But, the Retroactive Persuasion would be enough to know that he loves alcoholic beverages and good food. She also learns of his tragic backstory from the Dwarf from his own mouth.
His parents were parents were expert guild artisans in their own right. They specialized in creating statues. However, statues have long been a debated topic when it comes to the law regarding creativity. Some have argued that statues are necessary, while others have argued that they're just frivolous works of art.
A rival guild artisan have accused their last work of creating a statue to be purely a work of art, as they had taken artistic liberties with the ruler's likeness. As punishment, the both of them were executed, and their bodies now hang in midair, behind the eyes of the statue. If the angle and lighting is right, anyone can see those bodies in the statue's eyes.
Since she's been traveling with him on this caravan, does Miss Light know anything useful about the dwarf making threats?
I would say that since she's been traveling with him, she would know him to be the stern leader. While he's gruff and very grumpy, he does care about the lives of those who are in his company. He will not have anyone die if he can help it.
So Miss Light does have the Insight to realize that he is angry because the Witchlight Carnival is not just putting the performers' lives at risk, but also all of the caravaners' lives at risk by proximity.
Other than that, I would need a retroactive Persuasion check or a current Insight check. ^_^
"Hither, Thither, Here and There; Wander Yonder, Show me Where!"
The Clockwork Sorceress's words echo with power as she repeats the secret words from Mister Witch. The key phrase had set the cogs of time ticking and turning forwards once again as the mirror blots out and becomes a portal.
The intrepid heroes pass through the mirror and into the Domain of Delight known as Prismeer after both Misters bid their tattooist their farewell. The last hero to jump through, a bugbear hears their final warnings,
"Mind the Rule of Three: Future, Present, Past,"
"Find the alicorn and free the Dormant Queen at last!"
With one last shout of swearing from the bugbear, he too jumps through the mirror! The adventurers had gone to the Realm of Prismeer, with the hopes of both Mister Witch and Mister Light. Alas, none in that room realized that a pair of eyes had witnessed the entire event. After they had gone, both Misters upheld the promise to the Bugbear.
The Witchlight Carnival packed up their things, and left the field the bugbear called home. The Snoring Stone now stands alone in the field once again in the Forgotten Realms.
The Witchlight Carnival crossed through the Multiverse to reach their next destination: The World of Alarene, the Country of Valerith. Unbeknownst to both Misters, they would face consequences and the future there...
Chapter 1
Welcome to the Witchlight Carnival!
The Ticket Booth
In the world of Alarene, the nation of Valerith, where entertainment, music, and all sorts of conduits for Enchantment magic are banned, an unusual scene and sounds now stands proudly in an empty field. A carnival that stands brightly and tall, far from cities and any who would seek to arrest or harass them.
However, this sight is one that Miss Light has been looking for, for the longest time now. She's finally found it. She's finally found the Witchlight Carnival!
The first stars of night twinkle above the apricot sunset. Giant dragonflies whir overhead, trailing streamers, and a low mist curls over the ground. Through a floral archway, you glimpse wondrous and vibrant creatures—elf stilt walkers, dancing faeries, and painted performers. Everywhere there is laughter, pixie dust, bubbles, and the wistful tune of a whistling calliope.
A silver statue of a dancing faerie is mounted on the roof of this ticket booth and surrounded by fluttering butterflies. The booth is decorated with an animated depiction of the night sky, with shooting stars arcing across it.
An elderly goblin perches behind the ticket counter, peering at you quizzically through a spyglass. He lowers the spyglass and calls out to you: "Greetings, fair fairgoers!"
You stand with other curious travelers among a caravan who traveled on the road. There is safety in numbers from monsters after all.
One of said caravaners, a male dwarf, look at this place and he angrily grunts at the goblin, "What is this nonsense?"
The goblin tilts his head and he raises his ear horn as he calls out, "What?! What did you say?!"
"I SAID: WHAT IS THIS NONSENSE?!" the angry dwarf shouts once again. The goblin lowers his horn and he answers, "Why, this is the Witchlight Carnival, Good Sir!"
"A Carnival? I thought those were outlawed too?" Another caravaner, a female human asked out of concern and curiosity.
"It is! People who run carnivals and circuses get the capital punishment of execution if they're caught! Visitors are no exception. We shouldn't be here!" A third caravaner, a halfling male, pipes up fearfully.
The dwarf angrily speaks to the elderly goblin, "You got some nerve! Perhaps we oughta report you to the knights once we reach the city!"
Current Plan for the first session is a standard night of festivities in the Witchlight Carnival before things pick up, much like the first session of the Wild Beyond the Witchlight.
Go ahead and create Miss Light at Level 1.
I'll get the first IC Post up as soon as possible.