Avatar of Genni
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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Go right on ahead

Why does that sound like the directions given by a poorly translated navigation app?
@Penultimate_Pi Not even the 'Secret Seven Six'?
I like the idea of one shots, again an RPG type of thing. Things like grabbing the guns from the enemy gunbunnies and using 'shotgun blast' or 'full auto' then dropping the weapon.

At any point did you see me say you couldn't do that? ;)

When Gungirl 1 was disarmed and the shotgun was on the floor it was fair game for anyone to use it, although if it had been left unclaimed Gungirl 1 would've picked it up again and had it ready for use in the next round. The shotgun has a limited ammo effect which means it needs to be reloaded after each shot, and since none of the party have any shells it would've been worthless as a ranged weapon after being used the first time.

The same goes for the pistols if you use the 'Full Auto' ability with them.

Having said that, if you tried to use weapons then your basic Attack stat (the one on your profile before taking into account any active status effects) would be reset to the basic strength of the weapon when firing it (the Attack stat of the Gunmen or Gungirls in this case), since you'd be using the weapon rather than your own strength or abilities to cause damage.

Personally I don't see the point of smokebomb, what is the point of dropping everyones attack and defense by -1. The damage difference is the same (5-2=3 is just the same as 4-1=3) Unless AOE ignore the effect or something specific happens if you can get the enemy stat to 0

You'll see what it's for in a moment, once @Behemoth542 makes his move. :)



In case anyone's wondering (and don't have their own calculator/pad and pencil) the current XP balance is currently:

For those of you lagging behind, don't worry too much there's going to be extra awards to help you get bonus XP shortly.

Batman signature move: Preparation.

Batman Signature Move: Utility Belt
Isla Sorna, InGen Base Camp - 8:46 AM

Quickly moving to the cage Betty tapped the release code into the locking mechanism with one hand as she lifted her shapely legs and pulling her fashionable but inappropriate heels from her feet. Stepping back as she let the guard do his job, pulling the cafe door open for Nellie-79 while at the same time holding his prod ready to be used at the first sign of trouble, Betty watched as the proud creature leapt down onto the ground, its hooking claws digging into the mud for a moment as Nellie-79 craned her head over to search for the source of the noise.

"No, bad girl." Betty barked with a scowl, glaring at her pet as Nellie-79 cringed away from her fearfully, remembering previous torments delivered whenever she failed to follow orders promptly. "This way." Betty said tersely, turning and heading towards the footpath leading off away from where the whatever-it-was had been heard.

Making good time on her bare feet, her toes wriggling with pleasure as they sank into the warm mud with each step, Betty soon found herself at the far side of the encampment with Nellie-79 quickly moving up to hover at her side, head still craning back towards the noise as the camp came up to full alert.
And a human character is required to create a dinosaur character at all.

Umm, did you mean 'a human character isn't required to create a dinosaur character at all'?





Name: Kelly Malcolm
Age: 30
Gender: Female
Sexual Orientation: Homoflexible
Occupation: Computer mainframe infrastructure technician
Personality:
A friendly and loveable woman at heart, Kelly can be quick tempered and headstrong at times. The unstable relationship between her mother and her famous father has led Kelly to be highly free-spirited and unconventional, taking nothing for granted and flying in the face of social stereotypes and typical gender roles. An avid gamer and computer aficionado, Kelly enjoys both playing in fictional worlds as well as creating her own. Her relationship with her father is the main focus of her life, both with the man himself and with people who see her as nothing more than Ian Malcolm's daughter.
Skills/Abilities:
  • Computer Programmer: Highly skilled in multiple computer languages, as well as the lead developer on a number of proprietary forms of coding unique to her own systems and software.1
  • Electrical Engineer: Skilled electrical engineer, capable of building, repairing and maintaining basic electronics with limited support.2
  • Mathematician: Highly knowledgeable mathematician and expert in the field of debunking 'chaos theory' and its related schools of study.
  • Athlete: Amateur gymnast, Kelly frequently jogs and has participated in fun runs and marathons for charity.
Frailties:
  • Failed Paleontologist: After her experiences on Isla Sorna Kelly spent some time trying to study dinosaurs, but when it became apparent she couldn't tell the difference between a Dilophosaurus and a Velociraptor she abandoned her studies and concentrated on mathematics and computing instead. Mainly to learn how to out argue her father on his own theories.
  • Free-thinker: Kelly has a tendency to do things her won way, making choices and decisions based on her own gut instincts rather than taking advice from others. She often balks in the face of authority, and is more likely to do something she should if told not to do it than follow the orders of others over her own opinions.
Backstory:
While she hates to be known as such Kelly's biggest claim to fame is that her father is the renowned mathematician and author Dr. Ian Malcolm, and that she managed to survive an expedition to Isla Sorna, the location of InGen's Jurassic Park Site B, when only 12 years old. After several years attempting to study dinosaurs professionally Kelly abandoned the research in favour of mathematics and computing despite the urging of her father for her not to live in his shadow, or perhaps because of that self same urging.

Combining chaos theory with computer programming Kelly specialises in creating adaptive operating systems which are capable of rewriting their own code in order to compensate for changing environmental variables, within the strict initial guidelines set by the programmers. Hired by InGen, again against the insistences of her father, Kelly has joined the development team trying to rebuild Jurassic World, concentrating on identifying faults with the information technology infrastructure which led to the disasters both the first and second time the park was built.
Former experience with Jurassic Park/World:
Kelly Malcolm survived an expedition to Isla Sorna when she was twelve. For further details see The Lost World: Jurassic Park (1997 film)

Gallery:

1 - Kelly could crack anything upto military-grade software encryption by decompiling and rewriting the machine's base code in a matter of hours. She can design, develop and code basic programs in minutes and complex systems in a matter of days. All these skills require access to an actual working computer system however, as well as power to run them.
2 - She could repair a radio if provided with the required parts and tools, but couldn't build one from scratch or adapt electronics to do something other than their intended function. Kelly could easily build a computer from matching components and pre-prepared circuit boards, but wouldn't be able to build a circuit board herself.
@The Kid Lantern I still don't see how you're using IQ as part of the battle mechanics. So far it sounds like it'd only be a narrative element for the game.

Perhaps you could tie all three of the basic stats (IQ, Strength and Speed) together in a way which affects Attack and Defence?

What I mean is that Strength and IQ together would give an Attack bonus, as a smart fighter like Superman would know where to hit an opponent to cause the best damage as well as having the raw power to back it up. Similarly Speed and IQ together would give a Defence bonus, since a fast alchemist may be able to leap behind cover when the iambic starts to bubble, but a smart one would know when he should start running.

This should also balance out 'naturally gifted' characters, who concentrate their point on the basic stats over the 'trained' characters who have gone for high Attack and Defence and gained more abilities to chose from. Either you have a few abilities which would work really well, but which the opponents would be able to learn and adapt to quite quickly (hence only being able to use a Defence skill twice per battle) or a greater number of weaker skills which could be used more often, but to a lesser extent.
Perhaps GM will let her buy the increase at half if she sacrifices the item at time of character upgrade. Hmm this makes me think of ways that would make purchasable items from A.E.G.I.S. for missions like our own smoke bombs or the like.

That could easily be an option, although any purchased items would have to either be a one-shot piece of equipment or a cheaper skill upgrade, depending on what you'd prefer.

I could easily have part of the post-mission rewards be a salary paid by A.E.G.I.S. based on your performance, with 'Employee' characters gaining a bonus due to the efforts of their business managers.
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