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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Epyllion campaign Beyond Moonlight's Reach and the Daggerheart campaign The Witherwild on this very site.

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Sorry to double post, but! From what Fellwing saw in her vision's bird-eye view, would going to the stronghold be a quick trip or a sizeable detour (or something in between)?


Don't worry about it!

It's not a huge detour, but it's not quick either. In fact, the cave you're in is closer to the center of the island than it is to the stronghold.
Fun fact about Kendra: I imagine them being quite tall for someone who was assigned female at birth. However, any intimidation factor they may have because of their height is lost due to the fact they are quite scrawny and not particularly physically fit. They often look like a strong enough wind could knock them over xP
Kendra


Kendra had been planning for them to enter the building all roughly at the same time, but it seemed Grace had other plans as the spirit disappeared. Inside the studio, Kendra could hear the distorted sound of Tchaikovsky beginning to play.

"Well, guess we're going in right now," Kendra muttered under her breath. She was definitely going to have to have a word with Grace about her tendency to disappear and reappear without warning. Before she could make her way towards the front door, Mitra spoke up and handed her his jacket. "Uh, suuure," she said, awkwardly taking it before she witnessed Mitra's slow - and frankly excruciating - transformation. Kendra wasn't religious - it was hard to believe in any force that was both all-powerful AND benevolent when you saw half the things she had seen - but she had been raised catholic, and seeing something clearly demonic must have triggered some of those old religious habits because she found herself clumsily making the sign of the cross.

"Err, right," Kendra said when Mitra addressed her again, clearly surprised he was still able to talk in his current form. She quickly turned away and made her way towards the studio door. She paused to glance behind her again before awkwardly kicking open the door and making her way inside the building. She attempted to refocus herself, holding the gun in front of her as purposely as she could muster as she came into the view of Misty and Abberline. "Good evening," she said, trying to sound as nonchalant as she could muster given the circumstances. "Hope we're not interrupting."
Is the door to the dance studio locked?

Also seems like a good time to remind everyone that Kendra has the move Conduit, which advances Let It Out for all characters in their presence.
Watch as impartial gets the majority vote.
I just want to be sure of what the party wants to do on this point.
So, I believe this calls for a vote.

Who votes in favor of a long rest, or against a long rest?

Counts so far

For: 1 (Zavakri)
Against: 1 (Brutrumukk)


Can I vote impartial? I'm honestly kind of torn, but I'll go with whatever the majority is.
Kendra


Kendra also noticed the venom in Grace's tone, but decided not to comment on it. From the way she spoke, the Oracle sensed this man was at very least not Grace's murderer. Even so, the spirit didn't seem the kind of hate without a damn good reason, and Kendra would normally be hesitant to work with anyone who earned so much of Grace's ire. Again, Misty's life and Abberline's threat took priority here. She was just glad that both parties had agreed to act civil long enough for them enact this plan.

"What do you need me to do?"

"Not much," Kendra said. "Once we've entered the building, you just need to do what you normally do." They shrugged. "You know, suddenly appear. Walk through wall. Appear before Abberline in an appropriately ghostly way." She glanced at Grace. "Don't overdo it, obviously. As fun as it would be to see you attempt to crawl out of a TV Sadako-style, I somehow doubt Abberline would appreciate the theatrics."

When Mitra offered Kendra the gun, the Oracle was hesitant in taking it, and even after she was holding it, she held it well away from her body. "Ah. Right," she said, eyeing the firearm as if it were a bomb about to go off. "Thanks."
Mitra: The prophecy isn't impossible enough to be considered MacBeth-tier.
Kendra: Spoken like a man who has never worked a day in customer service. Getting four people from vastly different backgrounds to agree on anything long enough is the very definition of impossible.
As Fellwing attempts to spy on the Darkness, she feels herself having an out-of-body experience where she sees herself from a distance. She then feels herself zooming out further, floating up through the walls of the cave and into the sky. She stays suspended up in the air long enough so that she has a perfect bird's-eye-view of the entire island. She can pinpoint where the tree marking Echo's cave is, the beach where they first landed and a gap in the trees where she assumes the old stronghold might be. Once she's had enough time to get a perfect grasp of the landscape and where everything is, she suddenly feels a strange heaviness overtake her astral form and she starts plummeting back to the ground. She lands somewhere near the island's center, not too far Echo's cave. The trees are at their tallest here, shielding it from the sun and moon's beams. The ground is a little less marshy, solid enough to support the trees and several large thorny bushes and shrubs. Fellwing's descent comes to a sudden halt over one such bush, and it takes a moment for her to refocus.

In the bushes directly below her lies a sky blue dragon with a mane and wings composed of white feathers. Fellwing doesn't really know this dragon, but she's seen him around, and just by looking at him, a name enters her mind: Altostratus. He is unconscious, and entangled within the vines and branches of the bush. Thorns are piercing into his skin, and black veins seem to be forming around the wounds, just like what had been happening with Kyte's wing.

Fellwing starts float once more, staying close to the ground but not close enough to reach it. She sees more vines, ensnaring two other dragons. One is a young longtooth dragon with a dark, iridescent green, and given how many more vines are currently tangled around them than their comrades, they appear to have been here the longest. Their eyes are tightly shut, and they are lying so still that it takes Fell a moment to confirm that they are, thankfully, still breathing. This dragon is Maug.

The third and final dragon is of bearded age, and at first, when Fell spies her eyes glinting out from the branches, the Seer thinks she might be awake. On closer inspection, however, Fell realises her eyes are actually closed, it's just her eyelids are translucent, giving her eyes a foggy and distant look when shut. This dragon is Vipereyes.

All three are slowly being corrupted in their sleep by these thorny vines and branches, not quite likely anything Fellwing would have seen on island before. Once she notices them, however, she realises that all this trees and bushes in this area are covered in them. Moving through here is going to be tricky, especially for larger dragons. For Fellwing and her friends, however, they might just be able to avoid this if they remain light on their feet. As Fellwing may be considering this, the vision suddenly freezes, the lines of objects becoming a little fuzzier, as if the vision is about to suddenly end. Then things become sharply clear again, and Fellwing realises that there is, in fact, a fourth dragon present in this area, and Fellwing can't quite tell if they've just appeared now orif they've always been standing here and she's only just notice them.

This dragon is about the size of a bearded dragon, though much slimmer in build, almost to the point emaciation. This might be why the dragon is unbound, is currently moving around the vines with little trouble. It is, as Alpin had attempted to describe, a black dragon, but not like Fellwing or, in fact, any other dragon she may have encountered. Attempting to focus on it for too long is dizzying, as if Fell's mind is unable to fully accept that it's there, even as it draws closer. It passes by each of the entrapped dragons, pausing over each of them only for a second before continuing. There is something about it's movement that just feels unnatural, but Fellwing can't seem to find the words to explain how or why. Everything about this dragon, if that's what this being even is, feels wrong, and the sense of disorientation grows within her as it gets closer and closer. Once it's finished checking on its captives, it pauses again, raising its head if it's heard something.

Then, after a long pause, it looks at Fellwing and only when its fully staring at her does she finally realise that this being has no eyes, in fact, any facial features at all. Yet, despite this, it is very much looking at Fellwing and, more distressingly, the Seer realises that it's not the only thing looking at her. Something, or perhaps someone, is looking at Fellwing through this creature. This realisation feels like being suddenly dunked in cold water, and Fellwing is forced to stare at this creature for longer than she really wants to before the vision finally comes to an end, and she finds herself standing back with her friends in Echo's cave.
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