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Nation Sheet


Name: (Be creative! There's an infinite number of things you can name your country, why pick one that's boring?)

Flag: (While not entirely mandatory, it kinda is. Everyone else is gonna do it and we love peer pressure.)

Brief Description: (Emphasis on brief. There's a whole rest of the NS for a reason, this is just for quick reminders.)

Claim: (As stated in the OOC, keep it smaller than usual; the empires have fallen.)

Government: (Same as with name; be creative. Successor states should at least be somewhat based on the Orionic government systems.)

History: (Go brief, go long. Do what you think is necessary for us to have a proper feel of what you're trying to present. Make sure to talk to other players and your friendly GMs to make sure your properly aligned with the lore and worldbuilding so far.)

Military: (This being a Nation RP, go at least somewhat in depth. Don't just say you have a really good military, explain the various vacets of it, and the military's place in society.)

Religion/Culture: (The two largest religions as of now are Kineticism and Anchorism. Both of these have sects and subsets, plus there's many religions beside this. Culturally, again, be creative, and give details. Details help make a nation and an NRP great.)

Demographics (Species): (Make sure to check out the Species Database)

Characters: (You don't need to go that in depth in the NS, but once we get to IC, definitely have them fleshed out, at least mentally.)

Relations: (Talk to people! This section in NRPs often goes neglected, but it's important for other characters making their own NSs.)

Habitation: (How and where people live; preferred modes of transportation, stuff like that)

Species Database

IMPERIAL SPECIES









CARTEL SPECIES



SOVEREIGN SPECIES











ZUUKIND








Earth was doomed to die, but Humanity was not, for they set upon the stars. For a thousand years, the Humans colonized the system of Sol, as wall as many of the near by Solar Systems, and the region of the Galaxy inhabited by these humans become known as Humania. But the humans were not unified, for their leaders were greedy, and the peoples were disunified, founding independent Planetary States. Disparate and corrupt, they remained at odds with each other until the Ancient Scorpine Empire sought to conquer Humania. In the face of subjugation, they were united by the hunter Orion, who founded a great empire in the midst of the human stars, which became known as Orion's belt. Emperor Orion then united the various human religions under one religion, Kineticism, where energy was worshipped as a divine being known as Spiritus. Soon, this empire began to expand, shooting out across the galaxy, conquering the entirety of not only the Scorpine Empire, but much, much more, forming the great Orionic Empire from their capital on Mars.

For centuries, the empire experienced the great Pax Orionus; the great Orionic Peace, which brought stability and prosperity to much of the galaxy, only fighting wars to expand into much smaller powers. The people were content, and the various alien species were made citizens and integrated into the empire, while humans expanded and colonized every corner. Kineticism turned to two sects; Universal and Divine. Universal Kineticism, the smaller sect, teaches that Spiritus, often referred to as Ein-Sof, is vast and complex far beyond mortal comprehension, and much of their practice is through mysticism and meditation. Divine Kineticism, the larger sect, and the state sect of the Empire, teaches that Spiritus has a divine will, greatly cares about the affairs of mortals, and uses prophets to teach his will. The Orionic Empire began to build up, and the arts and sciences flourished under a code of laws and ethics. Though there were mass voices of dissent from among the populace, these dissenters were exiled past the reaches of the Empire, creating a great buffer between them and the foreign menaces.

But as the leadership of the Empire grew contented, so too did they grow corrupt, ineffectual, and the military lazy. The conditions of the empire began to fall, and the people knew it. Meanwhile, in the southeast reaches of the empire, beyond even the lonely stars to which the exiles had been pushed, a force was rising that would eventually bring the great empire to its knees. Formed by the prophet Avostin Zuuk, the Zuukid empire gradually spread its central faith of Anchorism to its neighbors, absorbing them through faith and firepower as they slowly pushed their territory towards the holy galactic core. The first blows dealt against the Orionic empire as a result of this new power were not dealt by the encroaching Zuukind themselves, but by those fleeing religious persecution, populations of exiles and aliens deciding that they’d take their chances breaking into Orionic space instead of trying to hold their ground, in addition to exiles pushing down from the northern borders. These migrants disrupted local economies and clashed with Orionic forces, leaving the empire unprepared for what was to come. It was a pattern that was repeated throughout the Zuukid expansion, a wave of refugees and migrants driven ahead of their forces in a sweeping wave of anarchy.

When the Zuukid forces finally hit the Orionic Empire proper, humanity was totally unprepared for them. Fighting with unyielding zeal and willing to utilise what might be considered unethical technology and tactics, the Zuukind cleaved through the human empire with frightful speed and ruthlessness. The Orionic forces were unable to concentrate themselves to offer proper resistance without leaving other areas vulnerable to the spreading uprisings and migrations that were occurring in response to the empire's weakness. Yet the Zuukind’s rapid success was their own undoing, as their emperors destructive conquest took her far from her core worlds in the outer rim. There conspirators seized the reins of power for themselves as chunks of the outer edges of the empire declared their own independence. The Zuukind crusade fleet halted its advance and returned home, only to be consumed in civil war, but it was too late for the Orionic empire. Its authority and power utterly undermined by the incursion its former territories disintegrated into a vast number of minor kingdoms, each ruled by those who claimed they had the power and will to protect them from the chaos that had engulfed half the galaxy.



Finally, in the year 5500 CE, or 500 Era Imperium, an invading fleet of marauding Scorpine Exiles sacked the capital city of Olympia on Mars, and the final Emperor, Ego I, was executed, and the empire died with him, his children being sold into slavery. The next three centuries were a chaotic mess of war, migration, and resettlement, but now, things have changed. The Migration Period had ended, and national borders have become definite. The question now is what happens next.



Premise

In case you couldn't tell, Dark Matters is an Advanced NRP set in a future where a great Galactic Empire has fallen, and now, the galaxy is at a stage where they are rebuilding from the ashes in a Sci-Fi Dark Age. It is the year 800 Era Imperium (EI), or 5800 Common Era. For now, we're going to be relatively sandbox, without a centralized plot unless the need for one arises. We're still accepting applications and will be until the map is full, so if you're interested make sure to ask any questions you may need to! Right now, it seems like there's a few basic classifications for nations, though this doesn't necessarily have to do with political alignment.

Imperial Successors: Imperial Successors are successor states to the Orionic Empire, who have largely copied their military and governmental systems. Successor states are largely dominated by humans, although tend to enjoy a large degree of species diversity. Some successor states, or factions within them, seek a reformation of the Empire, and many, if not most, will align themselves with the Martian Coalition, a military and economic alliance headed by the Martian State. Kineticism tends to be the most-followed religion in successor states.

Human Realms: Human Realms, though will sometimes speak well of the Orionic Empire, are most focused on Human Supremacy and a hatred of Alien diversity. Any alien presence whatsoever exist in complete subservience to the human population. Though relations with Imperial Successors may be cordial, and the Realms may even join the Martian Coalition, a degree of separation will always exist both due to a differing view of Imperial history and a difference in tolerance of Alien life.

Alien Revivalists: Revivalists are alien-dominated states from formerly Imperial Space who either seek to reclaim their heritage and destiny and distance themselves from their imperial past, or to forge empires of their own. Revivalists may be friendly to Imperial Successors, or may place themselves in opposition to them, depending on their view and experience as part of the Orionic Empire.

Alien States: Areas that were never conquered by either the Orionic Empire or Zuukind, the Alien States are the hardest classification to make generalizations of, due to a lack of coherent goals, beliefs or alignment. Some may be isolationist, others expansionist, but in the wake of the massive chaos experienced by much of the Galaxy, these countries were left largely in tact.

Zuukind: In the areas of the former Zuukid empire, the Zuukind are the species who were friendly and aligned themselves with the encroaching Zuukid empire, initially (and largely still) dominated by the Centaur-like Rodorphins. There's a mixture of opinions in the Anchorist Zuuk space, opinions and goals which are largely a mystery to the rest of the Galaxy.

Rules/Guidelines


Planetary destruction without permission from both a GM or Co-Gm and the person who's planet is being destroyed is not allowed; please don't just say you're blowing up someone's capital. That's not cool. But weapons capable of planetary destruction are allowed as a plot device, but again, please ask for permission.

When it comes to other weapons, pretty much anything's okay. Y'all should get creative! I'm excited to see what you come up with. The same goes with species; there's going to be a constantly-updated database of species, so when deciding on demographics, always take a peek over there to check ideas for other species which can get added to your nation. Remember that much of the map was once united under a single empire, and that demographics were greatly effected by this. When creating species, keep in mind that even if your species was artificially engineered, there has to be a trade off; no 'perfect' species. Disease exists. Physical weakness exists. Low intellects exist. Common imperfections have to be existent in every species.

Faster than Light (FTL) travel is covered by two methods; Warp Drives and Warp Gates (Wormholes). Warp Drives are much, much slower than the latter, and to cross the entirety of the galaxy using the best quality warp drive possible would probably take a year, but, Drives can be used freely and in every direction. Warp Gates are costly and take time to build, but once two warp gates on opposite sides of the galaxy are built and connected, one could reach the other side in less than a month. Near-light travel is also possible in ships, but I want to make clear that all other methods of FTL are forbidden. Most ships at this point can enter wormholes, and there's some tiny ships with very low-level drives. But it does take a somewhat bulkier ship to get a decent one on. Stealth and cloaking technology exists, but only up to fighter-sized ships. Megastructures are approved on a case by case basis.

I'm open to a wide range of species life spans. While immortality itself is not forbidden, unless a species is super small in its population, all species have to be mortal. That said, no individual is allowed to have been born before the year 3500. All species also have to have their origins in the Milky Way. No outside galaxies allowed, sorry Andromeda. Try to keep claims relatively small (this is a space dark age after all), but there'll be some relatively large nations in the mix I'm guessing. This should go without saying, but don't harass people, don't bully, don't do all of the obvious dick moves that people seem to forget are dick moves. Either PM me or post your NS applications to the OOC. Finally Psionics and other Space Magics (telekinesis and most forms of telepathy) are banned. Also no nanomachines.

Also, if you don't want to join as a nation, you don't have to. Whether you just want to be a faction or a single character, I'm down to let a wide variety of player types join.

Map

@connor22 Great! Any ideas so far?
Hello Potential Emperor!




I HAVE GOOD NEWS AND BAD NEWS:
The bad news is that around three hundred years ago, in the year 4500, the Orionic Empire, which united the Southern Milky Way under one peaceful, prosperous, corrupt and somewhat democratic state was destroyed in a massive collapse caused by an invasion of aliens and exiled human groups from her northern borders, who in turn were pushed there by the invasive Zuukid empire, which has since collapsed. This resulted in centuries of war, resettling of the various peoples displaced by the warring empires, famines, planetary apocalypses, and all that good stuff.

The good news is that the worst of it is over, the peoples of the galaxy have settled, and now YOU can forge your very own galactic empire! Will you try and rule the galaxy with an iron fist, or shall you bring the Milky Way to a new height of enlightenment? The choice is yours!

STATE OF AFFAIRS:
In the wake of the Imperial Collapse and subsequent Migration Period, warlords and dictators found new powers and strength, being able to protect their citizens in ways more scrupulous leaders could not. That said, many of the post-Orion states modeled themselves after the former empire, both politically and militarily. In the time of the Orionic Empire, who made humans and subhumans the most populous species in the galaxy from their capital on Mars, those who could not properly align themselves with Imperial values were exiled, either forcibly or voluntarily, to the outer reaches of the empire, where there own cultures began to form. Additionally, many of the alien non-imperial entities had formed their own cultures, as well as cultures and systems existing alongside the imperial ones. During the migration period, the non-imperial groups were forced into cohabitation with the imperial ones. The Zuuks, the peoples of the former empire, are now splintered in their leadership, but have also greatly influenced formal Imperial space.

RP RULES/IDEAS:
If you hadn't guessed by now, this is an idea for an Advanced NRP set in space. I want to leave this as sandbox as possible while also maintaining consistent lore and world building, so if you are at all interested, have any questions, or want to give any ideas, please let me know. I'm open to pretty much anything, and this includes the lore of the Orionic and Zuukid empires (including the name of the latter), and causes of the collapse and migration period.

West of Olira


It was a misty day on the westernmost Askorian seas, but the Liba cut through this mist like a sharp knife through cheese, for Freishannese mages conjured winds into the sails of the ship, allowing not only the ship to press on, but giving the crew limited visibility in the dense fog.They had begun passing the islands marked by the maps of the Seobaghs, and while the crew of the ship grew relieved to return to familiar waters, Bahar had grown anxious about his return to Olira.

The living corpse, Sir Robert, had been held in the moist enclosure of the below deck, and while he had been properly attended to by the crew of the ship, the captain has yet to speak to him. Today, however, Robert was informed that the Olirian would see him.

Robert had been mostly quiet during the journey, save for adamant doomsaying whenever approached about heading west or the meaning of his amulet. He often spent his time leaned against the wall, legs splayed out, unmoving and his eyes staring at the pulsing gemstone. He didn't eat, drink or sleep, he only sat.

In the wreckage of the ship, the crew found his Lynnfairish longsword hidden in the pile of strange gritty dust, and with hesitation returned the weapon to him. He kept the blade across his lap, the edges dull from overuse, and the tip rounded with time. He paid little attention to it after the initial reunion and continued to obsess over his pulsating prize.

A stream of light beamed down onto the corpse's forhead, and the ragged privateer descended into the bowels of the ship. Bahar approached the knight, slowly but confidently, and crouched down to greet the cadavre eye to eye. "How goes it, Robert?" he began.

"Every moment closer to Askor, the better," Robert answered, his voice gritty like dried dirt but saturated with a well settled Lynnfairish accent.

Bahar grunted in response, rubbing his nose and waiting a moment, articulating his reponse. "So, I think you owe me some answers, sir." There was a tinge of sarcasm in the last word, but little mockery. The privateer was still unsure of the true nature of this...creature, but rudeness would yield him no answers.

"I suppose I do," Robert nodded his head, unseen bones in his neck creaking, "but my story starts out with asking of you one last favor."

"And what you that be?" The captain asked, a bit impatiently but still with sincerity.

"Upon return to Askor, you see me to my final destination," Robert looked down at his broken hip, "as you can see, I am in no condition to do the walking myself. If everything is correct, you won't need to go far from wherever we land."

"We head to Olira." Bahar's voice was stern. "I am unsure of where your...final destination...may be, but I am telling you that as of now, we head to Rilik. What occurs after that is yet to be seen."

"It should be close, then, wherever that may be," Robert seemed to agree to the schedule, "but now I suppose I do owe you an explaination."

"I suppose you do," the privateer responded, awaiting Robert to continue.

"I am a knight of the Silver Legion," Robert paused, "do you know of us?"

The captain chuckled. "All of Askor knows of the Silver Legion." He paused, his voice growing more questioning in its tone. "But I also know that the Silver Legion was killed to a man, centuries ago."

"So you all might think," Robert answered, "those who returned to Askor with Celia may have been killed, as well as those who fell in the far East, but I can assure you not all are dead, or well, completely dead. Those remaining under Grand Master Verran have a similar complexion as myself." Bahar knit his eyebrows, perplexed, but said nothing, waiting for Robert to continue.

"I suppose I should start at a better place," Robert tapped his chin, "three hundred years ago, The Prophetess Celia rounded up a legion of soldiers and fighters. Her powers had been well known before this but on instinct she suddenly felt the need for a fighting force, and so we all volunteered ourselves to her, the first being Bloodlord Verran of Lynn-Naraksh. Since that moment those two were always close, it is rumored that Verran knows secrets not even the rest of us know, but that isn't important right now."

Robert shifted in his spot, "we headed East, prepared to face what Celia described as the most dangerous being to all existance as we have ever known it. She seemed unsure herself about the true nature of whatever it was we were expecting, but we were all sure she was right. The further East we went, the more we all began to feel it. It is hard to describe, but I imagine it is the same feeling an ant gets when the foot about to stomp it shades the sun above it.

Our march continued in this fashion until one night. Celia came roaring from her tent, Verran was panicking trying to calm her, but we all heard her. It was the first time any of us saw her uncomposed or that expressive. She screamed about what she had seen in her sleep, what had looked back at her peering eyes. If it wasn't her who had seen what she saw, I'm certain whoever in her place would have died, their bodies not able to take the truth."

Robert held the amulet close, "she saw the Lord Emperor, but worse still, the Lord Emperor saw her. She described his many eyes peering down at her, and suddenly we all knew the name of the enemy we were marching towards."

Robert paused, staring at the captain, "we found him. At first we couldn't see him, our minds refused to believe his existance and so censored reality for us, but slowly he came into focus. When the entire horizon shifted, we realized that there wasn't a sky, just his form. Looking past him was difficult to begin with, but when we did our eyes met a paradox I can't rightfully describe. Many of our soldiers committed suicide on the spot, others simply died, but if I had to put it to words, there was no existance past the Lord Emperor, he had taken it for himself."

Robert bit his rotting lip, "it is hard to describe what happened next, but let me try."

He sighed, "we gave fight to it, I don't know why, but we did. It made enemy soldiers grow from the ground in groves, some forming in thin air, all a bizarre crystal. We stood no chance, strange polyhedrons stole our very existance as we fought, and when the Lord Emperor himself struck, well."

Robert blinked, his eyes wide in thought, "I don't even remember what happened. It wasn't anything my mind can process. The only reason the surviving members of the legion didn't die was due to Celia. Somehow she called upon some divine powers, wounding the Lord Emperor, freezing him in time. Me, Verran and half the Legion remained, fending off the crystal enemy while she escaped with the other half. She didn't want to leave, but Verran spoke some words to her, and she seemed convinced that she had to go back to Askor. So she left us there, under Verran."

"With the Lord Emperor stuck in time," Robert continued, "it was a matter of fending off the crystal horde, and quite frankly we suffered some terrible casualties, enough so that we had to retreat. But we kept at it, every day we would return, their perimeter having grown, and we would give fight to stem them as much as we could, perhaps in vain. It continued like this until one particular day."

"Verran was sad, I think, he was acting different," Robert looked off into the distance, despite being in a small cabin, "and slowly we felt something changing. Verran called upon me, Krag of Tarkima, Nestor of Osetina, Otis of Vlaanburg, and several others. While our bulk hit the crystal bastards hard, Verran and the rest of us snuck through the battlelines, and carved a way to the Lord Emperor. When we got there I felt that divine power the same as the day Celia struck the Lord Emperor, except tinged with dread. Verran was pulling something from the Emperor and as it reached us, all went black. When we came to we were already fighting the crystals, but we were different. We were no longer human, no longer just mere mortals, we were Einherjar, that's what the locals called us. In my viens I felt fire, and in my heart I knew a great divine power now dwelled within me. With new magics, we began to contain the crystals, and in a few weeks, their growing perimeter was halted by us. There we stayed since, studying our new powers, studying the events, the crystals, everything, defending the world by stemming the inevitable tide. We had no idea how long the Lord Emperor would remain in that strange stasis, so we stayed, ever learning and ever vigilant."

"Of course," Robert thought, "I always suspected Verran knew something more, which brings me to why I'm here. Our bodies slowly rotted with time, only our magic keeping us together and in time the stasis ended, and the Lord Emperor finihed his blow that he started long ago, but we were already away, having expected it the day prior. I cannot tell you what such an attack looked like but that country no longer exists. The crystals were given new brethren, and soon their army began to devour the people. We slowly realized how they were doing it, what was resistant to their all devouring blasts, and what was the best way to fight them, and in such Verran sent me to gather this."

He lifted the amulet with the pulsating gem, "before they did. But before I could get back to the main army, I ws cut off by the ever growing enemy forces and was forced to escape by going east, hoping to find the westward of Askor. With this necklace, Askor has a fighting chance where the other regions fell, and I think they knew that too. They followed me, but I killed every last one, but not before one damn crystal gave me one in the hip and a crack across the gem."

"So now you see, I have a delivery to attend to," Robert folded his hands over the gem, "any questions?"

Bahar sat pondering, thinking over the story just relayed to him. All those stories the Serenists had taught him as a child...they were true, or at least partially. "But the Lord Emperor...he was killed by Halwende, wasn't he?"

"Trust me, as a Lynndfairish Knight and former Serenist, I was just as confused as you are," Robert offered, "Verran was quick to tell me that 'clearly not."

"I'd have slapped him if Celia hadn't explained to me, or well, in a way," Robert nodded his head in a self acceptance, "Halwende never managed to kill the Lord Emperor, but he did wound him. Something about the whole thing being incomplete, and various babbles on the existance of magic and how everything works. She spoke a little too round about for me to truly understand it. It didn't help she never had the full story all at once, always waiting for the next dream, the next vision. How he got in the middle of nowhere though, 'fraid Verran is the one to ask, he as I said, seemed to know what was going on."

Robert held the amulet tightly, "but I do know this," he looked up at Bahar, "what actually happened thousands of years ago, what truly caused the disappearance of the primordials, the fall of Lynnde, the creation of mortal freedom, magic even -- all of that -- over back in Askor, we never had the slightest clue, never even touching the truth that much I know."

The captain chuckling cynically. "Hah. I always knew those preachers were a crock of nothing." He sat down across from the knight.

"Doesn't really matter much now does it," Robert answered, "I have a task to do, we have a war to fight."

"Yeah, well..." Bahar looked to the floor. "It's not a war that's mine to fight, Sir Knight." He sighed, and rose to his feet, kicking up the dust of the cabin floor. He stood, turned away from Robert, the sounds of the creaking wooding on the ocean softly ringing in his ears.

"You're not wrong," Robert said, his voice grim, "you'd do best to stay away, and take everyone you can with you."

"Why's that?" The captain turned to face the corpse. "Utyre is strong. They can take what's thrown at them." He paused, crossing his arms. "And Olira is far away from the madness in the East. We'll be safe there."

"Utyre won't be taking anything, I'm afraid if the Crystals get to them before Verran they will be doing a lot more giving," Robert shook his head, "stay in Olira, but be prepared to leave."

The Olirian stood for a moment, digesting the information. "What of your ship? What caused it to sink?" He chuckled. "When we found you, you were stranded with a hole in your ship that seemed almost to be punched in."

"Wood doesn't really do the trick when up against those polyhedrons, their blasts just eat right through it. Took a bit out of the the side too, lopsided the entire ship. Lucky there was only one or you'd find me swimming, or maybe crawling along the ocean floor. Not going to lie, I laid in that boat for so long that I did consider it," Robert answered, "surprised they never sent more crystals after me to be honest. They probably didn't expect me to channel my magic into keeping the gem from dissolving instead of healing myself."

Bahar smirked, and looked to the floor before looking back up at Robert. "I will get you to Olira, Knight. But beyond that, I offer no guarantees."

"That's all I ask," Robert returned the smirk, "and trust me, you won't regret that."
(By Ekommogold)

As the expedition entered its seventh day since the last island was spotted, a dense fog had overtaken the ocean waves. The sea was aggressive for hours, rocking the boat, turning new blooded face's green, and doing a number on the Admiral Griobhaéch. But when the turbulent waves left, the fog stayed, and the wind slowed. The fleet found itself slowly cruising through the thick fog, lanters lit on every bow, mirrors in place to illuminate the immediate area.

Quick blinks of the lanterns were used to communicate to the other ships, and soon the fleet was nearly side by side as they made way through the fog. Hour eight in the fog, and a helmsman on the front most vessel, The Bowhead, sent out the signal to the rest of the fleet: ship spotted.

There looming slowly in the fog was a dark vessel, the deck at a strange angle, the bow pointing high in the sky, and the stern and mast missing. It didn't take too long once the crews got close enough to realize it was a floating shipwreck, the front half of an immense boat somehow staying afloat due to a lucky interior design, while the bottom half sagged below the waves, saturated or potentially even missing.

The Freishannese Royal Marines went to the ready as soon as the ship was spotted, although the tension decreased after state of the ship was revealed. Aboard the Admiral Griobhaéch the Honorable Magus Laoithr Ghúmard prepared for his duties. The announcement of the sighting of the mysterious vessel had not changed the necessity to keep the wind up for the voyage.

Meanwhile aboard the Bowhead the Magus Sáedir and the group of Marines stationed on the Seobagh ship came up from below deck.

"Oi! Cote they mine sal!" shouted Captain Siorc, who had come to the bow of the Bowhead to look upon the wreckage. He turned to Saedir with a half-toothed grin. "Lokes lake soam one's bate ose tow et!" Murce had come up with the Freishannese with her Grogarian eyes widened at the ship, and her father sighed. "A dite! Less prepar toe bard!"

Aboard the Liba, Has came down from the mast, approaching the eagerly-awaiting Bahar. "A shipwreck, captain." The captain nodded at the information, before Has continued. "Siorc's cut the main sail, headed for the wreckage."

"Catch up to them, and then do the same," Bahar ordered, squinting through the fog while his sailors behind him awaited further orders.

As the ships approached the vessel, they noticed the wood's darkness was due to intense saturation, mostly likely from being in the water for far too long, any laquer long stripped, but not long enough to sink the strange ship. Any aesthetic value left was completely alien, and no markings assigned it to any known nation.

The deck was completely clear, a massive jagged hole blown into the top. Water smoothed scratches zigzagged across the wood, and many signs of aggression marked the entire ship. The boat was otherwise quiet, leaving the mind to wonder among the soft lapping of the ocean and hazy fog.

“Captain we should stay back!” came the hurried shout of the Honorable Magus as he managed to get up to the sterncastle. Fixing his collar he continued perhaps a bit more tactly, “It would be prudent to wait, as I must be permitted to see what I can of any magical danger before we put all our Marines aboard such a damaged vessel.”

“This ship wasn’t built to easily maneuver everywhere, especially with three vessels already, you’ll have your time.” Captain Solbhan replied before shouting, “Raise the sails and keep the watch!”

Sáedir stepped back as the Marines prepared to board with the Seobagh sailors, planks and steadying ropes at the ready to maintain contact.

"Eh...go a aid ten," Siorc shouted back to the Magus. He looked ot the marines and sailors. "Stan' back, let 'em doe 'es wark." The Liba, being the small size it was, hung back behind the Bowhead.

"We'll support them if anything goes awry," Bahar announced to his men. With the ropes secured and the planks placed the few Freishannese aboard the Liba boarded the apparently abandoned vessel. They proceeded to move out in small groups securing the various locations that could be reached. Cabins and areas not under water in addition to searching the deck and the reachable castle of anything of import.

The found the ship eerily empty. The cabins only holding discarded metal armor and a few heavily used weapons scattered about, but as they passed by the hole in the deck, they couldn't help but notice a light. A soft red glow faded out from the hole in gentle intervals, similar to a resting heartbeat. The last place to look was down.

The marines surrounded the hole, many of their hands rested on their blades. "The hell is down there?" One of them asked. "Oi," he shouted, "Is someone there?"

No sound returned from the hole, just the beating of the softly glowing light. The marines looked to each other skeptically, murmering anxiously as they gazed down at the abyss. One of them picked up stone and tossed it down the hole, testing the depth of it. It didn't take long for it to make a soft clunk as it bounced off wood and into some water. One of the marines, holding a lit lantern, then announced, "Get me a rope." After tying the lantern to a rope, it was lowered deep into the hole, hoping to illuminate the darkness.

The light revealed the bottom of the second deck. It was at a slant like the rest of the ship, with one end disappearing under the water, and the other end slanting out of the water. Craning his neck, the marine could make out a hollow doorway at the end of the slant, the pulsing light illuminating from there. He thought for a moment, then took a deep breath. "Hoist me down."

After the marine was hoisted down to the second deck, he grab the lantern, which had been placed on the floor. "Be careful!" One of his comrades called after him, and he crept slowly towards the pulsing light.

"H-hello? Anybody there?" He called, squinting towards the doorway the light was emenating from.

The light's pulse quickened ever so slighty, and as the man got closer, the warmer he felt. He hadn't noticed it before, but the outside fog had been chilly, and his bones only just now began to thaw, safe from the ocean winds. Despite this respite, the ship remained quiet, the light his only companion. There was only one direction he could go. He swallowed hard, and pressed on, closer to the source of the light, a bead a sweat dripping down his neck. "I'm not here to hurt you...what happened?"

The man now stood at the doorway, his foot pushing soaked dust, and the gentle light ever pulsing, beckoning him in. He breathed in deeply, and stepped in. As he did, a hand jumped out from his side, grabbing his belt and thrusting him to the wet floor.

He lay prone on top of a body whose back was propped against the wall of the cabin, its hand now grabbing his collar. The marine stared with wide eyes as two pale blue eyes stared back from a rotting face, framed by dark wavy hair worn in a Lynnfairish style. Around the being's neck was a simple steel amulent, a pulsing ruby on the pendant. Everything else on the undead man was covered in endless white steel armor, complete with silver bands, and a gruesome wound shredding the armor away from its right hip, rotten flesh and chipped bone strewn everywhere. The two sat on a pile of dust, and the corpses jaw began to move, a ragged stone grinding cough for a voice.

"Freishannese?" The corpse asked.

"A-aye, sir," The marine responded, breathing heavily and nervously as he stared into the corpse's eyes.

A great sigh erupted from the corpse, be it relief or something else, "bring me to Askor." The hand let go of the collar and the undead knight let its head fall back onto the wall. The Freishannese man began to formulate a response.

"Who...what are you?"

"I am... Robert... of the Silver Legion..." Thin lids stretched over Robert's eyes as he closed them, "and... I am a knight of Lynnfaire."

“Prophetess protect me, you’d be d- I mean you’d have to talk to the Captains.” The man somewhat regained his wits as he edged away from the Knight to a more comfortable distance.

"Just bring me to Askor," Robert groaned, "our very existances depend on it." He held up the amulet from his neck, the room pulsing with its red glow, a large crack going down its center, "I must make it."

“Let me go get the Captains then.” The Marine moved to go back the away he came, back to the whole group. After returning he explained through panting, “...prophetess...living-corpse...silver legion…”

And then more coherently to the now assembled Marines, two went back down to confirm the story as the others waved get the assorted leadership informed.

When Bahar first was told the story of what they found, he was concerned for the marines' sanity; he knew they weren't quite used to being out at sea for so long. When he saw the undead corpse with his own eyes, he was a bit less skeptical. "Alright, the hell are you?" He said. Siorc smacked the privateer lightly on the shoulder.

"Thes es a noit off thar Silvar Laysion, showe soam raspact boy!"

"Respect to what? A rotting corpse? Bah." He snorted. "You can fall for whatever you'd like, but we should not forget that whatever this...thing has wrecked this ship, or something else wrecked it because of it." Siorc grimaced at Bahar's remarks, but still looked to...'Robert' expectantly.

"By the grace of light," Robert scoffed, "I'm right here." The knight leaned off the wall, one of his arms propping him up slightly, "I am Sir Robert of Kamwell, Former Knight of Lynnfaire under King Richard III and current knight of the Silver Legion, under command of Lord Grand Marshal Veran."

Robert seemed out of breath as he finished his small speech, letting his body fall back on the wall, his hand probing his gaping wound, "now if you don't mind, please bring me back to Askor."

Bahar's eyebrows were knit, and he bit his lip as he looked at the 'knight'. "What happened to the ship, Robert of Kamwell?" He looked around him. "'Cause by the look of it, you sunk it." Siorc interjected.

"Ya done know thote, Bahar."

"What I do know is that the Silver Legion was slaughtered three hundred years ago, and even if someone survived, last I checked, men don't live that long." The privateer looked to the other captain. "I say we leave him."

Robert's rotted face twisted, "Do I look like an ordinary man? You want to know what happened, you get me out of here, or the world itself be damned."

With what strength the wounded corpse had it ripped the amulet from its neck, the clasp snapping as he held the brightly pulsating ruby up to the onlookers, "take a good look, its your only salvation."

Quickly, as Bahar tried to snatch the amulet from the corpse, the jewel immediately burned his hand with an intense heat, forcing him to drop it. "Damn!" He snapped. The corpse scooped it up and shook his head.

"I said look, not take," Robert scolded, "I can see listening isn't the strong suit of this crew." Bahar rubbed his hand, continuing to inspect the knight.

"What manner of witchcraft have you endowed in that gem?" the captain snarled. Siorc rolled his eyes, looking back to the corpse.

"Fargef me frand, 'ey sames tow farget 'istry."

"No witchcraft," Robert corrected, "it's broken, and when you took it from me, it started to break. Only the magic endowed in me is keeping it together."

He paused, "a shame too, for I would much rather use such magic to render my hip together. Now you see why I must deliver it for my own personal reasons, on top of, of course, the damnation of all existence I keep blabbering about that you seem to keep ignoring."

The broken knight brought the necklace up to his neck, the clasp turning a white hot as it melded itself back together. He slipped it back on, letting the cracked gem rest on his chest, pulsing its soft glow.

Bahar's eyes widened at the sight of the self-repairing necklace, but he said nothing. "Yeah? Keep blabbering, corpse. I'm not going to be-"

"Nar, Bahar," the whaler said, speaking up. He defiantly stepped in front of the younger man. "Ye cahn bay skepical if ya loik, bat oif gote a dyuti." He turned to Robert. "Coam, wafe-"

"Siorc, this is rediculous," the privateer said loudly. "You can't possibly believe this...thing." The whaler puffed up his chest and locked eyes with the taller man in response.

"I belafe en thar [i]Selfar Lasion[i]." The two kept eyes locked for a while, before Bahar finally broke. He sighed loudly, placing his face in his palm, and waited a bit longer before speaking up again.

"I-I'll take him." Siorc raised his eyebrows at this. "If you won't budge, Siorc...you're more needed on this expedition than I am. I'll put the corpse on the Liba." The whaler start chuckling.

"Thas me mahn, Bahar!" The younger man grunted, then looked to Robert.

"But if I find out you're lying, corpse...you'll be deader than you already are."

"If you're to truly take me to Askor, I owe you one warning," Robert's groan turned grave, "if you're planning on going any further than this shipwreck, you'll find nothing. It would be wise if all returned to Askor with me, and the gem."

Bahar crossed his arms. "Really?" He laughed mockingly. "How do you know this, 'Sir Robert'?"

"Where do you think I came from?" Robert looked at Bahar, "I left the continent of Yzaille, heading East to reach Askor, but I'm afraid you won't find much of Yzaille is left, and certainly nothing to sustain life."

"Wote 'apent?" Siorc asked, a fearful look in his eyes.

Robert looked at Siorc, "The Lord Emperor happened."

"What do you mean?" Bahar asked as he stepped forward towards the corpse.

"Now that's a story for the ride home, eh?" Robert looked up at the pair.
@baraquiel Sounds good
@baraquiel We are still accepting! I've got a few questions power-wise, if you'd like to either pm me or click on the discord link. Otherwise, sheet's pretty good.
The following excerpt is from an editorial following the passing of Michael Smith, better known as 'The Atomic Eagle', by Mitch Frank in The Pacific Gazette, published May 3rd, 1982

The Question of Powers

The Vietnam Era was a time of political upheavel, that's indesputible. For the first time, the average American saw the brutality of war in full color right on their TV screen; gone were these star-spangled notions of Uncle Same waving the red white and blue. The last war truly fought on American soil was between the blue and gray, so when a young college student sees a blood-splattered Vietnamese corpse on Walter Cronkite, it comes as a shock. I remember being a part of that zeitgeist myself; when Tom Marin was drafted, put on the front lines, and then put in some Vietnamese prison camp, it was no less than tyranny to a Mission Hills kid like me. But when he came back with lightning shooting out of his hands, boy, that was a different story.

Was the American public wrong to shun the soldiers who came home in 1973? Of course. But we were a skeptical bunch; we saw what people were capable of, and we didn't like it. What we didn't realize was that Vietnam was a relatively tame war; it just got caught on tape. And the symbol, the greatest achievement, the spectacle of the American military machine was, of course, the Atomic Eagle. A true American story; a young airforce pilot on the Pacific Front one day, someone with the ability to fly through the air at the speed of sound and destroy a Japanese Cruiser by looking at it. The real difference between the Eagle and Lady Liberty or any of J. Edgar's 'Homefront Heroes' was that unlike these other superheroes, the Eagle wasn't just a propaganda stunt; he was a real weapon. And a dangerous one at that; his recorded number of kills, or at least the best estimate of it, stands at around 100,000. If you, like me, were outraged, appalled, or otherwise shocked by this, you should be; this is one man. One man who was given the power of a god. At the United Nations Convention on Superpowers in 1975, Markus Jansen of the Netherlands said that The Atomic Eagle represents "A weapon and mindset the world superpowers [The US, Soviet Union, and China] have embraced with the grace of Icarus and thoughtfulness of Narcissus." Classical mythology aside, upon seeing the destruction left in the Eagle's wake (Vietnam was his third war, mind you), many Americans who once saw the classic Superhero as a beacon of liberty and justice now gazed upon what superpowers truly were; a weapon made to be held in the hands of those who controlled us.

Maybe that was why when Tom Marin came home from the war like a human Tesla coil, we didn't greet him with open arms. Maybe that was wrong of us. Maybe it wasn't. Yes, Marin put it to...'productive' use, making sounds with his amp that someone who wasn't a weaponized lab rat couldn't have ever dreamed of, but what if he didn't? What if he did what the Salamander notoriously did in the forties and fifties and decided to instead run amok, fighting for some perverted sense of 'justice'? And while I sit here writing that such powers shouldn't be put in one man's hand, I still have to acknowledge the irony of the fact that the power of any president, general or senator dwarfs your Tom Marin or Salamander.

The problem is that the power of these individuals no longer lies in the hands of the generals and presidents. Seven years ago, we were all left speechless when a young girl from here in Esperanza, who claimed never to have undergone any radiative therapy, was shown to be able to lift a car by sheer force. Increasingly, we've seen more and more reports from around the world of children and teenagers with powers; like the kings of old, people aren't granted powers anymore, they're born with them. And that brings us to today, when the Atomic Eagle got shot down by a guided missle in Afghanistan. A man we once thought to be immortal now has ceased existing, and any physical remnants of his existence are in the burnt corpses of his enemies. We've heard statements from people ranging from President Reagan to ol' lab coat himself, Seymour Starling. But what none of these people addressed was why it was that this happened. The Eagle was in his fifties; surely the country wouldn't have sent a man into war who wasn't physically capable? Surely, they would've found some replacement or allowed him to retire peacefully. Not just thrown their greatest weapon, a man who has spent his life fighting for what he saw as true American values, into a conflict he would likely die in. But I wonder if people like The Atomic Eagle, or Michael Smith, whatever you want to call him, ever had any power at all. If when he went through CRT all those years ago, he traded in his dog tag for a collar and leash. So as I pose this question to you, dear reader, I quote The Bard:

“Th’ abuse of greatness is when it disjoins remorse from power.”
West of Askor


A putrid and foul smell rose up and encased the ships of the Expedition as they approached the last rocky island they would see for a long while. It was a smell that the wild-eyed men of the Seobaghs were well accustomed to, but it was not for the faint of heart, and when the fleet moved past the craggy, sea dusted rocks, they saw the source of the scent; dozens of shark corpses, all finless, with lipid bodies laying bloodied on the pebbled beach. Ruddy gulls have flocked to the island, leaving it speckled with entrails and shit and a cacophony of squabbles.

Nearing three decades ago, the boy walked in the corpse of a mother who never loved him and didn't know what to feel, but Bahar knew what to feel looking at the sharks, and it was nothing. One of the Serenist deacons accompanying the Liba vomited over the side of the ship, a sailor bringing him some water. Bahar thought this a waste of resources, but knew better than to say anything, and he went back to his quarters.

Nearing one decade ago, he and a black-haired woman who would betray him made love on the bed he was laying on now, and he could feel her living ghost wrap her arms around his chest and her mouth bite at his heart. The sea was boring now when there was nothing to fear, and when you relied on the people you could pass the time by hating. Before the hurricane happened, he thought he'd be fighting dangerous pirates of foreign seas, but now he sailed into the unknown with crazed friends and former enemies with the pretension of sanity, who didn't know yet that the sea had a toll; one you payed with your mind, and you pray gives you something better in return.

The captain felt a cold draft enter his quarters, so he wrapped his Bunyip-skin blanket around his torso, when he heard a quick knock at his door.

"Who is it?" He asked, to which responded a voice that was timid and fearful.

"Kh-Kheag, Capn', may I come in?" Bahar sniffed in and sighed, sitting up as the bed produced a low creak.

"Yeah, come in." Kheag was the newest addition to the crew of the Liba, somewhat inexperienced in sailing but with a reputable father who Bahar owed a favor to. He had a slender if not waifish body, a short, kept beard, but a rugged and handsome face. Confident and swarthy usually, this fearful disposition was an oddity.

"Capn'...we have to turn around," he said, Bahar not bothering to make eye contact and moving his hand through his black curls.

"Well it's a bit late for that," the captain responded, gesturing to the ocean outside his window. He stood up, to get a better view for it, and the crewman stepped behind him.

"I'm sorry, capn', I know my da put his trust in me, but...I can't do this, this life, it isn't cut out for me." Bahar turned to face him, eyes inquisitive. "Yeah, sailing around the island, all the adventurin', that was great fun, but...just lookin' at them sharks there, I realized that...maybe this isn't cut out for me."

Bahar said nothing for a while, just looking at the man. "And...what do you want me to do about it?"

"Ah...I don't know, I was hoping-"

"I'm not turning around, man." He chewed his tongue for a moment. "What, you gonna jump ship?" Kheag was taken aback for a second.

"What? No, I-"

"You what? Look, I'm not turning around, friend. So you have two options. Bear through it or jump ship, and you don't seem like the suicidal type, so I suggest you bear with us for a while. I'm sorry that the ocean offers you no whores, or any more wine than can be afforded, but this is our job, one I am paying you for." Kheag looked away from him, without words with which to speak. "I suggest you keep your doubts to yourself; cruel fates await those who stir trouble among my men." The sailor's eyes widened at threat, stepping back and bumping his head on the door behind him, to which he exclaimed in pain and rubbed the back of his head.

"Yes sir, I'll...thank you." With that, he ran out, and Bahar turned around to look out his window.

Nearing two decades ago, the boy became Bahar and looked upon the sea for the first time as a home rather than a prison, for a man he once would have feared gave him the key to his cell, and the knife in his belt. And now, as a man and a captain looking upon the ocean, he saw it for what it was.

Water. Endless water.



Somewhere in Rokai

The farmer's sons stood outside their family house as their mother wept over the near-dead body of their father. They were silent, a strong air of mourning hanging between them, when the youngest, Shik, let out a scream and punched the wall of the house. The other two brothers were taken aback by the outburst, when Shik fell to the ground, weeping, and the oldest of them, Breyn, crouched by him. "Look, he was getting older, it was bound to-"

"You know that's a lie, Breyn!" Shik yelled out pushed his brother's arm off of him. He stood up, biting his lip. "This storm...it took something from him. And now he'll be."

"And what do you want me to do, eh? He was my father too!" Breyn retorted, clearly distraught. The two brothers bickered for a while, when the middle child, Norten, spoke up.

"We could honor him." To other two grew quiet, looking at their brother.

"What, do you think we weren't going to?" Breyn asked.

"No, brother, but..." He sighed, looking away from them.

"What is it, Norten?" The middle son looked to the ground, softly kicking the dirt and waiting for a while to keep speaking.

"There is a place, I heard, in Trabahr, where the dead can be properly honored."


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