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[OOC](http://www.roleplayerguild.com/topics/75574/posts/ooc) The RP has started, but we are always accepting. This would be a gladiator type RP, in a Greek/Roman mythology inspired world. Characters are either slaves, or else willing athletes in the violent, bloody games of the arena. The RP will obviously center around the fights in the arena, which will be between players and each other, or players and creatures. There would also be interactions outside of the fights. Rivalries, maybe even sabotage. I'm trying to work on a dice and stat system to make deciding winners realistic, but uncertain. If anyone has any good plans for this, speak up.
Whenever I want there to be a chance for PCs to die, I like having a system to semi-randomize it. So that they'll have defined skills and strengths and weaknesses, but there's a chance for failure. I was thinking of making an arena gladiator RP, and I wanted to pit player characters against both each other and other foes, but I don't want anyone arguing over who wins each match.
Do you have anything like a dice system in place? To make sure characters fail and die realistically.
Markus raised a surprised eyebrow at the portal's appearance, but he was more excited than apprehensive. He changed into his uniform in an instant, and for good measure "drew" a sword out of thin air before stepping through the portal. The place was unsettling to say the least. Everything was strange and wrong, and a lot of the landscape was made out of unnatural components like bullet casings and barbed wire. He wasn't sure he wanted to know how the place came to be. Markus actually eyed the river of gold, but assumed that trying to take any of it would end quite badly. "When you say familiar," Markus asked, "Do you mean to say that the creatures here are extensions of the Warlock's mind?"
I actually have someone else I'm working with on this now so it's already started. But if you want in I can ask my partner if she's willing to pull this into a small group RP instead. Though to answer your question: I always play in the casual section, but sometimes I use and expect "Advanced" level ideas and lore. I don't like the advanced section, though, because there's sort of an unwritten expectation over there that every post must be a certain length. I personally believe that in some situations that's not only unfeasible, but actually worse writing than doing a shorter post.
I'm just posting to make sure that this thread isn't deleted as old and inactive. I don't know if that happens, but it might. I have some text I need to get from it before it goes.
Nobody interested? Shame.
"I have a concern," Markus spoke up, brushing his designer shirt off unnecessarily. "If they were affected by the Warlock, won't they keep trying to kill themselves?"

As the group talked over strategy, he looked down at his soul gem. This was his first time using his powers, and he could already see a dimness to his gem. They had been told that they would need to collect their magic from fallen entities. That meant that they would never be able to stop hunting, for as long as they were Magic Knights. It was a worrying thought, to be honest. But it had a little ray of hope: It meant Julia must be hunting Warlocks too. Even if she wasn't exactly on their side, she had to be working adjacent to them at the very least.
By the context I assumed that the train would arrive very soon, basically at the end of each of our posts.
Markus cursed and faltered for a moment. This wasn't a situation he was used to reacting to, but he got his bearings quickly and transformed after Dora. He floated above the ground, flying toward the train tracks at a spring, and passing neatly through anything in the way, allowing him to take a straight line. When he arrived, he turned solid again, grabbed one victim around the waist, and dragged him down the line to a second and a third, all of whom he tackled to the ground together. He phased them all as the train came by, floating safely and intangibly away.
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