I will continue to be one of the oldest members of this community in August.
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5 mos ago
If you are a fan of Warhammer 40,000 or Age of Sigmar, let me know. Maybe we can put together an RP. I play Ironjawz & Kruleboyz in AOS and Salamanders & Drukhari in 40K.
1
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2 yrs ago
Happy holidays, everyone!
6
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2 yrs ago
Summer break is almost over. Back to work/school and all that non-fun stuff.
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Bio
I am a veteran of the United States Army and the US Army National Guard. I spent three years on Active Duty serving in the 4th Infantry Division (Mechanized) at Ft. Carson, CO, and the 3rd Armor Division at Kirch Göns, West Germany. I spent 18 years in the Army National Guard with the 26th Infantry Division "Yankee" and 29th Infantry Division (Light), "The Blue and the Gray". I was deployed to Bosnia-Herzegovina with the 29th ID (L) in 2001 - 2002. I have also been reading military history articles and books since I was 10 years old. I do prefer Military Role Plays over all other genres, primarily because I have a vast knowledge of the subject including personal experiences. At the very least, my characters are always veterans.
I have been writing for pleasure for at least 35+ years but only got into forum-based Role Playing about eighteen years ago. I do enjoy Nation Role Plays and get into minute detail when designing my military. The only reason I enjoy excruciating detail in my militaries is because for me, it is fun. My education and experience on this subject afford me the insight to see the depth of the structure. It is not just a General and a large pile of soldiers. If someone wants assistance in designing an army, navy, or air force, please send me a PM. I will help. Please specify what level (echelon) or depth you would like me to go. When I say echelon, I mean Army, Corps, Division, Brigade/Regiment, Battalion/Squadron, Company/Troop/Battery, Platoon, and Squad/Section.
When I was a student in High School, I used to play Dungeons & Dragons. Recently, I have been DMing a 5e campaign of my creation for my son and his friends. 5e is so much less cumbersome than earlier editions of D&D. I do have an interest in Tolkien-esque fantasy-styled Role Plays as well. Time travel has always been a fun genre for me, but to do it well, one must have a firm grasp of historical facts.
There are only a few fanfictions I will participate in; Star Wars and Star Trek are two of them. I want to do an exclusively Klingon RP one of these days. I also avoid Canon characters.
I have real-world martial arts experience. I would love to write an RP about hand-to-hand combat, no fantasy magic chit, just hands elbows, knees, and feet. Maybe the occasional head butt thrown in to mix things up. I trained in Krav Maga for six and a half years. I earned a first-degree black belt in Krav Maga on 3 June 2017.
Krav Maga is an Israeli martial art form that employs practical self-defense techniques drawing forms & techniques from Muay Thai, Brazilian Jiu-Jitsu, and Taekwando. It is very brutal, demanding, and aggressive. During the seven years I trained, I have bruised two ribs, sustained several muscle pulls, and various lacerations and bruises over my body. I have received a sprained ankle and a fractured wrist. Before the first black belt test, I received a bone bruise to my right shin; where my roundhouse kicks impact. Yet, I am stupid enough to continue training. [Regardless of the physical pain, it is more fun than any other physical activity I have engaged in. Fortunately, the bone bruise healed up prior to the third and final test. EDIT: I did leave the sport over five years ago. :(]
Over two years ago I completed my first novel, a science fiction set in the 24th century. It focuses on a Private Military Corporation solely employed by the earth government. I started a second book in November 2022 and hope to work on that this summer when I have more time.
Send me a PM for a Role Play or if you would like to see what sort of an army I could build for you.
--Gunther (AKA: Old School)
Character Summary
Name: Gunther Aliases: Landain Age: old (I was around when George Washington was a Lieutenant) Birthday: August 12 Ethnicity: French, English, & Seneca (Iroquois Confederation) Location: New England Gender: Male Higher Education: Bachelor’s Degree in Political Science & Associate’s Degree in Criminal Justice Occupation: Substitute School Teacher Languages: English, Spanish, German & a little French Years RPing: 18 Preferred RP Section: Advanced or Casual RP Level: Advanced Dedication Level: Moderate Biggest RP Pet Peeve: People who do not communicate with the group and drop. But then, if someone loses connectivity for an extended period, there is no way of knowing. Teach New RPers Or Coach New GM's: Yes
Appearance
Height: 5' 10" (I shrunk!) :( Build: Medium Eyes: Blue Hair: Dark Brown Skin Tone: Moderate to tanned Tattoos/Scars/Piercings: no tattoos or piercings. 1.5” Scar on the back of the left shoulder (dog’s tooth); 5” scar on left wrist (fracture repair procedure); 0.5” scar on the left knee (rock strike) Personal Style: Jeans, T-shirts, and sneakers, wearing a ball cap. Three of my children have their own cars. Image: I look like a soldier because it is what I know. I tend to wear a high and tight haircut. Clean-shaven, although I grow a beard in November.
Sexuality: Straight Relationship Status: Married with Children Personality: Gunther is conservative but flexible and objective. He attends Catholic mass with his family regularly and attempts a life free from sin. He can be a very moody person swinging from very warm, friendly, and extroverted to quiet and secluded. He hates winter; January and February make him very depressed. Gunther loves his children and would do anything for them and his wife.
Gunther is a morning person, but that comes from a life of serving in the military. He would rather go to bed early and get up early; prefers to exercise in the morning over working out just before bed. His chief flaw is saying what pops into his head unrestrained without thinking it over before letting fateful words spill out, full-fledged Gryffindor.
Habits: Smiling, unprovoked singing, talking with strangers & Coca-Cola Hobbies: Krav Maga, Running, Movies, reading, writing, Military History & Playing games with his children. Most recent hobby: Warhammer Age of Sigmar and 40,000. I have four armies; Two Orruk armies in AoS (Ironjawz and Krule Boyz), Space Marines (Salamanders) and the Dark Eldar (Drukhari). Fears: Heights, being alone, and not being able to afford a living. Likes: wife, his children, blue, 8, food, Military History, Mathematics, and well-written fiction – A Song of Ice and Fire (Game of Thrones). Star Wars, Star Trek, Lord of the Rings, Science Fiction, War Movies, New England Patriots, San Francisco Forty-Niners, Boston Red Sox, Boston Bruins, Boston Celtics, board games, War Games (Strategy TB, rather than FPS), Romance stories, Action adventures, Fantasy, Sports stories and more…
Dislikes: Rude People, Liver, Socialism, Narrow-minded individuals, and Role Plays that end just as they are getting good.
RPs Currently GMing: None RP's Currently Enjoying: None Upcoming Works: Honchos on the DMZ; a story of Russian pilots flying MiG-15s during the Korean War.
History
What Brings You To Role Player Guild: There is a large community of writers here. I enjoy the hobby even though I rarely get time to participate. Currently, I try to limit my stories to one at a time. Unfortunately, I rarely find one I enjoy and others are willing to write in. When I do, they die way too early. Life Before You Came To Role Player Guild: It was very different. I don’t know how to explain it in just a few words or sentences. Life Since You Came To Role Player Guild: This is just a side hobby. I have many irons in the fire and this is just one of them. It has taken a back seat to my real life activities.
Extras
Quotes or Sayings: “Those who fail to learn the lessons of the past are doomed to repeat them.” – Winston Churchill paraphrasing George Santayana. “If you’re going to fight, fight like the third monkey on the ramp to Noah’s ark and brother…It’s starting to rain.” Theme Song: Warrior’s Call Advice To The World: Forgive the actions of those who came before us. Behaviors we consider heinous crimes today were generally accepted practices many years ago. Anything Else:
Age: 19 Gender: Male Appearance: Anthony Lokken stands 5'9" tall and weighs 155 Lbs. He has a sallow complexion, very thin and frail. He wears long black greasy hair and has hazel-green eyes. His nose is crooked and pointy. Anthony Lokken usually wears a white under-tunic, dark green woolen vest, dark colored trousers, knee-high black leather boots and a black hooded cloak with a dark green satin lining.
History: Herod Lokken, Duke of Norfall has five sons. The first four are hearty young men, physically fit with fortuitous spirit making their father proud. The fifth son is frail and sallow in appearance. He was named in honor of the deity Mars, implying that the boy would one day develop into a stalwart warrior worthy of the Lokken family name. The Lokken family is also the opposition family to the current emperor of Alethea. Herod Lokken is also the emperor's staunchest supporter. He would cut down any traitor to his liege.
Young Mars could not live up to his father's expectations, a sickly boy often shunned by his father for his physically diminutive stature. Whereas the boy's brothers all stood in excess of six feet, the shortest of who held no fewer than four inches over the youngest Lokken boy. Mars was left out of various family activities, but due to his noble birth was granted the title of Seventh Earl of Fenwick. It brought no political power. The village of Fenwick numbered fewer than 1000 residents. As Earl of Fenwick, Mars is entitled to collect taxes from his inhabitants. He attempted to collect taxes when he was 16 years of age. He received a few gold bits for his efforts, smiled meekly and went home. The activity made him very uncomfortable. He has not returned.
As a teenager, Mars learned to ride a horse and loved the feeling of riding, free and independent of others. He also enjoys reading and writing. His favorite subject to read is magic. Since non-magical authors wrote most of the material on this subject, all of what he knows is speculative. Mars has been able to make logical sense of the writings in the physical world and has grown to accept them as truths. When Mars is not sleeping, eating or enduring some "forced fun" at his father's behest, he has his nose firmly planted between the pages of a book about Magic. He also carries a 12" wooden stick he claims is his magic wand. The stick has been lacquered and is kept shiny and polished.
Mars Anthony Edward Lokken hates his first name. He refers to himself as Anthony. He detests the name and everything that it stands for. Only his family call him by the name, Mars. He tells all others outside the family palace, that his name is Anthony.
Due to his curiosity with all things to do with magic, Mars Anthony admires Sahayle the Victorious. He is the one person Anthony looks up to with respect. He is the one person, whose wisdom he would accept as word of law. He respects the word of the emperor because the emperor's word is backed by force; a strength Anthony is ill prepared to contend with. Anthony repeatedly queried his mother about an apprenticeship with Sahayle the Victorious. Through political wrangling by his father, Anthony, the Seventh Earl of Fenwick has been granted his desire.
Personality: Anthony is quiet, introverted, intelligent, and keeps to himself. He prefers not to be in the company of others and becomes uncomfortable if someone approaches him. Frankly, Anthony does not care about others leaving him remorseless and selfish. He is comfortable approaching others, but somehow feels threatened or suspicious by those who approach him. Who would want to be his friend? There must be some ill in the personality of the person who chooses to befriend Anthony Lokken. If Anthony should feel slighted in some way, he can be vindictive, vengeful, bitter, pompous, and two-faced. He will smile, uttering flowery words to appease those whom he believes he needs to align himself with in order to get whatever he wants. He has always retained good favor with his mother; the one ally he has in this cruel dark world. Physical strength is a quality Anthony looks condescending upon. It is not a quality he would admire.
Non-magical skills, talents and/or strengths: Horse riding, book reading, calligraphy and singing (an activity he does not do publicly).
Weaknesses/fears: Anthony is physically weak, possessing immense fear of embarrassment or shame. Due to his obvious fragility, Anthony runs from a fight. He avoids physical pain at all costs.
What they think about magic: Anthony can be arrogant about his knowledge of magic. He believes he knows all there is to know about magic as he had read every book on the subject he could get his hands on. However, he has been unable to lay his hands on books of actual worth on the subject. In reality, he is the master of the speculative art of the subject. His arrogance is pure and utter foolishness. He remains unaware that his knowledge of the subject is ill conceived and may lead him down a precarious road. He desires more than anything to confirm or deny what he knows as an apprentice of Sahayle the Victorious as well as a full and complete understanding of the arcane arts.
Other character notes: Mars Anthony Edward Lokken would one day love to see his family back in power at the seat of the throne in Alethea. This is a notion he keeps personal. He has told no one.
Character Sheet (There are two seats in the UAZ, and five in the Humvee)
Name: Don Webb Jr.
Age: 32 Nationality: American Ethnicity: African Rank: Major MOS: 11A Infantry Officer Army: US Army Branch: Infantry
Equipment: 1 set of BDUs, five brown T-shirts (rolled in ziploc bags), twelve pair of OD Green wool socks (rolled in ziploc bags), five candles, two trip wire spools, 200 feet of 550 Lb parachute cord, Mountain sleeping bag attached to bottom of the ruck, Kevlar Helmet, Large Rucksack, 2x Shelter halves with 12 stakes and six pins, Chemical Protective mask, MOPP Gear (Mission Oriented Protective Posture), LBE (Load Bearing Equipment) to include two magazine pouches for the M16, one magazine pouch for the M9 Pistol, two one-quart canteens, First aid kit, ear plugs and butt pack, Intrenching tool, Bayonet, seven magazines (three in each mag pouch and one in the well), two smoke grenades and four fragmentation grenades (the ammo pouches each have holders for two frags).
Weapons: M16A2 Assault Rifle & M9 pistol
Personality/Appearance: Don Webb is an easy going man. He is understanding, but when someone needs to take charge, Don will always step in and take care of business. He looks a lot like his Pro football playing father at 5'10" tall and weighing 180 Lbs. Don is quick on his feet and quick of mind.
When it comes to the Americans, Don Webb tends to lean towards the other African Americans over caucasian Americans. He doesn't treat any other nationality like this, only with Americans. It is a condition that used to bite him in the ass, but all of that is irrelevant now.
History: Don Webb was born 2 Aug 1968, the son of Don Webb, DB, (AFL) Boston Patriots and later (NFL) New England Patriots in Foxboro, Massachusetts. He graduated from Foxboro HS in 1986 with a Senate Appointment to the US Military Academy at West Point, NY. He played defensive back for Army the four years he was at West Point. He graduated in 1990 as a 2nd Lieutenant. Don Webb Jr. was the only representative from West Point to be considered for the All-Pro team in 1989.
Don Spent the summer of 1990 at the Infantry Officer Basic Course at Ft. Benning, GA. In October he completed Airborne school and just before Christmas 1990 he completed the US Army Ranger School. In January 1991, Don was assigned as the Recon Platoon Leder for the 1st Battalion, 505th Parachute Infantry Regiment (PIR) of the 82nd Airborne Division at Ft. Bragg, NC. Don spent three years at Ft. Bragg including time as a Mortar Platoon leader.
In 1994, He was promoted to Captain and attended the Infantry Officer Advanced Course at Ft. Benning, GA. Upon completion of IOAC, Captain Webb was assigned as a Company Commander in the 4th Battalion, 6th Infantry, 5th Infantry Division (M), Ft. Polk, LA.
In 1996, the 5th ID (M) was deployed to the European continent to contend with the Soviet invasion of the west. The war in Europe pushed back and forth across Germany and Poland. In 1998, Don Webb was promoted to Major and assigned as the Battalion Operations Officer for the 4-6 IN (M). In the summer of 2000, the 5th Infantry Division (US) was ordered to attack east through Poland along with an Army wide attack. The attack was blunted west of the Warta River near Kalisz, Poland. The Soviet counter attacks overran NATO forces in the region to include the American 5th ID. Major Webb and a handful of survivors are attempting to make an escape back through Soviet lines and refuge in the German port city of Bremerhaven. Languages: English (Native) & German (75%)
Name: Bodzil Foxe / KWATOKO ("Bird with Big Beak") Race: Oolarger of the Cekakula clan Kingdom: Oolarger Age: 160 (Appears 32) Sex: Male Physical Apperance: Bodzil stands 6'7" tall and weighs just under 300 Lbs. He is solid like rock with muscles. As a Cekakula, he wears studded leather armor with steel spaulders. Bodzil has pale skin like all Oolarger. His has a slight green tint to it as northern Cekakulan warriors all do. his black hair is short and matted. He wears a beard that shadows his neck and chin. It is shaven from his cheeks, front of chin and around the lips. The hair gives the appearance of a lion's mane. His nose, although prominent is smooshed into his face enhancing his otherwsie intimidating appearance.
Character Bio: Bodzil which translates from his native language meaning, "He is strong", is a hero of the people. The title "Hero" means that he has displayed leadership as well as fighting ability and recognized by the tribal council as someone worthy of leading war parties.
Bodzil is the leader of the "Dragon Riders of Mallik" which is composed of the social elite of the Northern Oolarg tribes (Cekakula, Albrupti, Taufich and Kadari). To be placed in this position is one Bodzil does not take lightly. He is proud of his posting and truly believes he deserves this post more than any other. It is Oolarg tradition that any warrior who feels worthy may challenge the Hero in open combat. If the challenger should defeat the Hero in open battle and the existing leader admits defeat, then the challenger can replace him as Hero of the people. But only after the Tribal council has discussed this and conveyed their blessing upon the challenger. This is how Bodzil Foxe became Hero of the people and leader of the "Dragon Riders of Mallik".
Bodzil has an ingrained hatred of the Dwarves. No dwarf deserves to breathe air. They all should be planted six feet underground. If the tribal council would permit him, Bodzil would personally see to it that all dwarves are committed to the hereafter. They are definitely wasting oxygen in his opinion.
Bodzil is hot-headed, a fearsome warrior, passionate about the Oolargers and is just as knowledgeable of agrarian pursuits as he is about armed and unarmed combat. Bodzil's weakness is his love for Meda Yazzie. He would go to the ends of EVOLIN for her. Meda Yazzie is the daughter of the Cekakula Representative to the Tribal Council. She is a fiercely indpendent young woman and feels no compulsion to take up with an Oolarger male. It is her desire to become a member of the Tribal council one day. No woman has ever achieved this status. She is just as hot headed as Bodzil.
Description: Katsu Ota is 5' 10" tall and weighs 170 Lbs. He has very short black hair and brown eyes. If he were to allow his hair to grow out, you might see a few grays hairs at his temples. Since he shaves daily, you also couldn't see the small gray hairs that might grow out in his beard. Katsu has a scar on the left side of his face that extends from just below his eye to the jawline. He is physically fit and possesses exceptional agility.
He can be found wearing either a business casual attire or the uniform of the Nakamura PMC (Private Military Coporation), his employer. The uniform is a throwback to an earlier time in Japanese history. The uniform consists of a set of updated samurai armor and katana. Often times the soldier wears a traditional kimono underneath the O-yori but it is not required. Each suit of Armor (Yori), Helmet (Kabuto) and Sword (Katana) has a soul or chi and personality all of its own due to the special craftsmanship that went into each piece. There are armor artisans found at NHC.
The Kabuto is only worn for ceremonies. The soldier wears a piece of cloth wrapped around his head and tied at the rear. The armor worn by the Nakamura PMC soldiers is constructed from many small iron (tetsu) and plates (ita-mono), connected to each other by rivets and mail (kusari). These armor plates attach to a cloth or leather backing. The armor is designed to be as lightweight as possible as the soldier has many tasks including riding a mount and archery in addition to swordsmanship. The armor is brightly lacquered to protect against a harsh climate. Due to the necessity for camouflage, the Nakamura armor is not ornately decorated as the ancient armor was. This armor is painted in a mixed splashed pattern of olive drabs, loam greens and sand colors to match the foliage of the planet they work on.
Occupation: Private Military Contractor (PMC) or Soldier employed by the Nakamura Private Military Corporation (PMC).
Side: Katsu Ota is contracted by the Hosokawa family, one of three Japanese families who control the Japanese Faction in New Hybernia City. The patriarch of the Hosokawa family is Shō Hosakawa. The Hosokawa family is one of three principal families who control the Japanese Faction. The three families are for the most part in agreement on most issues. Occasionally there are minor disagreements. The patriarchs of each family meet regularly to discuss business and security issues as well as whatever other special requests that may arise. Often times the patriarch is referred to as the daimyo of the family.
Starting Equipment: Katsu wears business attire; tan, navy or black cotton trousers, light colored shirt with or without a necktie, black leather and canvas combat boots (highly polished), Leatherman tool, bic lighter, M14 Nambu 8mm pistol with 50 rounds of ammo and belt holster, small nylon pack to include a camel back hydration system, taps for 8mm reloads (small tool used with a reloading kit to making bullets), leather wallet with identification and some money, and wakizashi (small sword).
Katsu Ota receives his Yori, Katana and Kabuto upon arrival at NHC as well as a bunk as the Nakamura headquarters. Nakamura also issues other weapons and equipment for soldiers of their company as needed. The Hosokawa family in conjunction with the other two families frequently charters their own freighters to retrieve special order items from earth as needed.
Transportation: The Nakamura soldiers either walk or ride on Dewbacks; a hardy domesticated beast used to pull carts or as mounts. They have a very thick (dense) hide and a powerful tail. The beast is an herbivore and can attain speeds of 35 - 45 MPH for short distances. They typically walk just faster than a man's walking pace. They can trot at around 10 or 12 MPH for a few miles. The beast weighs just under a ton and can carry heavy loads or a person with personal gear. This is a docile creature that will not harm anyone intentionally, but might act up if it feels threatened.
Personality and Background: Katsu Ota is a professional soldier. He is quiet and reticent. He is irritated by weakness and is prone to violent acts during the conduct of his duties as a soldier. He knows when to act and when to remain still.
Misc: Katsu Ota was born in Uruma, Japan overlooking Kinbu Bay and at the foot of Mt. Onna. He was raised with a traditional Japanese upbringing. He was taught that the good of the many, outweigh the good of the few; personal sacrifice is often if not frequently necessary for the community.
Katsu served as a member of the Special Boarding Unit (SBU), a Special operations unit of the Japanese Maritime Self-Defense Forces. While with the SBU, he attained the rank of Ittō Kaisō (Petty Officer 1st class - E-7). He is familiar with several different weapon systems used by teh Japanese military on earth, but none of those are apparently available to him at the moment. As a teenager, Katsu began training as a Kensei (Sword) and has studied Shōrin-ryū, an Okinawan martial artform since the age of four. He currently holds the rank of 3rd dan or Yudensha which is equivalent to a 3rd degree black belt.
The Japanese Faction is lead by three families. One of which is the Hosokawa family. This is the dominant family in the Japanese Faction which is lead by Shō Hosakawa. The three families have contracted the Nakamura Private Military Corporation (PMC) to provide security to the Japanese Faction.
Nakamura Private Military Corporation (PMC) is contracted by the Hosokawa family to perform security operations for their settlement in New Hybernia city. The PMC hires former soldiers and other individuals with special skills to work for them. Individuals who work for Nakamura PMC must be loyal to the Japanese Faction and their families. They may come from any nation but have at least 25% Japanese ethnicity.
While the Hosokawa family were in the first wave to arrive on NHC, Daisuke Nakamura was in the 2nd wave; a former Japanese Military officer who created the PMC specifically for the Japanese faction. His company is employed by all three families. Daisuke is the current CEO of the Nakamura PMC.
At full strength, the PMC would number about 500 personnel. Currently, there are fewer than 300. The Security companies are operating at 50% strength and always hiring. The PMC is organized as a battalion with the following organization:
Corporation (Battalion)
Headquarters Company - Administration for the Corporation. Nakamura places himself in the Headquarters company located in the Japanese sector of NHC. Personnel, Finance, Human Resources (benefits), Operations, Intelligence, security, Logistics, Communications and Civilian Cooperation deparments are located in the headquarters company. There are three specialty platoons located in this Company, which mostly employs civilians with little military experience. The specialty platoons are composed by professional military types.
Specialty Platoons Recon platoon - Intelligence gathering, work for the Nakamura Intelligence department. Ninja Platoon - Hired assassins who perform both intell gathering operations as well as assassination mission. work for the Nakamura Operations department. Personal Security Detachment (PSD) - The PSD provide personal security to members of the Hosokawa family and to the other two familes of the Japanese faction. contracted by the Nakamura operations department. 2x Security Companies (Infantry Company) - These companies perform the lionshare of the work for the PMC. They may be hired to guard facilities, escort convoys, personal body guards for VIPs or be used to conduct tactical assaults upon hostile factions. employed by the Nakamura Operations department.
Security Company
Company Headquarters 4x Security Platoons
Company Headquarters Company Commander Company Executive Officer Company Sergeant (Senior NCO) Quartermaster 2x clerks 5x runners
Security Platoon Platoon Headquarters consists of a Platoon Leader, Assistant platoon leader and five runners. 3x Squads
Security Squad consists of ten armed men with varying experience. They are lead by a squad leader and an assistant squad leader. Occasionally, the squad can be broken up into two 5-man teams lead by either the squad leader or the assistant squad leader. currently, the Squad is armed with the Arisaka Type 38 bolt action rifle which was used by the Japanese military in 1905. The security squads wear the uniform as described in Katsu Ota's appearance.
Age: 29 Ethnicity: Irish-American Birthplace: Boston, Massachusetts Brief History: Tom Stewart graduated from the US Military Academy at West Point in 2008. Immediately following West Point, he spent time with his professional development. - Infantry Officer Basic Course at Ft. Benning, GA 6/08 - 10/08 - Parachutist School at Ft. Benning, GA (Airborne) 10/08 - Ranger School at Ft. Benning, GA 10/08 - 12/08 - Assigned to B Company, 1st Battalion, 505th Parachute Infantry Regiment (PIR), 82nd Airborne Division. Served as Rifle Platoon Leader and Battalion Mortar Platoon leader with 1-505 PIR. - Assigned to 2nd Battalion, 36th Infantry (Mechanized), 3rd Armor Division stationed at Ayers Kasserne, Kirch Göns, Germany in January 2012. Initially assigned as Battalion S1, Personnel Officer as a First Lieutenant. - Promoted to Captain 1 Jun 2012 - Infantry Officer Advanced Course at Ft. Benning, GA 7/12 - 12/12 - Assigned Company Commander, C Company, 2-36 IN (M) in 1/13 - Assigned Company Commander, A Company, 2-36 IN (M) in 1/15
Equipment List Items carried by all personnel in the company: US Army Combat Uniform (ACU), tan combat boots, black weight lifting gloves, MOLLE System (MOdular Lightweight Load-Carrying Equipment), AN/PVS-14 Night vision device, and UCP intercepter Body Armor. The MOLLE (AKA: "Molly") contains the Rucksack, a breakaway patrol pack, Assault Vest and Hydration Bladder. The assault vest contains four pouches containing two each 30- round magazines for the M4 Carbine or four pouches for M249 Box Ammo or 24 slots for 40mm grenades, a tactical holster on the right outer thigh for the M9 pistol (if carried), a first aid kit, and a butt pack attached to the rear. Kevlar helmet, Intrenching Tool, poncho, poncho liner, spare uniform, extra socks (In ziploc bags), extra T-shirts (in ziploc bags), extra underwear (in zimploc bag), three days of rations (one in butt pack on Assault Vest), Mountain sleeping bag, wet weather gear, weapons cleaning kit, foot powder, sunscreen, four empty 30-round magazines, four bungee cords with hooks, OD green duct tape, two hundred feet of 550-Lb Parachute cord, a brown towel
Items carried by Leaders/CPT Stewart: a lensatic compass, a Green whistle, grease pencils, black ink pens, a small notebook, protractor, binoculars (7x50mm) and three rolls of black electrical tape, Goggles (Sun, Wind and Dust), bayonet, a Leatherman tool on his belt, spools of tripwire, & a Nomex hood.
Company Headquarters Company Commander – Captain Tom Stewart, M9 Pistol, Binoculars & AN/GVS-5 Laser Range Finder Company Executive Officer – 1LT Joel Cole, M4 Carbine, Bayonet, Binoculars & AN/GVS-5 LRF Company First Sergeant – First Sergeant Robert Marsh, M4 Carbine, Bayonet Supply Sergeant – Staff Sergeant, M4 Carbine, & Bayonet Unit Armorer – Specialist, M4 Carbine, & Bayonet 2x RTO – Specialist, Radio, M4 Carbine, & Bayonet 2x Track Commanders – Sergeant, M4 Carbine, & Bayonet 2x Drivers – Private, M4 Carbine, & Bayonet 2x Gunners – Specialist, M4 Carbine, & Bayonet UAV section Sergeant - Staff Sergeant, M4 Carbine, & Bayonet 2x UAV Operators - Sergeant, M4 Carbine, & Bayonet
Vehicles:2x M2 Bradley Infantry Fighting Vehicles Bumper # A-6 is for the Company Commander Bumper #A-5 is for the Company Executive Officer 2x M998 HMMWVs Bumper # A-7 is for the Company 1SG Bumper # A-8 is for the Company Supply Sergeant
FIST Team Fire Support Team Team Leader - 1LT Jeffrey Adler, M4 Carbine, Bayonet, Binoculars & AN/GVS-5 LRF Team Chief - SSG RTO - Specialist, Radio, M4 Carbine, & Bayonet Driver - PFC, M4 Carbine, & Bayonet
M1A2 Abrams Main Battle Tank Bumper # B-23 / 2A32A3 Platoon Sergeant – Sergeant First Class James Burns, M4 Carbine & Bayonet Gunner - SPC, M4 Carbine & Bayonet Driver - PFC, M4 Carbine & Bayonet Loader - PFC, M4 Carbine & Bayonet
Job Descriptions Military Occupation Specialties (MOS) 11A Infantry Officer: Awarded to all US Army Officers who have completed the Infantry Officer Basic Course (IOBC) 11B50 Infantry Senior NCO: Non-Commissioned Officers in Grade E-8 who have completed the First Sergeant's Course and have completed their MOS requirements. 11B40 Infantry Senior NCO: Non-Commissioned Officers in Grade E-7 who have completed the Advanced Non-Commissioned Officer's Course (ANCOC) and have completed their MOS requirements. Platoon Sergeants 11B30 Infantry Junior NCO: Non-Commissioned Officers in Grade E-6 who have completed the Basic Non-Commissioned Officer's Course (BNCOC) and have completed their MOS requirements. Section Leaders 11B20 Infantry Junior NCO: Non-Commissioned Officers in Grade E-5 who have completed the Primary Leader's Development Course (PLDC) and have completed their MOS requirements. Squad Leaders & Track Commanders 11B10 Infantryman: All soldiers who have completed the Basic Combat Training and Advanced Individual Training courses at Ft. Benning, GA are awarded this MOS. Soldiers in this MOS are trained in the use of the M4 Carbine, M14 Enhanced Battle Rifle, Javelin Anti-Tank Missile, M203 Grenade Launcher, M249 Squad Automatic Weapon, Fragmentation Grenade, M9 Pistol, M72 LAW, Claymore Mine, Radios, telephones, communications procedures and other pyrotechnics. 19B Armor Officer: Awarded to all US Army Officers who have completed the Armor Officer Basic Course (AOBC) 19K40 Armor Senior NCO: Non-Commissioned Officers in Grade E-7 who have completed the Advanced Non-Commissioned Officer's Course (ANCOC) and have completed their MOS requirements. Platoon Sergeant 19K30 Armor Junior NCO: Non-Commissioned Officers in Grade E-6 who have completed the Basic Non-Commissioned Officer's Course (BNCOC) and have completed their MOS requirements. Section Leaders 19K20 Armor Junior NCO: Non-Commissioned Officers in Grade E-5 who have completed the Primary Leader's Development Course (PLDC) and have completed their MOS requirements. Squad Leaders & Track Commanders 19K10 Armor Crewman: All soldiers who have completed the Basic Combat Training and Advanced Individual Training courses at Ft. Benning, GA are awarded this MOS. Soldiers are trained in the use of the M4 Carbine and exposed to all Infantry weapons including the fragmentation grenade, Radios, telephones, communications procedures . They are trained on the use of the Abrams' 120mm cannon as well as the 7.62mm Machine guns and .50 caliber machine guns on the Abrams. 68W10 Healthcare Specialist (Combat Medic): All soldiers who have completed the Basic Combat Training and Advanced Individual Training courses at Ft. Bliss, TX are awarded this MOS. They are trained in triage, Emergency lifesaving steps, CPR and Basic Lifesaving steps. 13A Field Artillery Officer: Awarded to all US Army Officers who have completed the Field Artillery Officer Basic Course (FAOBC) 13F30 Fire Support NCO: Non-Commissioned Officers in Grade E-6 who have completed the Basic Non-Commissioned Officer's Course (BNCOC) and have completed their MOS requirements. FIST team NCOIC 13F20 Fire Support NCO: Non-Commissioned Officers in Grade E-5 who have completed the Primary Leader's Development Course (PLDC) and have completed their MOS requirements. Forward Observers 13F10 Fire Support Specialist: All soldiers who have completed the Basic Combat Training and Advanced Individual Training courses at Ft. Sill, OK are awarded this MOS. Soldiers are trained in the use of the M4 Carbine as well as other Infantry weapons. They are trained in basic first aid, CPR, radio communications procedures, Call for Fire procedures and coordinating with Air Force Liaison Officers for Air Strikes as well as Naval Gunfire Teams. 15W30 Unmanned Aerial Vehicle NCO: Non-Commissioned Officers in Grade E-6 who have completed the Basic Non-Commissioned Officer's Course (BNCOC) and have completed their MOS requirements. 15W20 Unmanned Aerial Vehicle NCO: Non-Commissioned Officers in Grade E-5 who have completed the Basic Non-Commissioned Officer's Course (BNCOC) and have completed their MOS requirements. 15W10 Unmanned Aerial Vehicle Operator: All soldiers who have completed the Basic Combat Training and Advanced Individual Training courses at Ft. Huachuca, AZ. The soldier is trained in the use of the M4 Carbine as well as other Infantry weapons. They understand the use of the RQ-11 Raven UAV and how it is integrated into the Company and Battalion's intelligence Gathering on the Battlefield priorities. Feeds from the RQ-11 can be patched into the laptop systems leaders have on board their vehicles (M2 & M1) through the AN/PRC-117G radio systems.
Race: Elf Kingdom: Ali'tian Age: 190 (appears 19 year old human) Gender: Male Physical Appearance: Aditya keeps his dirty blonde hair short cropped and generally neat in appearance. If the length reaches his shoulders, he gets a trim. His eyes are dark blue and piercing. An object of his stare might believe his eyes to be piercing his or her very soul. His skin is very fair and smooth. It appears as though he has not worked a day in his life or exerted himself in anyway. He is strong, as strong as a 190 year old elf should be, but his physical strength is not exceptional by any means; more average. His agility on the other hand is considered excellent and has aided him in his youth in winning several sporting events with other elves in his age group.
Aditya typically wears white undergarments; trousers and a blouse cinched up by a leather belt at the waist. His footwear consists of either a mid-calf soft leather boot with fur at the top and small tassels or poms at the rear of the boot or a knee-high black hard leather boot used for riding. He also has a pair of soft leather sandals, similar to moccasins that he wears around the palace. He wears a golden necklace depicting the icon of his father's family. It is a symbol of <Fill in blank>. Aditya generally wears either a red or dark purple tunic over the white under blouse and then a violet robe with or without a hood over this attire.
When he goes into battle, which has happened on a few occasions, he has a full set of layered steel armor. His arms, chest, hips and lower legs are covered by the layered steel armor. His back, thighs, groin and neck are covered by mail armor. He wears a pointed steel helm with a mail skirt at the rear of the helm to protect the back of his neck. The layered armor allows him to move freely and improve agility when dressed in armor. Many of the pieces of his armor are adorned with red and gold colored silk for ornamental purposes.
Character Bio: Aditya worships his father, Adrastos Je'kal as most sons do, but the casual observer may not detect a few differences between the two. Aditya admires his father's power, intelligence, diplomatic skills, generosity, martial prowess and his bearing. On the other hand, Aditya is selfish, pompous and arrogant. He is intelligent to the point where he knows to listen to his advisors, but will always seek glory; attempting to triumph his name whenever possible. Aditya seeks to build a glorious reputation for himself as not only a skilled warrior, but as a talented leader of Elven warriors. The only times Aditya is generous is when it serves his own purpose. He would never miss an opportunity to boast his accomplishments.
Aditya passionately hates humans especially the Northern Khar variant. He does not care for dwarves or the southern Norivanian humans. He is however curious about the Oolarg from Mallik and would like to learn more about them. They are very reclusive, which only piques his interest.
Although he passionately hates the humans in the North, he tolerates his father's position. It would be a lie to say he is not waiting for the day when his father passes the crown to him, but he is in no hurry to have his father assassinated. He remains devoutly loyal to his father. He would never consider committing patricide or contracting someone else to do it for him. He does love his father.
It is known in the north that Aditya does not share his father's compassion for the Northmen. For those in the North who appreciate the tentative peace, they remain silent, not wanting to upset the delicate relations with the Elves. For those men desiring a return to troubled days when warriors swept down from the frozen north and raided the Elven forests, this could be an opportunity to return the world to the way things used to be. Their lust for battle may be renewed with the son elevated to the Ali'tian Throne.
Aditya believes the Elves are racially superior to humans and dwarves. Half-Elves; those of mixed bloodlines are scum, something to be scraped off ones boot before stepping inside a dwelling. Half-Elves do not deserve to be at court let alone hold any positions of responsibility.
Aditya has not yet bound with a dragon hatchling. During the preceding Dragon moon festivities, Aditya was stricken with an ailment that had him bed ridden. He was forced to remain in bed with a fever. The illness weakened him physically and made him delirious. He was near death during this illness, but his constitution and desire to live pulled him through.
Aditya has ridden horses since he was very young and is considered an excellent horseman. He also has trained on the use of the Elven Bow which he has acquired an exceptional skill level in its use. His bow of choice is an ornate Elven construction made from the finest Osage wood available in the Mörka Forest. This forest is located east of the Insjön Blod Lake. The Lake was at many times in the history of the Ali'tian and the men of the North reddened by the blood of both peoples.
Aditya did train on the use of the sword and acquired an above average skill level in its use. He has always preferred ranged or mounted combat over melee fighting. He has also begun training at the novice level on the use of natural magical arts. He can prepare a small sample of potion that provides a boost in energy to anyone who drinks it. Some have given it the name Aditya's energy drink. It does not provide a huge boost, but enough to overcome mild fatique, not enough to tip the scale in a fight toward the user.
The military leaders of his father's house have trained him in the Martial Arts of a Leader of men. He has studied complex engineering systems and understands basic tactics for maneuvering large formations of elves on the battlefield. He is a strong proponent for the combined arms techniques for integrating foot soldiers, heavy swordsmen, longbowmen, Light Rangers and mounted Dragon Riders in combat. He sees himself as a Mighty Elven Warrior King who will one day rule all of Khar, in a nation devoid of humans and dwarves.
Meticulous in appearance and attire, Aditya demands that the servants pay special attention to his clothing which is usually either white, red or dark violet in color. He becomes aggravated or seriously annoyed if his articles of clothing are not well taken care of.
Having never ridden a dragon, Aditya is secretly fearful about the experience. He would never express this feeling outward or say anything that might make him appear weak, but the fear does reside within. In that same breath, he is excited about the upcoming Blood Moon festivities. He has no idea what dragon will choose him. He knows it will happen. He has considered the various dragons and is kind of hoping for a black dragon to compliment his lithe agile abilities. He sees himself as a mounted archer toppling his enemies from the saddle wielding his Osage Bow.
Name: William Randolph Talbot Sex: Male Age: 42 Appearance: "Will" Talbot is 6'1" tall and weighs 195 Lbs. He has an immaculate appearance. His hair color is dark brown, kept short and has brown eyes. Will tends to wear dark colored Brooks Brothers suits, with or without pin stripes and bright colored ties. He prefers reds, but will wear a blue/silver combination or some other color depending on his mood. He almost exclusively wears white shirts. On occasion he has been known to wear a light blue, pink or yellow, but that is rare -- normally white with buttoned tab colors. Will wears highly polished black leather Testoni dress shoes. Firm: District Attorney's Office Position: Assistant District Attorney History: William Talbot grew up in Queens, New York. After High School, he attended the New York University and received an Associate's Degree in Criminal Justice. When he turned 21, he hired onto the New York City Police Department and was initially assigned to the 25th Precinct on East 119th Street in Manhattan as a beat cop. He spent five years working the streets and then took the Sergeant's exam where he was elevated to a supervisor's position. After three years as a Supervisor, he took the Detective's exam and joined the Detective Bureau at the 90th Precinct on Union Ave in Brooklyn. During his first five years with NYPD, he completed a Pre-Law Bachelor of Arts degree at NYU. After spending three years as a Detective in Brooklyn, Will resigned with the stipulation that he could return in five years. After that time, he would have to go through the application process again.
With eleven years of Law Enforcement under his belt and countless court cases of testimonies, Will Talbot Entered Law School at Columbia University. Will's Father helped his son pay for his education. At the age of 35, Will graduated from Law School with his Juris Doctorate of Law (JDL). Six months later, Will pass the New York State Bar exam and applied to the New York City Law Department where he spent his first four years working as a court appointed attorney. Finally, in his fifth year, he was appointed as Assistant District Attorney in New York City. He has been working in that capacity for two years.
Personality: Will Talbott is a very serious minded man with a focused mind. He pays attention to details and looks for ways to think outside the box. Outside the courtroom, Will enjoys playing Basketball at the gym and lifting weights. He enjoys some of the finer things in life and loves to argue for fun. Specialty If Applicable: Will specializes in Crimes against the person and Narcotics. He spent time working as a Narcotics detective and briefly as a Homicide detective for NYPD.
Kichirō's Spellbook consists of known spells and spells he has acquired and is currently studying. These are still yet unfamiliar and he is working toward understanding their use. These are studying spells.
Spellbook:
Known Spells
Blessing of Healing - Kichirō must be focused and within 10 feet of a wounded friend and heal a small amount of their wounds. There is no material component for this spell. Kichirō must utter or think "Sano" and focus upon the recipient of this healing spell. It is a low level spell which will stop bleeding, in some manner; maybe cauterizing the wound and restore breathing. The wound is still exposed and subject to infection. The reverse of this spell enables Kichirō to inflict a small amount of damage upon an enemy. Kichirō must utter or think the "Lanio" in order to inflict a small wound upon an enemy. The wound will ooze with blood and is subject to possible infection.
Blessing of Purity is a water spell which calls upon blessings of Amaterasu to cleanse the target from any disease, illness, or poison. Amaterasu was the first sun. She was wife to Onnotangu (the first moon), the mother of the Kami, the mother of all of humanity, and chief of the Fortunes. This spell requires a material component consisting of a dried sunflower petal and a spoken word that Kichirō must utter, "Percuro Morbus Amaterasu." Kichirō must be undisturbed to cast this spell. It requires a full five minutes of focus for the spell to take effect. Then the recipient will need rest for a minimum of 12 hours to be free from the disease or illness.
Breath of Suitengu is a water spell allowing Kichirō to make the target able to breathe water. Each person intending to breathe underwater must have a piece of Ocean Kelp. Kichirō then must utter the words, "Aquam Spirare" and the user will be able to breather underwater. The spell lasts for no more than two hours. At the conclusion of the two hours, the user must swim to the surface or suffer death by drowning. This is a one-time use only for the kelp. It cannot be used over and over again.
Calm Mind This spell soothes the minds of those affected by fear, temporary insanity, confusion or other forms of mental distress. It also acts to slow the heart rate down to help the person regain control over their faculties. Kichirō must point at the intended friendly target and utter an incantation for this to work. This spell has no material component. Kichirō must look at the person he wishes to calm and utter or think, "Mulcerem Cor, Mulcerem Mens". Kichirō cannot cast this spell on himself and is vulnerable to fear or confusion spells.
Cross the Veil of Sleep - Kichirō is able to send messages to others in the form of dreams. At the beginning of the casting, Kichirō names whom the message is intended. Kichirō must know the identity of the recipient. For example, Kichirō could send a dream to the governor of a province, even if he has never met the man, since there is only one governor of that province. However, he could not send a dream to the sake-maker of a village in that province, since there might be several sake makers in that village.
The material component for this spell is to burn incense and Kichirō must inhale the aroma in order to cast this spell. Kichirō then must utter or think the words, "Intrare Somnium" in order to cast the spell. Upon completing the physical casting of the spell, Kichirō falls into a deep, trance-like sleep. At this point, his spirit leaves his body and travels instantly to the recipient. Thereupon, Kichirō is able to enter the dreams of the recipient and deliver his message unless the recipient is magically protected from spirits. If the recipient is awake when the spell is cast, Kichirō can choose to remain in his trance-like sleep until the recipient goes to sleep or he can choose to cancel the spell. Kichirō does not learn anything about the current activities or whereabouts of the recipient, only whether he is asleep or awake.
Once Kichirō enters the dreams of the recipient, he can deliver a message of any length desired which the recipient remembers perfectly upon awakening. The communication is one way--the recipient cannot offer information or ask questions of Kichirō. Neither can Kichirō gain any information by observing dreams of the recipient. Once the message is delivered, Kichirō's spirit returns instantly to his body. If the body is disturbed in any way while using this spell, Kichirō's spirit becomes lost. The body remains in its comatose state until some means is found to rejoin Kichirō's spirit with his body, such as a restore kamispell.
The reverse of this spell, nightmare allows Kichirō to send a hideous and unsettling vision to his victim. The identity of the victim must be known as stated above and the victim must be asleep. The nightmare prevents restful sleep and can cause damage. Since the victim is unable to sleep, he is fatigued as if he had not had the night's sleep and is unable to focus on spells (if a caster).
Detect Taint is a water spell which allows Kichirō to sense the presence of Shadowland's Taint. Taint is the process of physical and mental corruption gained by entering or associating with the Shadowlands, oni, or the practice of maho, or blood magic. The taint is a physical manifestation of Jigoku's hold on the mortal realm. Possession of a small piece of jade is required for the protection from the harmful effects of Taint.
Kichirō only need utter or think, "Corruptionem" to sense the presence of Taint. There is no material component. The spell will tell Kichirō if there is any Shadowland's Taint within a hundred feet of his location. He won't know in what direction, how far, or in what quantity, but that it is present.
Ebbing Strength is a water spell that allows Kichirō to sap the strength of a victim, strengthening a second target including self. The material component for this spell is a Cherry blossom flower petal. Kichirō must focus on the target and think of the recipient of the spell while uttering or thinking "Sakura" for this spell to work. The effects of this spell last for one hour.
Fortunes Turn is a water spell which allows Kichirō to divert a projectile. When Kichirō or one of his allies who happen to be standing within 10 feet of Kichirō, he can cast this spell by uttering or thinking "Defendite Oblecto". This spell will cause one to three projectiles to fall harmlessly to the ground. This is an instantaneous spell. It does not remain in effect like a shield spell. It is cast for a specific threat, has an effect and is spent. If there are successive incoming missile threats, Kichirō would have to repeatedly cast this spell for each attacking missile.
Freedom of Water is a water spell which allows Kichirō to free the target from any temporary paralysis or related magic. Kichirō must utter or think the following words, "Saliva Libertatus" and then spit upon the intended target. Kichirō's saliva is the material component that will free the target from paralysis or immobilizing spell. This is an instantaneous spell and does not protect the target against future immobilizing spells.
Gift of the Kami is a water spell which allows Kichirō to encourage the target enhancing his abilities in combat. There is no material component for this spell. Kichirō must think about the recipient who must also be standing in his line of sight and utter or think the words, "Optimal Peritias" for it to take effect. The recipient hears the voice of someone he or she loves telling them they are the greatest at whatever they do inside their head. These words, make them feel wonderful inside and their abilities are heightened to where they perform slightly better than they have ever performed in their life. When the exhibition of skill is over, the recipient will be very proud of their accomplishment and be struck with awe by their worthy conduct. The spell lasts for one half hour and does not need to remain in visual contact with Kichirō for it to remain in effect. The recipient is very pleased with him or herself.
Hands of the Tide is a water spell allowing Kichirō to alter the positions of any creatures within the area of effect, teleporting them to a new positions. Kichirō can cast this spell on any human or creature that is within a hundred yards of his location. This spell can affect two to ten people or creatures at one time. There is no material component. Kichirō must utter or think "Concio Portage" while focusing on those individuals who are displacing. If only two persons are affected, then the spell will have one person swap places with the other. If the spell is affecting ten people. Five people who are in close proximity of one another will swap places with five different creatures or people who are all standing in proximity of one another. This is an instantaneous spell that has no residual effects.
The Inner Ocean is a water spell allowing Kichirō to become living water for a brief time. The material component for this spell is Ocean Kelp. Kichirō must insert the kelp in his mouth and think, "Aquam Vivam". Upon uttering or thinking these words, he becomes water. Any objects aimed at him, will pass harmlessly through him including fists and swords. He can travel at an advanced rate of speed along bodies of water like rivers, lakes or oceans while in this form. The spell lasts for no more than two hours and can be canceled sooner if Kichirō desires.
Kharma is a water spell which allows Kichirō to encourage the Fortunesto to intervene on behalf of the target, begging that his soul be restored and new life granted. A soul somewhere else in Rokugan awakened to the fact that he was in actuality a reincarnation of the character, and was drawn to fulfill the target's destiny.
The fortunesto or the Seven Fortunes existed before Kami fell to Rokugan. The Tribe of Isawa worshipped them, and they in return protected the Tribe and kept the practice of blood magic, maho, safe. When the Kami Shiba saw the Seven were not wicked gods, he begged Hantei to beseech their mother Amaterasu to accept the Seven Fortunes among their pantheon and greet the Isawa as allies. She agreed, but only as long as the Seven Fortunes always watched over her mortal children of Rokugan. In spreading themselves over so wide a populace, the Fortunes could no longer keep the blood magic free of Jigoku's touch as they once had.
The legends said the Seven Fortunes of Good Luck rode through the sky on a golden chariot that bestowed good luck on whoever saw it. Other said they were inside a boat. The Fortunes had both a peaceful and a wrathful aspect. The peaceful aspect was that of a large, pleasantly smiling figure sitting on a pillow. The wrathful aspect was pictured with black skin, flam¬ing eyes and fangs, often swinging a sword.
The Seven Fortunes of Rokugan are: Benten - Fortune of Romantic Love Bishamon - Fortune of Strength Daikoku - Fortune of Wealth Ebisu - Fortune of Honest Work Fukurokujin - Fortune of Wisdom and Mercy Hotei - Fortune of Contentment Jurojin - Fortune of Longevity
In order to cast this spell, Kichirō sacrifices a large portion of his Ki. He must draw a seven pointed star in the earth and place the body in the center of the star. On each point is a lit candle and incense is burned to attract the Seven Fortunes and the Kami. Kichirō enters a deep meditative state and prays to the Seven forunes of Rokugan for their intervention. Depending on the Seven Fortunes, the spell may take ten minutes or ten hours. Once the spell is cast and the targeted character has resurrected, he will be extremely exhausted and must sleep a minimum of 12 hours. Kichirō also will be depleted of his Ki and physically exhausted. Kichirō will require sleep and a chance to meditate. The corpse that this spell is cast upon must be located and cast no more than 12 hours after the time the Kami left the body. Otherwise, the Kami will have crossed over and will not return to its body.
Kingdom Beneath the Sea is a water spell which allows Kichirō to call upon the relatives of Shiba's wife, the ningyo. A group could walk into the sea at any point along its coastline and emerge at any other point along Rokugan's coast.
The Ningyo, or merpeople, are one of the Five Races that ruled the world that became Rokugan after the Great Sleep of the Naga. They are connected with the Water Element.
Ocean Kelp is inserted into the mouths by each member of the party who all hold hands while Kichirō utters or thinks, "Ningyo Sub Aqua Viatores". By his lead, the group walks into the water and re-emerges from the water at a destination the group imagines in their mind. If they all cannot agree upon the same place, the spell will deposit the group at a midpoint between any discord in destinations. It is best if the party all agree upon where to end up.
Mend the Spirit is a water spell which allows Kichirō to dispel any magical effect from the target. This spell works on inanimate objects that have been cursed or magically enchanted. Kichirō must hold or place his hand upon the ojbect and utter or think "Obigo Magus" for this spell to work. The spell is instantaneous and will not prevent future spells being cast upon the item. Once the spell is removed, it is gone permanently unless someone recasts the spell.
Minor Blessing of Inari is a water spell which allows Kichirō to make contaminated food or water suitable for eating or drinking. Kichirō must use water that has been blessed by Inari which is lightly sprinkled on teh contaminated food or water to make it potable or safe for human consumption.
In order to Bless the water, Kichirō must utter a simple prayer to Inari over the water. Inari then gives his blessing to the water which can be sprayed over contaminated food and water to make it pure again.
The simple prayer: "Inari, fortune of rice, your gift of water brings life and freshness to the earth; it washes away our corruption and brings us eternal life. I beseech thee now to bless this water, and to give us your protection. Renew the living spring of your life within us and protect us in spirit and body, that we may be free from corruption and come into your presence to receive your blessings."
Minor Blessing of Purity is a water spell which allows Kichirō to make the target immune to poison. Kichirō requires the bead-like flower bud from a Lily of the Valley to cast this spell. He will utter or think, "Venenum Immunitatem" which consumes the flower bud and makes the Kichirō's target immune to poison for two hours. One flower bud is required per target spell is cast at.
Moment of Peace is a water spell which allows Kichirō to heal wounds by touching the living being. The Material Component for this spell is the small green pea like fruit that grows on a Hackberry tree, found abundant in the mountains to the north and west of Rokugan. Kichirō uses a powdered version of the hackberry pea which is sprinkled on the wounded target. Kichirō then utters the words, "Consano Vulnus" to effect the spell. The spell will close open wounds and leave them closed to infection, restore the circulatory system to function properly and restore consciousness. The target is exhausted and must rest for a few hours after the spell is cast. Kichirō also must rest to regain lost Ki from casting this spell. He can cast this spell twice before he is thoroughly depleted of Ki.
Osaku's Lifeblood is a water spell allowing Kichirō to summon an immense vertical barrier of turbulent water, barring all movement through the wall. With a piece of jade in his possession and his Bō stick held in both hands over his head, Kichirō can summon a vertical barrier of turbulent water over forty meters in height and forty meters in width or the dimensions of the space they are in if smaller. Kichirō must call to Suitengu in these words, "Suitengu Impervius Moerus Lympha". Upon completing the last syllable of the spell, Kichirō then stabs the earth with his Bō stick and drops to one knee with his right hand flat on the ground palm down. The vertical barrier of turbulent water rises up out of the ground at a distance of 10 meters from Kichirō and lasts for two hours. At the end of this time, the spell can be recast or the water will simply fall and saturate the earth.
Path to Inner Peace is a water spell allowing Kichirō to use his own energy to heal. With a jade in his possession, Kichirō can cast this spell by uttering or thinking, "Pax Medeor" and placing is hands upon the wounded target. The spell will close open wounds and leave them closed to infection, restore the circulatory system to function properly and restore consciousness. The target is exhausted and must rest for a few hours after the spell is cast. Depending upon the seriousness of the wounds of the target, Kichirō will be severely depleted physically and must sleep to regain his health and Ki. There is no material component. Kichirō's own Kami is the source of the healing power.
Reflective Pool is a water spell allowing Kichirō to observe any area that he was familiar with, looking in a pool of still water. Kichirō can use any vessel or damned portion of a stream where the water is perfectly still; without ripples for this spell. He places three drops of Seaweed Extract into the stillwater and utters or thinks the words, "Placidum Aqua Revelare..." and names the location he is looking for. The spell will then show a current scene of any location in the world (Rokugan) that Kichirō has visited. The spell will last as long as Kichirō needs it to last and can be visible to all who see the water while the spell is active. It resembles the appearance of moving pictures in real time.
Stand Against the Waves is a water spell which allows Kichirō to grant the target additional speed during combat, so he would perform several attacks while his enemies are still striking the first. The material component for this spell is dried pig's gall bladder crushed into a fine powder form. Kichirō blows a pinch of powder at his target and utters or thinks, "Amplio Peritea". The spell cast is instantaneous and imbues the recipient with the ability for time to appear as though it is slowing down for them. They can react to a swing or an attack four times faster and execute three attacks and/or defensive moves upon an opponent before their opponent can make one. The beneficial effects of this spell last for half an hour and when the spell wears off the recipient exhausted. Kichirō can recast the spell for an additional half hour, but most humans won't be able to sustain more than an hour fighting and moving at this enhanced level. The recipient would collapse into a long sleep once the effects wear off.
Strength of the Thunders is a water spell allowing Kichirō to double the height of the target, making him a giant. There is no material component for this spell. Kichirō need only utter or think the words, "Homo Grandis" while holding his Bō Stick over his head with both hands. He then taps the recipient about the torso with the staff and the recipient will grow to twice their size. A man of 6' would quickly grow to 12' in height. Their clothing is equally enchanted and stretches to accommodate for the new size. The spell lasts for two hours or when Kichirō cancels it and the fabric will retract with the spell in reduction. Although the spell does take into consideration for armor which is assumed to be the recipients clothing, it does not make weapons grow with him or her. They will remain the same size.
Strike of Flowing Waters is a water spell allowing Kichirō to bestow the power of the swiftly flowing river, so the target's attacks flow through and around armor. increases chance to hit and damage; negating effects of armor. Kichirō can apply this spell in two manners. The first is to place three drops of Seaweed extract upon the friend's weapon to imbue it temporarily with this spell for up to two hours. Kichirō must also utter, "Peto Vere Secta" while placing the drops on the weapon. The second method involves placing the three drops of Seaweed extract upon the friend's tongue and uttering or thinking, "Peto Vere Secta" to temporarily imbue the friend with the ability to always strike his opponent where his armor is not protecting him/her regardless of weapon used. The Seaweed Extract has a foul bitter taste and has been known to cause a few to vomit from its terrible after taste.
Suitengu's Surge is a water spell allowing Kichirō to cast a ray of lethargy-inducing energy which numbs the reflexes of the target. The material component for this spell is dried puffer fish liver crushed to a powder form. Kichirō must utter or think "Relaxo Non Illud Faciunt" while focusing on the target of this spell, then blow a pinch of powdered puffer fish liver at him/her. The powder does not need to reach the target, just blown in the general direction. The target will feel as though they are enduring one of the worst hangovers of their lives. Their will to continue depletes to nothing. The natural instinct for self preservation is seriously degraded. The weight of their weapons feels like four times heavier than normal. The effects of this spell only last five minutes at best, but can provide sufficient time for an ally to subdue an opponent. Every application to the same target gets progressively shorter duration of effect. A second application of this spell would only last two and a half minutes and a third application would last one minute and fifteen seconds.
Summon Water is a water spell allowing Kichirō to create a small amount of water. 1/2 to 1 gallon of water is created. The material component for this spell is ocean kelp. Kichirō will hold one leaf of ocean kelp in the palm of his hand and utter or think, "Procudo Aqua" and a 1/2 to 1 gallon skin of water will appear in Kichirō's hand. The ocean kelp is consumed during this spell. It is an instantaneous spell and would need to be recast for additional supplies of water. The water is fresh and free of any impurities. Why, it just might be the best damn tasting water a person has ever had.
Sympathetic Energies is a water spell which might transfer any one existing spell effect from Kichirō to a willing target. It is very useful, as the target could be affected by spells that would otherwise only affect Kichirō. Kichirō first must be under a spell he has cast upon himself and then targets a someone with a pointed finger uttering or thinking the words, "Tralatio Habitus Super..." (name the person targeted for spell). Whatever spell is transferred will leave Kichirō and now be upon the target. The spell effects and endurance will remain the same for the target as they were for Kichirō.
Tides of Battle is a water spell allowing Kichirō to excite the local kami to assist his army (party) and carry it to victory, enhancing the abilities of each individual. Kichirō must smoke a special herb that is intoxicating to breath while uttering or thinking, "Kamis, Roboro Nostrum Impetus" (attack) or "Kamis Robor Nostrum Defensa" (Defense). It may take the spirits several minutes to come to the side of the friends, but when they do, they bring zeal and vigor in their attack and/or defense. All friends/allies of Kichirō who are within fifty feet of him will feel the effects of this spell by imbuing the party with the ability for time to appear as though it is slowing down for all of them. They can react to a swing or an attack four times faster and execute three attacks and/or defensive moves upon an opponent before their opponent can make one. The beneficial effects of this spell last for an hour. Meanwhile, Kichirō's reaction time degrades by 50% and everything is wonderful. He is very happy and sees many pretty colors. He no longer feels pain or worry in the world. The intoxicating fumes of the herb will wear off in a few hours. Another side effect is that Kichirō will be hungry.
Torrential Rain is a water spell which causes a significant downpour of rain. Ocean kelp is the material component for this spell. Kichirō can cast this spell by calling upon Suitengu with the kelp in the palm of his hand. Kichirō utters, "Suitengu Etesia Aqua". Suitenga will comply with the request and make a torrential downpour of rain to unleash over a one-square kilometer area centered on Kichirō for twenty minutes. The ocean kelp is consumed during this spell.
Walking Upon the Waves is a water spell allowing Kichirō to transmute the target, with the ability to tread on any liquid as if it were firm ground.There are two material components for this spell. The first is that each targeted member must carry a small piece of jade on their person. This is to insure they are each pure. The second is three drops of Seaweed Extract placed on the target's tongue. Kichirō then utters or thinks the words, "Vecto Super Aqua" to all persons carrying the jade and with three drops of seaweed extract on their tongue. Once cast, all targeted members can walk across any liquid surface as though they were treading on solid ground. The spell will last for one hour or when Kichirō cancels the spell. If Kichirō should be rendered unconscious during the use of this spell, the spell is canceled and everyone under its effect will fall into the liquid.
Wall of Bamboo is a water spell which creates a wall of dense bamboo, to magically spring up. The material component for this spell is a splinter of bamboo. Kichirō holds his Bō Stick in his left hand and the splinter of bamboo in his right hand. He utters or thinks the words, "Dellium Moerus Fio". The words should be uttered repeatedly until the wall emerges. It may take two to three minutes for the wall to appear. When it does, a wall of bamboo two feet thick appears towering twenty meters in height and fifty meters wide appears before Kichirō approximately fifty meters in front of him. The dimensions of the wall may be smaller if he is casting inside an enclosed space. An opponent would either have to move around this obstacle or cut their way through it to bypass. the bamboo splinter is consumed during the casting of this spell.
Wisdom and Clarity is a water spell allowing Kichirō to read at twice normal speed and remember everything he read. Kichirō must place three drops of Seaweed extract upon his tongue and utter or think, "Sapientia et Claror" to cast this beneficial spell solely upon himself for two hours. Kichirō will retain all of what he reads with perfect clarity. This spell does not work in reading his own spell book and/or in learning new spells.
Yuki's Touch is a water spell allowing Kichirō to cause a body of water to freeze in a way of his choosing, forming ice shapes. The material component for this spell is a white rose petal. Kichirō must hold the rose petal in hand and drop it into the water as he utters or thinks, "Aqua ad Gelu, Ponte Transire". Upon casting the spell, the rose petal is lost and the body of water, regardless of the current temperature will turn completely into ice for up to one hour or when Kichirō cancels the spell. The area of effect is never more than that with which is needed. Kichirō could never turn an entire lake, Sea or Ocean into ice; a path across a river, pond or stream would be sufficient.
Current spells studying (Additional Spells may be added by Kichirō as they are encountered in a campaign or RP thread. Once Kichirō feels comfortable with a spell, acquring confidence with his casting ability it will be moved to the Known spells list above. But that will only happen after he has had some unforseen accidents or mishaps.)
Crushing Waves is a water spell which forms a rough wave that crushes the shugenja's enemies. The wave wells up from the ground, rushing to crash upon an opponent with incredible speed and force. With a piece of jade in his possession and his Bō stick held in both hands over his head, Kichirō can summon a wave of turbulent water up to twenty meters in height to rise up out of the ground. Kichirō must call to Suitengu in these words, "Suitengu Impervius Unda Procella Lympha". Upon completing the last syllable of the spell, Kichirō then thrusts forward with his Bō stick and immediately spins the stick into an overhead downward attacking slash movement into the earth. The crashing wave of turbulent water rises up out of the ground at a distance of 20 - 40 meters from Kichirō and immediately crashes down upon all enemies nearby. The crashing wave will sweep away any person caught in it regardless of friend or foe. It is imperative that Kichirō be careful not to employ it too close to his friends. The crashing wave will have the same effect on his targets as it would if they were attempting to surf in the ocean and were knocked off their boards; a few may drown, a few may be knocked unconscious or none at all, but they all will be gasping for air, panting and disoriented when the water begins to dissipate.
Heart of Mortality is a water spell allowing Kichirō to create a bond between Kichirō and any one willing target. Kichirō would know where the target is, and could cast any spell on him if the distance is less than a mile. If the distance exceeds a mile the spell will instantly break.
To create this bond, Kichirō and the target must both expose a fresh wound enough to draw a small sample of blood. Kichirō then mixes the drops of blood together and utters or thinks, "Sanguis Vincuilum". This spell links Kichirō and the target together as one. They cannot know each other's thoughts or control each other's motor abilities, but now Kichirō can cast spells upon his binding at a range up to one mile away instead of the limits prescribed in the spellbook. Most of these call for the target to be within fifty or a hundred feet. This spell will last up to six hours and cannot be canceled by Kichirō.
Regrow the Wound is a water spell allowing Kichirō through physical contact to heal the wounds of the target until he has no further injuries. There is no Material Component for this spell. Kichirō utters or thinks the words, "Inari, Traductio Per Mea Venas! Sana Hic Kami!" repeatedly to effect the spell. The spell will close open wounds and leave them closed to infection, restore the circulatory system to function properly and restore consciousness. The target is invigorated after the spell is cast. Kichirō must rest to regain lost Ki from casting this spell. He can cast this spell ten times before he is thoroughly depleted of Ki. It may take up to one hour of casting to heal certain individuals of their wounds depending upon how serious they are.
Remove Blindness/Deafness is a water spell allowing Kichirō to cure blindness or deafness. Kichirō will add three drops of Seaweed Extract to a bowl of mud. He then must bless the mixture as if he were blessing water. Smear the mud over the target's eyes and/or ears to completely conceal the flesh. Next, Kichirō will utter or think the following words, "Sanatio Oculus" (cure vision) or "Sanatio Aures" (cure deafness). The casting time of this spell takes a half hour after the spell has been cast. Any attempt to remove the mud or open the eyes prior to this time, will reverse or negate the effects.
The Ride Through the Night is a water spell allowing a target horse to run at a gallop for the duration of the spell or until dawn. It does not need food, water, or rest. The material component for this spell is Hackberry Fruit powder mixed with Seaweed Extract in water. Kichirō utters or thinks the words, "Equus Optimal Peritias" while focusing on the bowl of water which includes the Seaweed Extract and Hackberry Fruit Powder. The recipient horse will drink the water, when it is ready and is then imbued with the ability run straight through the night without fatique. In the morning, when the ride is complete, the spell is broken, the horse is relaxed and rested, but is no longer enhanced in any way. The problem with this spell, is that some horses may not want to drink the water if it smells bad or they are not thirsty. This could delay a trip.
Ring of Water is a water spell allowing Kichirō to make a mystical dome tracing the water kanji in the air, radiating pale blue light. Those inside the dome are heartened and bestowed with teleportation abilities. The dome moves along with Kichirō.
Kichirō holds a Lily of the Valley flower bud (pea-like) in his right hand and his Bō Stick in his left hand. He then draws the water kanji, as depicted above in the air repeatedly while uttering or thinking, "Portage Repostus Locus". This will create the radiating pale blue dome which is approximately ten feet in diameter, so make your buddy smile. Once the group is ready to move, Kichirō must then utter, "Conduco" while thinking of the destination. The spell is instantaneous and all persons inside the blue sphere will arrive at the destination unharmed and in the same condition they left. If a person is half in or half out of the sphere, they will still be able to teleport to the new location without problem.
Summon Water Spirit is a water spell allowing Kichirō to summon a small Water spirit which obeys Kichirō's commands. Kichirō must have a piced of jade in his possession and needs a Lotus Petal to cast this spell. He utters or thinks, "Nympha Adsignatos Surge". When the spell is cast, a bright light erupts from the ground next to Kichirō. A well spring pops up into the air with water surrounded by a mystical cloud. Within sixty seconds, the cloudy vapor takes on the shape and appearance of a large human man standing just under seven feet in height. It has no real definition; with swirling limbs and body outline. A light blue hue surrounds the spirit or kami.
The water spirit will protect Kichirō during combat by placing a barrier of rushing water in front of any hostile combatant attempting to get near him. The Kami also deflects any missiles hurled at Kichirō. The water spirit's weakness is fire and earth. Earth based weapon, will slow the Kami down into a sludge until it cannot stand anymore. Then it melts back into the earth. Fire magic will make it steam and evaporate. Air and void have no effect upon the kami.
When Kichirō is not in combat, the kami can carry up to three hundred pounds worth of encumbrance and keep up with the party. It does not complain. If the Kami is encumbered and a battle erupts; it is needed to protect its master, the kami will drop its burden and perform its assigned tasks. Kichirō can dispel the Kami whenever he wishes.
Symbol of Water is a spell hard to perform, even harder to cast on a summoned object, but burns fear into all nearby. This spell requires a serious level of focus and concentration. Kichirō must not be distracted when casting this spell. He must also have a piece of jade in his possession to cast this. This spell requires Kichirō to make a request to Jigoku, god of evil. It is contrary to his teachings and thus far, Kichirō has feared attempting to study this spell. He does not know why he has not shredded it from his book. The jade protects Kichirō from being consumed by Jigoku, but any conversation with the evil kami can only lead to pain and suffering.
To cast this spell, Kichirō must utter or think, "Jigoku, Compleo Timor" with extended arms and fingers, while focusing on the individual or group of individuals targeted directly in front of him. Violet colored sparks will emanate from Kichirō's finger tips and strike those targets standing within Kichirō's forward sixty degree point of view. The Spell will only affect up to ten creatures. They will all view Kichirō as the most horrific and terrifying beast they have ever seen. It will cause them to do whatever it takes to get away from Kichirō. They are deathly afraid of him and must run away. They have no conscious desire to remain if they ever did and can only run away. The spell does wear off in an hour, but every time they see Kichirō they can only feel a slight angst towards him as though he were evil. They can never trust Kichirō if the situation ever changes.
As for Kichirō, he will lose one point of Honor when using this spell. As the saying goes, "One aw shit, ruins a thousand attaboys."
When Two Become One is a water spell which merges the spirits of a mount (horse) and its rider. The rider controlls the body of the horse as if it were his own. The rider can attack with the horse's hooves.
The Material component for this spell is a Lotus flower petal with three drops of Seaweed extract placed on top. The flower petal is placed in the hands of the rider who must stare into the horse's eyes. The eyes are the window to the beast's soul. Kichirō will utter or think, "Homo Bestia Unum". The horse and rider must stare into each other's eyes for several seconds up to thirty for the spell to take effect. Slowly elements of both spirits will cross over and intermingle within both corporeal life forms. When the spell is cast, the horse and the rider are truly one mind, body and soul. The rider can feel the strength of the horses limbs, controlling their movement from his own mind. He can use the horse's hooves as weapons if necessary. It is a thrilling feeling to run like a horse and be one with the animal.
If the beast dies during a conflict, the connection between man and beast is lost, but the rider is deeply saddened. He has just lost a very close sibling. If the rider dies during combat, the beast also terminates. The horse cannot survive without its rider. This connection can only be severed by a qualified shugenja.
To sever the connection, Kichirō places another Lotus petal treated with three drops of seaweed extract into the rider's hand. The rider and beast stare into each other's eyes and Kichirō utters or thinks, "Homo Bestia Divido". The separation lasts up to one full minute. The two cannot break their stare even if they wanted to. They are now locked into each other's eyes. Both rider and horse experience excruciating pain throughout their entire body like their exoskeletal system is being ripped from their body. It is a very painful ordeal. Once the separation is complete, both man and beast are exhausted and must rest before moving on. For the rest of their lives, the man and the horse will admire and worship one another. They will be friends forever.
The World is Not Heavy is a water spell which helps the target to recognize that the material world is but an illusion and does not weigh upon the ethereal spirit, so the target is not at all encumbered by whatever he is carrying.
Kichirō must have his jade in his possession to protect him from taint or effects from the shadowlands and Omi. This spell opens himself up to corruption especially if casting upon himself. The Lotus petal and the Hackberry flower powder are both used in this spell. Kichirō must sprinkle the Hackberry powder upon the lotus petal and utter or think, "Lux Ut Pluma". This spell is cast instantaneous and causes the target to feel as though any conceivable weight he is carrying is as light as a single feather. The effects of this spell last for two hour. When the effects wear off, the target returns to his normal fatigued fat self. There is no penalty in strength or exhaustion.
"Shikou wo karanisuru, katachi ga naku nari, mizu no youni ni naru." Empty your mind, be formless, shapeless--like water. - Bruce Lee
Name: Kichirō Takagi
Age: 35 Race: Human Sex: Male
Appearance: Kichirō is 5'8" (68"), slender and lean. He is bald with a small patch of hair at the back of his head forming a braided ponytail roughly 18" in length. Kichirō Takagi is considered a handsome man with well-defined facial features. He wears a thin goatee, black in color. His eyecolor is brown with hints of a green and orange. Kichirō wears long violet colored silk robes with silver decorative trim. He occasionally wears a tanned cowhide leather vest with lamb's fur lining and a similar cap, when the weather is inclement.
Skillset: - Has an excellent command of Martial arts in the gōngfu discipline. - highly skilled in the use of the Bō stick which is used to harness ones ki rather than to use as a weapon. It can be used as a weapon for self defense, but Kichirō would never offensively strike someone. - Fair skill in the use of the Tui-fa. - he possess exceptional agility. -Through meditation, he focuses his and regains his energies. - His Ki focuses elemental powers of water, channeling the ways of a healer. - is an avid herbalist. - is a fair Alchemist/potion maker.
- Due to the nature of his calling and ongoing quest, Kichirō is unable to use any weapons in an offensive manner. He may defend himself, but he cannot use any edged blades at all. - Kichirō does not wear armor other than the clothing on his back. - Since Kichirō is positively inclined, others attempt to take advantage of his kindness. - Has taken a vow of poverty and celibacy.
Equipment: Kichirō wears long violet colored silk robes with silver decorative trim. He occasionally wears a cowhide leather vest with lamb's fur lining and a similar cap, when the weather is inclement. He carries a Bō stick which he uses as a walking stick and he wears Tabi on his feet. This is a sock/boot that is made of cotton around the ankle and leather around the foot. It is a thin layer of leather and serves only to protect the foot. The Tabi is one piece.
Kichirō carries a small pack containing items needed for spell casting, flasks of oil, food, candles, incense, flasks of water, flint and tinder, parchment, quill and ink, spell book and a bed roll.
Personality: Kichirō is focused and reticent. He cares for all living beings and is saddened by loss and hardship. His sadness is not crippling and Kichirō will do whatever he can to allay the suffering. He is soft spoken; reserving speech only for when questioned.
Brief History: Kichirō was raised in the Eastern Lothirian province of Kozakura in a small village known as Fujihara. Kichirō's grandfather suffered a defeat at the hands of a member of a rival family. His actions brought shame upon the family. As a result, the grandfather's eldest son was obligated to give up his eldest son to the local monastery to become a priest in an effort to rid the shame cast upon the family name. As part of his commitment to the temple, Kichirō then had to swear off his family, severing all ties with them. Regardless of the lack of contact with the family, they remain full of pride for their son.
From an early age, Kichirō was destined to become a priest of the Order of the Impenetrable Crucible. He has lived at the Temple since he was five years old and has been studying gōngfu since he was six years old. A majority of his teachings have been religious in nature. He was taught to sacrifice his own desires over those of others. He feels no material attachments to this world. He has harnessed his inner energy or Ki through the element of water. Kichirō's purpose is to heal as many people as he can in this world.
Much of his time is spent in deep meditation communing with the spirits and strengthening his energies; his Ki. This is where he gains the ability to cast any of several different spells. He maintains a book where he annotates his spells in his pack. Each time he encounters a new spell, he must spend time focusing on this spell which is written in his book. After several hours of practice, he is able to hone this new spell and use it when needed.
When Kichirō was 25 he took a vow of silence for one year. When his year was up, he had successfully completed the vow and was allowed to leave the temple at will. He remained with the temple for an additional six years before he took up a personal quest. With the temple leaders' permission, he began a personal quest to heal as many people in the outside world as much as possible. He has been on this quest for the past three years.
During his time with the Temple, Kichirō has studied his religion, armed (Bō stick and Tui fa) and unarmed combat (gōngfu) as a means of allowing his energy to flow through his being and his spirit, caligraphy, herbalism, alchemy and potion making.
Spells:
Known Spells
Beneficience (Evocation) - Kichirō must be visible to his target for this spell to work. The spell surrounds him in an aura of mystical harmony and wisdom. All who see him recognize him as a holy man of virtue and kindness and many are predisposed to treat him in a friendly and respectful manner. Only those who are sworn enemies of Kichirō are immune to this spell's effects.
Bless (Conjuration) - When cast, this spell will help friends of the caster to land hits in combat more effectively than their normal chances. The reverse of this spell is curse, which can be cast upon enemies.
Calm (Enchanment) - This spell soothes the minds of those affected by fear, temporary insanity, confusion or other forms of mental distress. Kichirō must point at the intended friendly target and utter an incantation for this to work.
Commune with Lesser Spirit (Divination) - Kichirō is able to contact any of the hundreds of local spirits which dwell in the land. Local spirits are those with limited range and powers. Once contacted, the caster can ask specific questions that do not need to be yes or no responses. The spirit will not volunteer information, but will answer the questions. Questions beyond the scope of what the spirit would know are wasted.
Cure Light Wounds (Necromantic) - Kichirō must physically touch a wounded friend and heal a small amount of their wounds. The reverse of this spell enables Kichirō to inflict a small amount of damage upon an enemy.
Deflection (Evocation) - When casting this spell, the caster creates an invisible shield around himself and any friend standing within ten feet of him. This shield protects the caster and his party from missiles and blows. The caster must utter an incantation to cast this spell. The reverse of this spell, Attraction can be cast upon an unwilling opponent.
Detect Poison (Divination) - Using a sprig from an evergreen tree, the caster can determine if one single item has been poisoned.
Purify Food and Drink (Alteration) - This spell makes rotten, spoiled, poisoned or contaminated food and water edible without harm. The reverse, Putrify Food and Drink has the direct opposite effect. The caster must utter an incantation for this spell.
Trance (Divination) - With this spell, the caster places himself in a deep trance, during which he cannot move, speak or take any action. While in this trance, the caster is highly attuned to the powers and forces in the surrounding area. As such, the trance allows the caster to discover whether any supernatural or magical effects are at work in the area. The caster, must sit still on the ground and focus his Ki with eyes shut to cast this spell.
Current spells studying
Dream Vision (Invocation) - The caster is able to send messages to others in the form of dreams. At the beginning of the casting, the caster names whom the message is for. The caster must know the identify of the recipient. For example, the caster could send a dream to the governor of a province, even if he has never met the man, since thereis only on governmor of that province. However, he could not send a dream to the sake-maker of a village in that province, since there might be several sake makers in that village.
Upon completing the physical casting of the spell, the caster falls into a deep, trance-like sleep. At this point his spirit leaves his body adn travels instantly to the recipient. Thereupon, the caster is able to enter the dreams of the recipient and deliver his message unless the recipient is magically protected from spirits. If the recipient is awake when the spell is cast, the caster can choose to remain in his trance-like sleep until the recipient goes to sleep or he can choose to cancel the spell. The caster does not learn anything about the current activities or whereabouts of the recipient, only whether he is asleep or awake.
Once the caster enters the dreams of the recipient, he can deliver a message of any length desired which the recipient remembers perfectly upon awakening. The communication is one way--the recipient cannot offer information or ask questions of the caster. Neither can the caster gain any information by observing dreams of the recipient. Once the message is delivered, the caster's spirit returns instantly to his body. If the body is disturbed in any way while using this spell, the caster's spirit becomes lost. The body remains in its comatose state until some means is found to rejoin the caster's spirit with his body, such as a restorespell.
The reverse of this spell, nightmare allows the casater to send a hideous and unsettling vision to his victim. The identity of the victim must be known as stated above and the victim must be asleep. The nightmare prevents restful sleep and can cause damage. Since the victim is unable to sleep, he is fatiqued as if he had not had the night's sleep and is unable to regain spells (if a caster). The material components of this spell are a bowl of burning incense and a robe of red (or white for the reverse) silk cloth.
Name: Joseph "Joe" Filion (AKA: "Fill" or "Big Joe")
When the End of Days began happening, Joe and his family spent most of their available time in church praying. His children were only 5 and 6 years old then. They did not understand and their parents tried desperately to make sense of it for their children. It was easier when Pam was alive, but once the children's mother passed, Joe had a very difficult time explaining what was happening. He forced himself to be strong for the children. He had to reflect back on his combat tours in the Middle East to help him cope with this changing new world.
Gender: Male
Age: 47
Personality:
Joe suffered from depression when Pam died, but within the first year following the event that created the current apocalyptic situation, he got over the loss. He experienced the same thing years earlier when his father died and then eventually when his mother, two sisters and their families passed away at all. It was devastating initially, but he did come to terms with it and has hardened as a result. But his heart had toughened up from friends who he'd seen killed in Afghanistan and Iran while he was on active duty.
For the most part Joe is an upbeat positive man. He prefers to give people the benefit of the doubt, but in this crazy world has come to the conclusion that it is dangerous to trust someone too early. Approach with caution is the buzzword when encountering strangers.
If Joe is well rested, he is a sane man. If he gets tired or has to go long extended periods of time without sleep, he becomes irrational. He will yell at people for no apparent reason. His children become nervous and skiddish when he gets like this. He used to beat Joe when he was little, but quickly learned to stop doing that. It served no purpose for his son and the lack of beatings helped to develop a strong relationship between father and son. His daughter idolizes him, looking up the older Filion man.
Description:
Joe looks younger than he really is. This is a quality he inherited from his mother. Once when she was 47 years old, someone asked her why she married such an older man. Dad was 50 at the time and he always looked older due to a rough life of beer drinking and working on the railroad. The older William Filion had lost his father when he was 10 in 1968 and that had a negative impact on him as well. Mom appeared 40, so they must have appeared at least 20 years apart.
Joe typically wore either golf shirts or T-shirts and jeans with a soft brown leather shoe before everything went to hell. He wears a gold/silver colored Seiko wristwatch and his wedding ring. He also wears the dog tags that were issued to him when he was in Basic Training thirty years ago. Today, he wears what is left of his old US Army ACUs; relics from his past life. He outfitted his two children with these uniforms as well. Joe also wears the a dark grey baseball cap depicting the blue and red insignia of the Buffalo Bills. Joe recalls feeling excited for the Bills' prospects prior to the apocalypse.
Joe has a leathered appearance to his skin and a few scars under his clothing you cannot see when he is dressed. There is a small scar, front and back on his left shoulder. They were gifts from a Taliban insurgent in Afghanistan when Joe was 19 years old.
Joe stands 71" tall and weighs 205 Lbs. He is soft in the middle, but otherwise average to above average strength for a middle-aged man. Joe is primarily of French Canadian Descent, but also one-quarter Seneca Indian. His skin tone is fair, but he tans well in the summer time; attributable to his Native American heritage. Joe's blue eyes have always been one of his more alluring features. Although he prefers a high and tight haircut for his brown locks, as of late, he has allowed them to grow out, to include the beard, which has filled in with many gray hairs. He is always on the lookout for a qualified and willing barber.
Joe's strengths include an organized mind coupled with years of experience in small unit tactics at the squad, platoon and company level. Since his days with the US Army and New York Army National Guard, Joe has always qualified expert with rifle and pistol. People often joke that there is nothing more dangerous than a second lieutenant with a map and compass. Joe enjoys countering that quip with the reality that he has an uncanny sense of direction. He always knows where north is.
Danger Sleeping BEAR! Please don't wake him up. Joe becomes irritable if not allowed to sleep at least six hours straight, uninterrupted. This makes him difficult to work with when he gets like this. He becomes crabby and miserable, yelling at people for no apparent reason. His wife used to refer to him as Grumplestiltskin. Due to three ear infections in the left ear when he was younger and a failure of the left Eustachian Tube to drain properly, his hearing is 10% impaired in the left ear. Joe can be lazy if not properly motivated. He is easily distracted. It is a terrible thing to admit, but he tends to remember things just a little wrong. Joe talks too much. He tends to be overly friendly and may divulge personal information that is irrelevant to what is going on. He is susceptible to the TMI bug. He engages the mouth before the brain too often; saying inappropriate things.
history:
Joe was born and raised in East Aurora, New York, a suburb of Buffalo. His father, William spent thirty years in the employ of the CSXT Railroad out of Buffalo. His father either worked locals along the Belt Subdivision or ran the lines up to Niagara Falls or out to Rochester. Joe swore that he would never work for the railroad. Since the age of 10, Joe has been reading Military History. It is his fascination. Before the end of days, Joe received regular subscriptions from Military History Magazine, World War II and Military Heritage Magazine.
After graduating High School in 2003, Joe enlisted in the US Army. He was motivated to serve after seeing the Airliners hit the World Trade Center a year and a half earlier. He attended Infantry Basic Combat Training (BCT & AIT) on Sand Hill, Ft. Benning, GA later that year. Upon graduation from Basic and AIT, Joe attended the Airborne School, also at Ft. Benning. Immediately following the four weeks of physical fitness training associated with earning the silver wings or Parachutist's Badge, Joe Filion was assigned to the 2nd Battalion, 75th Rangers at Joint Base Lewis-McChord. Instead of being shipped to Washington, the Army wisely sent him to the Ranger School at Ft. Benning, since he was already there. Ranger school was an extremely challenging course, spending two weeks each at Camp Darby on Benning; Dahlonega, Georgia's Mountaineering school; Eglin Air Force Base's Jungle training and Ft. Bliss, Texas' desert training. Ranger school teaches the student small unit tactics (squad and platoon level) in extremely miserable conditions. The students may sleep two to five hours in a 24-hour period and it is rarely consecutive. They also eat roughly one or two meals worth of food a day. When the eight weeks of Ranger School was complete, Joe Filion was lean at 170 Lbs.
From March to May 2004 and July to October 2004, the Battalion deployed to both Iraq and Afghanistan. Although Joe anticipated being sent to Joint Base Lewis-McChord, home of the 2nd Ranger Battalion, those plans were interrupted. He was permitted to sign into the battalion in Washington, but as soon as he arrived, the battalion packed up and headed to Iraq for a two-month deployment. He did not see his barracks until he returned in May. But it was a brief visit as the battalion returned this time to the Stan in July for another three month deployment. He finally returned to Lewis-McChord in October, 2004.
During his first trip to Iraq he was involved in no fewer than five operations including contact with the enemy and somehow managed to remain unscathed. On his second tour, a 7.62mm slug from a Taliban AK-47 entered his shoulder, missed the bone and exited his back; what is known as a "through and through". It was a clean shoot that would heal up quickly. The wound was enough to end Joe's visit to the Middle Eastern paradise.
In 2005, Joe changed duty assignment, being assigned to A Company, 1st Battalion, 36th Infantry (Mechanized), 1st Armor Division, Ft. Bliss, Texas. He hated being in a Stryker Infantry Battalion, but it appeared to be the way to go. Joe often referred to the M1126 Infantry Carrier Vehicle he and his squad mates rode in as "steel coffins". But the Stryker was actually a comfortable ride.
In the summer of 2006, his three years of active service ended and he returned to New York. Due to his veteran status, he was able to put himself through college at State University of New York at Buffalo (SUNY). He also joined the New York Army National Guard that September. At that time, the NYANG had a program that if you attend a state college and you were a member of the guard, your tuition was free of charge. He received a Bachelor's Degree in Political Science graduating in 2011. Due to military commitments, he ended up spending a year longer than planned in school.
In Joe's opinion, the National Guard was weak, professionally and the solders lacked discipline. It disgusted him when he saw US Army regulations disregarded. Joe had been drilled to respect and appreciate the uniform while on active duty. He wore the Ranger scroll on his right shoulder (combat patch) and the Combat Infantry Badge (CIB) over his left breast pocket along with the Parachutist's badge. He also had the Ranger tab on his left shoulder over the 42nd Infantry Division patch. Specialist Filion's uniform was always starched and pressed, his Corcoran jump boots were spit shined and he always wore a high and tight haircut.
In 2008, Joe Filion graduated from the state's Officer Candidate School (OCS) and was commissioned as a Second Lieutenant (Reserve) in the New York Army National Guard. While an officer in the guard, Lieutenant Filion served as a Rifle Platoon Leader, Heavy Mortar Platoon Leader, and Executive Officer. From 2014 - 2016, He commanded C Troop, 2nd Squadron, 101st Cavalry Regiment in Buffalo. He thoroughly enjoyed his time as an Infantry Captain and Troop Commander. During the Infantry Officer Advanced Course (IOAC) at Ft. Benning, GA, Joe wrote his Battle Analysis on the 1st battalion 508th Parachute Infantry Regiment, 82nd Airborne Division's actions at Nijmegan, Holland in September, 1944. He also gave a presentation on the Battle of Santiago, Cuba in 1898.
In his civilian life, Joe worked as a Police Officer for Buffalo Police Department. He hired on at age 21 after he left the Army. The department was busy. His job took him to any of the several hospitals in the city. On one such visit, he met a young woman named, Pamela Grant who he fell in love with. In 2010 at the age of 25, Joe and Pam married and moved into their home in West Seneca, NY. Joe retained his employment with the BPD. Pam worked at Women and Children's Hospital of Buffalo. She worked in the CT department (CAT Scans). Due to the demand for qualified health professionals, Pam's salary was far greater than Joe's; at least twice as much in annual figures.
At the end of 2010, their first child, Theresa (Terry) was born. In the summer of 2011, Joseph (Junior) arrived. Due to the event that killed off 90% of the human population of the planet, Joseph lost his wife, Pam to this mysterious plague. Theresa and Joseph, have somehow survived with their father. Theresa is now 22 years old and Joe Jr. just turned 21.
Possessions:
- Dillon Reloading Press - storage bin containing gunpowder, ammunition dies, primers and spare projectiles - Molds for crafting 5.56mm (.223 cal), 7.62mm (.308 cal), 7.62mm (Soviet), 9mm (pistol), .45 cal (pistol) and .30-06 Cal (rifle) projectiles. - Photographs of his deceased wife. - Ambrose, Stephen, "Citizen Soldiers" (1997) - Ambrose, Stephen, "D-Day; June 6, 1944: The Climactic Battle of World War II" (1994) - Ambrose, Stephen, "The Victors; Eisenhower and His Boys: The Men of World War II" (1998) - Ambrose, Stephen, "Band of Brothers" (1992) - Miscellaneous copies of Military History Magazine from 2015 and 2016. -16ea 20 round aluminum box magazines for M1A - 6ea 15 round aluminum box magazines for M9 - 12ea 30 round aluminum box magazines for M4 - 8ea 7-round aluminum box magazines for M1911A1
1. Shortly after it was clear the end of days was upon the citizens of Western New York State, Joe Filion acquired a High Mobility Multi-Wheeled Vehicle which he used to travel around the area in with his two children.
2. Check out: Joseph Filion's Journal. I will remove items below as they happen in the journal.
3. They joined a group of survivors who caravaned together for several years. Over time, the members of the group died off or moved on with other groups leaving Joe and his children alone.
4. Although, Joe began with complete sets of Army Combat Uniforms left over from when he was in the New York Guard, most of those have ripped out and rendered useless. He has taken to wearing dark colored cotton trousers, combat boots, dark colored T-shirts and a black leather jacket. He still wears a Buffalo Bills baseball cap. His dog tags remain around his neck and he still wears his watch and wedding band.
5. Moving around the area allowed him to link up with "Grisha" and O'Keefe. Although Joe has been offered to ride on the inside of the T72, the former Infantry Officer has declined every time. His son, Joe Jr. has filled in has driver and gunner from time to time. But so far Terry and Joe Sr. have remained outside the turret.
6. Not long after linking up with Grisha and O'keefe, the HMMWV they have been using broke down. Instead of attempting to find repair parts, they have been forced to abandon the utility truck and transfer their equipment to Grisha's Tank.
7. Watson brothers drive a car bomb into Grisha's T-72. Joe Jr. punctures an eardrum, but survives the explosion.
I am a veteran of the United States Army and the US Army National Guard. I spent three years on Active Duty serving in the 4th Infantry Division (Mechanized) at Ft. Carson, CO, and the 3rd Armor Division at Kirch Göns, West Germany. I spent 18 years in the Army National Guard with the 26th Infantry Division [i]"Yankee"[/i] and 29th Infantry Division (Light), [i]"The Blue and the Gray"[/i]. I was deployed to Bosnia-Herzegovina with the 29th ID (L) in 2001 - 2002. I have also been reading military history articles and books since I was 10 years old. I do prefer Military Role Plays over all other genres, primarily because I have a vast knowledge of the subject including personal experiences. At the very least, my characters are always veterans.
I have been writing for pleasure for at least 35+ years but only got into forum-based Role Playing about eighteen years ago. I do enjoy Nation Role Plays and get into minute detail when designing my military. The only reason I enjoy excruciating detail in my militaries is because for me, it is fun. My education and experience on this subject afford me the insight to see the depth of the structure. It is not just a General and a large pile of soldiers. If someone wants assistance in designing an army, navy, or air force, please send me a PM. I will help. Please specify what level (echelon) or depth you would like me to go. When I say echelon, I mean Army, Corps, Division, Brigade/Regiment, Battalion/Squadron, Company/Troop/Battery, Platoon, and Squad/Section.
When I was a student in High School, I used to play Dungeons & Dragons. Recently, I have been DMing a 5e campaign of my creation for my son and his friends. 5e is so much less cumbersome than earlier editions of D&D. I do have an interest in Tolkien-esque fantasy-styled Role Plays as well. Time travel has always been a fun genre for me, but to do it well, one must have a firm grasp of historical facts.
There are only a few fanfictions I will participate in; Star Wars and Star Trek are two of them. I want to do an exclusively Klingon RP one of these days. I also avoid Canon characters.
I have real-world martial arts experience. I would love to write an RP about hand-to-hand combat, no fantasy magic chit, just hands elbows, knees, and feet. Maybe the occasional head butt thrown in to mix things up. I trained in Krav Maga for six and a half years. I earned a first-degree black belt in Krav Maga on 3 June 2017.
Krav Maga is an Israeli martial art form that employs practical self-defense techniques drawing forms & techniques from Muay Thai, Brazilian Jiu-Jitsu, and Taekwando. It is very brutal, demanding, and aggressive. During the seven years I trained, I have bruised two ribs, sustained several muscle pulls, and various lacerations and bruises over my body. I have received a sprained ankle and a fractured wrist. Before the first black belt test, I received a bone bruise to my right shin; where my roundhouse kicks impact. Yet, I am stupid enough to continue training. [Regardless of the physical pain, it is more fun than any other physical activity I have engaged in. Fortunately, the bone bruise healed up prior to the third and final test. EDIT: I did leave the sport over five years ago. :(]
Over two years ago I completed my first novel, a science fiction set in the 24th century. It focuses on a Private Military Corporation solely employed by the earth government. I started a second book in November 2022 and hope to work on that this summer when I have more time.
Send me a PM for a Role Play or if you would like to see what sort of an army I could build for you.
--Gunther (AKA: Old School)[hider=Gunther][b][h2]Character Summary[/h2][/b]
Name: Gunther
Aliases: [color=1b1464][i]Landain[/i][/color]
Age: old (I was around when George Washington was a Lieutenant)
Birthday: August 12
Ethnicity: French, English, & Seneca (Iroquois Confederation)
Location: New England
Gender: Male
Higher Education: Bachelor’s Degree in Political Science & Associate’s Degree in Criminal Justice
Occupation: Substitute School Teacher
Languages: English, Spanish, German & a little French
Years RPing: 18
Preferred RP Section: Advanced or Casual
RP Level: Advanced
Dedication Level: Moderate
Biggest RP Pet Peeve: People who do not communicate with the group and drop. But then, if someone loses connectivity for an extended period, there is no way of knowing.
Teach New RPers Or Coach New GM's: Yes
[b][h2]Appearance[/h2][/b]
Height: 5' 10" (I shrunk!) :(
Build: Medium
Eyes: Blue
Hair: Dark Brown
Skin Tone: Moderate to tanned
Tattoos/Scars/Piercings: no tattoos or piercings. 1.5” Scar on the back of the left shoulder (dog’s tooth); 5” scar on left wrist (fracture repair procedure); 0.5” scar on the left knee (rock strike)
Personal Style: Jeans, T-shirts, and sneakers, wearing a ball cap. Three of my children have their own cars.
Image: I look like a soldier because it is what I know. I tend to wear a high and tight haircut. Clean-shaven, although I grow a beard in November.
[b][h2]Psychology[/h2][/b]
Happy * Expressive * Bold * Considerate * Generous * Warm * Sensitive * Creative * Extrovert * Cerebral * Warrior
Sexuality: Straight
Relationship Status: Married with Children
Personality: Gunther is conservative but flexible and objective. He attends Catholic mass with his family regularly and attempts a life free from sin. He can be a very moody person swinging from very warm, friendly, and extroverted to quiet and secluded. He hates winter; January and February make him very depressed. Gunther loves his children and would do anything for them and his wife.
Gunther is a morning person, but that comes from a life of serving in the military. He would rather go to bed early and get up early; prefers to exercise in the morning over working out just before bed. His chief flaw is saying what pops into his head unrestrained without thinking it over before letting fateful words spill out, full-fledged Gryffindor.
Habits: Smiling, unprovoked singing, talking with strangers & Coca-Cola
Hobbies: Krav Maga, Running, Movies, reading, writing, Military History & Playing games with his children.
Most recent hobby: Warhammer Age of Sigmar and 40,000. I have four armies; Two Orruk armies in AoS (Ironjawz and Krule Boyz), Space Marines (Salamanders) and the Dark Eldar (Drukhari).
Fears: Heights, being alone, and not being able to afford a living.
Likes: wife, his children, blue, 8, food, Military History, Mathematics, and well-written fiction – A Song of Ice and Fire (Game of Thrones). Star Wars, Star Trek, Lord of the Rings, Science Fiction, War Movies, New England Patriots, San Francisco Forty-Niners, Boston Red Sox, Boston Bruins, Boston Celtics, board games, War Games (Strategy TB, rather than FPS), Romance stories, Action adventures, Fantasy, Sports stories and more…
Dislikes:
Rude People, Liver, Socialism, Narrow-minded individuals, and Role Plays that end just as they are getting good.
RPs Currently GMing: None
RP's Currently Enjoying: None
Upcoming Works: Honchos on the DMZ; a story of Russian pilots flying MiG-15s during the Korean War.
[b][h2]History[/h2][/b]
What Brings You To Role Player Guild: There is a large community of writers here. I enjoy the hobby even though I rarely get time to participate. Currently, I try to limit my stories to one at a time. Unfortunately, I rarely find one I enjoy and others are willing to write in. When I do, they die way too early.
Life Before You Came To Role Player Guild: It was very different. I don’t know how to explain it in just a few words or sentences.
Life Since You Came To Role Player Guild: This is just a side hobby. I have many irons in the fire and this is just one of them. It has taken a back seat to my real life activities.
[b][h2]Extras[/h2][/b]
Quotes or Sayings: “Those who fail to learn the lessons of the past are doomed to repeat them.” – Winston Churchill paraphrasing George Santayana. “If you’re going to fight, fight like the third monkey on the ramp to Noah’s ark and brother…It’s starting to rain.”
Theme Song: [url=https://www.youtube.com/watch?v=rSmtHBMjXLU]Warrior’s Call[/url]
Advice To The World: Forgive the actions of those who came before us. Behaviors we consider heinous crimes today were generally accepted practices many years ago.
Anything Else:[/hider]
[center][img]https://i.imgur.com/9dlwQxg.png?1[/img][/center]
[url=https://www.roleplayerguild.com/posts/3456728]Gunthers Cast of Hooligans[/url]
<div style="white-space:pre-wrap;">I am a veteran of the United States Army and the US Army National Guard. I spent three years on Active Duty serving in the 4th Infantry Division (Mechanized) at Ft. Carson, CO, and the 3rd Armor Division at Kirch Göns, West Germany. I spent 18 years in the Army National Guard with the 26th Infantry Division <span class="bb-i">"Yankee"</span> and 29th Infantry Division (Light), <span class="bb-i">"The Blue and the Gray"</span>. I was deployed to Bosnia-Herzegovina with the 29th ID (L) in 2001 - 2002. I have also been reading military history articles and books since I was 10 years old. I do prefer Military Role Plays over all other genres, primarily because I have a vast knowledge of the subject including personal experiences. At the very least, my characters are always veterans.<br><br>I have been writing for pleasure for at least 35+ years but only got into forum-based Role Playing about eighteen years ago. I do enjoy Nation Role Plays and get into minute detail when designing my military. The only reason I enjoy excruciating detail in my militaries is because for me, it is fun. My education and experience on this subject afford me the insight to see the depth of the structure. It is not just a General and a large pile of soldiers. If someone wants assistance in designing an army, navy, or air force, please send me a PM. I will help. Please specify what level (echelon) or depth you would like me to go. When I say echelon, I mean Army, Corps, Division, Brigade/Regiment, Battalion/Squadron, Company/Troop/Battery, Platoon, and Squad/Section.<br><br>When I was a student in High School, I used to play Dungeons & Dragons. Recently, I have been DMing a 5e campaign of my creation for my son and his friends. 5e is so much less cumbersome than earlier editions of D&D. I do have an interest in Tolkien-esque fantasy-styled Role Plays as well. Time travel has always been a fun genre for me, but to do it well, one must have a firm grasp of historical facts.<br><br>There are only a few fanfictions I will participate in; Star Wars and Star Trek are two of them. I want to do an exclusively Klingon RP one of these days. I also avoid Canon characters.<br><br>I have real-world martial arts experience. I would love to write an RP about hand-to-hand combat, no fantasy magic chit, just hands elbows, knees, and feet. Maybe the occasional head butt thrown in to mix things up. I trained in Krav Maga for six and a half years. I earned a first-degree black belt in Krav Maga on 3 June 2017. <br><br>Krav Maga is an Israeli martial art form that employs practical self-defense techniques drawing forms & techniques from Muay Thai, Brazilian Jiu-Jitsu, and Taekwando. It is very brutal, demanding, and aggressive. During the seven years I trained, I have bruised two ribs, sustained several muscle pulls, and various lacerations and bruises over my body. I have received a sprained ankle and a fractured wrist. Before the first black belt test, I received a bone bruise to my right shin; where my roundhouse kicks impact. Yet, I am stupid enough to continue training. [Regardless of the physical pain, it is more fun than any other physical activity I have engaged in. Fortunately, the bone bruise healed up prior to the third and final test. EDIT: I did leave the sport over five years ago. :(]<br><br>Over two years ago I completed my first novel, a science fiction set in the 24th century. It focuses on a Private Military Corporation solely employed by the earth government. I started a second book in November 2022 and hope to work on that this summer when I have more time.<br><br>Send me a PM for a Role Play or if you would like to see what sort of an army I could build for you.<br><br>--Gunther (AKA: Old School)<div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="Gunther">Gunther [+]</button></div><div class="hider-body" style="display: none"><span class="bb-b"><div class="bb-h2">Character Summary</div></span><br><br>Name: Gunther<br>Aliases: <font color="#1b1464"><span class="bb-i">Landain</span></font><br>Age: old (I was around when George Washington was a Lieutenant)<br>Birthday: August 12<br>Ethnicity: French, English, & Seneca (Iroquois Confederation)<br>Location: New England<br>Gender: Male<br>Higher Education: Bachelor’s Degree in Political Science & Associate’s Degree in Criminal Justice<br>Occupation: Substitute School Teacher<br>Languages: English, Spanish, German & a little French<br>Years RPing: 18<br>Preferred RP Section: Advanced or Casual <br>RP Level: Advanced<br>Dedication Level: Moderate<br>Biggest RP Pet Peeve: People who do not communicate with the group and drop. But then, if someone loses connectivity for an extended period, there is no way of knowing.<br>Teach New RPers Or Coach New GM's: Yes<br><br><span class="bb-b"><div class="bb-h2">Appearance</div></span><br><br>Height: 5' 10" (I shrunk!) :(<br>Build: Medium<br>Eyes: Blue<br>Hair: Dark Brown<br>Skin Tone: Moderate to tanned<br>Tattoos/Scars/Piercings: no tattoos or piercings. 1.5” Scar on the back of the left shoulder (dog’s tooth); 5” scar on left wrist (fracture repair procedure); 0.5” scar on the left knee (rock strike)<br>Personal Style: Jeans, T-shirts, and sneakers, wearing a ball cap. Three of my children have their own cars.<br>Image: I look like a soldier because it is what I know. I tend to wear a high and tight haircut. Clean-shaven, although I grow a beard in November.<br><br><span class="bb-b"><div class="bb-h2">Psychology</div></span><br><br>Happy * Expressive * Bold * Considerate * Generous * Warm * Sensitive * Creative * Extrovert * Cerebral * Warrior<br><br>Sexuality: Straight<br>Relationship Status: Married with Children <br>Personality: Gunther is conservative but flexible and objective. He attends Catholic mass with his family regularly and attempts a life free from sin. He can be a very moody person swinging from very warm, friendly, and extroverted to quiet and secluded. He hates winter; January and February make him very depressed. Gunther loves his children and would do anything for them and his wife. <br><br>Gunther is a morning person, but that comes from a life of serving in the military. He would rather go to bed early and get up early; prefers to exercise in the morning over working out just before bed. His chief flaw is saying what pops into his head unrestrained without thinking it over before letting fateful words spill out, full-fledged Gryffindor.<br><br>Habits: Smiling, unprovoked singing, talking with strangers & Coca-Cola<br>Hobbies: Krav Maga, Running, Movies, reading, writing, Military History & Playing games with his children.<br>Most recent hobby: Warhammer Age of Sigmar and 40,000. I have four armies; Two Orruk armies in AoS (Ironjawz and Krule Boyz), Space Marines (Salamanders) and the Dark Eldar (Drukhari).<br>Fears: Heights, being alone, and not being able to afford a living.<br>Likes: wife, his children, blue, 8, food, Military History, Mathematics, and well-written fiction – A Song of Ice and Fire (Game of Thrones). Star Wars, Star Trek, Lord of the Rings, Science Fiction, War Movies, New England Patriots, San Francisco Forty-Niners, Boston Red Sox, Boston Bruins, Boston Celtics, board games, War Games (Strategy TB, rather than FPS), Romance stories, Action adventures, Fantasy, Sports stories and more…<br> <br>Dislikes:<br>Rude People, Liver, Socialism, Narrow-minded individuals, and Role Plays that end just as they are getting good. <br><br>RPs Currently GMing: None<br>RP's Currently Enjoying: None<br>Upcoming Works: Honchos on the DMZ; a story of Russian pilots flying MiG-15s during the Korean War.<br><br><span class="bb-b"><div class="bb-h2">History</div></span><br><br>What Brings You To Role Player Guild: There is a large community of writers here. I enjoy the hobby even though I rarely get time to participate. Currently, I try to limit my stories to one at a time. Unfortunately, I rarely find one I enjoy and others are willing to write in. When I do, they die way too early. <br>Life Before You Came To Role Player Guild: It was very different. I don’t know how to explain it in just a few words or sentences.<br>Life Since You Came To Role Player Guild: This is just a side hobby. I have many irons in the fire and this is just one of them. It has taken a back seat to my real life activities.<br><br><span class="bb-b"><div class="bb-h2">Extras</div></span><br><br>Quotes or Sayings: “Those who fail to learn the lessons of the past are doomed to repeat them.” – Winston Churchill paraphrasing George Santayana. “If you’re going to fight, fight like the third monkey on the ramp to Noah’s ark and brother…It’s starting to rain.” <br>Theme Song: <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/watch?v=rSmtHBMjXLU">Warrior’s Call</a><br>Advice To The World: Forgive the actions of those who came before us. Behaviors we consider heinous crimes today were generally accepted practices many years ago.<br>Anything Else:</div></div><br><div class="bb-center"><img src="https://i.imgur.com/9dlwQxg.png?1" /></div><br><br><a href="https://www.roleplayerguild.com/posts/3456728">Gunthers Cast of Hooligans</a></div>