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Recent Statuses

9 yrs ago
Masturbation addiction can be hard to overcome, but with the help of your friends you can all beat it together.
21 likes
9 yrs ago
High School Parties made me feel like a batteries, because I was always not included :(
7 likes
9 yrs ago
Wealthy women like hot baths because it reminds them of hell, where they come from.
5 likes

Most Recent Posts

No amount of shiny HD and camera tweaks fix the crappy level design and the abysmal combat. KH1 probably has one of the worst battle systems ever. Its up there with god of war and shadow of mordor.
@Leaves I should just start by saying that i have very fond memories of this game, but if I'm being brutally honest, Eternal Sonata is at best a cute charming 'Tales' spin off.

The game is good, but a lot of that comes down to the presentation, the plot and characters are fairly by the numbers and the battle system is fairly thin.

@Darog the Badger God Lets not forget viewtiful joe 3 :P
Dragon's Dogma - Does "Epic Big Monster battles" better than most RPGs past or present. You've actually got to scale up the monster and strike him. Love it, wished it got the recognition it deserved.


It does that well, and its recognized for that, the problem is, its the ONLY thing that game does well. The exploration, quests, plot, characters are all awful. This game literally hangs on its battle system and its only fun against big enemies.

Pokemon Red/Blue - It's pure nostalgia with the "Genwunners" Fanbase. even X/Y is better lmao.

Yes the game is dated and nearly unplayable, but I rate this game highly in context. It might have been the most ambitious title ever released, I mean its a 1996 revolutionary RPG released on a handheld console which at the time was basically only used for Tetris. For it's time pokemon red/blue was one of the most inventive and enjoyable games ever. But we are so used to the franchise now, to go back to that buggy mess gives us piss tinted glasses when reviewing it, so I half agree with your statement here, because the game isn't enjoyable today.

God-Hand - Made by "Proto-Platinum Games"(Clover Studios, same people who made Okami, got closed down and then people from that studio formed Plat-Games.). It was a goofy as fuck game with a near perfect "martial arts meets Brawl 'em' up" style combat system that rewarded creativity and actually learning enemy patterns so that you can progress the fighting spirit and unlock stronger, badasser moves. It was kinda like the anime, Beat 'em' Up version of Dark Souls before Dark Souls in terms of difficulty. Game got some mixed reviews mainly because nobody wanted to actually learn the combat system, plus as well IGN's god awful review lmao. Worth a check out.


Clover Studios were the most interesting developers of the 2000s

Can you still sing the theme song?


Also as some of you may know I've created a set of online 'trading cards' for bunch of different stories with the Trading Card Game format which I'm hoping to re-use for many RPGs.

On top of that I have a Mecha universe, a dystiopian universe and a fantasy/horror universe.
@POOHEAD189 the_donald isnt a trump site, its an alternative news aggregator you insufferable cuck.
The right will eat itself.
@Dark Lugia I dont suppose there is any more room?
if making revised versions of RPs, with some degree of character overlap then yes. If not, then not yet.


Oh you mean like rebooting/re-imagining? Its a new continuity but yeah its a way to not waste good ideas.
I mainly GM, and with the common problem of RPs not getting off the ground or dying early, the worst feeling is always feeling like a world youve built has gone to waste. So I started recycling worlds from old RPs and making new stories in the same universe to build a larger continuity. Has anyone else done things like this? Timelines or multiverses?
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