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Quick bump, in case anyone didn't see the thread.
You guys wanna go ahead and start, or see if we can get a Sith or two?

I'm gonna make a Sith character if no one else joins, so it won't be super lopsided.
Do you have natural or synthetic crystals? Because the Sith were known for using synth, which are less valuable :(

Anyway, putting the GM hat back, on, I don't think we'll use a damage threshold, unless it becomes a problem.

I was hoping to not reveal myself that early. If we say it's an official fight, then the next time you see Pim my cover is blown. That wouldn't give us enough time to get to know each other.


I'd like to offer a quick rebuttal, but if you'd still rather not go this path after I've said my piece, then we'll start elsewhere.

Pim never mentions a master or any affiliations in their fight, so only Pim's cover is blown. David doesn't know to look for his master. And the one blown cover could work to our storytelling advantage, as it gives David an excuse to A) travel to Korriban or Dromand Kaas or some other place with Sith history to start digging around, where he might meet a certain archaeologist who happens to be an expert on Sith and is therefore very useful for research and B) be hesitant to do so alone, and therefore bring his apprentices.

Only Pim needs to stay out of sight, and as an assassin that's what he does anyway.

But, as I said, if you wanna put that behind, we'll make our own jumping point.
Please and thank you.
I was gonna do them on the fly, but it might be a better idea to have them ready.

We'll get some for generic soldiers and thugs too.

If we don't get any Sith, I'll make one to start the game tonight.

I think we might actually canonize that fight, and make it the jumping point for the IC.
<Snipped quote by Gisk>

does it deduct from the total damage?


If I understand you correctly, yes.

So if it's you:14 me:18 you'll deal one.

Actually, as I type this out I think it'll slow battles too much. We'll institute a threshold, but it won't deduct. So in the example above, if I rolled 17 I'd do no damage, but if I rolled 18 I'd do four.

Which do you think work better?
Would you do me a favor and put that in the CS tab. And a second favor, if you could put both posts in hiders. CSes just take up a lot of space, it's easier on scrolling if everyone hides theirs.
I wanted to know what you think, @TheUnknowable, about adding a damage threshold. Basically, you have to go over this amount of excess on your roll before you start dealing damage. It would create a larger range for ties, so that every blow doesn't end with a wound. It'd be a pretty small threshold, I'm thinking 3 right now.
Glad to hear it, Vulkan. I look forward to a CS. You gonna play a Sith?
Okay, one more post and I'm done, I swear.

Here's the OOC.

http://www.roleplayerguild.com/topics/87772-star-wars-opposing-forces/ooc

Let me know right quick if you spot a problem with it or still have unanswered questions.
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