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    1. Flagg 12 yrs ago

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Question for setting Verisimilitude: Would it make more sense for a Red God to whisper the madness into Chella's Ear, or an Old One? Thanks!


Red God or Tomb Lord.
From Wisdom comes Power. From Power comes Right.
From the Twenty Seven Hidden Precepts, Drathan Holy Text


He stood quite still, curved sword held loosely in one hand, dark eyes watchful and alert. He was in the nave of some ancient temple to a forgotten god, half buried in the sands. Shafts of sunlight streamed through cracks in the crumbling dome above him, filtering through falling trickles of dust to create strange, clutching shadows in the reddish gloom.

He tilted his head to one side, as though listening for something in this forsaken place other than the howl of the wind outside.

After a long silence, he nodded, as though satisfied.

"I come in my own name," he said, "I offer my own blood."

He ran his free hand quickly against the edge of his blade. Blood pattered from his palm onto the sand-covered floor. Outside, the wind picked up to a new pitch. Something stirred, or seemed to stir, in the darkness of the temple, just out of vision, but he did not show his fear. To do so, in this place, would be death.

Yes, yes the blood is precious. said a voice like echoing brass. It came from everywhere and nowhere, filled with unimaginable greed. This libation merits reward.

He closed his bleeding palm, wrapping it in a strip of linen.

"Now," he said, "I claim the offered reward. Reveal to me that which the augurs foretell. What doom approaches?"
Okay folks, OOC is up!
Okay folks, OOC is up!
Please Note: @Pepperm1nts is not marked as co-GM only because there is a limit to how many people I can tag as GM in the thread. He is as GMified as the others.

Also, protip: if you have a question for one of us, please use the tag feature, eg @Flagg. Especially for me, because I am otherwise very likely to overlook your post.
-Reserved-
...the desert is the country of madness...it is the refuge of the devil, thrown out to wander in dry places. Thirst drives man mad, and the devil himself is mad with a kind of thirst for his own lost excellence- lost because he has immured himself in it and closed out everything else. So the man who wanders into the desert...must take care that he does not go mad and become the servant of the one who dwells there in a sterile paradise of emptiness and rage.
MERTON, Thoughts in Solitude



I will show you fear in a handful of dust.
ELIOT, The Wasteland



To Carthage then I came, where there sang all around me in my ears a cauldron of unholy loves.
AUGUSTINE, Confessions



Welcome to Azoth.


Welcome to a world scarred by history, to a world broken by the wars of ancients known now only as the Old Ones. Who or what they were is mysterious even to the most learned, for they destroyed themselves in ages so distant only confused myths and legends remain.

Some tell of a race of gods descended from the stars, others of kingdoms of devils that dwell still in the wastelands and in the many hells below the earth. Azoth is strewn with the ruins of these advanced and strange peoples, haunted by ghosts and demons, warped and mutated by magic; it is a wasteland-world covered in deserts, poisonous jungles, caustic seas, irradiated plains, and the endless ruins of forgotten nations. Millenia have passed since the fall of the Old Ones, and societies have risen and fallen in their wake, defying the harsh realities of life in the endless Azothi wastes.

It is now the Year of the Setting Sun 8,014, as reckoned by the astrologers of the Dratha, and a new age is dawning. The mighty Salished Empire- for centuries the unrivaled superpower of the Rainlands- is teetering, its ruling Priest-Smiths desperate to regain their hold on power. The discovery and proliferation of gunpowder weaponry- arquebus, cannon, pistols- has challenged the might of Salished arms, swords forged of enchanted Soul Steel and wielded by spellswords of unrivaled skill. As client states and old foes begin to buck against the yoke of Salished dominance, a new power is rising across the Godsfang Mountains, a great horde of beastkin and barbarians, intent on the plunder and riches of the Rainlands.

Yours is a nation that has lived in the shadow of the failing Salished. Perhaps a client state or vassal kingdom, perhaps an ancient foe much beaten but never broken by the great Empire, perhaps a neutral trading power that has long played a delicate diplomatic game. Whatever your nations' history, the future is uncertain as the hegemon begins to fail and new threats rise in the wastelands.

About This RP


-GMs are @Flagg, @gorgenmast, @Kingfisher, & @Pepperm1nts
-It is (grim)dark fantasy nation RP set in a harsh and unforgiving fantasy world living among the ruins of ancient, hyper advanced civilizations. Azoth is crawling with mutants and monsters. Resources are scarce. This is Lovecraft meets Tolkien meets...mad max?
-I'd like this to be an exercise in collaborative world building. That means that we want nations that feel like they inhabit a shared world. Players will collaborate heavily in designing their factions.
-It is low-medium fantasy: magic exists. It is powerful, dangerous, and rare. Rare.

-It is vaguely Renaissance tech. Cannons and arquebus are new military technology. There are a few exceptions to this.
-It has archeo-tech from a lost, highly advanced civilization is wielded by many.
-It has original fantasy races
-Inspired by Tolkien, Warhammer fantasy and 40K, Lovecraft, China Mieville, Morrowind, Song of Ice and Fire, Mad Max Fury Road...looking forward to seeing what others bring to the table.
- Advanced writing standards.
- Chat

Setting Details and Nation Sheets

Map






Rare Resources


Functioning Archeo-tech: found in the monster and demon haunted ruins of the Old Ones. Archeo-tech comes in a variety of forms due to the variety of ancient civilizations on Azoth.

Ichor: Some in the Scholams claim that our world has been cursed, impregnated by demons, and that Ichor is the seed of fallen gods and ancient monsters, seeping up from some vast, accursed womb. A black, viscous fluid with dangerous mutagenic properties in its unrefined state, Ichor is most frequently found among the ruins of the Old Ones and of course in the polluted waters of the Dread Sea. Refined Ichor in liquid and crystal form has an immense variety of uses, from powering archeo-tech to use as a key ingredient to many potions and spells. Some sorcerers despise the use of Ichor in magic as amateurish, but its effectiveness is undeniable. Warlocks among the beastkin are known to ingest raw Ichor, thus vastly increasing their power, though with often unpredictable results for themselves...

Unpolluted Fresh Water

Unspoiled Fertile Soil

Regions and Factions






Races of Azoth






Nation Sheet

hey team,

If I can't get the OOC up tonight, will do tomorrow. Included will be: region descriptions, more info on the Salished and other GM factions and NPCs, and a chatzy.
Okay excited to have everyone on board, look for the OOC tonight. The OP will be similar to the Int Check, but with more detail on the Salished Empire and some GM and NPC factions.
Okay excited to have everyone on board. Look for the OOC tonight. The OP will be similar to the Int Check, but with more detail on the Salished Empire and some GM and NPC factions.
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