Avatar of Genni
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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<Moved to Characters tab>
Madison 'Nightingale' Johannson - [LINK]
Energy: 5/10
20 / 3 / 4

Moving in cautiously, with their powers coming to life around them, the team moved into the bank building and started to engage the thugs holed up inside.

One of the shotgun wielding women seemed to be in the process of reloading her weapon, and while ducking behind the heavy wooden counter quickly slipped a fresh cartridge into her pump-action shotgun before priming it for use.
Gungirl 1 is Out Of Ammo!
Gungirl 1 reloads, Out of Ammo cleared.

Nightingale dodges into cover behind a pillar and defends herself while assessing the situation.
Defend: Nightingale is now On Guard! - +1 Defence

Gunman 1 was caught by surprise by Flare's fireball and barely got into cover in time to avoid taking the full power of the blast right in the face before quickly returning fire.
Cover Bunny - Gunman 1 gains +2 Defence against ranged attacks
Gunman 1 hit by Flare's fireball attack for 6 Attack, 4 Defence, 2 Health lost.
Gunman 1 opens fire on Flare
Flare hit by pistol shot for 4 Attack, 1 Defence, 3 Health lost.
Blazing Blood: Gunman 1 takes 3 Damage, 2 Defence, 1 Health lost.
Flare gains 5 XP

Bursting into an epic guitar solo Rocksmith raised the spirits of the team before collapsing in exhaustion, unable to play another note until he's relaxed a little.
We Will Rock You: -10 Energy; Inspired granted to all allies - +25% to Attack and Defence for 5 turns
Rock Hard: bonus 1 XP

Bumblebee takes to the air and surveys the enemy from above, spotting Smoke Bombs hidden behind the counter close to the shotgun women.
Float Like A Butterfly: -1 Energy; Bumblebee is now Levitating! - Immune to ground-based attacks and effects
Bumblebee detects Gungirl:Smoke Bombs special ability
Flight Control: bonus 1 XP

Brick steps in front of the unarmed civilians and activates his power to defend them
Stone Skin: -6 Energy; Brick is now Armored! - +5 Defence for 3 rounds
Protector: bonus 1 XP

Heretic summons hellish support
Minor Mutation: -2 Energy; Heretic and all allies are now Empowered!
Hellspawn: bonus 1 XP

The thugs open fire at random on the heroes as they burst through the door and head for cover, their shots raining across the room with reckless disregard for the innocent hostages.
Gunman 2 opens fire on Rocksmith
Rocksmith hit by pistol shot for 4 Attack, 2 Defence, 2 Health lost.
Rocksmith gains 2 XP

Gunman 3 opens fire on Bumblebee
Bumblebee hit by pistol shot for 4 Attack, 2 Defence, 2 Health lost.
Bumblebee gains 2 XP

Gunman 4 opens fire on Heretic
Heretic hit by pistol shot for 4 Attack, 3 Defence, 1 Health lost.
Heretic gains 3 XP

Gungirl 2 opens fire with Shotgun Blast
Nightingale hit by Shotgun Blast for 5 Attack, 3 Defence, 2 Health lost.
Flare hit by Shotgun Blast for 5 Attack, 1 Defence, 4 Health lost.
Flare gains 3 XP
Rocksmith hit by Shotgun Blast for 5 Attack, 2 Defence, 3 Health lost.
Rocksmith gains 2 XP
Bumblebee hit by Shotgun Blast for 5 Attack, 2 Defence, 3 Health lost.
Bumblebee gains 2 XP
Brick hit by Shotgun Blast for 5 Attack, 6 Defence, 0 Health lost.
Brick gains 3 XP
Heretic hit by Shotgun Blast for 5 Attack, 3 Defence, 2 Health lost.
Heretic gains 3 XP
Hostages hit by Shotgun Blast for 5 Attack, Defended by Brick for 6 Defence, 0 Health lost.
Brick gains 3 XP
Gungirl 2 is Out Of Ammo!




Callsign: Gunman
Role: Flanker
Power Origin: <UNKNOWN>
Power Set: Pistol Shot
Abilities:
  • Full Auto: - Energy Cost: 4
    The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at 1/2 the Gunman's Attack rating which can be defended against as normal and inflicts the Out of Ammo status effect, forcing him to reload on the following turn.
Traits:
  • <UNKNOWN>
  • Cover Bunny
    The Gunman knows that when facing heroes its best to keep your head down. He gains +2 Defence against ranged attacks.

Callsign: Gungirl
Role: Blitzer
Power Origin: <UNKNOWN>
Power Set: Shotgun
Abilities:
  • <UNKNOWN>
  • Smoke Bombs: - Energy Cost: 6
    The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the Disorientated status effect which reduces Attack and Defence by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.
Traits:
  • Shotgun Blast
    The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the Out of Ammo status effect, forcing her to reload on the following turn.

Gunman 1 Gunman 2
Stats: 7 / 2 / 4 Stats: 10 / 2 / 4
Energy: ? Energy: ?

Gunman 3 Gunman 4
Stats: 10 / 2 / 4 Stats: 10 / 2 / 4
Energy: ? Energy: ?

Gungirl 1 Gungirl 2
Stats: ? / ? / 5 Stats: ? / ? / 5
Energy: ? Energy: ?

A large group of hostages are sitting on the floor against the far wall, cowering for their lives. None of them seem to be in a position to help the team out in any way, and they're just as likely to do something stupid and get in the way as they are to remain where they are.

Hostages
Stats: 1000 / 0 / 0
Energy: 0

Several dead bodies are lying around the room, obviously gunned down by the hostiles. Notably in the middle of the room is the body of a plain clothes police officer wearing body armour. Not that it did him much good from the state of his head, which looks like it took a shotgun blast at close range.



Action: Combat Triage; -5 Energy
Nightingale heals herself for 2 Health
Nightingale heals Flare for 4 Health
Nightingale heals Rocksmith for 4 Health
Nightingale heals Bumblebee for 4 Health
Nightingale heals Brick for 0 Health
Nightingale heals Heretic for 3 Health



@Genni Nightingale Action Complete
@rush99999 Rocksmith Action Complete
@SimplyJohn Bumblebee Action Complete
@Eklispe Flare Action Complete
@knighthawk Brick Action Complete
@GodOfWar Heretic Action Complete
@Behemoth542 Sigma Action Complete
Though still curious what would be the result of taking cover from ranged attacks?

Bonus Defence, depending on the cover and how nice I was feeling.

For instance if you took cover behind something like a wooden table you'd probably get +1 Defence. Something a little more sturdy like some metal storage crates would be +2 or even +3. Cover behind something substantial, like a solid stone pillar would give +4 or +5.

It'd all depend on what you put in the narrative when you were taking cover, how likely it would be that such an item would actually exist in the location and what kind of weapons you were facing.

And before you ask, no you can't suddenly have a tank materialise in front of you so you can take cover behind it.
the carnosaurs are some of my personal favorites. Also are you going to have a human character, or no?


I'd probably go with a British Palaeobiologist who has been studying the Nellie's toxins and has developed an antiserum to ward off its effects. She'd have imprinted on the beast during her studies and now keeps it as a large pet, like a dire wolf. XD

Name: Doctor Elizabeth 'Betty' Sarah Manwaring
Gender: Female
Works for Jurassic Park or Ingen: InGen
Personal History:
As the daughter of a rich family Betty was given all the perks in life and access to the best education money could buy. Showing an aptitude for biochemistry Betty's original plan in life was to join a large pharmaceutical company, produce a few innovative vaccines and then retire to her family's Caribbean island with the knowledge she'd made the world a better place. However in the aftermath of the original Jurassic Park debacle InGen were desperate for as many experts as they could find capable of reverse engineering the materials left behind by the expired research teams, and when they came knocking the offer they made Betty was too good to pass up.

Involved with the chimera project from its earliest days, Betty concentrated her work on the various harmful toxins and venoms produced by the prehistoric creatures and soon became one of the leading names in palaeotoxicology, a field of science which had never been very broad until living examples of the creatures involved were walking the Earth once more. Given virtually unrestricted access to the test subjects Betty soon found herself working alongside Specimen CDO-16479 and her sisters. Over several years Betty spent every waking hour pouring over the creature's secretions, learning everything there was to know about how the chimera's biochemistry worked, as well as how to adapt it for profitable use.

With her research reaching an impasse, with almost everything there is to know about the Nellies discovered, patented and passed on for further commercial development, Betty finds herself in need of fresh 'materials' to work on, and sees the expedition as the opportunity to find new sources of commercial interest for her employers.

Personality:
Although seemingly polite, cultured and well-mannered on the surface beneath the facade lies a conniving, traitorous bitch looking for the easiest ways to further her own career and future financial prospects independent of her family's backing. With little deep feeling for others Betty is more than comfortable to 'cuddle up' with any malleable individuals who are willing to respond to a little affection favourably, no matter what their background, race, creed or gender may be.



Name: Specimen CDO-16479. AKA 'Nellie-79'
Species: Carnothnieliasaurus (Carnotaurus/Dilophosaurus/Othnielia chimera)
History:
One of a dozen hatchlings bred as part of InGen's 'alternate warfare' programme Nellie-79 was originally intended as nothing more than a toxin bank, providing unique chemical warfare options not available anywhere else in the world. Raised in captivity with limited social contact Nellie-79's closest 'friend' is Doctor Elizabeth Manwaring, the chief scientist in charge of the research programme studying her. Bonding with Betty at a very young age, and given little chance to learn about other humans, Nellie-79 is fiercely loyal to the scientist, despite receiving only a cool reception at best from a woman who sees her as little more than an animal.

Personality:
Unused to dealing with humans and more at home inside a laboratory than out in the field Nellie-79 is nervous and skittish most of the time, and if it were not for her connection to Betty would most likely have run back onto the transport ship as soon as they arrived on the island, and remained there until the team was ready to take her home.

Abilities:
  • Chameleonic Skin - Nellie-79 has a relatively fast acting active pigmentation in her skin which allows her to blend in with virtually any surface. Although this reaction is normally emotionally driven, due to her nervous nature Nellie-79 is rarely seen in her true colour, instead constantly shifting from one shade to the next as she constantly attempts to conceal herself.
  • Venomous Spital - Nellie-79 produces a paralyzing venom which is stored in special glands within her throat and which can be hurled upto 30ft when ejected. While the venom tends to be little more than an irritant to most humans unless delivered in high enough volumes, if contact is made with someones eyes it can lead to rapid, but temporary, blindness.
  • Hooking Claws - Originally intended to help the Othnielia climb trees and hunt for herbivorous food in the canopies Nellie-79's large curved claws could serve just as well in trapping a large creature, such as a human, allowing her to apply her venom and devour them with ease. However given her timid nature it's unlikely she would ever do such a thing.
  • Omnivorous - With a blended digestive system sharing aspects of the carnivorous Carnotaurus and Dilophosaurus as well as the herbivorous Othnielia Nellie-79 can theoretically eat just about anything with sufficient nutritional content. However having been raised in captivity she prefers to eat the pre-packed pet foods carried by Dr Manwaring whenever possible.
@Genni I love your Nellie dinosaur! I personally see no problem with you using it! Very nice references to the book, by the way. XD You obviously read them to know that about Carnotaurs.

I've read all the books and novelizations apart from the one for Jurassic World (obviously!)
Would you allow a trait that would allow characters to convert health into energy?

Yes, and I'd give a 2:1 on the conversion since Health is harder to come by and Energy regenerates anyway.
<Snipped quote by Genni>

Good to know, by the way, how do we gain more maximum energy?


Only by buying a Trait which would give an extra 3 Max Energy for each 2 Skill Points spent.

You could also go for a Trait which increases Energy regeneration rate, but I'd have to charge you 4 SKill Points for each +1/Turn, unless you put some sort of limiter on it, in which case it would be only 2 Skill Points. For instance, +1 Energy/Turn if you manage to perform an injuring melee attack, or if you took damage while defending, etc.

.

..?
Energy: 5/10
<+1 ENERGY| Inspired: +7 health,+1 defense, +1 attack| Armored: +5 Defense >
<Action: Rock Skin: Armored>

Just a quick note. The Energy regeneration happens at the beginning of the turn, and the 'Rock Skin' ability triggers during the turn and so the total Energy at the end of the turn should be down to 4. :)
@GodOfWar

I gave the information about why the team were being sent in as part of the information from the police officer rather than answering it directly. Hope that helps. :)



Actions:
-Attack Gunman 1
-Take Cover

You can only take one action a turn, from the list below, but I take it you're using a standard ranged attack against Gunman 1 and the comment about taking cover is just fluff for the narrative. Is that right?



Also guys don't encourage Genni or some weird stuff starts getting posted.never again

...Spoilsport...
What is it with medics and strapping to beds?

Who said anything about beds? From the rumours I've heard she prefers park benches and lampposts.

This mission scares me so far, there are more of them than us and generally speaking if the enemy outnumbers you at level 1 you're done lol.

If you check out the report the police officer gave you'll get an idea what you're actually facing, shouldn't be too difficult to deal with for a team of super-powered badasses.
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