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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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@rush99999 Quick note: if you have Skobeloff split off from the group to head to the stronghold, you'll also have to roll for Traversing the Wilderness.
<Snipped quote by XxFellsingxX>

Perhaps Epyllion was written by a Trickster.


SKOBELOFF! *shakes fist*
<Snipped quote by rush99999>
It says you "reveal how an earlier failure is part of your larger plan", which implies the trickster would have known about the failure beforehand to have it as part of their plan/long game. The three options listed say you do something, such as seize a resource or create an opportunity, and right after it says "on a miss, you’re the one who is blindsided by your own cleverness; your feint plays right into the hands of your opposition to disastrous and immediate effect." It calls the failure a feint; as in, you pretended to fail, and it does specifically call it "your" feint.

We might just be reading it with different lenses. Either way, I'm not trying to argue that it shouldn't work here, and it seems like Fellsing got an idea of how to implement it already too, so that's great! And I also don't mind if it's broadened to work on everyone's failures regardless of whether they were pre-planned or not, that could lead to more fun stuff. Just saying I don't think that was the original intent of it and it might be difficult to come up with stuff for it at times.

But also, who knows what the original intent of my chosen move's first sentence was either for example, so-- it's not like the moves are gospel.


Yeah, this game sure loves to keep my guessing.

Seriously Epyllion, you can't just use the phrase "consume a piece of the darkness" without explaining what the heck that means xP

Also...
Epyllion: *had a whole section dedicated to The Wilderness that warns about how dangerous it is*
Also Epyllion: *has no move or rules for traveling said Wilderness, forcing me to make one up*

Edit: Oh! Before I go sleep, wanted to mention that I'll be away for the weekend, but can post again next week.


Okay, thank you for letting me know ^^
The wording says the move makes use of "an earlier failure". It says nothing about whose failure that is.


Yeah, you got a point. Though, considering how vague some of the wording in this game is, we have no way to know if the author intended it to be that way. It was ambiguous enough that I decided to allow it this time and see how well it can work.
If you're open to suggestions how about this: The magical properties of the powdered gemstones that make up the sand, which were once in fact friendship gems, can let a dragon return a friendship gem to teleport to the dragon they are returning the friendship gem to.


Friendship gems aren't an in-game thing. They're merely an out-of-game way of keeping track of your bonds with other party members. However, this does give me an idea of something the sand could be that has the same effect as you described.
About the Trickster move, I assumed it meant that you'd be able to turn your own failures into opportunities, by revealing how you failed on purpose/as part of your plan. Like "A-ha! I stumbled on purpose, and by doing so I got their wallet!" or "What you didn't know is that when I misspoke earlier? I did it on purpose so they'd underestimate me and think I'm a fool!" or "I angered the big bad - not by accident as you thought, but to draw its ire towards me and give you a chance to counter attack!" or something. Others' failures are a little more difficult to turn into opportunities or weave into your own plans, I think.


Yeah, I think so too, but considering Rush had already rolled and gotten a 10+ for it, I didn't want to deny him that. Plus, unlike every other playbook, which comes with an explanation about their signature moves, the Trickster doesn't so my knowledge about how best to use it is mixed. I guess you could say the opportunity is that you could use that sand for something now or later on. Maybe use it as a path to mark your way back so you can find your way back to the beach should any of you get seperated? Or to use it on an enemy to get a +1 on them?
Are the stronghold and Echo in the same direction? We could always make a stop on the way. But like I said, am cool with either!


I mean, you could but it would quite a bit of detour to do so.
I'm game for either option! Fellwing kind of wants to support Stargaze in finding her old friend and ask some questions while at it before heading to the stronghold, unless the latter is on the way/closer. But she's not fussy either way.


The stronghold is closer, but I am perfectly cool with you heading to find Echo. You'll definitely get some answers either way, you'll just find very different things.

*Quiet yet audible coughing noises*


I know, I'm sorry. It's just I'm genuinely a little stumped trying to think of the opportunity Skobeloff has given his allies ^^;
Posted. Just wanted to clarify you do have a second option as to where to start searching, because I was worried I hadn't made that entirely clear in my intro post ^^; But if everyone is agreement about going looking for Echo, then I can have Haruki roll for it.

Here's the Traversing the Wilderness move for when you guys are ready. Made a few changes to it.
Garrock craned his head to look at Shieldwing's diagram. "Your... art skills leave much to be desired," he said drily. "I was going to suggest we head to old Tessith stronghold, just to check if any of the missing dragons are still there and just haven't been able to send a message out to the main land." He then gave a loud sigh. "But the Council has made it clear this is your mission, and I'm merely meant to be supervision in case you find yourselves in over yours heads. So sure. Let's go trekking through the Wilderness in search of some elemental. What could possibly go wrong?" The sarcasm in his voice was practically dripping.
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