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So hey, can we post in the IC at King's Cross? Also, wasn't Flitwick head of Ravenclaw? I don't think Binns could be head of anything, he's so detached from the student body.
Name: Charlotte Marie Springer Nicknames: She finds both Charlie and Lottie acceptable. Gender: Female Age: 11 House: Blank for Sorting Hat
Wand: Sycamore and Unicorn Hair, 12 inches. The handle is thick for an easy grip, and is carved to have a pommel at the end which curves slightly downward, giving the wand a "top" and "bottom." The shaft is moderately springy, it starts about an eighth of an inch smaller around than the handle, and tapers gently to a quarter inch diameter at the end. Pet: Male Barn owl named Indiana(as in Jones). Strengths: - Adapts easily - Quick to act - Makes friends easily - Difficult to frighten Weaknesses: - As quick to anger as she is to action - Afraid of deep water and cannot swim - Loses interest quickly unless she cares a great deal about the subject matter Personality: Charlotte, despite everything, loves both of her dysfunctional parents dearly and will accept any of the various names they use for her. She was a precocious and curious child and is just as likely to find herself out of bounds as of the start of school. She sometimes seems like an adrenaline junky, and is just as happy to climb a cliff face as she is to fly to the top on broomstick. Charlotte is known for being impulsive and brash. School life only agrees with her half of the time. Sitting in class makes her antsy, but practical lessons are plentiful and there's always Care of Herbology to let her get outside for a while. History:Both of Charlotte's parents are muggles. Her father, Charlie, owns a pub, and he met Charlotte's mother, Marie, when he employed her to tend bar. A one night stand produced Charlotte, and the less-than-willing couple got married before anyone knew Marie was pregnant to avoid a public scandal. Charlie wanted a son to name after himself, but he got a daughter instead, though he'd call her "Charlie" or even "Junior" when he was drunk. Marie retaliated by calling her the much more feminine "Lottie." Having a daughter made Marie think she'd have the best rapport with their child, and was a bit surprised when her daughter took a liking playing adventure games outdoors. Still, she managed to get one over on Lottie's father, who could hardly ever get away from the pub to join them when Charlotte wanted to go camping. The letter from Hogwarts changed the family's tenuous relationship completely. Now instead of fighting over the attention of their daughter, Charlie and Marie felt equally and oddly detached from their daughter, and came together to try to understand her new world. During holiday after her first year, Charlie closed the pub to join one of Charlotte's camping trips, which now included completely earnest hunts for faeries and unicorns in addition to the usual pretend games. Though Charlie and Marie are closer to each other, the combination of an entire new world, and long months at a boarding school have created a rift between them and their daughter. Subjects she'll be good at: Ancient Runes History DADA Care of Magical Creatures
Sounds interesting.
For real. You might want to post an additional thread in the General Interest Check section. And maybe bump it up to casual? I think using a system might turn the usual Free crowd off a bit.
Character Name: Alphonse Chevalier. Gender: Male Age: 19 Character Skill(s): Fire gun. Fatal Flaw(s): Gun must be reloaded after firing before it can fire again.
Biography: The Order of the Black Powder is a relatively new collection of knights, loyal to the king, who have taken and keep secret the knowledge of building guns. The Chevalier family have been members of the order since its inception, and Alphonse is the most recent member of the Order to build his own gun. He has entered into the King's service as a monster hunter.
Of course, that's just a roll scale specifically for the reload action that's a part of the character.
2: Gun blows up. No more gun, and serious injury to character. 3: Fail 4: Fail 5: Fail 6: Fail 7: Fail 8: Succeed 9: Succeed 10: Succeed 11: Succeed 12: Succeed and can fire again immediately. A little less than fifty fifty(skewed in favor of failure) and extreme results on either end.
Sounds good, as long as it's tuned so that however many shots it does have is proportionate to how long it takes to reload. I was originally going to have it take a certain number of turns no matter what(unless you roll a twelve) but if it's just one shot, I'll have it be a pass fail, something like half the time it succeeds, half the time it fails. And a 12 means it succeeds and can fire again that same turn. A two and I accidentally make a spark while reloading and blow the gun up?
Lemme run this character idea by you: Comes form an order of knights who do in fact use guns. Every member of the order learns to build their own gun, and each family has their own secret techniques and technologies regarding gun creation. Their skill would be the use of their gun. The detriment would be that it would take time to reload after three shots. I guess for RP purposes, the character would have to take a turn and roll to reload. If they fail, they'll have to take another turn and it would keep going until they succeed. Or maybe the roll on the first turn just determines how many turns it takes to reload. You said gunpowder wasn't widespread, so that's why I wanna run this idea past you, to make sure such a character is okay.
Swell
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