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I will do so today. I'm working on getting ready to go to work right now, though.

EDIT: Okay, I looked at it anyway. Looks good, though, as I said before, I don't know that you'll ever specifically use a reflex skill. Reflexes are bundled up into your other skills, with how quickly you'll draw your blaster, and how well you can react while flying etc.
Pim: 4, 6, 2 = 12 David: 6, 5, 2 = 13

David was angry, and he did give in for a moment. With both hands on his saber he shoved the vibroblade away. He almost counter attacked, but held himself in check, taking a moment, his guard remaining up, to clear his mind and control his emotions.

"That's darkside talk," he managed to speak calmly, his voice puffing out in an equally serene cloud. The wind had died down and the two could hear each other very clearly. "I knew you must be strong in the Force, you couldn't have gotten here otherwise," he struck out with a controlled attack, aiming to wound his blade wielding arm.

((So how I'd like to do it is we'll just roll for ourselves after our move, and then the response will do the same.

So: Lightsaber combat: 3, 3, 3, 2, 3 = 14.

See that's not a great roll.))

New stuff looks good, Machine. I keep getting reminded that I need to add stuff to my own CS, but I never remember when I've got the time/energy/computer to do it.

About the system as it's worked so far: We'll keep testing as is. I know David has two points on Pim, but he seemed to shoot him down pretty fast. Maybe I just got lucky.

~~~

David followed the ship down, keeping a distance, but confident it wouldn't continue to fight. At least not in the air. He still sensed malice and aggression from the pilot, and knew he couldn't meet it with his own.

The stricken vessel landed in an open tundra, and an unlikely creature stepped down from it. David had never seen a Gungan, and didn't know the word for it. The alien looked amphibious, and David wondered how he handled the cold. If he was a Force sensitive, David supposed, he might be able to warm himself.

David landed some distance away and hopped out of his ship as well. He was still wearing his space suit, though he removed the helmet and let the cold air whip at his face. He had his lightsaber already in his hand, and he ignited it moments after touching down on the ground, already walking toward the Gungan. The light flurry of snowflakes evaporated on the green blade.

Anger was the second step to the Dark Side, and David kept his reigned in, but couldn't help the remnants of fear. This creature had laid in wait at his home to ambush him. Were his apprentices untouched? Had he already visited the surface? His anger flared as he got in striking distance. He didn't wait for the creature to speak, he struck out.

David: 5, 4, 1, 2, 5 = 17 Pim = 5, 3, 3, 5, 3 = 19

((I used his vibroblade skill, I assume that's what he's fighting with. He has a winning roll with whatever he reacts with.))
The warning light cut out, and David pulled up to skim the atmosphere, glancing between his instrument panel and the space above him through his cockpit. There was a warning light, but it was a heat alert from the upper atmosphere's friction on his deflector shields.

He found the attacker and pulled up sharply, putting extra into the turn to compensate for the atmosphere drag on his tail end.

He could escape into the atmosphere, but there was no guarantee he wouldn't be followed. Better to fight it out up here, with that escape route remaining handy.

He put the ship in his sights and fired with his blasters. His ship didn't have torpedoes. It was a fighter, but he didn't keep it equipped for combat.

As he pulled on the triggers he murmured, "The Force is strong..."
David had a bad feeling while he was still in hyperspace, and as his fighter exited in Ilum's orbit, he already had his eye on his weapons scanner. It was blinking.

Without looking to see where the torpedo came from, he turned his controls into a twirling dive down toward the planet.

((So we'd roll their piloting against each other. For ships, we'll use the same damage scale. If the aggressor's roll is higher he hits and deals damage by the excess of the roll. Roll this one normally, we'll doctor a future roll to put them on the planet's surface if we need to.))
It'd be under piloting, even though he's firing a long range weapon. Because it's the technical skill of operating the star fighter that is important here.
A mock battle sounds like an excellent idea. I'm not at home at the moment, though. Feel free to post here, and I can reply from my phone if you don't mind rolling for me as well as yourself. Just set a basic scene, the confrontation already started.

As for healing: it'll be a difficulty check based on how much damage they accrued. I'll try to test it out during our battle. I think I'll divide the roll by three, see how that works.
No need to put intuition in Force skills. It is implied in Force sensitive characters.
@MachineSoul

Okay, some issues.

1) Discovering active telekenetic powers through the Force on your own is a no-go. That'll need removing.

2) The Jedi Order is currently unknown. It's just an old myth, legend. Those who exist right now have not made themselves known. So the way he comes by them doesn't make sense.

3) On that note, the timeline is bad, too. You don't specify, but you strongly imply that he was still somewhere in childhood when he was turned over, but he's 24 now. That's too long of a time. This is my fault, I never mentioned how long anyone could have trained for. For that record, we'll say David has been actively seeking apprentices for about five years.

4) This isn't the Clone Wars or the Old Republic era. The Jedi aren't military and they don't wear armor.

5) While you're free to specify your character's fighting style, having separate skills for separate saber styles is not necessary. Just put a skill for lightsaber combat.

6) Even with that unnecessary extra skill, I think you're actually one point short on skills.
I did not receive it, sorry. Send again if you can, I hope you saved it.

There's no need to redo, just add in the stat section.
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