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I think we ought to skip to the morning soon.
Hold on, I think we're all a bit lost on the plot. I'm gonna backtrack, and try to remember. It's a shame we lost so much text and data when the first site went down.
Well one idea I had was this:
Military/peace keepers/law enforcement might have particularly powerful ANCIs that use an outside power source(is this normal?). They try to prevent or redirect the worst of ANC overload symptoms with heat sinks, but the greater amount of power still basically guarantees neural degeneration. As such, people in these roles have much shorter life spans, and not just because of the potentially violent nature of their jobs.

My other idea was a separate, isolationist colony that is ruled by an oligarchy, which systematically suppresses certain knowledge, particularly that of ANC technology. This ruling class uses ANCIs to appear as gods to the lower class.
May we create our own colonies/cultures, or else suggest them to you?
I'm still reading the lore, but I'm interested so far. Very well thought out.
Do you have an interest check here and in Advanced to see who bites more?
I've definitely already written that at some point.

I'm really sorry, guys, to drag you all out for so long and then do this, but I have to drop this game.

I've had to take a second job to keep my bills covered, and I just can't run a game, especially one with as much plot as I have planned.

I'm still posting on the site, so you'll see me around, just not as a GM.
Bumping. I didn't get the info up on the first page as quickly as I would have liked.
That is a big dog...
That's alright, we kind of need Dr. Trap.
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