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3 yrs ago
Our first IC post is up! roleplayerguild.com/topics/…
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3 yrs ago
Batman RP is still in need of players: roleplayerguild.com/topics/…
3 yrs ago
In need of a Batman! roleplayerguild.com/topics/…
3 yrs ago
In need of players! roleplayerguild.com/topics/…
3 yrs ago
Batman OOC thread is now up: roleplayerguild.com/topics/…

Bio

I'm just a history buff and nerd with an interest in forum roleplay games.

Most Recent Posts

I hope this sees more interest. Coilguns and railguns are fun.


Me too, I like this setting quite a bit, and it has potential for all kinds of stories.
<Snipped quote by Fingal>

Fantastic. How much am I allowed to world build? What is set in stone? Do we have FTL? Will we be mainly on the Intrepid or exploring alien worlds?


Yes, we have FTL travel. I expect there will be some stories that are entirely set aboard the Intrepid, but some stories will involve exploration of alien worlds. Players are allowed to worldbuild as much as they like, though I will need to check it before declaring it canon.

Some basics:

Space Weapons: The primary weapon in interstellar engagements is the humble railgun. Powered by an electromagnetic coil and a pair of charged "rails," these powerful weapons are the primary armament for most ships of the line in the late 2200s. As directed energy weapons are prone to refraction even in the emptiness of space, these projectile-slingers have come to dominate the battlefield. Guided missiles, better known as "torpedoes," are also common, although their effective range is significantly shorter as they rely heavily on fuel to correct their courses. They are vulnerable to autocannon and laser point defenses, as are starfighters, a new and relatively untested innovation of the past few decades, but both are capable of far more damage than railgun slugs. In addition, gravitic shields act as "armor" in engagements, but they are much more important than simply that - they are necessary for FTL travel, as they protect vessels from the rigors of Slipspace. If an enemy vessel drains or cripples your shields, your ship will be unable to flee into slipspace - or for that matter accelerate to any meaningful speeds without being torn apart by the tiniest pieces of space debris.

FTL: The Helliwell-Braun Slipstream Drive has not changed much since its inception in the mid-1900s. First put into practice by German aerospace engineer Wernher von Braun and British astrophysicist John Brian Helliwell, the drive rips a tear in reality in front of the ship, allowing passage into "Slipspace" - a realm of reality to which the normal rules of space and time do not apply. Slipspace has its dangers, however - without specialized "gravitic beacons" left in star systems by explorers and colonists, it is nearly impossible to find the system you are looking for thanks to the mind-bending nature of Slipspace - and while space is very empty, getting too close to the gravity well of a star can have destructive (and often horrific) impacts on an unwitting ship. For this reason, exploration tends to be slow and steady - specialized "lighthouse scouts" jump to close-by star systems, drop gravitic beacons, and proceed onward so they don't lose their way. For this reason, less than 1% of the galaxy is explored by human powers.

Communication: The "Slipgram" is the most common form of interstellar communication. Small data packets are beamed through miniscule Slipspace rifts, which are deciphered by a "reciever" on the other end and translated into usable data. The drawback is that bigger messages require more power to send, and there are diminishing returns as more power is committed; the "Marconi limit," the maximum amount of data in bytes that can be transferred via Slipgram, currently stands at 200 terabytes, or 200 trillion bytes.

Gravitics: One of the most valuable and ubiquitous technologies is that of gravitics. From this basic manipulation of the very forces of reality comes such advances as artificial gravity, shielding, reactionless propulsion, Slipspace navigation, certain kinds of terraforming, and any, many more. However, physics dictates that gravity cannot simply be created from nothing - so gravitic plants require neutronium, a densely-compressed substance that scientists more commonly refer to as "quark-gluon plasma:" the same substance found in the core of neutron stars. Even a tiny spoonful of the stuff is enough to create a localized gravity well, which is what gravitic plants use to generate and manipulate gravity. Neutronium is hideously expensive to produce and contain despite its ubiquity, however, making it one of the most valuable substances in the galaxy.

Computer Technology: In this world, unlike ours, reliable transistors were never developed - vacuum tubes remain the primary means of controlling electrical current, even as advanced as they have become, and as a result computers in the Weltraumflotte world are huge room-sized banks accessed by terminals. That said, they have immense processing power, and the size is less of a problem when they can be dispersed throughout a warship.

AI: Largely an anathema to human society, artificial intelligence was banned at a special session of the Hague International Convention on Galactic Warfare after the "ACIE" intelligence created by the US Navy went rogue and destroyed a mining colony by seizing control of the defense grid. Nonsentient "Gestalts" serve in the purpose of AIs, but they are still far to rudimentary to serve the same purpose - thus requiring large human crews even in this day and age of automation. As seen above, there is also a limit to how "smart" gestalts can be due to the size requirements of the computer banks.

Land Weapons: Coilguns are the standard infantry weapon of the 22nd Century, thanks to their cheap construction and stopping power, although lasers are often used by special forces for their silence, and masers are used in larger-scale weapons systems. Most armored vehicles these days are propelled by gravitics, making them incredibly fast and maneuverable; even "tanks" in the modern day are capable of limited flight and surprising feats of agility.

Kaiserstahl/Royal Steel: Known by a number of names, carbon nanotubes are primarily known as "Kaiserstahl" in German-aligned states and "Royal Steel" in the British sphere. Incredibly light and very strong relative to its thickness, Kaiserstahl is primarily used as armor plating in everything from body armor to starship hulls. Reactive variants, using powered fullerenes, are rarer but not uncommon, often issued to special forces and heavier combatants.
Major D. Ranshaw

Age: 39 | Nationality: British | Birthplace: Olympus, Martian Capital | Position: Marine Commander
Bio: Major Ranshaw is stern, stoic, and may seem cold to most. But he is held in high regard among his marines. While he is capable of friendliness and jokes with his men, he is more known for his serious attitude and laser focus precision. He is not a man to mess about.

Born as an interplanetary citizen of the British crown, Ranshaw started life a step-up. His family held a comfortable administrative position in the Martian Capital. He attended a competitive school that fostered his joy of conflict. Here he would be flagged with potential, and started off early into the inter-planet recruitment pipeline. Taking into account his lifelong passion for fitness and competition, he was trained as a rank-and-file marine. His first posting saw him shipped to a massive military base on a tumultuous planet covered in tundra. This planet was struggling to suppress the natives, a primitive but experienced force of guerilla fighters.

After his squad was decimated during an ambush on their patrol, his captain picked him to step up to the plate and field promoted him to a junior officer. He helped his captain return to base with the surviving casualties. Back at base, his commission was officiated and he finished his posting there in the high regard of his seniors. He would be posted away from conflict for some time, where he was promoted to Captain. He acted in an administrative role, and helped train new recruits for some time before he was sent back out with a detachment and attached to a small fleet of important merchant vessels. This deployment saw him fighting space buccaneers. He survived, mostly unharmed. He had minimal casualties or losses. His seniors promoted him to Major given his success. Now he is returning to deployment, in charge of his largest detachment of marines yet aboard the flagship Intrepid.

P. S. How big were you thinking the marine detachment should be? My thinking is at least 15 men + the Major. If it's smaller, I could make my character a Captain.


The Intrepid has a crew of about 1,200 sailors and marines, and the marine detachment is about 100 strong.
Players will choose one of the following positions:


Characters can come from any of the following countries or one of their colonies:




Weltraumflotte: Imperialism in Outer Space



Space 1889, one of the inspirations for this game

In 1885, delegates from the Great Powers gathered in Berlin for the purpose of carving up Africa among themselves. At the same time, massive black drills erupted from the earth around the world. These drills were hidden beneath the surface of the Earth by the Protogenoi, an apparently long-gone species of space-faring aliens. They contained technologies that humans had until then only dreamed of, such as space travel and terraforming. Within a century, the Great Powers had divided the stars between themselves, and established colonies across the galaxy.

It is now 2285, and to celebrate the 400th anniversary of the Berlin Conference and the beginning of man's journey into the stars, the Great Powers will send out a state-of-the-art warship to explore the galaxy. This ship, the United Earth Ship Intrepid, will be crewed by men and women drawn from all of the Great Powers and their colonies. This ship intends to boldly go among the stars, seek out new planets, gather knowledge, and further unity among the Powers. They may encounter pirates, rebels, and horrors beyond human comprehension, but it's sure to be jolly good fun!

Welcome to Weltraumflotte, a game that combines Victorian and Edwardian adventure with science fiction in the vein of Star Trek.
If you military RPs and adventure, this game might interest you. This is also a worldbuilding game, in which players will be encouraged to expand on the lore of the world.

DISCLAIMER: This game should not in any way be considered a defense or glorification of imperialism or colonialism.
Hi everyone, I'm in the mood to try my hand at running another game! Please let me know which of these two ideas you would like to see!

Weltraumflotte: The Great Powers In Outer Space


Space 1889, one of the inspirations for this game.

In 1885, the leaders of the world's Great Powers sat down in Berlin to carve up Africa. At the same time, numerous massive drills erupted in different places around the world, each of them containing technologies men had only dreamed of, such as space travel and terraforming. These drills were placed millions of years beneath the surface of the Earth by the Protogenoi, an apparently long-gone spacefaring species. Within a century, the Great Powers were not merely carving up Africa—they were carving up the stars themselves.

The year is 2285, and to celebrate the 400th anniversary of the Congress of Berlin, a new warship will be sent to explore the stars, crewed by men and women from all the various Great Powers and their colonies. You are one of the crew aboard the United Earth Ship Intrepid, and you will soon boldly go on a mission to increase Man's knowledge of the cosmos. Along the way you might encounter pirates, rebels, and horrors beyond human comprehension, but it's sure to be jolly good fun!

The basic premise of Weltraumflotte is "what if Earth discovered space travel at the height of imperialism?" As such, the game will focus on exploration, action, and adventure. This is a game in which the players are encouraged to contribute to the lore of the world.

Steel Crowns: A Dieselpunk Fantasy Game



Talera is a world much like Earth in the 1930s, but it is a world where technology and magic exist side by side. The United Kingdom of Brentar is a powerful nation with a large navy, but it is troubled, facing rebellion in its largest colony and economic downturn at home. There has been chaos in Parliament, with each successive Chancellor failing to establish a stable government. These are anxious times.

The royal house of Rowan is divided as well. Some favor a continued adherence to parliamentary democracy, while others seek the support of certain elements within the military who demand decisive action. The Brentarian nobility, military, and the industrialists are quietly beginning to take sides as well, and soon you—a member of the royal family or the high nobility—must make your allegiance known as well.

This game is based on the 1995 film Richard III, which transposes the setting from the 1480s to the 1930s. Instead of Earth, this is a fantasy world, like Middle Earth, but one where time has passed, and technology has advanced. This game will largely be concerned with political intrigue and family dynamics. This will also be a worldbuilding game, in which players will be encouraged to further develop the world of Talera.

Neither of these games will utilize tabletop or dice mechanics.
At this point, I'm considering cancelling this game, as I'm feeling quite frustrated with this.





Abandoned Dockyards - South Island

Interactions: Robin - @KaliW


Cassandra Cain watched and listened, taking in everything she could, atop a building, looking down at the Penguin’s warehouse...


From the inside of the warehouse, there came a hissing sound. Through the greasy windows, a purple cloud was expanding through the building, and shouts of surprise from the few workers inside. The Sea Fox and her gang were using some kind of gas to take them out.
I don’t want to, but I don’t wanna fake it either. I’ll see if I can rebuild it by monday.

Edit: Yeah. It’s not in the cards for me, appreciate the consideration.


I understand, thank you for your interest.

Nightwing is now open to anyone who wants to RP him. I am still waiting on replies.
I’m not gonna lie I kinda lost momentum for this.


I'm sorry to hear that, but I understand. Are you definitely dropping out?
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