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9 mos ago
Current 10+ years of an RP idea, finally finished, on 10.10.2025. Goodnight Raven Squad, you were the best, wildest, most silly near future SOF RP that lived on the guild, and you got a worthy send off :)
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Bio

I've RP'd for the best part of over 15 years now here on the Guild, and particularly like military settings, both contemporary, past and near future. I have even dabbled in a little more experimental RPs, as well as created a plethora of 1x1s over my time in the guild. I like creating RPs with a distinct flavour- and often shift between narrative-led RPs to semi-randomised plots. I've been more a GM lately than a player, and don't really lean into fandom- instead, exploring my own universes lifting themes from other source material.

My main interests are military-themed, near-future RPs, with a focus on technology. But I'm beginning to push what that RP idea looks like- taking inspiration from lots of media and focussing on the fun, indulgent side of RP, whilst also exploring the lows and emotional side.

roleplayerguild.com/topics/190121-rav…

Raven Squad is a project over seven years in the making, and focusses on a class-based, eccentric yet half-grounded near future special forces team that acts as a response team where you can't send any special forces team in. It's incredibly dumb, incredibly loose, and yet, has delivered some of my favourite plot points in RPG. A brainless action flick a la John Wick and Kingsman meets a complex thriller with a fun left turn in it, Raven has been the culmination of over a decade of loving special forces RPG, gaming influences and other silliness in a package that has provided players with something quite different to a normal military themed RPG. While at an end, this is an RP that is a signature- it's silly as hell, takes itself barely seriously, and is what peak fun military RPG to me should be.

roleplayerguild.com/topics/192916-del…

Delta Hyper is a love letter to Wipeout, F1's Drive to Survive (Netflix) and contemporary Formula One, with influences from solarpunk, cyberpunk, transhumanism and other posthumanist concepts. An RP that follows pilots in their ups and downs, it's a story that hasn't got me playing an actual character, but framing the camera at each pilot (played by others), and presenting it as if it were a documentary. Lifting elements from TTRPG, this is a Racing RPG like no other and no parallel exists- using dice rolls and randomisation, with a stats-driven system to generate race results, rather than actually RPing the races, players experience the fast-paced, dynamic world of anti-gravity racing. This means that come Qualifying and Race, the results are genuinely a surprise to everyone- and based on decisions made through dilemmas and decisions made between races. Friendships, rivalry, the glamour and even a little political undertone play out in 2094, in a colourful, utopian future that focuses on the fight to take first place.

roleplayerguild.com/topics/196931-tac…

Then there's Tactical Breach Wizards: Fireteam Hex. First use of any set IP as a formal setting, this is an RP that offers a darker mirror to Raven Squad, focussing on the other side of the equation- unlikely heroes in an uncomfortable position. I don't normally do fantasy, but the world, the lore, the feeling of the characters and the ability to write a comedy just was too difficult to pass up. An RP that focuses on a group running away from a variety of threats as wanted mercenary wizards in the middle of a post-revolution, Eastern-Europe adjacent 1990s to present Polavia.

roleplayerguild.com/topics/197399-dis…

Lastly, Dispatch: Heroes of Claremont. This is another IP-adjacent world, albeit drawing on a different setting and a new cast of superheroes. As my "first" proper superhero RP, this combines workplace comedy, a Storyteller-lite system and a fun, diverse, and large cast together in a dynamic, diverse setting.

I'm pretty flexible and try and get back to people on ideas and responses, but sometimes, I may become very busy and it will take some time till I am un-busy. I aim to clear posts within a week!

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Some questions:

1) How does your character feel about frogs? Why?
2) What would your character consider giving their maester as a gift? Why?
3) What subjects or skills did your character pick up the most easily? What did they have the most difficulty with?
4) Does your character have a favorite vacation spot? What is it? Why?

@kingkonradAy! #falconpuns
You know what they say about birds of a feather...


Brilliant. Peregrines are lovely birds, I've had the chance to be up close with one recently. They really are just so majestic, genuinely a marvel to see.

1) Garland doesn't like them, but when you live in a place that has as many flowers and roses as fucking Holland, then you have to kinda get used to the fact that they exist. Probably fine, to be honest, they're there for the gardeners and in the gardens themselves, nothing more, nothing less.

2) Probably a Peregrine of sorts, one that maybe Garland has gotten to grips with, and if he knows that his maester likes Falconry too, he'll give him one of his own. Of course, Ellion still beasts Garland in this field of knowledge- it's merely a hunting tool, not a completely do-it-all master of the sky.

3) His wit, his sharp nature, and his talent at being able to just generally be a charming motherfucker was what he took on quickly, even before being a Lord- decision making, and his chivalry. Rulership was difficult, he has to surround himself in advisors, in people to get shit done, and while he's got a lot to learn, he's making progress down that road the most right now. Showing confidence through that on occasion, but being aware he has to tread carefully.

4)The Arbor, it's an island of wine, and to be honest, it's a fucking Mediterranean-climed island that is away from the world. Not too hot, not cold at all, and while it's green, it's a nice place to be, Garland would prefer it to the sweltering heat of Dorne, or of the cold of the Torrentpeak mountains. Considering how nice Highgarden is already, it's not a bad place to relax anyway, though The Arbor is good to get away from the noise.
Yeah, go on then. Do your worst. I hate to make a reference to your character's liking of birds of prey, but I'll let you put your beak in it :D #falconpuns
Happy Birthday!
I'm not next in the post order, I know that much :P
The Reach has to store grain considerably and rely on it's harbours, it is far south but it is still affected. The mountains become impassable to Dorne and even the Westerlands I would imagine, but it is pretty well off, it would be a harsh one if the scale of the winter was not anticipated, no doubt.
The second lap kicked in, as he came onto the gravel, spinning around the harpin as the front wheels gripped the tarmac cusp, . Taking the next car ahead, he pulled through on the North Bend, coming into contact a little as he scraped past, back on the straight, and now having to do a lot of catch up. The Mk2 roared, the engine revving hard at almost 9,000 before he threw the stick-shift into fourth, with an epic drift that was half concrete, half gravel, kicking up dirt across a poster as Ross exhaled. The car was moving fast, and with this engine, he knew he had to, bits of the right fender snapped off, the Mk2 a little damaged, to say the least, but still a warhorse that was raging.

The third lap, fourth lap came quick, Ross passing another car, coming back up to 3rd place in the space of the laps, using the tarmac sections to his advantage, finding he was on point in putting the Mk2 Escort around the bends, catching the speed and getting on pace, knowing full well he was now onto the joust that was between Kimberly and Samantha, the other cars still pacing against him, as the orange glow of the sunset began to come down. The weather was awesome, and the track was dry, definitely giving the best grip for rear wheel drive monsters such as these. Going through the start-straight chicane, he was back on the pace, and was right on the back of the two jousting cars, aware that this could all get sticky as they went into the last lap.

---------

Seb smiled back, as he exhaled, the air cold, the pressure decreased, his heart beating confidently, fluttering a little, the butterflies hovering in his stomach. It was a good feeling, as he looked over, looking to the pilot.
"Bossman, how much longer?" He asked, as he looked over at him,
"Five minutes to our run in!" The pilot replied, as Seb sat back down, moving back through the aircraft, looking out on the horizon, the English channel in view, even France on the very edge of his vision, 15,000 feet feeling more and more like a place that felt normal. He put himself into the zone, shutting his eyes, thinking. Visualizing. How it was going to happen. Green light. Door would open, Seb would move first, onto the camera step, legs and arms shut tight, the wind running hard, as he nodded to Ellie. She would move into her position, right on the door, and then, they would go on the nod. Smoke canisters running, they would set them of seconds before they left, and they would take flight, over the greenery. From 15,000 feet, it was about 3 minutes, 30 seconds of flight, and it was going to be a good one, he thought to himself. Then deployment would come, smoke running from his leg, as they parachuted into the Paddock, and they smirked like bastards. Opening his eyes again, he looked out to Ellie, giving a thumbs up, as he turned his full face to himself. Looking in the visor once more, at his reflection, of his shaven head and his stubble, he turned it back and placed the helmet on, before standing up.
"Two minutes!"
They can be year-long winters, I think. Horrible things, and this one is going to be bad, if what I have read earlier is to be believed...it's not going to be a fun place to be. Varied though.
Bristol, England (though I actually come from Swindon, Wilts). Hurrah. We're more cider to your beer.
@Vhagar

You're UK based? Or rather, somewhere along the GMT line?
Hurray. More friends/border squabble people.
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