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Name: Malachi
Role: The Tracker
Appearance:
Wears a faded gray button down shirt, buttoned all the way to his neck. Colorless jeans, black boots and a brown leather coat. He has a flat brimmed hat. Smit's collar is hanging from his hip, clipped to his belt.

Action Skill: Smit the Sniffer. Mal carries a digistruct collar that he can throw out and teleport his trained tracking skag, Smit. Smit is trained to find any number of things, enemies, treasure, drugs, explosives. A chip in Smit's brain translates his sense of smell into a map that appears on Mal's ECHO HUD.
Weapon:


Just make sure you PM it, and use the proper CS.
A CS for those who wish to apply. Actually, please send the CS to me through PM.

Name:
Role:
Appearance:
Action Skill: Their ability. I'm thinking that I'll allow upgrades periodically through the RP.
Weapon: I'm currently thinking one weapon in the beginning, and we'll add more as the game goes on.
Echo Log: Much like the ones that appear in your inventory upon starting a new game in BL2. Just like in the games, the character's stories and personalities will be revealed through dialogue and exposition, rather than explained in full in the character sheet.
I supposed I should mention that I will only allow one Siren. Should be obvious why.


There truly is no rest for the wicked. When the Siren Lilith attempted to destroy the key that the vault hunters had recovered from Handsome Jack, it revealed a map of the galaxy, showing the locations of several previously unsuspected Eridian Vaults.

One of the new vaults is located somewhere on the planet Actaeon, a Dahl controlled metropolis of a world. Most of the planet is one big city, controlled with unerring military discipline, and ruled by oppressive military law. The Dahl Corporation noted Hyperion's wealth after the first vault opened(and ignored their downfall after the second) and are greedy for that power for themselves. They're giving the planet a good old searching through, as there is a new three part key that they must acquire. They have one part already, but the rest are a mystery to them.

Enter the Vladof funded AMM, The Anti Military Movement. They are in possession of one of the keys, and have thus far kept that fact a secret from Dahl. They are seeking Vault Hunters of their very own to assist them in getting the missing key, and in stealing Dahl's.

~~~~

The plot will be chapter based, at the beginning of the first chapter, all of the characters have been specifically invited to a meeting with the leader of AMM, who has some form of proposition for you, with the promise of riches to come.

A CS for those who wish to apply. Actually, please send the CS to me through PM.

Name:
Class:
Appearance:
Action Skill: Their ability. Please do not copy/paste one from the games.
Weapon: One weapon to start, we will pick up more as the game goes on.
Grenade: The type of grenade your character carries.
Shield: The type of shield your character makes use of. As there will be no loot, shield and grenade won't be changing constantly. If you have a reasonable story reason why it should mid game, then that's fine.
Echo Log: Much like the ones that appear in your inventory upon starting a new game in BL2. Just like in the games, the character's stories and personalities will be revealed through dialogue and exposition, rather than explained in full in the character sheet.

Level ups: There will be five. Each one adds a new minor ability to the character, or improves their action skill in some way. The fifth and final one should be particularly badass.

My character, for reference.

Name: Malachi
Role: The Tracker
Appearance:
Wears a faded gray button down shirt, buttoned all the way to his neck. Colorless jeans, black boots and a brown leather coat. He has a flat brimmed hat. Smit's collar is hanging from his hip, clipped to his belt on his left side. On the right side, he has a digistruct holster, hanging low so that his hand can reach it naturally.

Action Skill: Smit the Sniffer. Mal carries a digistruct collar that he can throw out and teleport his trained tracking skag, Smit. Smit is trained to find any number of things, enemies, treasure, drugs, explosives. A chip in Smit's brain translates his sense of smell into a map that appears on Mal's ECHO HUD.
Weapon:

Grenade: A plain ballistic bouncing betty grenade.
Shield: An old discontinued Anshin shield. It heals the wearer when full. Their manufacture has been discontinued due to evidence that the rapid regeneration causes cancer.


Level ups:

Full Metal Jacket: Mal can shoot through surfaces. This includes the bullets from his Bouncing Betty. Also allows him to penetrate armor.

Quick Draw: Mal tunes his digistruct holster so that it can 'struct his guns faster, and at longer range. Allowing him to start aiming before the gun is finished "downloading."

Mines: His grenades can be put on a tripwire so that they don't go off immediately. Good for booby traps.

Hog tie: Instead of summoning his skag with the digistruct collar, he puts it around an enemy and teleports them away, temporarily.

Wes: Mal imports his other skag, and now has two. Wes is bigger and tougher than Smit, but not as smart. He is more attack than sniffer skag.
I don't mind small groups, but I'm not big on 1x1, to be honest.

But, it's also been only four hours.
True.

Why are people still living in Vintage? I feel like, especially if it was secluded in some way like you say, it would be quarantined in its entirety.

Oh, and to be clear: We get two powers? A major, and then a minor?
Brilliant answers, and it lets me know where to go with character creation.

All of that being said: Isn't it a little improbable for our characters to be armed? I just think it's weird for there to be a weapon section in the CS if we're basically just average Joe's up until we get our powers.
Mostly, yeah.

City size?
How big is No Man's Land?
Is there any reason why the number of zombies isn't limited? Are they reproducing or propagating in any way?
Are our characters likely to have already spent time exploring it? Perhaps they salvage for valuables?
Maybe other people try to do that as well, and that's where new zombies come from?
Will those Slayer Drones target our characters as well as the zombies?

Are our characters immune to becoming zombies, since they've already been infected by the virus?
I am pretty interested.

Allow me to mull things over.

EDIT: What can you tell us about Vintage, geographically?
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