Avatar of Gullinkambi
  • Last Seen: 7 yrs ago
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    1. Gullinkambi 7 yrs ago

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@Fabricant451 oh shit, I was genuinely convinced that you and @Penny were the same person.

And on a side note for all of Alpha Protocols goodpoints, (sexy apartments, and snarky dudebro quips) the combat makes it literally unplayable *cough* Brayko *cough*

@Gullinkambi if you want to spend money on a an RPG that doesn't get enough shine then buy this



Eh, I'm not really into all the Japanese-style RPGs. Besides, I already own Alpha Protocol, so it's worth a shot. Being a veteran of the Hotline Miami series, I'm sure I can make something good happen with "literally unplayable" combat systems. Nothing is ever unplayable.
Oh boy oh boy.

Underrated: Alpha Protocol

Obsidian is an under-appreciated studio. Not only did they make sequels that were better than the games they followed (KOTOR 2, Neverwinter Nights 2, Fallout New Vegas) they also are making decent CRPGs in an era where western RPG means 'BioWare or Skyrim'. Alpha Protocol was a little game that squeaked out in the era of moral choice and it was almost dismissed on launch because though it presented itself like a third person shooter it was truly an RPG at heart. It's an espionage RPG where you play as a secret agent and your skill selection influences the way the mission unfolds which is standard stuff for any decent RPG; Alpha Protocol's other quirk was its choice mechanic. Unlike in other games popular at the time, you know the ones, Alpha Protocol actually made choice matter because things weren't a simple red and blue good and bad response plus you were on a time limit with each and every response long before TellTale made that their only gameplay element. Your choices were important and changed the progression of the plot down to different final bosses and endings and even mission scenarios. The femme fatale you meet on a plane could be an ally or not, the mute assassin could try to kill you or help you out down the line or several other scenarios. It wasn't perfect, in true Obsidian fashion there were bugs and the RPG mechanics were easily broken making for a horribly imbalanced game but the writing and strength of the choice system makes this a game worth playing even today.


I think I recall seeing "Alpha Protocol" on the front of an Xbox 360 game I own that is gathering dust in the corner of my room, among many others. I might just find up my Xbox and play it, if it's as good as you say it is. I know I enjoyed Fallout: New Vegas quite a bit, though not as much as I enjoy Fallout 3, since it took me 50% less time to give in and enable godmode when playing the former. I think that's a habit I have with Bethesda games, honestly.
@Gullinkambi Hotline Miami is one of the most popular and highly rated indie games of the last 10 years, I'm not sure how its underrated. I get that you really like it, but I've absolutely never seen this game criticized anywhere.


It's a highly rated indie game, but a lot of people I know didn't know it existed until I told them about it. Also, the game is criticised for the amount of praise it gets, saying that it doesn't really deserve that much and it's mediocre at best. It's kind of like how I feel towards The Witcher 3. Sure, most people may not see that criticism, but I used to read into it a lot.
Spiacente, but I have withdrawn from this topic.
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If you want to format a relationship sheet design that fits the theme then go for it buddy, I won't stop you, aha.

I've updated my CS, rewritten most sections - still need to finish that fucking bio. It's usually personality I have trouble with.

EDIT: OH, and cybernetics, derp.


Neato. I should have Cyrik completed tomorrow, maybe Monday. Let's just hope so, anyways.
So listen, how do you guys feel about relationship sheets? I'm thinking some basic notepad type stuff affixed onto the CS that contains a couple of lines, thoughts and feelings about other characters you've interacted with. It'll give some basis for forming backstory behind the scenes between characters.


More shit for me to format? Fuck yeah.
This seems interesting, never even knew the forum had Off-Topic sections. I guess I could throw my hat into the mix.

Underrated: Hotline Miami
If you've even caught a glimpse of me on Roleplayer Guild, there's no doubt that you'll come to one logical conclusion: I absolutely love the Hotline Miami games. I love it all - the fast-paced ultraviolence, the retro pixel aesthetics, the glorious soundtrack that plays as you punch, shoot, and slice your way through Russian mobsters, it's all fantastic. The sequel (Hotline Miami 2 - Wrong Number) did everything that the original did, but improved on it drastically. HM2 reduced the amount of masks but improved their abilities, it expanded the levels and gave us more unique and thought-out level design, and it was just a general step up in difficulty. Dennaton knew they'd given the game a controversial ending, so what did they do? They added a level editor so the game could live on spiritually, imagined in the eyes of the fans! Hotline Miami 2 just hit the ball out of the park in terms of what a sequel should do.

Despite this, I still have a nostalgic pull towards the original game. It's just as solid as HM2, and it definitely made a big boom in the gaming world. Hotline Miami caused an increase in top-down, adrenaline pumped shooters, even if we did get a few bad eggs like Hatred and Bloodbath Kavkaz. Perhaps it's just the fact that the game first introduced me to this awesome new world of 80s aesthetics and hardcore shooters? Who knows, but I will forever idolise this game as one of the best in the indie games industry, if not the entire gaming industry, triple A games and all.


Overrated: The Witcher 3
Now, don't get me wrong. Am I denying that this game is good? No. I am simply saying that this isn't "the best game ever created", according to some people. I know, I know, it's ironic coming from the person who worships a bunch of pixels like it's a god. The Witcher 3 is simply good. It's a good, solid RPG, and it has everything you could expect from an RPG. Now, if you can't handle anything other than utmost praise for this game, I'd recommend ignoring the rest of this post.

Despite being a good, solid RPG, lots of things that the game is praised for are inherently flawed. The questline is boring and bland, with no real originality, given the fact it's hours of "Go here to find Ciri, oh wait, your princess is in another castl- I mean, Ciri ain't here, my dude". I've seen lots of people praising this game for its' rich story and narrative, but that's hard to appreciate when it's strung together by endless fetch quests and walking from point A to B to find out it was completely useless. Sure, there's lots of side quests to complete, but again, they're incredibly lacking in variety when you strip them down to the bare essentials.

Now, another thing I've seen is people saying that The Witcher 3 is "prettier than most other games". Graphically? Hell yes, it is. CD Projekt Red outdid themselves with the graphical quality of the game, even if it did give way to elitist gamers whining that they can't imagine themselves petting uber-realistic dog fur in other games. However, everything else was average; what you'd expect from a game. Environment? Your average fantasy world formula: lots of grass, a few trees, some rocks, a few villages with the same house structure for every house, and then you might see some lakes and even some mountains if you're lucky. People? Average population growth formula: repeat the same general 4 NPC types, dress them all up in different clothes (not too similar, you've got to trick players into thinking there's variety!), and then copy/paste them into each town.

I'm not gonna go into much more detail, since I've got a Character Sheet to finish, but here's what I'll end with: The Witcher 3 is average. Nothing more, nothing less. I'm not saying it does worse than other games, and I'm not necessarily saying that any game has done better than it, but it's what you'd expect from an RPG. People who hold it as "the pinnacle of gaming" are probably the reason that "no other games have come close to it" - if a developer can get the entire gaming community to jizz everywhere simply by sending out a standard RPG with pretty graphics, then why should anyone else bother?

If anything, the credit for the game's success should go to the author of the Witcher universe, as it's his imagination and creativity that gave the game any sense of individuality. Practically all the monsters, lore and cool weapons and items are a result of his work, not CD Projekt Red, who simply digitized it and wowed everyone with "look, every blade of grass is individually animated!"[overexaggeration].

TL;DR: The Witcher 3 is widely viewed as the pinnacle of gaming, when it's really just an average - yet good - game, with everything you should expect from an RPG.
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I skimmed through a lot of your introduction post to find the most important statement of all - this. Everyone loves puppies and if they don't, then they're wrong. You're right. You're very right, Kambi. And with that said. . Welcome to the Guild!

It seems that you already have quite a few people welcoming you, but if you have any questions regarding the website, Roleplaying, and/or its layout, then don't hesitate to ask! Otherwise, I hope you find what you're looking for and enjoy the time that you spent on here.


Haha, I think even the most cruel of people have a weakness for puppies, honestly. They're adorable little balls of fluff.

I appreciate the warm welcome, and I'll be sure to come to you if I need any help. Grazie!
@Gullinkambi Strobelights might've matched better if you made it neon for that real cyberpunk feel.


...

Damn.
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If it was really that hard...

... practice harder making .gifs because jesus I feel bad for you. Sorry for stealing such a low effort, low brow gif....



Look, I'm sorry we can't all memorise that 700ms is the time you need to set for it to not look like strobe lights at a Skillex festival. I feel quite attacked.
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