Avatar of Genni
  • Last Seen: 6 yrs ago
  • Joined: 11 yrs ago
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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Madison 'Nightingale' Johannson - [LINK]
Energy: 2/10
20 / 3 / 4

Mostly sticking to cover the party continue to engage the thugs across the bank as Brick starts to try and move the civilians to safety.

Seeing the heroes closing towards him Gunman 4 quickly fumbles with his pistol, slipping a fresh clip into place.
Gunman 4 is Out Of Ammo!
Gunman 4 reloads, Out of Ammo cleared.

Brick escorts Hostages to safety
Brick recovers +1 Energy
Brick is currently Inspired! (2/5) - +2 Defence, +1 Attack
Brick is currently Armoured! (2/3) - +5 Defence
Brick escorts 13 Hostages (based on Defence) to safety outside the bank - Hostage Health now 478 - Hostages Saved now 520
Protector: bonus 13 XP

Leaping through the air Rocksmith slams his guitar down hard on Gunman 4's head
Rocksmith recovers +1 Energy
Gunman 4 hit by Rocksmith's melee attack for 5 Attack, 2 Defence, 3 Health lost. Gunman 4 is now Stunned for one turn!
Rocksmith gains 3 XP

Heretic slices at Gunman 4's limbs.
Heretic recovers +1 Energy
Heretic is currently Inspired! (2/5) - +1 Defence, +1 Attack
Heretic is currently Weaponized! (1/2) - +1 Attack, attacks cause Bleeding
Gunman 4 hit by Heretic's melee attack for 5 Attack, 2 Defence, 3 Health lost. Gunman 4 is now Bleeding for two turns!
Heretic gains 3 XP

Flare rips the heat out of Gunman 1, healing himself in the process.
Flare recovers +1 Energy
Flare is currently Inspired! (2/5) - +1 Defence, +2 Attack
Gunman 1 hit by Flare's Heat Drain for 8 Attack, 2 Defence, 6 Health lost. Flare regains 4 Health. Gunman 1 is now Chilled (-1 Attack) for one turn!
Flare gains 10 XP

Sigma steps through the bank doorway and opens fire on Gungirl 1 as she scrambles across the floor for her weapon.
Sigma fails to compute Inspired: No effect.
Sigma opens fire on Gungirl 1
Gungirl 1 hit by Sigma's ranged attack for 4 Attack, 2 Defence, 1 Health lost. Gungirl 1 is now KO'd!
Sigma gains 1 XP
Target incapacitated: bonus 5 XP!

Bumblebee acquires Body Armour
Bumblebee recovers +1 Energy
Float Like A Butterfly: -1 Energy; Bumblebee is Levitating! - Immune to ground-based attacks and effects
Bumblebee is currently Inspired! (2/5) - +1 Defence, +2 Attack
Bumblebee acquires Body Armour and is now Armoured! - +5 Defence

As his body is drained of heat Gunman 1 panics, pulling the trigger on his pistol wildly.
Gunman 1 opens fire on Full Auto
Nightingale hit by Full Auto for 2 Attack, 4 Defence, 0 Health lost.
Rocksmith hit by Full Auto for 2 Attack, 2 Defence, 0 Health lost.
Rocksmith gains 1 XP
Sigma hit by Full Auto for 2 Attack, 3 Defence, 0 Health lost.
Sigma gains 1 XP
Heretic hit by Full Auto for 2 Attack, 3 Defence, 0 Health lost.
Heretic gains 1 XP
Flare hit by Full Auto for 2 Attack, 2 Defence, 0 Health lost.
Flare gains 1 XP
Brick hit by Full Auto for 2 Attack, 13 Defence, 0 Health lost.
Brick gains 1 XP
Bumblebee hit by Full Auto for 2 Attack, 8 Defence, 0 Health lost.
Bumblebee gains 1 XP
Hostages hit by Full Auto for 2 Attack, 0 Defence, 2 Health lost.
Brick gains 3 XP
Gunman 1 is Out Of Ammo!

With their defence faltering the thugs began to look worried, but a moment later their eyes seemed to glaze over and suddenly they were back on the offensive again, as though driven by some unseen power.
Gunman 2 opens fire on Rocksmith
Rocksmith hit by pistol shot for 4 Attack, 2 Defence, 2 Health lost.
Rocksmith gains 2 XP

Gunman 3 opens fire on Bumblebee
Bumblebee hit by pistol shot for 4 Attack, 3 Defence, 1 Health lost.
Bumblebee gains 3 XP

Seeing things turning against her comrades Gungirl 2 dodges behind the bank counter and tosses a Smoke Bomb out into the room. As it explodes the entire chamber quickly fills with a thick blinding cloud.
Nightingale is now Disorientated! -1 Attack, -1 Defence
Brick is now Disorientated for two turns! -1 Attack, -1 Defence
Rocksmith is now Disorientated for two turns! -1 Attack, -1 Defence
Heretic is now Disorientated for two turns! -1 Attack, -1 Defence
Flare is now Disorientated for two turns! -1 Attack, -1 Defence
Sigma is now Disorientated for two turns! -1 Attack, -1 Defence
Bumblebee is now Disorientated for two turns! -1 Attack, -1 Defence
Gunman 1 is now Disorientated for two turns! -1 Attack, -1 Defence
Gunman 2 is now Disorientated for two turns! -1 Attack, -1 Defence
Gunman 3 is now Disorientated for two turns! -1 Attack, -1 Defence
Gunman 4 is now Disorientated for two turns! -1 Attack, -1 Defence
Gungirl 2 is now Disorientated for two turns! -1 Attack, -1 Defence

Seeing the civilians injured Nightingale quickly moves to heal them, along with the rest of the team.
Nightingale recovers +1 Energy
Nightingale is currently Inspired! (2/5) +1 Attack, +1 Defence
Nightingale is currently Disorientated! (1/2) -1 Attack, -1 Defence
Combat Triage: -5 Energy
Nightingale heals herself for 2 Health
Nightingale heals Flare for 0 Health
Nightingale heals Rocksmith for 4 Health
Nightingale heals Bumblebee for 2 Health
Nightingale heals Brick for 0 Health
Nightingale heals Heretic for 0 Health
Nightingale heals Hostages for 4 Health



Callsign: Gunman
Role: Flanker
Power Origin: <UNKNOWN>
Power Set: Pistol Shot
Abilities:
  • Full Auto: - Energy Cost: 4
    The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at 1/2 the Gunman's Attack rating which can be defended against as normal and inflicts the Out of Ammo status effect, forcing him to reload on the following turn.
Traits:
  • <UNKNOWN>
  • Cover Bunny
    The Gunman knows that when facing heroes its best to keep your head down. He gains +2 Defence against ranged attacks.

Callsign: Gungirl
Role: Blitzer
Power Origin: <UNKNOWN>
Power Set: Shotgun
Abilities:
  • <UNKNOWN>
  • Smoke Bombs: - Energy Cost: 6
    The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the Disorientated status effect which reduces Attack and Defence by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.
Traits:
  • Shotgun Blast
    The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the Out of Ammo status effect, forcing her to reload on the following turn.

Gunman 1 Gunman 2
Stats: 1 / 2 / 3 Stats: 10 / 2 / 4
Energy: ? Energy: ?

Gunman 3 Gunman 4
Stats: 10 / 2 / 4 Stats: 4 / 2 / 4
Energy: ? Energy: ?

Gungirl 1 Gungirl 2
Stats: 0 / 2 / 5 Stats: 6 / 2 / 5
Energy: ? Energy: ?

A large group of hostages are sitting on the floor against the far wall, cowering for their lives. None of them seem to be in a position to help the team out in any way, and they're just as likely to do something stupid and get in the way as they are to remain where they are.

Hostages
Stats: 480 (520 Saved) / 0 / 0
Energy: 0

Several dead bodies are lying around the room, obviously gunned down by the hostiles.



Recover +1 Energy

Nightingale is currently Inspired! (2/5) +1 Attack, +1 Defence
Nightingale is currently Disorientated! (1/2) -1 Attack, -1 Defence

Action: Combat Triage - -5 Energy; Heals all allies for 4 Health



@rush99999 Rocksmith Action Complete
@SimplyJohn Bumblebee Action Complete
@Eklispe Flare Action Complete
@knighthawk Brick Action Complete
@GodOfWar Heretic Action Complete
@Behemoth542 Sigma Action Complete
Either way, this is in the OOC. So it doesn't affect the IC

Are you sure about that? Have you tried rocking out an insane guitar solo on a mystically empowered instrument in the last hour?
Would have been a lot cooler if I wasn't dead.

You're not dead, just KO'd. As soon as the thugs are down you'll be able to rest and recover. :)

<+1 ENERGY| Inspired: +1 defense, +1 attack 1/5| Armored: +5 Defense 2/3rounds |Empowered: +1 attack 1/1>
Rocksmith is currently empowered. (+1 Attack)
Heretic is Empowered
-Empowered(+1 ATK)

By the way, the Empowered status effect only lasted for one round, and so shouldn't still be in effect for this round too.
Well excuse me for breathing!

Look on the bright side, you just gained 3333 XP and immediately leveled up to level 12!
Doesn't Rocksmith has 2 defense points?

@rush99999 uses 'Point Out GM Mistake'
Point Out GM Mistake: -10 Energy; @rush99999 is now Smug! - -9999 Defence and attacks cause Laughter
@rush99999 hit by flying cow for 9999 Attack, 0 Defence, 9999 Health lost.
@rush99999 is now KO'd!

@rush99999Gungirl2 would have been a better choice since they only have 1 hp left, but that is sheerly metagaming.

Hopefully someone (@Behemoth542) has an AoE ability which will easily finish her off soon, as well as causing some damage to the other opponents at the same time.
Either the giant killer bunny had no clue what CC was saying or it didn't care what CC was saying. It didn't respond to CC's questions but it was't prepared for the surfboard attack. However, instead of damaging the carrot eating creature, the surfboard collapsed. It neatly folded into a little package about the size of a toaster oven. That must have been how the surfboard fit into the backpack! Perhaps the sniper rifle was also collapsible?

Although CC didn't physically harm the creature, she startled it. It slowly backed away from her, fangs bared, preparing for a second attack. "Oh my!" said Carnegie. "Quickly! Run or defeat it! I'm sure that there are more Giga-Rabbits! Normally, they are fairly rare, but... in this room... I don't know. Hopefully, the others aren't so hostile."

Now CC, could see what BB was pointing at. It was a map with the words "Global Rabbit Locations" on a plaque above it. A map of the world was underneath of it... but something seemed a little...off. Before CC could examine it too closely, the Giga-Rabbit lunged at her once more.

Facing off against the Giga-Rabbit CC looked as though she was going to try standing her ground against the large beast, but just as it lunged towards her the small girl quickly dropped down onto her knees and with a quick push against the floor behind her slipped right between the over-sized beast's legs. Jumping back up onto her feet CC quickly turned around and planted her foot squarely between the bunny's buttocks, which although large were nowhere near as appealing as BB's delightful derriere.

Without stopping to see whether her unbalancing attack had worked or not CC quickly turned and darted over to where BB was waiting, taking a good look at the map for a long moment as she tried to memorise it as best she could, while at the same time glancing back over her shoulder to keep an eye on the giant rabbit in case it came at her again, and darting a sneaky peek at BB's bosom whenever she could.
*Dramatic Music*

Go, team murder!

I thought we agree our team name would be 'Team Puppy Beater'?
@Genni your on the island or no

I wasn't sure what the set up on the island was so I kept the post vague. Betty and Nellie-79 are either at an established base camp in one of the old buildings or on a transport ship anchored just off the coast, whichever would be best for the rest of the team.
Madison 'Nightingale' Johannson - [LINK]
Energy: 6/10
20 / 4 / 6

Mostly sticking to cover the party continue to engage the thugs across the bank as Brick starts to try and move the civilians to safety.

One of the shotgun wielding women seemed to be in the process of reloading her weapon, and while ducking behind the heavy wooden counter quickly slipped a fresh cartridge into her pump-action shotgun before priming it for use.
Gungirl 2 is Out Of Ammo!
Gungirl 2 reloads, Out of Ammo cleared.

As she rising up from behind the counter Gungirl 1 has her shotgun blown out of her hands by Rocksmith, she immediately dives across the floor after in, grasping it tightly as she brings it round ready to fire.
Rocksmith recovers +1 Energy
Rocksmith is currently Empowered! (1/1) - +1 Attack
Gungirl 1 successfully hit by Rocksmith's Disarm and may not attack this round as she recovers her weapon.
Gungirl 1 is currently Disarmed!
Heroics: bonus 1 XP

Sigma steps through the bank doorway and opens fire on Gungirl 1 as she scrambles across the floor for her weapon.
Sigma opens fire on Gungirl 1
Gungirl 1 hit by Sigma's ranged attack for 4 Attack, 2 Defence, 2 Health lost.
Sigma gains 2 XP

Heretic summons demonic assistance
Heretic recovers +1 Energy
Heretic is currently Inspired! (1/5) - +1 Defence, +1 Attack
Heretic is currently Empowered! (1/1) - +1 Attack
Demonic Chorus: -5 Energy; Heretic is now Weaponized! - +1 Attack and attacks cause Bleeding
Hellspawn: bonus 1 XP

Flare destroys Gungirl 1's shotgun
Flare recovers +1 Energy
Flare is currently Inspired! (1/5) - +1 Defence, +2 Attack
Flare is currently Empowered! (1/1) - +1 Attack
Flare destroys Gungirl 1's shotgun - Gungirl 1 cannot recover from Disarmed!
Heroics: bonus 1 XP

Brick escorts Hostages to safety
Brick recovers +1 Energy
Brick is currently Inspired! (1/5) - +2 Defence, +1 Attack
Brick is currently Empowered! (1/1) - +1 Attack
Brick is currently Armoured! (1/3) - +5 Defence
Brick escorts 13 Hostages (based on Defence) to safety outside the bank - Hostage Health now 740 - Hostages Saved now 260
Protector: bonus 13 XP

Bumblebee shoots at Gungirl 1 from above.
Bumblebee recovers +1 Energy
Float Like A Butterfly: -1 Energy; Bumblebee is Levitating! - Immune to ground-based attacks and effects
Bumblebee is currently Inspired! (1/5) - +1 Defence, +2 Attack
Bumblebee is currently Empowered! (1/1) - +1 Attack
Bumblebee opens fire on Gungirl 1
Gungirl 1 hit by Bumblebee's ranged attack for 9 Attack, 2 Defence, 7 Health lost.
Bumblebee gains 7 XP

The thugs lean out from behind their cover, pouring a hail of gunshots across the room with reckless disregard for the innocent hostages.
Gunman 1 opens fire on Flare
Flare hit by pistol shot for 4 Attack, 2 Defence, 2 Health lost.
Blazing Blood: Gunman 1 takes 2 Damage, 2 Defence, 0 Health lost.
Flare gains 2 XP

Gunman 2 opens fire on Rocksmith
Rocksmith hit by pistol shot for 4 Attack, 2 Defence, 2 Health lost.
Rocksmith gains 2 XP

Gunman 3 opens fire on Bumblebee
Bumblebee hit by pistol shot for 4 Attack, 3 Defence, 1 Health lost.
Bumblebee gains 3 XP

Gunman 4 opens fire on Full Auto
Nightingale hit by Full Auto for 2 Attack, 4 Defence, 0 Health lost.
Rocksmith hit by Full Auto for 2 Attack, 2 Defence, 0 Health lost.
Rocksmith gains 1 XP
Sigma hit by Full Auto for 2 Attack, 3 Defence, 0 Health lost.
Sigma gains 1 XP
Heretic hit by Full Auto for 2 Attack, 3 Defence, 0 Health lost.
Heretic gains 1 XP
Flare hit by Full Auto for 2 Attack, 2 Defence, 0 Health lost.
Flare gains 1 XP
Brick hit by Full Auto for 2 Attack, 13 Defence, 0 Health lost.
Brick gains 1 XP
Bumblebee hit by Full Auto for 2 Attack, 3 Defence, 0 Health lost.
Bumblebee gains 1 XP
Hostages hit by Full Auto for 2 Attack, 0 Defence, 2 Health lost.
Brick gains 3 XP
Gunman 4 is Out Of Ammo!

Darting out of cover Nightingale quickly leaps across the room, bringing her blade around in a vicious attack to strike at Gungirl 2
Nightingale recovers +1 Energy
Nightingale is currently Inspired! +1 Attack, +1 Defence
Nightingale is currently Empowered! +1 Attack
Nightingale slashes Gungirl 2
Gungirl 2 hit by scalpel slash for 6 Attack, 2 Defence, 4 Health lost.




Callsign: Gunman
Role: Flanker
Power Origin: <UNKNOWN>
Power Set: Pistol Shot
Abilities:
  • <UNKNOWN>
  • Full Auto: - Energy Cost: 4
    The Gunman opens fire with everything he has, emptying his clip into the crowd. All enemy targets suffer an attack at 1/2 the Gunman's Attack rating which can be defended against as normal and inflicts the Out of Ammo status effect, forcing him to reload on the following turn.
Traits:
  • <UNKNOWN>
  • Cover Bunny
    The Gunman knows that when facing heroes it's best to keep your head down. He gains +2 Defence against ranged attacks.

Callsign: Gungirl
Role: Blitzer
Power Origin: <UNKNOWN>
Power Set: Shotgun
Abilities:
  • <UNKNOWN>
  • Smoke Bombs: - Energy Cost: 6
    The Gungirl tosses a homemade smoke bomb into the middle of the room, inflicting the Disorientated status effect which reduces Attack and Defence by 1 on everyone, even herself. This status effect lasts for two turns before the smoke clears.
Traits:
  • Shotgun Blast
    The Gungirl's shots can hit a wide area, but are slow to fire. Each attack is treated as AoE hitting all heroes in the room, but inflicts the Out of Ammo status effect, forcing her to reload on the following turn.

Gunman 1 Gunman 2
Stats: 7 / 2 / 4 Stats: 10 / 2 / 4
Energy: ? Energy: ?

Gunman 3 Gunman 4
Stats: 10 / 2 / 4 Stats: 10 / 2 / 4
Energy: ? Energy: ?

Gungirl 1 Gungirl 2
Stats: 1 / 2 / 5 Stats: 6 / 2 / 5
Energy: ? Energy: ?

A large group of hostages are sitting on the floor against the far wall, cowering for their lives. None of them seem to be in a position to help the team out in any way, and they're just as likely to do something stupid and get in the way as they are to remain where they are.

Hostages
Stats: 738 (260 Saved) / 0 / 0
Energy: 0

Several dead bodies are lying around the room, obviously gunned down by the hostiles. Notably in the middle of the room is the body of a plain clothes police officer wearing body armour. Not that it did him much good from the state of his head, which looks like it took a shotgun blast at close range.



Recover +1 Energy

Nightingale is currently Inspired! +1 Attack, +1 Defence
Nightingale is currently Empowered! +1 Attack

Action: Attack Gungirl 2



@Genni Nightingale Action Completed
@rush99999 Rocksmith Action Completed
@SimplyJohn Bumblebee Action Completed
@Eklispe Flare Action Completed
@knighthawk Brick Action Completed
@GodOfWar Heretic Action Completed
@Behemoth542 Sigma Action Completed
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