Avatar of Genni
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    1. Genni 11 yrs ago
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8 yrs ago
Current We are such stuff as dreams are made on; and our little life Is rounded with a sleep.
11 yrs ago
Round and round and round we go...

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Just a quick question about the Red Plague. You said that the turned "have about the same mental capacity as a chimpanzee."

Does this mean the average provincial yankee redneck would actually get more intelligent once turned?

Seriously though, would this mean we're facing opponents who are tool using, self actualised individuals capable of communication and transference of skills within large social groups, as well as working together to solve problems and devise rudimentary tactics, such as laying traps or setting up ambushes?



If we're setting the roleplay on a small family farm, how badly did the agricultural depression of the 1920s affect the family? Have they recently benefitted from the Agricultural Adjustment Act enacted by Rossevelt, or has the production limits set on their corn crops been more of a burden to their business?

How has the repeal of prohibition affected the farm? Was Farmer Tackett's basement only recently converted to the storage of liquor, or was he a bootlegger up until a year ago? Does he have a State approved license for the liquor, or is he selling it under the table?
@GreenGoat Okay, disregard my last comment. Now the hornet's nest has most definitely been kicked, stabbed and had a grenade rolled inside.

Hopefully this will give EPA something to do while Susie makes her rendezvouz with her mystery buyer, which can only be a good thing.
@Prints Avoid At this time I'm not sure how many players I will have since I know people don't like waiting on things to start.

My parents used to tell me 'patience is a turtle', which I took to mean it's slow as hell, but you can make good soup out of it if you give it a while.

In hindsight perhaps what they really said 'patience is eternal' and I was just purposefully mishearing them.
Any chance of jumping in as the God-fearing farmer's rebellious daughter?
Is there any need for an elemental monk at this point, or is the party full?
I'd be interested in throwing my hat into the ring for this, although I'm a little unsure which class I'd end up falling into given my personal experience, training and knowledge.

I mostly work from home and so can make posts daily with ease, but occasionally I may have to be offline for a couple of days due to work. On these occasions I'll usually be able to give plenty of notice before hand, a couple of weeks in most cases, so it shouldn't be too much of a problem I hope.
It needs more details. Darkness in a soul is I assume you're equating to malice, or some kind of inherent impurity in their souls. Most forms of darkness is either legitimate shadow, lack of light, or a manifestation of shadow, An otherworldly property.

What I was thinking would be a spell or power which would allow the Seraphim-Nayu to peer into the soul of their target, and then pull from it the darkest parts to manipulate the target into being unable to continue fighting.

The 'darkness' would vary between targets, but would be based on their most prominent personality trait, so a proud warrior could find themselves surrounded by people from their childhood or an old tutor mocking their abilities, while a brave soldier would be plunged into a flashback of an horrfiic battle where they lost someone they cared about. It wouldn't always be memories though, and some might find their deepest, darkest desires brought to life, tempting them into corruption, or their greatest fears brought forth to attack them.

This would be combining the Seraphim's manipulation of spiritual energies with the Nayu's knowledge of shadows and darkness. I was thinking this would be an 80% Seraphim/20% Nayu, who had been raised by Naru and trained by them. It would also combine elements of Divination, allowing for the scouring of the target's soul; Enchantment, to apply a persistent effect against the target; and either Illusion or Conjuration, depending on whether the thing which is drawn forth would be just a mental effect or an actual physical construct they'd have to face.

The spell or power would be something which could be cast at range with minimal effect, but I'd also be wanting my character to have a sword or spear made of spiritual energies which when used against a target would heighten the impact of the sorceries, making it easier to tear apart their minds from the inside. Mechanically I'd see this as just applying a boost to the effect of the spell, or undermining the target's defence against the effect after they were wounded by the weapon.
Lady Amelia Sinclair

Name: Lady Amelia Genevieve Scarlette Sinclair XXIII
Title: First Lady of the House of Sinclair (now defunct); known as The Pale Death amongst frontier pirate gangs; known as Amourous Amy in strip clubs across the fringe colonies.

Influence: 3 (regional); Eugenically bred and cybernetically enhanced into a formidable fighter with enhanced reflexes and dexterity. Trained from a young age in both close combat and the use of firearms. Significant threat to most civilian law enforcement authorities, and some small armies.

Group(s): Freelance

Description:

Height: 5'10" (177.8 cm)
Weight: 83kg (183lbs)
Age: 31
Race/Species: Mostly Human
Appearance: Trim, athletic and physically fit. Naturally white hair, ice blue eyes and pale complexion.
Personality: Happy-go-lucky, carefree, slovenly

Abilities, Talents, Traits, Powers:
  • (2) Swordmistress -- Trained from near birth to handle weapons, Amelia is skilled enough to take on multiple opponents in close combat simultaneously and make it out alive.
  • (2) Iron Gut -- Over the years Amelia has exposed herself to innumerate amounts of toxic substances, usually for recreational purposes. Luckily her constitution seems hardy enough to prevent most of these from leaving any long-term damage, although some may suggest that her mental state hasn't weathered the onslaught quite so well.

Items:
  • (3) Blades of House Sinclair -- Two uniquely crafted swords which were once held by the head of House Sinclair, now in Amelia's possession. Finely crafted monofilament blades fitted with sonic generators which vibrate them at high enough speed to allow them to cut through virtually any common armour or building material. Amelia usually uses them for juggling tricks in the street when short on cash.

Background: The House of Sinclair were once a respected and feared family spawning generation after generation of creative inventors, skilled military officers and cunning politicians who worked together to ensure trheir family name would live on without end. And then along came Amy.

Amelia had no respect for her family heritage, and even though her parents spent vast fortunes ensuring her genes were perfect, enhancing her physically with every piece of technology they could acquire and training her with only the best tutors the young girl showed no promise of excellence in any field other than debauchery. When the time came for her to inherit the family fortune her advisors did everything they could to keep the money out of her wasteful hands, but it was no good.

Over the course of a few short years every penny of a fortune which had taken generations to accumalate had been flitted away on parties, luxuries and pointless geegaws until the only thing Amelia had left where the priceless swords which were the symbol of her house. Unfortunately for Amy, in the case of the swords priceless turned out to mean worthless, with no one rich enough to be able to afford to purchase them willing to do so out of respect for the name Sinclair.

With an idle shrug of her shoulders Amy packed the few items she could be bothered to carry and set out to make her way in the world. Travelling from settlement to settlement, the last daughter of the great House of SInclair took whatever work provided funds to keep her party going, from bounty hunting to piracy to pole dancing, nothing was beneath the slovenly wench, apart from whichever random stranger didn't mind her being on top.
How would you feel about a Seraph-Nayu hybrid who had the ability to affect the darkness in their target's soul?



Also the percentages don't really make sense to me. If I have 80% water manipulation, does that mean I have a 80% chance to successfully control liquid?

The way I'm reading it, the percentages relate to the amount of the character's blood that comes from a certain bloodline.

For example, a character with 100% Seraphim blood would have all the abilities upto and including Intangible Form, but would only have abilities from that bloodline. If they had 80% Seraphim blood and 20% Lassa blood on the other hand, they'd not get the Intangible Form ability, but would have all the Seraphim abilities upto Soul Manipulation, along with having the Resistance to Electricity from the Lassa due to their mixed heritage.

At the same time, the blended blood would mean that the Seraphim would avoid the weakness to elemental effects associated with their intangible form which a 'pureblood' would be vulnerable to. A character who has 20% blood from five different bloodlines wouldn't have any of the inherent weaknesses from any one bloodline, but at the same time wouldn't have access to any of the more powerful abilities their purer cousins would have.

There are some interesting combinations to be made by balancing blood from the different families, such as an 80% Nayu/20% Sol who would have the "bright light damages eyes" weakness but at the same time would have the "Bright Light Resistance", so they'd be less likely to be incapacitated by a light based attack than a pureblood Nayu.
@Sierra Looks like someone kicked a hornet's nest recently. I feel sorry for whoever that might have been.
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