No amount of shiny HD and camera tweaks fix the crappy level design and the abysmal combat. KH1 probably has one of the worst battle systems ever. Its up there with god of war and shadow of mordor.
Dragon's Dogma - Does "Epic Big Monster battles" better than most RPGs past or present. You've actually got to scale up the monster and strike him. Love it, wished it got the recognition it deserved.
Pokemon Red/Blue - It's pure nostalgia with the "Genwunners" Fanbase. even X/Y is better lmao.
God-Hand - Made by "Proto-Platinum Games"(Clover Studios, same people who made Okami, got closed down and then people from that studio formed Plat-Games.). It was a goofy as fuck game with a near perfect "martial arts meets Brawl 'em' up" style combat system that rewarded creativity and actually learning enemy patterns so that you can progress the fighting spirit and unlock stronger, badasser moves. It was kinda like the anime, Beat 'em' Up version of Dark Souls before Dark Souls in terms of difficulty. Game got some mixed reviews mainly because nobody wanted to actually learn the combat system, plus as well IGN's god awful review lmao. Worth a check out.
if making revised versions of RPs, with some degree of character overlap then yes. If not, then not yet.