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<Snipped quote by Etcetera>

They want it to grow here in the West. I mean. They have a big section in the Universal City park in Japan that is solely dedicated to Monster Hunter. Which i want to visit.


Nice. Is it a similar concept to Central Park in New York?
<Snipped quote by Etcetera>

I saw a review or two where the creators mentioned it being annoying.


Huh. The more you know.
<Snipped quote by DarkwolfX37>

I like elements from both, but I don't prefer one to the other.

<Snipped quote by Etcetera>

His laugh didn't bug me as much as it seemed to bug everyone else.


It bugged other people?
<Snipped quote by Etcetera>

Tfw he's at the very least the second strongest god of destruction according to the manga.


I was just sick of hearing KCH KCH KCHEEEHHHHHHH
<Snipped quote by Etcetera>

But they do it funly. Mostly... At least most everyone scaled horribly at the moment has been erased.


I'm glad the mouse is gone too.

<Snipped quote by Unhinged>

KEFLA MADE LITERALLY JUST AS MUCH SENSE AS VEGITO AND YOU DIDN'T BITCH THEN


Ooh, Dark is triggered.
<Snipped quote by Etcetera>

But muh Dargon Bowl Fanta-cease.


I'm sorry, DB is probably the biggest example of how to do power scaling poorly.

<Snipped quote by Etcetera>

Except, you know, Tsukuyomi. And Geass. And literally any of Dark's other eye moves. And Kill-Point. And any Codex. And pretty much any of the original cast who can one-shot nearly anything without any wait time. Etc.


Regression to the mean.
@DarkwolfX37

I prefer to chalk the "shounen logic" part to starting with generic tactics until you can adapt to your enemy. Fights go way beyond "who can hit harder" since it about who can best utilize their abilities, surroundings, and strategy to win. It's closer to chess than it is to War (the card game).

<Snipped quote by Etcetera>

Yeah.


I hadn't realized it was that popular.
@FinalFrog

Believe it or not, someone does happen to be mute. They're a very expressive individual, so that becomes less of a problem due to their actions. It's not that hard to follow when you get into it because you end up knowing who everybody is and what situations are going on, and then perhaps if there are two different groups of people in the same location and such—it's something that you pick up pretty quickly just through reading and doesn't become all that much of a problem for anyone. If someone is invisible, something along the lines of
*You are impacted by an unseen force*
Would work well. Add descriptors if you want power scaling.
*Kicks you with enough strength to send you a mile into the crust of the Earth*
vs.
*Kicks you with the strength of a meteor impact*
Of course, that's not an exhaustive list, but just some examples.
I don't really understand your last sentence, but along that line of idea, we, for all intents and purposes, don't control where it goes. There's no goal, no final barrier to reach, no limit to the world. Every individual has his or her own traits, goals, and motivations, and they all happen to be linked by some commonalities that bring them together.
<Snipped quote by Etcetera>

60 maybe but free dlc.


Woah. I'd have to scrape together some cash.
<Snipped quote by Etcetera>

Eeyup! 4 player online co-op! We can hunt them mons together!!


Oh, neat. I wonder if it'll be expensive.
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