almost no one seems to remember him, and enjoy having pretty much everyone in the universe hate you.
@SomeChap

Seriously, being a psyker pretty much promises that you are made of explodium, to some degree or another. Usually, you explode and do more damage to your squad than the enemy, but if you're lucky, the explosion might take some suckers that are actual enemies with you. And that sounds almost precisely what I expect to happen, but what's life without some risk, eh? But imagine, if there are entire squads dedicated to roving around to watch psykers, how many of them there would have to be?

Don't forget Nurgle spreading his love for all his minions. Through crippling, debilitating disease. But yea, apparently that is enough to tempt all those crazy warlords and sorcerers to plot, scheme, or just rage murder their way through the Imperium/Xenos/Other Chaos Warbands for the sole purpose of gaining favor with their god of choice. Or any of them, for those undivided fellows.
@SomeChap

Or scythe down hundreds of things coming out of the walls while screaming on about it. Or explode. And if I don't roll the first perils I will be genuinely surprised. Like, seriously surprised, RNGesus loves me periling every single psyker power I use. And I fully support the idea of 'psyker control squads' running around adding extra drama to the psykers of the group being paranoid.

Oh yea, Chaos forces seemed to be obsessed with ascending to daemonprincedom because that is all that is always cracked up to be. And it never backfires on them, it never does. And sometimes killing the daemons just make things so much worse, because they can never leave well enough alone. Nurgle, I am looking at you and your damn zombie plagues/corpses exploding into giant spore clouds of flesh melting horror. Yea, you're showing your love real well.
@SomeChap

Oh, absolutely. Especially if there has been reports of unusual (Read, lesser Perils) happenings going on at the front. And yea, most Imperial psykers are kind of prone to exploding/having critical existence failures. This is starting to remind me of /tg/'s 1st Membranes. An entire regiment of paranoid, schizo psykers. It is hilarious as it is absolute bloody mayhem.

It works better for Chaos forces, since they are more likely to throw warp spawned abominations into the fray then they are to simply spaz out and start blamming anything with the slightest taint of the warp floating around. And if one thing Dark Heresy has taught me, its that if a daemon shows up, you're probably going to be losing PC's. Lucky if you don't lose the whole party, since a lot of them take the term "schmuck bait" to a whole new level. Kind of fair, since Inquisitors seem to always be bastards to their acolytes.
@SomeChap

Yeah, Imperium is serious business with their Psykers. Doesn't mean they are stable, by any means (Well, Librarians typically are, but they cheat), and I think a Commissar cadet would blue screen at the sheer psyker rawness going on.

Precisely! Just smite/throw the environment at things/mindbullet your way to victory/death. And hey, becoming an inside-out horror monster could be an advantage if you do so in the midst of the enemy ranks. Since all the now inside-out horror monster cares about is murdering everything within arm's reach, and the sudden daemonic abomination miiiight be a bit more pressing than the guardsmen rapidly running away. Pushing powers, while cool in concept, really doesn't seem overly justifiable. But hell, more power is always good.
@SomeChap

I was expecting the NPC Blam-issar with one Pysker, let alone two? Witchhunters be coming sniffing about before this campaign is over, I'm betting. Hell, I expect my Psyker's Comrade to end up pseudo blamming him at some point, just to possibly roll a less damaging/more hilarious Perils.

The fun way, you mean the only way, right? Besides, unfettered isn't too terrible, it only rolls perils on doubles. Pushed, however, is another story completely. Besides, running around blasting everything with psyker force is clearly the proper response. Besides, you don't have to reload a psyker. Replace them? Sure, but they don't reload.
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