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I have no opinion, I just wanted to know if I should empower her too.

Probably better that we don't, unless another player ends up actually playing that character.
@This Girlie

Looks great.

Important question: is Laura the same age? Which is to say, I guess, is she also one of the Miracles?
@Utrax looks good to me, I don't see any issues. I'll let everyone know about powers at the same time. I don't want to give you one and then another character would be better for it later.
Oh, yeah please do.

I'll need to know who all is coming in to decide what their powers are.
This is a redo of an older one I've tried.

Eighteen years ago, there was a never before seen meteorological event; a widespread show of lights was seen over the coastal city of Greenbriar. A cause for the event was never discovered, but for two years after, the effects were difficult not to correlate.

Over ninety percent of pregnancies in Greenbriar in the following two years ended in miscarriage, still birth, or sickly children who lived short lives.

There was also a disproportionate number of twins, but in the vast majority of cases, only one child survived.

You are one of the few exceptions, those few babies who survived and were dubbed "The Greenbriar Miracles." You graduate today from Greenbriar High’s smallest graduating class since the city was founded.

And that night, as you all celebrate your next step into adulthood, the lights come back into the sky. Over the next few days, you will begin to discover the powers you have been endowed with.

This will be a super power RP, with the fun little twist that you do not get to decide your own power. It will be given to you by myself or a GM.

A quick note about posting standard: there is none for size, but I would like to see basic spelling and grammar adhered to. If it's a weak spot for you, don't sweat it too much as long as you're willing to hear me out when I correct you on it(which I will do gently, and privately). If you are offended or annoyed about being corrected, this is not the RP for you.

I reserve the right as the GM to deny any character, or request any change for any reason. I am not required to disclose my reasons.

I expect respect to be given to myself and other players.

I am not the hardass that this makes me seem, but past experience has led me to feel the need to include this bit.

Also please do not apply if you are not willing to play with whatever power is assigned to you.

CS:

Name:
Appearance: No anime, but anything else goes. Add in clothing style, not just a single outfit.
Personality:
Likes:
Dislikes:
Hobbies:
Background: as all characters are similar age and from the same town, focus on family life and the like.



Greenbriar, Oregon is a coastal town, but by no means is it a bustling port city. The city’s western edge sits right on a stony cliff that overlooks a stark, rocky beach. At high tide the water crashes all the way against the cliff wall, smashing everything and washing away the debris.

The town is middling in size, and is sometimes seen as a quirky “downtown” to nearby Riverview, which brings in a lot of business from out of town shoppers. Most businesses are small and local, and many residents commute to Riverview, or further. Many townsfolk take pride in the fact that there is no Walmart in the city limits, and the local Starbucks doesn't do as well as Cliffside Cafe.

Locales:

The Beach: High tide comes right up to the cliff face, so no permanent buildings are made on the beach itself, but there is a switchback staircase carved into the rock of the cliff itself.

Beach Street: A street that runs parallel the the cliff. It is the home of many a vintage clothing store, antique shop, and pleasant family owned restaurant. It also features many of the towns oldest buildings, including the courthouse, sheriff's department and mayor’s office

Cliffside Cafe: A pleasant coffee shop on Beach Street, owned by a local family. It sits right on the cliff, and has both inside and outside seating that have a direct view over the beach and the sea beyond.

Greenbriar High School: Only six years old, before it was built, students had to catch a bus into Riverview from ninth grade onward. It's a handsome building, with up to date teaching and learning tools, but it only accommodates a thousand students.

Riverview Towne Centre: The closest mall, a twenty minute drive at the worst. If you want name brand clothes, it's the only place to go. Many local hipsters scoff at going to the mall, but a wardrobe from only the local small businesses would cost a fortune.

"Right! This is where a lot of dark wizards, or even petty magical criminals, lack. It's easy to do damage, sadly. But to cover it, or obfuscate it, takes clever charm work.

"A simple and common method, which takes no magical nohow whatsoever, is to use someone else's wand. The spells a wand has used can be traced back, with the priori incantarum charm, but there's no known way to use the same effect on a witch or wizard themself. Of course, most people notice if their wand has gone missing."

"I bet there's statistics on wand theft," Richard said, momentarily forgetting why they were actually here in the face of academic interest. "That'd be interesting, if we could correlate reports with crimes."
"You may borrow the book, if you like," Clowers said to River, "It's rather basic, but I've found it helpful, though don't ask to see my paintings!" He laughed, "I've only started recently.

"Now, to the subject at hand," he sat forward, showing a great deal of interest. "This is an excellent topic for a paper, a lot of people, especially young people, are more interested in a duel or combat itself; magical forensics is a sorely undervalued subject. First you must look at what evidence a duel, or indeed any crime, would leave at all. The damage caused by spells is an obvious problem, and far trickier than one might think. Many curses, especially the more powerful ones dark wizards are like to employ, cause damage that cannot be repaired. The most famous example is of course the scar that Lord Voldemort left on Harry Potter in his attempted murder.

"This difficulty, or even impossibility of hiding or repairing the damage extends not only to injured beings, but often inanimate objects as well. So. If you cannot hide the fact that a duel has taken place, or a spell cast, where does this leave us?"

Richard, distracted by Clowers' painting bench, did not answer.
"Or something," Richard muttered as he walked past Addie.

"Well," Professor Clowers said, dropping the book with no great care onto a side table, "I certainly wouldn't mind, it would be more useful than notating that pile of garbage. So, ask away." He looked at them with polite interest.

Richard let River walk right by him as he addressed the teacher. "Well, you probably know the new professor is teaching out of your book..."

Apparently he did not know this, as he looked around between Richard and Addie in surprise. "Good heavens! I didn't, but that does explain why you'd come to me."

Richard made a mental note of that.

"Oh, well... he is. So our main focus has been defense against other wizards. A lot of people are focusing on the war, but we wanted to look into smaller scale dark magic."
Flannigan smiled, and looked suddenly like a much kinder man. "He's doing very well, excellent progress. I'm sure he'll be glad his students still want to see him, I know he wants to go back to teaching," Richard gave the briefest of glances at Addie, "Yeah, come on back. Just, y'know, don't open any doors or leave your wand lying around."

"No wands here," Richard said, "We're all underage anyway."

Flannigan opened the door, and led them past the bemused reception witch. The home was in fact just as nice on the other side of the doors, there were more murals on the walls, these ones much more overtly magical, and clearly from anmultitude of artists of varying skill level. It was a hallway, about eight feet wide that stretched back further than the building should have allowed. The doors were numbered, but also had name plaques on them, and many were painted as well, apparently by the occupants.

They found "Clowers, P." nestled between "Grimm B." and "Morhaime S." His door was painted, inexpertly, with a scene of a wizard's duel under a crescent moon. Richard thought he should ask to take pictures for Cae, but Flannigan knocked and opened the door before he could bring it up.

The room inside was dark, and at first Richard thought they had caught him sleeping, but then two candles suddenly flared to life and revealed a tall, pale man with blond hair and glasses. He was sitting in an armchair with a book, and tucking his wand away, apparently having just used it to light the room.

It was small, but one might say cozy, with no windows. The bed in the corner was neatly made, and in addition to some painting supplies he had a writing desk and a bookshelf. The book he was reading was entitled Defensive Magical Theory, by Wilburt Slinkhard. He also had a quill nearby and was apparently making notes directly on the book.

"Unwen!" He said, in surprise, but no small amount of delight, "Rivera! I hadn't heard from any students, I assumed nobody told you where I was. And who's this?" He indicated Richard.
Uh, hey.

I'd be down for this. Is there any more specific lore?
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