Avatar of Ermine
  • Last Seen: 7 yrs ago
  • Old Guild Username: kitakaze/Puss/Catherine
  • Joined: 12 yrs ago
  • Posts: 1451 (0.32 / day)
  • VMs: 3
  • Username history
    1. Ermine 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

9 yrs ago
Current Oh. Right. Should update this from time to time.
9 yrs ago
FINALLY have a date for the move. Can FINALLY move back to Whitestone to be with my sister.
1 like
9 yrs ago
I'M A DE ROLO, APPARENTLY. O_O As in, I found out I have another sister who's like 10 now. Named Cassandra. Now I'm Alice von Ermineskaya Kowalski de Rolo III.
3 likes
9 yrs ago
1. It has been at least 3 years since guildfall. It does not feel that long. 2. Just need to confirm stuff and I can move. 3. My sister is officially a model. Plus, she has an interview today.
2 likes
9 yrs ago
Five Open Legend games, soon to be six. Three D&D games, soon to be two. A Numenera game that's been going since before Numenera went public. Probably enough for now. -nodnod-

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Most Recent Posts

@Framing A Moose Yep. I made a ninja edit up there. I totally should have known it, though, since I'm playing a Doomed character in the other one I'm running.
@Framing A Moose To reduce the requirements even more? I'm honestly not even sure what "call[ing] upon the deeper nature of your powers in your sanctuary" even means. ^//^ But no; it specifically states "Once you have taken all five doomsigns above the line, you must take “Your doom arrives” the next time your doom track fills", implying you have to take all five. Dunno why you'd want to do that, though; all of them can be easily explained with your particular doom.

Edit: Reread. Still can't, but I had apparently forgotten what it meant to do that. Now I know.
@Double The fact that this is beta still doesn't help. ^~^ (Update on that, though: they've sent it to editing. They've changed some stuff again. Had to remove a short sample encounter, but they gave that out to backers anyway. Not that that mattered so much for this game, since this is structured differently.)

(I'd actually intended this post as an edit to the other. ^//^)
@Raijinslayer Saved me the work of explaining it. Thank you~
You are not considered your own teammate for this purpose. (EDIT: Oh. That was meant for Noon, not for you. Then I noticed Noon didn't have you and forgot I'd put that there already)
If it says "give influence to...", it means they get influence over you. It's actually quite clear. <.< But I've played other systems based on AW before, so I recognize the wording, which hasn't really changed other than "Influence" vs something like "a string"...and strings were far more confusing.
@Double Yep. Always 2d6 + whatever the move says for the bonus. Occasionally +1.

Actually...I need to check the Influence others have...something important may have happened. Mechanically. Teaching moment.

Edit: Yes~ Teaching Moment Unlocked~
So, @Double, Red Falcon has Influence over Crimson Jackal. Would you say that you telling him how reckless his actions are would count as telling him who he is or how the world works? And if yes, @Raijinslayer do you accept or reject it?

@FantasyChic Missing your Influence section in the sheet. One person (Locked Down) or three people (Happy Facade) get Influence over you.
@Framing A Moose Also missing the influence section. Two people matter for what you need to do, and get Influence over you.

Could have sworn you'd both had that at some point.

First OOC post also contains who holds influence over whom now. When the team splits, I'll still keep it all in the first post in this thread, and "crossovers" will also occur in this one, regardless of which team this one ends up focusing on.
@Arcanaut I was hoping the teams would be decided in what's here. I do plan on making another thread, yes.

Could have sworn I answered that after you asked it...
@Double Again, doesn't matter. Don't really feel like carrying this on. What happened happened, and how it happened no longer really matters.

Team pool is at 2.
@Arcanaut Same as 7-9, except you don't take a condition.

Edit: What @Raijinslayer said.

We're currently at 1 Team.
@Double I didn't see a roll in your post for defending the civvies, so I rolled for you. 5+2+Savior(2) = 9. You save them, but expose yourself to danger or escalate the situation. Also, choose one:
● add a Team to the pool
● take Influence over someone you protect
● clear a condition
@Double Also mentioned he had already started it before teleporting. Not as telegraphed. ^~^
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