Man we really need a Co-GM!!!
Thanks for volunteering!
Your main responsibilities are to take all the blame when things go wrong, and to provide freshly baked muffins for the team whenever they attend a strategising session.


Man we really need a Co-GM!!!

But again... The feedback wouldn't matter that much, since she has her main augment 'turned off'.
While focusing on the Third Eyes, the perception range on her augment is lowered to 7m. While under these specific circumstances, any Third Eye within a 45m area suffers severe interference from Anya's augment, rendering them useless.
Anya slipped the Third Eye in the pocket of 2 different guys. If they walk by each other... You know?
If that was used by anyone else, information overload would be a real problem. But Anya's augmentation also deals with that. Since Anya is usually away from where the conflict would happen, her main augment is something like an alert for her to GTFO of things get ugly.
A slower bullet would not produce the characteristic Sonic boom that it does when passing by someone, but in the other hand, less speed means less range and penetrating power. In order to deal with this issue, heavier bullets would be needed to raise the projectile's penetration power at the cost of a heavily reduced range.
Well, it's incomplete due to still needing to come up with one last Weakness...
Just an idea... though, if people would be interested, could I make him a sibling of one of the current characters?
Above a knight, an example for all knights...
Yeah, my original idea was for it to be a bullet, so she could fire it from her rifle, but I thought that it would be too OP, wouldn't it?
Well... even though Anya's rifle is silenced, people nearby can still hear as the bullet hits the ground/wall/etc.
Now the big question is: Would it be fair for the bullet type and the device to have exactly the same range and drawbacks?
PS: love ghost in the shell <3