I decided on the wood release, as opposed to the very geometric yamato and the very imposing trees of hashirama, my character's tree (he can only grow one at the moment, and not a very big one at that for reasons to be explained in the to) is gonna look like
What kind of character is everyone thinking of? Maybe we could brainstorm while we wait.
Making a senju with wood release!
They're gonna have poor chakra control. Most likely a focus on immediate take down as opposed to long, drawn out fights. They're going to be in love with the idea of making a bunch of jutsu but its gonna be hard when they can't actually manipulate their chakra very well and are limited to just wood, earth, and water.
Blue potion: x5 Small knife Apprentice’s Twig: Common Sorcerer’s shoes: Uncommon Cloak of magi: Uncommon
Mana Payback: Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Arcane Resistance: User and any friendlies within a short distance gain 5% spell resistance. Spell Essence Collector: User gains 150MP whenever any nearby friendlies cast a Spell. Cold Touch: User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Cold Skin: User gains 10% damage reduction against heat-based attacks. Inner Fire: If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Lust for Fire: User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Affinity to the Flames: User takes -20% damage from fire-related attacks.
Kipper was hard at work after the final flares had landed. She was beat, bruised, well, she should have been bruised but the character models weren't exactly built for blemishes in this game. She would have some nasty scars had this game been made more realistically. She had launched spell after spell, keeping the goblins at bay while the more capable adventurers fought around her. She was beginning to understand the difficulty that came with not having a voice in a game built around teamwork, and now that their lives were on the line it was something she would have to seriously consider the benefit of.
She was moving as fast as she could to use her gather skill on the bodies of goblins to get that little extra monster part or ingredient off of the bodies to ensure her eventual foray into alchemy was well prepared for. It was strange. In reality, or, the old world she should say, she was never prepared for anything. She was doing nothing but here she was, running through the dirt and mud to ensure her future was well planned out and prepared.
She made her way toward the gate of the foglands, looking to see if there was any way to see inside but the hot fog clouded her eyes and kept her at bay. If she went in, she wouldn't even be able to tell people what she saw other than bland text. She turned her back, making her way back to the group, hoping she could get a bit of healing and approached her usual translator, River. But he seemed... preoccupied. She walked up behind him, typing a quick message on the in game chat to him but stopping at the current state he was in. He needed time. Instead, she replied to the group message Holly had sent.
Lysander stuck his tongue into his mouth and was about to step closer to Fujino before being absolutely decked by Persia. He was off balance due to posing his body in a way he figured would be hot, but before he could complete the pose the girl crashed into him and knocked him to the floor with a heavy thud. A few of his wires poked out an inch or two, but quickly retracted. He shook his head in shock, looking up at Fukino and then down at Persia and then smiling, his eyes squinting slightly.
"I see all that combat training has been treating you well Persia, but if you wanted to sweep me off my feet, I would suggest... you know, picking me up. Floors arent' the most-" But he was cut off suddenly. There he was. His dream girl, Seiko. The other wire quirk user. His rival in training and his current love interest. He was cute for a boy, cute for a girl, and 100% his type. No other student at Komei had the same heroic ideals as the two of them, it had to mean something!
He put his hands on Persia's hips and pat them twice. "Sorry, babe but apparently I- Fujino just tell me now, I have- there's too many- I... want to talk to Seiko about something important too so just get on with it!"
Lysander was looking past Persia, though he was making no effort to remove her. He was a teenager with a girl laying on him, there was no force in the universe that could bring him to remove himself from the situation. Even the fact he was gearing up to ask Seiko out. Even the fact that Fujino was stacked, blessed with big tiddy. He was stuck by the laws of teenage hormones.
Blue potion: x5 Small knife Apprentice’s Twig: Common Sorcerer’s shoes: Uncommon Cloak of magi: Uncommon
Mana Payback: Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Arcane Resistance: User and any friendlies within a short distance gain 5% spell resistance. Spell Essence Collector: User gains 150MP whenever any nearby friendlies cast a Spell. Cold Touch: User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Cold Skin: User gains 10% damage reduction against heat-based attacks. Inner Fire: If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Lust for Fire: User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Affinity to the Flames: User takes -20% damage from fire-related attacks.
Kipper was hard at work, cleaning up after the raid party ahead of her did almost all of the hard part, and Holly was even staying back to keep her safe! She was currently hunched over a warg and cutting at it with her small knife, gathering what monster parts it had and smiling happily as it's blood poured over her hands. As it began to dissipate into light, so did the blood on her hands. It was a process she had gotten used to. In the beginning, she was always grossed out by it and couldn't wait for it to vanish but now it was just routine. She barely noticed and a few times even wiped some on her face by accident.
She stood up quick and made her way back toward's holly, smiling up at her and shrugging. She had made it this long in the game pretending to be a mute, and as far as her friends other than River knew, she was! It was perfect for her. No embarassment, no... easy way to communicate. The act was bound to end some day and she dreaded when it did. She had anxiety about it ever since her friends convinced her to buy the game even. And then they got stuck, which made it worse and just thinking about all of this, Holly would see her eyes fill will mild fear, though her body was just as relaxed as ever.
She was snapped out of her daydream as Holly started firing arrows and suddenly... stopped. She could see the <sleep> status next to her name and quickly shifted her body to be on top of the poor girl. She waved her wand, it looked as though she was drawing a careful rune in the air but truly she was scrolling through menus in order to find something to protect herself and Holly until she would be able to be awake and fighting again but was interrupted as her fellow back line DPS's were being dropped and attacked! She scrolled to a different menu, closing out of the ice spells and opening Fire, muscle menu selecting her favorite spell.
She waved her arms, and then suddenly dropped them as the ground in front of not just her but a large portion of the back line began to glow, dividing a section of the goblin ambush and the casters and archers. A flurry of sparks and flickers of light, loud pops and then heat erupted from the earth as pillar after pillar of flame shot forth toward the goblin ambush. Fire Wall was always fun for a good getaway. She looked down at Holly, the heat sending waves of wind that would blow her hat off, had it not been a video game.
Kipper, or Sarah really is a short girl, standing about 5’3 on a good day with hair that goes down to her collarbone and the longest strand reaching all the way to her shoulder blades. Her skin is pale and has a spattering of freckles that when connected almost look like a tan, if it were possible for her to not burn the second the light touched her. Her body is slim, though her hips are a bit wide for her height, giving her butt the benefit her chest neglected. Her eyes are green and her clothes are generally black with a bow thrown in at a random place on any armor set she wears. Name: Kipper / Sarah Kipper Title: (None yet) Gender: Female Age: 22 Race: Human Background: If you want to be the best, you need the best equipment, and to have the best equipment, you need money. And money is something Sarah’s family had a bit too much of. Grandparents who gamed the system and set their family up for generations to come gifted her with a custom fit and painted WaveGear as well as a copy of Talrae. She tried getting it early but it turns out when a madman has a plan for mass murder, they care a bit less about money and more on everyone logging in at the same time.
Other than being loaded, Sarah was a bit of a jealous bitch. She spent her childhood chasing a boy who always got stolen away by her best friend for every dance and grew resentful toward both. She had a close friend she referred to as a cousin simply because their family had taken his mother under their wing, paying for their house, car, clothes, everything and in the end her jealousy drove them apart as well. Now, alone and just as snobby and sure of herself, she was ready to leave this stupid reality behind and join with a much better one.
Her family life was... interesting. She spent most of her life going to their nanny's small guest house on the property and working in the garden with her, her parents not really taking the time to raise her. She refers to her own mother by her first name, but her father was around just enough to earn the title of Dad. She had a brother, 7 years older and from a different mother, who was very detached emotionally their whole life but he aggressively babied her in public. He chased off many a potential friend on his quest to be a protector to his baby sister.
She ended up not even finishing high school due to made up bullying and lazy parents not forcing her to enroll or get a GED which left her rich and not busy with anything or anyone at age 17. She would spend almost all of her time online, talking there, gardening with her nanny, or going to the zoo to watch animals. One of the only people she talked to anymore was a zookeeper there and even then she kept an emotional distance, not letting him get too close in case she ended up liking him and some other girl stole him away.
As they got older, her older brother turned to drugs and art, graduating with a fine arts degree from a private university and going on to substitute teach at the same private school he and Sarah went to, leaving Sarah with just a nanny really. In an attempt to repair everything, her parents bought her the WaveGear previously mentioned but spent no additional time with her. She was more than excited to get into the game and out of the real world.
Her first day in, and she was stuck, of course the usual panic hit her but what truly got to her was the fact she was no longer Sarah Kipper, millionaire. She was Sarah Kipper, Mage. Nothing special. She didn’t have all the money, all the fanciest gear, she had practically nothing at all. Her entire identity was shattered. She was just some girl who happened to be a insufferable. It took her until level 10 to really even get a handle on working on her own and until level 14 to be humble enough to approach others for help.
She’s still working at it, but hopefully she’s given up her past flaws enough to be tolerable.
Chakra Magic (1) - User restores 150MP in target. 0MP. Cleanse Magic (2) - Remove one negative status caused by magic from target ally or self. 100MP. Mana Payback (3) - Every time user casts any spell, there is a 10% chance of recovering 50% of spent mana. Passive. Weaken Magic (4) - User makes target spell deal 10% less damage. 150MP. Combine Disciplines (5) - If the user has access to 2 or more Fundamental Disciplines, user may cast this spell to create a new one. Pick 2 or more Fundamental spells and fabricate a spell that is appropriate and send it to the GM for approval. User may keep only 1 spell created through "Combine Discipline" at any point. 200MP. Arcane Resistance (6) - User and any friendlies within a short distance gain 5% spell resistance. Passive. Blue Potion Affinity (7) - Next time User drinks Blue Potion, the effect is doubled. 100MP. Mana Drain (8) - User makes target immediately lose 200MP. 300MP. Copy Magic (9) - User may copy and cast target spell if the spell level is lower than User. 400MP. Spell Essence Collector (10) - User gains 150MP whenever any nearby friendlies cast a Spell. Passive. Greater Chakra Magic (11) - User restores 300MP in target. 0MP.
Frostbite (1) - User shoots out a magic beam that slows target's movement briefly and deal low damage. 50MP. Icicle Shot (2) - User shoots an icicle at target, dealing moderate damage and slowing target. 100MP. Cold Touch (3) - User’s hands will emit a chilling energy that will freeze any objects they touch if they hold onto it long enough. Freezing time is proportionate to Intelligence Attribute stat. User may toggle this ability whenever they wish. Passive. Ice Lance (4) - Ice grows out from User's hand, dealing moderate damage and slowing target. 100MP. Emit Cold Air (5) - User emits cold wave of air, chilling all nearby targets. Targets are slowed and takes low amount of damage. 200MP. Cold Skin (6) - User gains 10% damage reduction against heat-based attacks. Passive. Ice Create: Lesser Armor (7) - User envelopes self in a sheet of ice, gaining 2% overall damage reduction. 150MP. Frozen Wall (8) - User creates a small wall of ice. 200MP. Frost Breath (9) - User exhales a freezing breath which freezes up to 3 nearby targets for a few moments, disabling them. 300MP. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Ice Create: Frosted Weapon (11) - User enchants target melee weapon with ice, extending its range. Any units hit by the melee weapon are slowed. 200MP. .
Fire Burst (1) - User makes target catch on fire, dealing low damage. 50MP. Fire Strike (2) - User shoots out a stream of fire in a line, dealing moderate damage. 100MP. Inner Fire (3) - If the user’s body temperature would drop too low, this passive will activate to keep the user warm for 1 hour. Can only occur once a day. Passive. Fireball (4) - User shoots out a fireball that can change direction, deals moderate damage. 100MP. Fire Wall (5) - User creates a wall of fire, dealing moderate damage to any who walk through it. 200MP. Lust for Fire (6) - User gains 10% chance to recover 200MP when they successfully light an opponent on fire. Passive Flaming Arrow (7) - User shoots out a flaming shot, shaped like an arrow, through a target to deal high damage. All target behind the initial target are also hit, taking low damage. 200MP. Increase Firepower (8) - Next Fire Discipline Spell User casts deals 150% damage. 100MP. Affinity to the Flames (9) - User takes -20% damage from fire-related attacks. Passive. Switch Discipline (10) - User may switch and learn from a different Fundamental Discipline. User may no longer learn from this Discipline but may keep the spells learned. 500MP. Flame Breath (11) - User breaths out a cone of fire in front of them, dealing moderate damage. 300MP.
Actions:
Dash (1/Universal) - User dashes forward for a short distance. 30MP. Sidestep (1/Universal) - User steps aside. +5% chance of evasion. 20MP. Tumble (1/Universal) - User immediately tumbles, moving forward a bit. +10% chance of evasion. 50MP. Sprint (1/Universal) - User's running speed increases by a bit for a few minutes. 50MP. Meditate (5/Universal) - User focuses for few a minutes, recovering either 200HP or 200MP. 0MP. Relentless (5/Universal) - User removes 1 weak status effect on themselves. 200MP. Clear Mind (5/Universal) - User gains +10 Intelligence for a while. Can only be used once a day. 200MP. Greater Dash (10/Universal) - User dashes to a close location incredibly quickly. +20% chance of Evasion. 150MP.
Items:
Poison x2 (60) Feather x 5 (50) Horn x5 (100) Obsidian x5 (125) Sulfur x5 (50) Charcoal x5 (50) Gem x2 (100) Crystal x2 (100) Cloak of magi (150) Sorcerer’s shoes (90) Jewelry x3 (300) (Glowing earrings, a fancy ring, and a necklace.) Apprentice’s Twig (230) Spice x5 (150) Beef x5 (100) Chicken x5 (75) Fresh fruit x5 (50) Fresh vegetables x10 (50) Grains x10 (150) Honey x2 (60) Salt x10 (100) Flint stones x1 (25) Canteen x2 (60) Small knife x1 (20) Pot and pan x1 (40) Umbrella (20) Blanket (20) Messenger Bag (20) Blue potion x5 (400) Fancy Clothes x3 (210) Sunblocker hat (45) Clothes x5 (75) (price in parentheses)