Avatar of Ellri
  • Last Seen: 3 yrs ago
  • Old Guild Username: Ellri
  • Joined: 12 yrs ago
  • Posts: 3731 (0.82 / day)
  • VMs: 5
  • Username history
    1. Ellri 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current Peace is a Lie, there is only Passion. Through Passion, I gain Strength. Through Strength, I gain Power. Through Power, I gain Victory. Through Victory, My Chains are Broken. The Force Shall Free Me.
3 likes
8 yrs ago
"Never was, never will be."
8 yrs ago
We find that our favorite damage type is collateral.
8 yrs ago
We do not corrupt mortals. We teach them enlightened self-interest.
8 yrs ago
Peace is a lie. There is only passion (for cookies).
2 likes

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Most Recent Posts


  • How do I do a proper collaboration post?
  • How do I portray ships, buildings, and inanimate objects in general through writing without sounding boring?
  • What is the right amount of detail in most posts? Are there any exceptions?
  • I intend to head to an Advanced role-play at some point, but I would like to increase my skill beforehand. Do you have any general writing tips?
  • In addition, what early signs are there that a role-play will have longevity and not die out quickly? How can I help keep a role-play alive and fun as a poster?


Hmm... A lot of this has been covered earlier. We'll try not to cover those parts again.

#1: Collabs.
There are many solutions for this. What is right of those methods is subjective. But ideal for collabs is having participating characters and players understand each other at least somewhat. If you understand how your partners' characters work, then it is easy to determine roughly how they'll react and tailor your actions to fit with it.

If you're writing a fighting collab, we feel it is important for the characters not to invulnerable (unless the situation calls for it). Though an expert might be fairly guaranteed to defeat a journeyman in combat, it is not guaranteed that he'll come out of it unscathed. behave how your character would have behaved.

#2: portrayal.
How would your character see it? would (s)he understand what it is, or how it works? if you've got a marauding barbarian, (s)he probably wouldn't care overmuch for calligraphy. Would (s)he care about the sight?

#3: detail.
THe level of detail is subjective for each post/RP.

#4: Advanced.
Read stuff. books. RPs. Anything with the sort of lingual quality you desire.
Don't be afraid to ask questions. Most GMs are helpful.
don't be afraid to jump in the deep end.

tight-knit group that doesn't die after the first dry-spell.
Where now the reviews and the votes? Where is the discussion that was blooming?
Where is the nice and the critical, and the helpful tips flowing?
Where is the hand on the rudder, and the attention glowing?
Where is the spring and the harvest and the tall stories growing?
They have passed like rain on the mountain, like a wind in the meadow;
The days have gone down in the past behind the hills into shadow.
Who shall gather the votes of the plagiarists burning,
Or behold the flowing years from the authors returning?

this here needs to gain more attention...

We've not even had time to read the stories yet... let alone review them...
We're in the middle of rebuilding Aftermath and unfortunately don't have much time available. Far less than we'd like, actually. so many things we'd like to do...
We just tried submitting our rather incomplete story, but unfortunately the guild server is wonky and gives us a 502 bad gateway now.

We'll do our best to submit it ASAP.

Got it to behave.

Should we have it submitted by the start of he 8th or by the end of it?

Ours is not as complete as we'd like, but it could’ve been worse.
In Mahz's Dev Journal 10 yrs ago Forum: News
So you don't want to add options every time someone has a whim and changes their style?

quick mistake, nothing to worry about, @RoflsMazoy.
@RoflsMazoy remember that entries are to be submitted by pm
Looks good, @Mahz.

Probably more that could theoretically be right to add, but its easier to start with some and add more later.

Will you have a means to track tags' use?

Also, will the tag limit per RP be increased a little?
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