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Fell, they/she, English, currently obsessed with DnD and other ttrpgs. I do art sometimes. I GM the Daggerheart campaign The Witherwild on this very site.

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Annie's probably going to be distracted by a lot of things. Her attention span is not good at the best of times, and this is not the best of times.

Planning to get post up tomorrow.
I have returned! Your (ir)regularly scheduled posts and memes with resume shortly. I just need a couple of days to recover x3
Just a head's up: for the next couple of weeks, I'll be pretty inactive. My brother is having his wedding later this week in Cyprus and I am to be part of the bridal party, so most of my time and energy is going towards that, and even after I return, I'm likely to be pretty tired as a result. I should have internet during this time, so feel free to send me any questions or suggestions you may have, but don't expect any big posts for at least two weeks.
I will try and have a post up in the next couple of days. Sorry for the delay.
Been a bit quiet over here. Everyone doing okay?
Name: Anemone "Annie" Stoneskipper

Age: 20

Race: Hexblood

Class: Warlock, Fathomless Patron, Pact of the Tome

Background: Feylost

Appearance: A scrawny young woman who stands at around 5'8, with pale bluish-grey skin, seaweed for hair, pale yellow eyes, and jagged shark-like teeth. Like all hexbloods, she has ears that split into forked points, and an eldercross around her head, hers resembling a crown of pale yellow coral. She is dressed in a dark, ragged dress that is decorated with bits of debris she found in the sea (e.g. fish hooks, an anchor, star fish etc)

Backstory: Annie was raised in the Feywild by her two sea hag 'aunts', Margot Minnowcatcher and Ivette Icebreaker, to replace the deceased member of their coven, Sadie Stoneskipper. Annie doesn't remember anything of her life before she was found, only that her aunts supposedly rescued her from a near-death situation and because of that, she should be grateful to them and do whatever she tells them. And for the longest time, Anenome was happy to do so: she trained with her aunts to do the same magic that they could, and believed all the things they told her about the Feywild and the realms beyond. Sure, they weren't always the nicest to her - Ivette in particular was quick to threaten her with violence the moment she did even the slightest thing wrong - but they were the only family she had and she did, in her own way, love and admire them.

It was only when she reached adulthood that things took a turn. Annie had already become a little more rebellious, her curiosity to experience the world away from her aunts' influence causing her to often sneak away and would often draw their ire, but the thing that finally pushed her away from them was when she overheard them talking about her. She would often hear them muttering about things when they thought she was out of earshot. Through these secret conversations, she discovered how they really felt about her and, more importantly, that they had not rescued her like they had said, but instead stole her away from her real family on the Material plane. Distraught, Annie decided to run away from her aunts, packing away any random objects she could find and leaving their cottage. Eventually, she managed to find her way out of the Feywild... only to find herself not in the Material Realm, but a strange demi-plane where she must fight for her own survival.
@Lurking Krog Am I cool to put my sheet in the CS tab?
@XxFellsingxX interesting. I haven't seen anyone take the invocation Aspect of the moon.

It seems your HP needs adjusted though, 5d8 should be 40hp, +2×5 for your constitution. By that math you should be at 50hp.

The points also seem to be in order as well.


My bad. Fixed it.
Name: Anemone "Annie" Stoneskipper

Age: 20

Race: Hexblood

Class: Warlock, Fathomless Patron, Pact of the Tome

Background: Feylost

Appearance: A scrawny young woman who stands at around 5'8, with pale bluish-grey skin, seaweed for hair, pale yellow eyes, and jagged shark-like teeth. Like all hexbloods, she has ears that split into forked points, and an eldercross around her head, hers resembling a crown of pale yellow coral. She is dressed in a dark, ragged dress that is decorated with bits of debris she found in the sea (e.g. fish hooks, an anchor, star fish etc)

Backstory: Annie was raised in the Feywild by her two sea hag 'aunts', Margot Minnowcatcher and Ivette Icebreaker, to replace the deceased member of their coven, Sadie Stoneskipper. Annie doesn't remember anything of her life before she was found, only that her aunts supposedly rescued her from a near-death situation and because of that, she should be grateful to them and do whatever she tells them. And for the longest time, Anenome was happy to do so: she trained with her aunts to do the same magic that they could, and believed all the things they told her about the Feywild and the realms beyond. Sure, they weren't always the nicest to her - Ivette in particular was quick to threaten her with violence the moment she did even the slightest thing wrong - but they were the only family she had and she did, in her own way, love and admire them.

It was only when she reached adulthood that things took a turn. Annie had already become a little more rebellious, her curiosity to experience the world away from her aunts' influence causing her to often sneak away and would often draw their ire, but the thing that finally pushed her away from them was when she overheard them talking about her. She would often hear them muttering about things when they thought she was out of earshot. Through these secret conversations, she discovered how they really felt about her and, more importantly, that they had not rescued her like they had said, but instead stole her away from her real family on the Material plane. Distraught, Annie decided to run away from her aunts, packing away any random objects she could find and leaving their cottage. Eventually, she managed to find her way out of the Feywild... only to find herself not in the Material Realm, but a strange demi-plane where she must fight for her own survival.
Ok then…
Now for the survival roll from both you and @rush99999.
Jub has advantage from parrot and wish.


Oop, that is a 12.
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