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    1. Flagg 12 yrs ago

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Interested!
Interested!
My opinions. I've not yet decided what to vote for. We'll see.



Thanks for the feedback, much appreciated! The story is a quick first draft of something I've had in mind for a few weeks and I churned it out to meet the deadline, so there's plenty to work on.
Pretty cool. Interested.
In Deleted 10 yrs ago Forum: Advanced Roleplay
Still accepting? Sorry to show up late to the party.
Well the gothic sector alone hast at least a dozen different admirals below the rank of Lord Admiral. One for each subsector and a few extra junior admirals. Plus all of the reinforcement fleets from neighbouring systems are called in.

There are plenty of admiral spots. And I think one person only being able to command one ship is going to be kind of limited next to the guy who lords over half dozen or more.

And there are nearly fifty different patterns of ships to compose a strike fleet out of. I don't think options are ever going to be limited


Good point!
<Snipped quote by Ollumhammersong>

Good points, I do like the idea of the players starting off as Admiral's (note an imperial admiral is below a High Admiral and they oversee a single battlegroup) each controlling a number of ships; i.e battlegroup. That way right off the bat we can smoothly intorduce everyone via war meeting. As for the battlegroups themselves, not counting escort squads, I'm looking for a similar setup to the game this is inspired by to decide each player fleets make up. So something along these lines.

Battleships (250 pt)
Battle Cruisers (200 pt)
Cruisers (155 pt)
Light Cruiser (105 pt)
Escort (50 pt)

Take note I might revise these values, later on, I also decided to go with each player commanding a battle group rather than a single ship as most would just pick a battleship or battle cruiser leaving NPC's to pick up needed roles anyway. Also, we'll be starting party high as far as points go which would be on the 700 point mark. The idea is given the nature of the conflict being largely one of attrition. Players will slowly be losing ships as time goes on rather than getting larger fleets as time passes. Which should make for a rather dire predicament later on. Which of course gives the excuse to work with other battle groups more.

Still I'm really thinking smaller battle groups is best (as opposed to the much larger ones from table top) as that will make it easier for players to flesh out each ship as far as their captains go at least.

Also, yes, to clarify the major factions expected will be Eldar Corsairs, Ork raiders, and Human pirates/traitors. Plus the chaos fleet which is a given. So sadly no Necron's, or Nids in the near future. If we go all the players in the Imperial Navy (which I most likely will) you guys will have your hands full as it is. :P

@Jbcool Awesome, will be happy to have you aboard. Will be sending you a PM soon.


One possibility is having a variety of roles open: so one or two players can play admirals, one or two players can play commodores or captains in an admiral's battlegroup, someone can be an astartes or an Inquisitorial ship or battlegroup, etc?
I've been playing the fuck out of this game recently. I am down to hear more about this.


same. Game is amazing, as is the BFG lore.
In Deleted 10 yrs ago Forum: Advanced Roleplay
I'm alive and around, just had a busy two weeks. Will try to post this weekend.
<Snipped quote by JulienJaden>

Duder already ordered a medium steak. Might as well have eaten from the garbage...


Seconded, but that's maybe not surprising coming from the dude RPing a wendigo.
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