The team are engaging the Mechtroopers in the middle of Threadneedle Street, surrounded by old building and statues.
Bumblebee opens fire with leaping arcs of electrical energy.
Rocksmith breaks into an epic jam, inspiring the party and sending his fans wild.
Deimos utilises Ironside 2.1 as part of her new advanced weapons system.
Vex smashes the water main open, flooding the street.
Flare opens fire on Mechtrooper 2.
Psy-Warp fires a telekinetic blast at the Mechtroopers.
Brick attacks Mechtrooper 2 with a molten metal leg trap while shouting orders.
Heretic smears the liquid metal onto his blade, but the molten mess dripps quickly off the demonic sword before managing to harden more than a few drops, and then attacks Mechtrooper 4.
Void takes a step back and patiently awaits the moment to strike.
With it's body battered by lightning bolts, fireballs, telekinetic attacks and a mad rock man Mechtrooper 2 hunkers down and slams its sparking fists together, generating a protective field around itself as it calculates its next move.
Noticing the demon boy attacking the remains of its former colleague Mechtrooper 3 steps towards him, swinging an oversized fist down to strike the desecrator.
With a mighty bellow two more Mechtroopers appear around the corners of the ancient buildings, accompanied by two other mechanical monstrosities which resemble heavily armed robotic dogs the size of small cars.

Ironside calls back over her shoulder, "I think I can see why the army pulled out. How many of these things are there!?!" before stepping up and letting her body spawn off yet another copy of herself.
Ironside 2.1 smiles over at her duplicate as she picks herself up from inside the remains of the second downed Mechtrooper. "Don't worry, they seem to be falling like dominoes. We can take them," before also spawning a duplicate clone.
The party are in the middle of an open plaza, with old-fashioned pillared buildings surrounding them. At the edge of the plaza several metal warriors are charging towards them, their fists sparkling with electrical energy. The mechanical hounds appear to be taking up firing positions.

The street is abandoned with a few empty cars and vans parked at the roadside and the security shutters rolled down on the shop window fronts. Several cast iron statues gaze down unmoved by the presence of the automatons stalking by.
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Ironside is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Replication - Create a nanotech duplicate of herself
Ironside 2.1 is currently Metamorphed - +20 Defence
Ironside 2.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.1 is currently Summoned! (1/5)
Ironside 2.1 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.1 is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside 2.1 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Replication - Create a nanotech duplicate of herself
Ironside 2.2 is currently Metamorphed - +20 Defence
Ironside 2.2 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.2 is currently Summoned! (1/5)
Ironside 2.2 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.2 is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Ironside 2.2 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Summoned!
Ironside 3.1 is currently Metamorphed - +20 Defence
Ironside 3.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 3.1 is currently Summoned! (1/5)
Ironside 3.1 is currently Nanotech! - Will cease to function if Ironside 2.1 is KO'd
Ironside 3.1 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Summoned!
@rush99999 Rocksmith
@SimplyJohn Bumblebee
@Eklispe Flare
@knighthawk Brick
@GodOfWar Heretic
@General Scales Psy-Warp
@KabenSaal Deimos
@Shadowman215 Void
@Leolycan Vex
Bumblebee opens fire with leaping arcs of electrical energy.
Bumblebee recovers +1 Energy
Bumblebee is currently Armoured (Padded Flightsuit)! - +3 Defence
Bumblebee is currently Ranged! - May only use ranged attacks and abilities on opponents, may only be targeted by ranged attacks and abilities by opponents
Bumblebee uses Sting Like A Bee (-4 Energy):
Commlink x4: Bumblebee gains 3 bonus XP!
Bumblebee is currently Armoured (Padded Flightsuit)! - +3 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Bumblebee is currently Armed! (AEGIS Pistol) - +2 AttackIronside's Upgrades: Upgraded! - +4 Attack
Bumblebee is currently Levitating! - -1 Energy, Immune to ground-based attacks and effects, +4 DefenceBumblebee is currently Ranged! - May only use ranged attacks and abilities on opponents, may only be targeted by ranged attacks and abilities by opponents
Bumblebee uses Sting Like A Bee (-4 Energy):
Mechtrooper 2's Heavily Armoured trait activates: Double damage from electrical or energy-based attacks
Mechtrooper 2 is hit by Bumblebee's Sting Like A Bee for 24 Attack, 20 Defence, 4 Health loss.
Flight Control: Bumblebee gains 3 bonus XP!Mechtrooper 2 is hit by Bumblebee's Sting Like A Bee for 24 Attack, 20 Defence, 4 Health loss.
Mechtrooper 2 is now Shocked for three turns! - -7 Defence
Bumblebee gains 4 XP!
Bumblebee's Arc Lightning trait activates:Bumblebee gains 4 XP!
Mechtrooper 3's Heavily Armoured trait activates: Double damage from electrical or energy-based attacks
Mechtrooper 3 is hit by Bumblebee's Sting Like A Bee for 24 Attack, 20 Defence, 4 Health loss.
Mechtrooper 3 is hit by Bumblebee's Sting Like A Bee for 24 Attack, 20 Defence, 4 Health loss.
Mechtrooper 3 is now Shocked for three turns! - -7 Defence
Bumblebee gains 4 XP!
Bumblebee gains 4 XP!
Commlink x4: Bumblebee gains 3 bonus XP!
Rocksmith breaks into an epic jam, inspiring the party and sending his fans wild.
Rocksmith recovers +1 Energy
Rocksmith is currently Armed (AEGIS Stun Baton)! - May choose to make an Attack 4 energy-based Stun attack rather than any of his usual attacks or abilities
Rocksmith's Gotta Love The Roadies trait: Roadie is currently Gearing Up! (2/4) - activates a random bonus when readied
Rocksmith uses We Will Rock You (-5 Energy):
Rocksmith is currently Armed (AEGIS Stun Baton)! - May choose to make an Attack 4 energy-based Stun attack rather than any of his usual attacks or abilities
Ironside's Upgrades: Upgraded! - +4 Attack when Stun Baton used
Rocksmith is currently Cheered On! - +1 DefenceRocksmith's Gotta Love The Roadies trait: Roadie is currently Gearing Up! (2/4) - activates a random bonus when readied
Rocksmith uses We Will Rock You (-5 Energy):
Bumblebee is now Inspired for five rounds! - +4 Defence, +5 Attack
Flare is now Inspired for five rounds! - +3 Defence, +4 Attack
Brick is now Inspired for five rounds! - +4 Defence, +2 Attack
Heretic is now Inspired for five rounds! - +3 Defence, +5 Attack
Psy-Warp is now Inspired for five rounds! - +3 Defence, +2 Attack
Deimos is now Inspired for five rounds! - +4 Defence, +4 Attack
Void is now Inspired for five rounds! - +2 Defence, +2 Attack
Vex is now Inspired for five rounds! - +2 Defence, +3 Attack
Ironside is now Inspired for five rounds! - +6 Defence, +1 Attack
Ironside 2.1 is now Inspired for five rounds! - +6 Defence, +1 Attack
Rock Hard: Rocksmith gains 5 bonus XP!Flare is now Inspired for five rounds! - +3 Defence, +4 Attack
Brick is now Inspired for five rounds! - +4 Defence, +2 Attack
Heretic is now Inspired for five rounds! - +3 Defence, +5 Attack
Psy-Warp is now Inspired for five rounds! - +3 Defence, +2 Attack
Deimos is now Inspired for five rounds! - +4 Defence, +4 Attack
Void is now Inspired for five rounds! - +2 Defence, +2 Attack
Vex is now Inspired for five rounds! - +2 Defence, +3 Attack
Ironside is now Inspired for five rounds! - +6 Defence, +1 Attack
Ironside 2.1 is now Inspired for five rounds! - +6 Defence, +1 Attack
Rocksmith's For The Fans trait triggers: 5 Fans immediately appear from a side alley and start to cheer him on - +1 Attack
Deimos utilises Ironside 2.1 as part of her new advanced weapons system.
Deimos recovers +2 Energy
Deimos is currently Armoured (AEGIS Body Armour)! - +4 Defence
Deimos uses Prototype Projectile System with Ironside 2.1 on Mechtrooper 4
Deimos is currently Armoured (AEGIS Body Armour)! - +4 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Deimos is currently Inspired! (1/5) - +4 Defence, +4 AttackDeimos uses Prototype Projectile System with Ironside 2.1 on Mechtrooper 4
Deimos is now Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Ironside 2.1 is currently Inspired! (1/5) - +6 Defence
Ironside 2.1 is now Speeding! - +5 Attack
Ironside 2.1 is no longer Shielded!
Mechtrooper 4 hit by Ironside 2.1's melee attack for 47 Attack, 20 Defence, 25 Health loss.
Mechtrooper 4 is now KO'd!
Ironside 2.1 is no longer Speeding!
Deimos gains 25 XP!
Target incapacitated: bonus 10 XP!Ironside 2.1 is currently Inspired! (1/5) - +6 Defence
Ironside 2.1 is now Speeding! - +5 Attack
Ironside 2.1 is no longer Shielded!
Mechtrooper 4 hit by Ironside 2.1's melee attack for 47 Attack, 20 Defence, 25 Health loss.
Mechtrooper 4 is now KO'd!
Ironside 2.1 is no longer Speeding!
Deimos gains 25 XP!
Vex smashes the water main open, flooding the street.
Vex recovers +1 Energy
Vex is currently Inspired! (1/5) - +2 Defence, +3 Attack
Water Main hit by Vex's melee attack
Vex is currently Inspired! (1/5) - +2 Defence, +3 Attack
Water Main hit by Vex's melee attack
Area is now Flooded as water pours out onto the street, all characters are now Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Ninja Style: Vex gains 1 bonus XP!Flare opens fire on Mechtrooper 2.
Flare is currently Armed (SMG)! - +4 Attack, may use Full Auto instead of normal attack or ability
Flare is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Flare attacks with his SMG
Ironside's Upgrades: Upgraded! - +4 Attack
Flare is currently Inspired! (1/5) - +3 Defence, +4 AttackFlare is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Flare attacks with his SMG
Mechtrooper 2 is currently Shocked! (1/3) - -7 Defence
Mechtrooper 2 is currently Damp - +1 Defence against fire-based attacks and abilities
Mechtrooper 2 hit by Flare's fire-based ranged attack for 20 Attack, 14 Defence, 6 Health loss.
Flare gains 6 XP!
Commlink x4: Flare gains 3 bonus XP!Mechtrooper 2 is currently Damp - +1 Defence against fire-based attacks and abilities
Mechtrooper 2 hit by Flare's fire-based ranged attack for 20 Attack, 14 Defence, 6 Health loss.
Flare gains 6 XP!
Psy-Warp fires a telekinetic blast at the Mechtroopers.
Psy-Warp recovers +1 Energy
Psy-Warp is currently Inspired! (1/5) - +3 Defence, +2 Attack
Psy-Warp is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Psy-Warp uses Telekinetic Blast -6 Energy:
Commlink x4: Psy-Warp gains 2 bonus XP!
Psy-Warp is currently Inspired! (1/5) - +3 Defence, +2 Attack
Psy-Warp is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Psy-Warp uses Telekinetic Blast -6 Energy:
Mechtrooper 2 is now Staggered! - -5 Defence
Mechtrooper 3 is now Staggered! - -5 Defence
TK Support: Psy-Warp gains 5 bonus XP!Mechtrooper 3 is now Staggered! - -5 Defence
Commlink x4: Psy-Warp gains 2 bonus XP!
Brick attacks Mechtrooper 2 with a molten metal leg trap while shouting orders.
Brick recovers +1 Energy
Brick is currently Armoured! - +4 Defence
Brick is currently Inspired! (1/5) - +4 Defence, +2 Attack
Brick is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Brick used Snakebite on Mechtrooper 2 -4 Energy:
Brick is currently Armoured! - +4 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Brick is currently Armed (AEGIS Stun Baton)! - May choose to make an Attack 4 energy-based Stun attack rather than any of his usual attacks or abilitiesIronside's Upgrades: Upgraded! - +4 Attack when Stun Baton used
Brick is currently Weaponised! (1/3) - +5 AttackBrick is currently Inspired! (1/5) - +4 Defence, +2 Attack
Brick is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Brick used Snakebite on Mechtrooper 2 -4 Energy:
Mechtrooper 2 is currently Staggered! - -5 Defence
Mechtrooper 2 hit by Brick's Snakebite for 14 Attack, 9 Defence, 5 Health loss.
Mechtrooper 2 is now Trapped for one turn! - may not move without suffering 10 Health loss
Mechtrooper 2 is now Clamped! - Trapped status effect extended to six turns
Brick gains 5 XP
Commlink x4: Brick gains 2 bonus XP!Mechtrooper 2 hit by Brick's Snakebite for 14 Attack, 9 Defence, 5 Health loss.
Mechtrooper 2 is now Trapped for one turn! - may not move without suffering 10 Health loss
Mechtrooper 2 is now Clamped! - Trapped status effect extended to six turns
Brick gains 5 XP
Heretic smears the liquid metal onto his blade, but the molten mess dripps quickly off the demonic sword before managing to harden more than a few drops, and then attacks Mechtrooper 4.
Heretic recovers +1 Energy
Heretic is currently Armoured (AEGIS Body Armour)! - +4 Defence
Heretic is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Heretic attacks Mechtrooper 4 with his Hell-forged Blade
Heretic is currently Armoured (AEGIS Body Armour)! - +4 Defence
Ironside's Upgrades: Upgraded! - +4 Defence
Heretic is currently Armed (Hell-Forged Blade)! - +4 AttackIronside's Upgrades: Upgraded! - +4 Attack
Heretic is currently Inspired! (1/5) - +3 Defence, +5 AttackHeretic is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Heretic attacks Mechtrooper 4 with his Hell-forged Blade
Mechtrooper 4 missed by Heretic's melee attack: Already KO'd!
Void takes a step back and patiently awaits the moment to strike.
Void recovers +1 Energy
Void is currently Inspired! (1/5) - +2 Defence, +2 Attack
Void is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Void is currently Inspired! (1/5) - +2 Defence, +2 Attack
Void is currently Damp! - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
With it's body battered by lightning bolts, fireballs, telekinetic attacks and a mad rock man Mechtrooper 2 hunkers down and slams its sparking fists together, generating a protective field around itself as it calculates its next move.
Mechtrooper 2 is currently Shocked! (1/3) - -7 Defence
Mechtrooper 2 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Mechtrooper 2 is currently Staggered! - -5 Defence
Mechtrooper 2 is currently Trapped! (1/6) - may not move without suffering 10 Health loss
Mechtrooper 2 uses Lightning Field
Mechtrooper 2 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Mechtrooper 2 is currently Staggered! - -5 Defence
Mechtrooper 2 is currently Trapped! (1/6) - may not move without suffering 10 Health loss
Mechtrooper 2 uses Lightning Field
Mechtrooper 2 is now Shielded for two turns! - +10 Defence
Noticing the demon boy attacking the remains of its former colleague Mechtrooper 3 steps towards him, swinging an oversized fist down to strike the desecrator.
Mechtrooper 3 is currently Shocked! (1/3) - -7 Defence
Mechtrooper 3 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Mechtrooper 3 is currently Staggered! - -5 Defence
Mechtrooper 3 attacks Heretic
Mechtrooper 3 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Mechtrooper 3 is currently Staggered! - -5 Defence
Mechtrooper 3 attacks Heretic
Heretic is currently Armoured (AEGIS Body Armour)! - +4 Defence
Heretic is currently Damp! - -3 Defence against electrical-based attacks
Heretic hit by Mechtrooper 3's electrical-based melee attack for 10 Attack, 10 Defence, 0 Health loss.
Heretic is now Shocked for two rounds! - -4 Defence
Heretic gains 5 XP!
Ironside's Upgrades: Upgraded! - +4 Defence
Heretic is currently Inspired! (1/5) - +3 DefenceHeretic is currently Damp! - -3 Defence against electrical-based attacks
Heretic hit by Mechtrooper 3's electrical-based melee attack for 10 Attack, 10 Defence, 0 Health loss.
Heretic is now Shocked for two rounds! - -4 Defence
Heretic gains 5 XP!
With a mighty bellow two more Mechtroopers appear around the corners of the ancient buildings, accompanied by two other mechanical monstrosities which resemble heavily armed robotic dogs the size of small cars.

Ironside calls back over her shoulder, "I think I can see why the army pulled out. How many of these things are there!?!" before stepping up and letting her body spawn off yet another copy of herself.
Ironside recovers +1 Energy
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Ironside uses Replication -5 Energy:
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Ironside uses Replication -5 Energy:
Ironside 2.2 is summoned for five turns with 17 Health, 21 Defence and 1 Attack
Ironside 2.1 smiles over at her duplicate as she picks herself up from inside the remains of the second downed Mechtrooper. "Don't worry, they seem to be falling like dominoes. We can take them," before also spawning a duplicate clone.
Ironside recovers +1 Energy
Ironside 2.1 is currently Metamorphed - +20 Defence
Ironside 2.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.1 is currently Summoned! (1/5)
Ironside 2.1 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.1 is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside 2.1 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Ironside uses Replication -5 Energy:
Ironside 2.1 is currently Metamorphed - +20 Defence
Ironside 2.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.1 is currently Summoned! (1/5)
Ironside 2.1 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.1 is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside 2.1 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Ironside uses Replication -5 Energy:
Ironside 3.1 is summoned for five turns with 12 Health, 21 Defence and 1 Attack
The party are in the middle of an open plaza, with old-fashioned pillared buildings surrounding them. At the edge of the plaza several metal warriors are charging towards them, their fists sparkling with electrical energy. The mechanical hounds appear to be taking up firing positions.

Callsign: Mechtrooper
Role: Blitzer
Power Origin: Tech
Power Set: <UNKNOWN>
Abilities:
Callsign: Mechhound
Role: Flanker
Power Origin: Tech
Power Set: <UNKNOWN>
Abilities:
Role: Blitzer
Power Origin: Tech
Power Set: <UNKNOWN>
Abilities:
- Lightning Field
Locking its arms together the Mechtrooper genetrates an electromagnetic field around it's body, pushing away all attackers and protecting it from harm. The Mechtrooper becomes Shielded for two turns, gaining +10 Defence against both ranged and melee attacks. - <UNKNOWN>
- <UNKNOWN>
- Heavily Armoured
The Mechtrooper is designed to withstand brutal punishment and is armoured with thick metal plating which gives it +10 Defence. The metal armour is highly conductive however, and takes double damage from any electrical or energy-based attacks received. - Soulless
As a simple mechanical automaton the Mechtrooper has no mind of its own making it immune to all mental and emotional-based attacks and only suffering 2/3 damage from Magical sources. It feels no fear, no hate, no pain, no regret and doesn't even smile when it sees this.
Callsign: Mechhound
Role: Flanker
Power Origin: Tech
Power Set: <UNKNOWN>
Abilities:
- <UNKNOWN>
- <UNKNOWN>
- <UNKNOWN>
- <UNKNOWN>
- <UNKNOWN>
Mechtrooper 1 Mechtrooper 2
Stats: 0 / 10(20) / ? Stats: 10 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 3 Mechtrooper 4
Stats: 21 / 10(20) / ? Stats: 0 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 5 Mechtrooper 6
Stats: 25 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
Mechhound 1 Mechhound 2
Stats: ? / ? / ? Stats: ? / ? / ?
Energy: ? Energy: ?
Stats: 0 / 10(20) / ? Stats: 10 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 3 Mechtrooper 4
Stats: 21 / 10(20) / ? Stats: 0 / 10(20) / ?
Energy: ? Energy: ?
Mechtrooper 5 Mechtrooper 6
Stats: 25 / 10(20) / ? Stats: 25 / 10(20) / ?
Energy: ? Energy: ?
Mechhound 1 Mechhound 2
Stats: ? / ? / ? Stats: ? / ? / ?
Energy: ? Energy: ?
The street is abandoned with a few empty cars and vans parked at the roadside and the security shutters rolled down on the shop window fronts. Several cast iron statues gaze down unmoved by the presence of the automatons stalking by.
Angela 'Ironside' Spica - [LINK]
Energy: 0/10
25 / 1(21) / 1
Energy: 0/10
25 / 1(21) / 1
Ironside is currently Metamorphed - +20 Defence
Ironside is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Ironside is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Replication - Create a nanotech duplicate of herself
Ironside 2.1 - [LINK]
Energy: 0/5
17 / 1(21) / 1
Energy: 0/5
17 / 1(21) / 1
Ironside 2.1 is currently Metamorphed - +20 Defence
Ironside 2.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.1 is currently Summoned! (1/5)
Ironside 2.1 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.1 is currently Inspired! (1/5) - +6 Defence, +1 Attack
Ironside 2.1 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Replication - Create a nanotech duplicate of herself
Ironside 2.2 - [LINK]
Energy: 5/5
17 / 1(21) / 1
Energy: 5/5
17 / 1(21) / 1
Ironside 2.2 is currently Metamorphed - +20 Defence
Ironside 2.2 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 2.2 is currently Summoned! (1/5)
Ironside 2.2 is currently Nanotech! - Will cease to function if Ironside is KO'd
Ironside 2.2 is currently Shielded (Psy-Warp's Barrier 1)! - +5 Defence
Ironside 2.2 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Summoned!
Ironside 3.1 - [LINK]
Energy: 5/5
12 / 1(21) / 1
Energy: 5/5
12 / 1(21) / 1
Ironside 3.1 is currently Metamorphed - +20 Defence
Ironside 3.1 is currently Upgraded - All party members get +4 Attack for each equipped weapon and +4 Defence for each equipped piece of armour
Ironside 3.1 is currently Summoned! (1/5)
Ironside 3.1 is currently Nanotech! - Will cease to function if Ironside 2.1 is KO'd
Ironside 3.1 is currently Damp - +1 Defence against fire-based attacks and abilities, -3 Defence against electrical-based attacks
Action: Summoned!
@rush99999 Rocksmith

@SimplyJohn Bumblebee

@Eklispe Flare

@knighthawk Brick

@GodOfWar Heretic

@General Scales Psy-Warp

@KabenSaal Deimos

@Shadowman215 Void

@Leolycan Vex


