STATUS:
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
10 mos ago
Current
10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
9
likes
Bio
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
It's very difficult to tell. He's an actual Kingsguard, but he isn't their best. He's not their worst, he's middle of the field. He could have a good fight with them, it would be hard to tell, many, many factors come to play.
Worry him with their fighting, you say on Daenys...he tortures the fuck out of people! If you wished to make Daenys as sick as Ramsay Bolton, you are coming fucking close to the mark, everything about him now he's been written on just screams that he is fucking insane.
We have already chatted...well, hey, it might be a possibility, but what a way to go, right?! I don't want to spoil what me and Kingfisher have chatted about, but let's just say at the most, Garland is going to have a hangover.
And yeah, it would be a big hinderance. Remember though, it's a big Kingdom too, the Reach. 100 men will do only so much damage, and remember, the full force isn't deploying. If it were, then definitely. But almost 15,000 men would stay in reserve, and guerilla war is difficult, especially considering just how bloody far the Reach is from The North. Would the North want to risk that kind of war, for not actually that much gain? And if so, what are they going to get back from the Westermen? The Riverlands are neutral, and the possibilities have a depth in their field.
Actually, how has Daerys not ever fallen for Tywin, if the Crakehalls have had some Small Council connections? Surely he'd know he wasn't the only gay man in the village I mean Seven Kingdoms, it would be an interesting point to moot from both sides if they knew of it, even if they hated each other for who they were.
The Poleaxe is such a cool weapon, I couldn't have Willas not using it. It's a fucking pike, with an axe attached. Like a lighter Halberd, almost. As demonstrated, while he might not use a sword, when you have full plate, two handed weapons become far more ballsy. He's most definitely not the best fighter, but he can hold people, for a long time indeed, and he really doesn't have a qualm with killing people. Not a psychopath, no, but he's weathered, far, far more than Garland (who I can imagine whilst having courage, and definitely being able to fight, wouldn't last long against someone who is skilled at the Water Dance).
Oh, she doesn't have just an army, she has far, far more than that (by which I don't mean she is going to be sent as some assassin, sitting on the Lords of the Seven Kingdoms....Jesus, what is wrong with me :P ). But honestly, I am really looking forward to when Alerie gets to chat to her, I can see that it will put a new paradigm to this little stand-off, an exotic element.
If the North helped the Westermen, it would the alliance that nobody expected, no doubt about it. But it would be a swordbreaker for the Reach, IF it conspired that the North was going to ever send men down, no matter how long it would take. It would either force a huge escalation, or for Garland to sit the fuck down. The Reach would need to have an ally of their own, and who knows, we haven't seen the Baratheon or Martell response too, nor the fact that the Iron Islanders are looking to intensify their Northern raiding.
Don't think Alerie hasn't got her own plans. She knows the Crakehalls are going to be angry, of course- but she knows it is bold moves, in the light, that are going to hide her actions, even behind her brother's back. Let's just say, the Tyrells do not just have numbers or money on their side, they happen to have a Yunkish slaver...
Or basically, EVERYONE on the Small Council at the moment:
This kinda includes Garland. Succession bouts usually point to the Hand, hence why he has his responsibility. Kind of. Sort of. Maybe? Fuck knows. We're just going to say he's the most senior council member, and fuck it, that's why he's doing it, it's as shitty and ragged as the Crakehall claim is- both are pretty crap, but fuck it, people are going to go to war over it.
I seriously doubt any Tyrell would want to even be associated with those words. But that is how Garland has now been forced to basically take on things, and it's what Willas used to orchestrate it all. Even temporarily, he had to resort to a pretty horrid use of violence, he put a pole through a fucking man's head and then let everyone basically fight it out, knowing that loyalty would swing to him in the low morale he found of the Guards. It would never happen with a polite "Step aside please". I can imagine that while he would want it to be a peaceful handover, that his order would have enough weight for that to happen- he has forgotten, it's not really that worthy (a Hand's order) as it used to be with a King's backing. So now, we have a sixth of the City Guard lying dead in the streets, and everyone is going to think what in fuck's name has just happened, either it was a good purge, putting all the traitors to death and keeping the Hand's peace, or showing that the Tyrells are willing to make a regime change, from the ground up. Opinion matters on that one- to the distant lords, it's relatively insignificant, but in the South, it would be far more significant and important, and no doubt, Kevan will be fuming. It's a terrible thing, like the Night of the Long Knives, they basically made a paradigm shift but with far more blood than was expected.
What happened in King's Landing was meditated with Blue, by the way. It is a part of Garland's plan, but basically, shit got fucked and a lot more people died than needed. The City Watch just got a Coup D'Etat'd the shit out of it, and now, Willas is at it's head, locking the city in. It's a pretty morally questionable thing, but in short, you can view it from either extreme, from either being an outright insult or just a peacekeeping measure to quell the capital. He'd be playing to anarchy, or chaos. Full Petyr Balish style. Or at least, if it's sustained, then it will work. It shouldn't have had any negative repercussions, but owing to the fact that Willas is running on urgency, you can imagine the capital as basically desending into total confusion. Kevan will likely be completely losing his shit when he awakes to a new dawn outside, and the City Watch are cleaning up bodies, demanding to see Willas and demanding to ask what the fuck is going on. It's had worse as there are dead people, and Willas isn't going to look good in any shape or form to anyone who dislikes Tyrells.
I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.
My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.
https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic
Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.
https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic
Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.
https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic
Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.
https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic
Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.
I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!
<div style="white-space:pre-wrap;">I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material. <br><br>My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.<br><br><a href="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic" title="https://www.roleplayerguild.com/topics/190121-raven-squad-second-storm-military-spy-fi-rp-completed/ic">roleplayerguild.com/topics/190121-rav…</a><br><br>Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.<br><br><a href="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic" title="https://www.roleplayerguild.com/topics/192916-delt-hyper-anti-gravity-cyberpunk-solarpunk-slice-of-life-rp/ic">roleplayerguild.com/topics/192916-del…</a><br><br>Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.<br><br><a href="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic" title="https://www.roleplayerguild.com/topics/196931-tactical-breach-wizards-fireteam-hex-military-modern-fantasy-action/ic">roleplayerguild.com/topics/196931-tac…</a><br><br>Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia. <br><br><a href="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic" title="https://www.roleplayerguild.com/topics/197399-dispatch-heroes-of-claremont/ic">roleplayerguild.com/topics/197399-dis…</a><br><br>Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.<br><br>I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week! </div>